oOStaticOo

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  1. Quote:
    Originally Posted by LSK View Post
    Wow you over slotted physical perfection, your def is way to low for reg content not to mention incarnate content. not even a good build for survivability. You over slotted most of the attacks, your taunt aura aint even going to hold much aggro, plus a a very expensive build. Your end usage is going to drain u of end real fast.
    First of all if you will notice I have almost capped the Max Hp and with the 809% Regeneration allows this build to regen almost 120 hp/s with only 1 enemy in RttC. It has almost 79% Resist to S/L and decent defense to F/C (which there are very little enemies in this game to worry about that), soft-capped E/NE, and decent defense to Psi (which again there are very little enemies in this game to worry about that). WP Taunt aura is weaksauce to begin with which is why I also have Taunt in the build to cover that. Yes it's fairly expensive, but once again with Enhancement converters isn't nearly quite so bad if you spend the time and effort using them. My EndRec is at 4.59/s and End Use is 1.77/s which still grants you a 2.82/s EndRec, which is more than what some builds will give you. You make this out like this is the most terrible build in the world, matter of fact you do that to all of my builds that I post. Have you tried it yet? I have this almost exact identical build for my WP/SS toon and believe me it's highly survivable.
  2. Here would be my .02 inf.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Kinetic Melee
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (3) Impervium Armor - Psionic Resistance
    • (3) Impervium Armor - Resistance
    • (5) Triage - Heal/Endurance
    • (5) Triage - Heal/Recharge
    • (7) Triage - Heal/Endurance/Recharge
    Level 1: Quick Strike
    • (A) Touch of Death - Chance of Damage(Negative)
    • (48) Touch of Death - Damage/Endurance/Recharge
    • (48) Touch of Death - Accuracy/Damage/Endurance
    • (50) Mako's Bite - Chance of Damage(Lethal)
    • (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (50) Mako's Bite - Damage/Endurance
    Level 2: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (7) Numina's Convalescence - Heal
    • (9) Numina's Convalescence - Heal/Endurance
    Level 4: Smashing Blow
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Endurance/Recharge
    • (43) Superior Might of the Tanker - Damage/Recharge
    • (46) Superior Might of the Tanker - Accuracy/Damage
    • (48) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    Level 6: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    • (9) Shield Wall - Defense
    • (11) Shield Wall - Defense/Endurance
    • (11) Shield Wall - Defense/Endurance/Recharge
    Level 8: Rise to the Challenge
    • (A) Panacea - +Hit Points/Endurance
    • (13) Panacea - Heal
    • (13) Panacea - Heal/Endurance
    • (15) Panacea - Heal/Endurance/Recharge
    Level 10: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 12: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (17) Performance Shifter - EndMod/Accuracy
    • (17) Performance Shifter - EndMod
    Level 14: Fly
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 16: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Shield Wall - Defense
    • (19) Shield Wall - Defense/Endurance
    • (21) Shield Wall - Defense/Endurance/Recharge
    Level 18: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Shield Wall - Defense
    • (23) Shield Wall - Defense/Endurance
    • (23) Shield Wall - Defense/Endurance/Recharge
    Level 20: Power Siphon
    • (A) Rectified Reticle - To Hit Buff
    • (34) Rectified Reticle - To Hit Buff/Recharge
    Level 22: Mind Over Body
    • (A) Reactive Armor - Resistance
    • (25) Reactive Armor - Resistance/Endurance
    • (25) Reactive Armor - Resistance/Recharge
    • (27) Reactive Armor - Resistance/Endurance/Recharge
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 26: Boxing
    • (A) Accuracy IO
    Level 28: Burst
    • (A) Eradication - Chance for Energy Damage
    • (37) Eradication - Accuracy/Damage/Endurance/Recharge
    • (40) Eradication - Accuracy/Damage/Recharge
    • (42) Eradication - Damage
    • (42) Armageddon - Chance for Fire Damage
    • (42) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 30: Tough
    • (A) Reactive Armor - Resistance
    • (31) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Recharge
    • (31) Reactive Armor - Resistance/Endurance/Recharge
    Level 32: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Endurance/Recharge
    Level 35: Focused Burst
    • (A) Devastation - Accuracy/Damage/Endurance/Recharge
    • (36) Devastation - Accuracy/Damage
    • (36) Devastation - Damage/Endurance
    • (36) Apocalypse - Chance of Damage(Negative)
    • (37) Apocalypse - Accuracy/Damage/Recharge
    • (37) Apocalypse - Damage/Endurance
    Level 38: Concentrated Strike
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (39) Mako's Bite - Accuracy/Endurance/Recharge
    • (39) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (40) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (45) Performance Shifter - EndMod/Accuracy
    • (45) Performance Shifter - EndMod
    • (45) Regenerative Tissue - +Regeneration
    • (46) Numina's Convalescence - Heal
    • (46) Numina's Convalescence - Heal/Endurance
    Level 47: Strength of Will
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 49: Taunt
    • (A) Perfect Zinger - Chance for Psi Damage
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Gauntlet
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (34) Miracle - Heal
    • (34) Miracle - Heal/Endurance
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (29) Performance Shifter - EndMod/Accuracy
    • (29) Performance Shifter - EndMod
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Vigor Total Core Revamp
    ------------



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  3. oOStaticOo

    Electric Armor?

    Best damn Tanker I've ever played!

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    oOStatic NekoOo: Level 50 Technology Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Titan Weapons
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Charged Armor
    • (A) Impervium Armor - Psionic Resistance
    • (3) Impervium Armor - Resistance
    • (3) Impervium Armor - Resistance/Endurance
    • (5) Impervium Armor - Resistance/Endurance/Recharge
    Level 1: Defensive Sweep
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Obliteration - Accuracy/Recharge
    • (21) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    Level 2: Conductive Shield
    • (A) Impervium Armor - Psionic Resistance
    • (5) Impervium Armor - Resistance
    • (7) Impervium Armor - Resistance/Endurance
    • (7) Impervium Armor - Resistance/Endurance/Recharge
    Level 4: Crushing Blow
    • (A) Crushing Impact - Accuracy/Damage
    • (17) Crushing Impact - Damage/Endurance
    • (25) Crushing Impact - Accuracy/Damage/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Endurance
    • (43) Crushing Impact - Damage/Endurance/Recharge
    • (48) Crushing Impact - Damage/Recharge
    Level 6: Static Shield
    • (A) Impervium Armor - Psionic Resistance
    • (9) Impervium Armor - Resistance
    • (9) Impervium Armor - Resistance/Endurance
    • (11) Impervium Armor - Resistance/Endurance/Recharge
    Level 8: Grounded
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (33) Aegis - Psionic/Status Resistance
    • (42) Impervium Armor - Psionic Resistance
    • (43) Gladiator's Armor - TP Protection +3% Def (All)
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 12: Energize
    • (A) Panacea - +Hit Points/Endurance
    • (13) Panacea - Heal
    • (13) Panacea - Heal/Endurance
    • (15) Panacea - Hea/Recharge
    • (15) Panacea - Heal/Endurance/Recharge
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 18: Lightning Reflexes
    • (A) Run Speed IO
    Level 20: Build Momentum
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 22: Lightning Field
    • (A) Endurance Reduction IO
    • (23) Endurance Reduction IO
    • (23) Scirocco's Dervish - Chance of Damage(Lethal)
    • (25) Eradication - Chance for Energy Damage
    • (27) Fury of the Gladiator - Chance for Res Debuff
    • (48) Obliteration - Chance for Smashing Damage
    Level 24: Boxing
    • (A) Accuracy IO
    Level 26: Power Sink
    • (A) Mocking Beratement - Taunt
    • (27) Mocking Beratement - Taunt/Recharge
    • (29) Mocking Beratement - Taunt/Recharge/Range
    • (29) Mocking Beratement - Accuracy/Recharge
    • (46) Mocking Beratement - Taunt/Range
    • (50) Mocking Beratement - Recharge
    Level 28: Rend Armor
    • (A) Gladiator's Strike - Accuracy/Damage
    • (37) Gladiator's Strike - Damage/Recharge
    • (40) Gladiator's Strike - Damage/Endurance/Recharge
    • (42) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (42) Gladiator's Strike - Accuracy/Damage/End/Rech
    • (45) Achilles' Heel - Chance for Res Debuff
    Level 30: Tough
    • (A) Impervium Armor - Psionic Resistance
    • (31) Impervium Armor - Resistance
    • (31) Impervium Armor - Resistance/Endurance
    • (31) Impervium Armor - Resistance/Endurance/Recharge
    Level 32: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Gift of the Ancients - Defense
    • (33) Gift of the Ancients - Defense/Endurance
    • (46) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 35: Whirling Smash
    • (A) Armageddon - Damage/Recharge
    • (36) Armageddon - Accuracy/Damage/Recharge
    • (36) Armageddon - Accuracy/Recharge
    • (36) Armageddon - Damage/Endurance
    • (37) Armageddon - Chance for Fire Damage
    • (37) Force Feedback - Chance for +Recharge
    Level 38: Arc of Destruction
    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (39) Superior Might of the Tanker - Damage/Recharge
    • (39) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (39) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (40) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (45) Performance Shifter - EndMod
    • (46) Harmonized Healing - Heal
    • (48) Harmonized Healing - Heal/Endurance
    Level 47: Taunt
    • (A) Perfect Zinger - Chance for Psi Damage
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Gift of the Ancients - Defense
    • (50) Gift of the Ancients - Defense/Endurance
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Gauntlet
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Jumping IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Run Speed IO
    Level 4: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Miracle - +Recovery
    Level 4: Hurdle
    • (A) Jumping IO
    Level 4: Stamina
    • (A) Performance Shifter - Chance for +End
    • (11) Performance Shifter - EndMod
    Level 1: Momentum
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Ion Partial Radial Judgement
    Level 50: Cimeroran Total Core Improved Ally
    Level 50: Cardiac Partial Core Revamp
    Level 50: Preemptive Partial Radial Conversion
    Level 50: Ageless Partial Core Invocation
    ------------



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  4. oOStaticOo

    WP/TW confused?

    Quote:
    Originally Posted by LSK View Post
    couple of things static 1st the RttC is your taunt aura which is one of the weakest in the game. I would suggest to add in at least 1 Taunt IO in to help get aggro with it. 2 You always want to put in PvP IOs which is pretty expensive. 3rd slotting 4 numas in high pain tolerance is kind of pointless for 2 reasons the way u have it heal is over the limit, and 2 u have no heal for the set bonus to help. You have good smashing def but your leathal is porr at 28.1, u do not need that much def on the fire/ice def.
    With Enhancement Converters it's not really all that difficult anymore to get the enhancements one wants. I also put Taunt in there for the reason that I never rely on the Taunt aura in WP, I instead just look at it as a regen boosting aura. And finally when it comes to WP the first thing you want to try to do is get as much +HP, Healing, and Regen in it as you can before you do anything else. If you notice the S/L resist is capped at 90%, so you don't need to really worry much about S/L Defense. F/C/E/NE is a little bit below soft-cap for defense but not by much. I have a WP/SS Tank that can regen almost 120 hp/s with just 1 enemy standing in RttC.
  5. oOStaticOo

    WP/TW confused?

    How about something like this?

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Titan Weapons
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (3) Steadfast Protection - Resistance/Endurance
    • (3) Numina's Convalescence - Heal
    • (5) Numina's Convalescence - Heal/Endurance
    • (5) Numina's Convalescence - Heal/Recharge
    • (7) Numina's Convalescence - Heal/Endurance/Recharge
    Level 1: Defensive Sweep
    • (A) Cleaving Blow - Accuracy/Damage
    • (43) Cleaving Blow - Damage/Endurance
    • (43) Eradication - Chance for Energy Damage
    • (43) Eradication - Accuracy/Damage/Endurance/Recharge
    • (46) Fury of the Gladiator - Chance for Res Debuff
    • (46) Fury of the Gladiator - Accuracy/Damage/End/Rech
    Level 2: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (7) Numina's Convalescence - Heal
    • (29) Numina's Convalescence - Heal/Endurance
    Level 4: Crushing Blow
    • (A) Gladiator's Strike - Accuracy/Damage
    • (17) Gladiator's Strike - Damage/Recharge
    • (40) Gladiator's Strike - Damage/Endurance/Recharge
    • (42) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (42) Gladiator's Strike - Accuracy/Damage/End/Rech
    • (42) Achilles' Heel - Chance for Res Debuff
    Level 6: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    • (9) Luck of the Gambler - Defense/Endurance
    • (11) Luck of the Gambler - Defense
    • (11) Luck of the Gambler - Defense/Endurance/Recharge
    Level 8: Rise to the Challenge
    • (A) Panacea - +Hit Points/Endurance
    • (13) Panacea - Heal
    • (13) Panacea - Heal/Endurance
    • (15) Panacea - Heal/Endurance/Recharge
    Level 10: Taunt
    • (A) Perfect Zinger - Chance for Psi Damage
    Level 12: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (15) Performance Shifter - EndMod
    • (50) Performance Shifter - EndMod/Accuracy
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 18: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense/Endurance
    • (19) Luck of the Gambler - Defense
    • (21) Luck of the Gambler - Defense/Endurance/Recharge
    Level 20: Build Momentum
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (23) Serendipity - Defense
    • (25) Serendipity - Defense/Endurance
    Level 24: Mind Over Body
    • (A) Reactive Armor - Endurance
    • (25) Reactive Armor - Resistance
    • (27) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance/Recharge
    • (29) Reactive Armor - Resistance/Endurance/Recharge
    Level 26: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 28: Rend Armor
    • (A) Gladiator's Strike - Accuracy/Damage
    • (31) Gladiator's Strike - Damage/Recharge
    • (31) Gladiator's Strike - Damage/Endurance/Recharge
    • (34) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (34) Gladiator's Strike - Accuracy/Damage/End/Rech
    • (37) Achilles' Heel - Chance for Res Debuff
    Level 30: Boxing
    • (A) Accuracy IO
    Level 32: Tough
    • (A) Reactive Armor - Endurance
    • (33) Reactive Armor - Resistance/Endurance
    • (33) Reactive Armor - Resistance/Recharge
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    • (34) Reactive Armor - Resistance
    Level 35: Whirling Smash
    • (A) Armageddon - Damage/Recharge
    • (36) Armageddon - Accuracy/Damage/Recharge
    • (36) Armageddon - Accuracy/Recharge
    • (36) Armageddon - Damage/Endurance
    • (37) Armageddon - Chance for Fire Damage
    • (37) Force Feedback - Chance for +Recharge
    Level 38: Arc of Destruction
    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (39) Superior Might of the Tanker - Damage/Recharge
    • (39) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (39) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (40) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (45) Performance Shifter - EndMod
    • (45) Numina's Convalescence - Heal
    • (45) Numina's Convalescence - Heal/Endurance
    Level 47: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    Level 49: Strength of Will
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Gauntlet
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Jumping IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Run Speed IO
    Level 4: Health
    • (A) Miracle - +Recovery
    • (17) Miracle - Heal
    • (50) Miracle - Heal/Endurance
    Level 4: Hurdle
    • (A) Jumping IO
    Level 4: Stamina
    • (A) Performance Shifter - Chance for +End
    • (9) Performance Shifter - EndMod
    • (50) Performance Shifter - EndMod/Accuracy
    Level 1: Momentum
    Level 50: Cardiac Partial Core Revamp
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------



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  6. This is an extremely expensive build, but this is how I would do it.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Charged Armor
    • (A) Impervium Armor - Psionic Resistance
    • (11) Impervium Armor - Resistance/Endurance
    • (11) Impervium Armor - Resistance/Endurance/Recharge
    • (13) Impervium Armor - Resistance
    Level 1: Scorch
    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (19) Superior Might of the Tanker - Damage/Recharge
    • (21) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (27) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (34) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (34) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    Level 2: Conductive Shield
    • (A) Impervium Armor - Psionic Resistance
    • (3) Impervium Armor - Resistance/Endurance
    • (3) Impervium Armor - Resistance/Endurance/Recharge
    • (9) Impervium Armor - Resistance
    Level 4: Combustion
    • (A) Fury of the Gladiator - Accuracy/Damage
    • (13) Fury of the Gladiator - Damage/Endurance/Recharge
    • (15) Fury of the Gladiator - Accuracy/Endurance/Recharge
    • (15) Fury of the Gladiator - Accuracy/Damage/End/Rech
    • (17) Fury of the Gladiator - Chance for Res Debuff
    Level 6: Static Shield
    • (A) Impervium Armor - Psionic Resistance
    • (7) Impervium Armor - Resistance/Endurance
    • (7) Impervium Armor - Resistance/Endurance/Recharge
    • (9) Impervium Armor - Resistance
    Level 8: Grounded
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (19) Steadfast Protection - Knockback Protection
    • (31) Gladiator's Armor - TP Protection +3% Def (All)
    • (37) Impervium Armor - Psionic Resistance
    • (40) Aegis - Psionic/Status Resistance
    Level 10: Taunt
    • (A) Perfect Zinger - Chance for Psi Damage
    Level 12: Energize
    • (A) Regenerative Tissue - +Regeneration
    • (34) Regenerative Tissue - Heal/Endurance
    • (37) Regenerative Tissue - Endurance/Recharge
    • (40) Regenerative Tissue - Heal/Recharge
    • (43) Regenerative Tissue - Heal/Endurance/Recharge
    Level 14: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 16: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 18: Lightning Reflexes
    • (A) Run Speed IO
    Level 20: Build Up
    • (A) Rectified Reticle - To Hit Buff
    • (21) Rectified Reticle - To Hit Buff/Recharge
    Level 22: Lightning Field
    • (A) Armageddon - Chance for Fire Damage
    • (23) Armageddon - Damage/Endurance
    • (23) Armageddon - Accuracy/Damage/Recharge
    • (25) Scirocco's Dervish - Chance of Damage(Lethal)
    • (25) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (27) Scirocco's Dervish - Damage/Endurance
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Power Sink
    • (A) Perfect Zinger - Chance for Psi Damage
    • (43) Perfect Zinger - Accuracy/Recharge
    • (46) Perfect Zinger - Taunt/Recharge/Range
    • (46) Perfect Zinger - Taunt/Recharge
    Level 28: Fire Sword Circle
    • (A) Fury of the Gladiator - Accuracy/Damage
    • (29) Fury of the Gladiator - Damage/Endurance/Recharge
    • (29) Fury of the Gladiator - Accuracy/Endurance/Recharge
    • (31) Fury of the Gladiator - Accuracy/Damage/End/Rech
    • (31) Fury of the Gladiator - Damage/Recharge
    Level 30: Boxing
    • (A) Accuracy IO
    Level 32: Tough
    • (A) Impervium Armor - Psionic Resistance
    • (33) Impervium Armor - Resistance/Endurance
    • (33) Impervium Armor - Resistance/Endurance/Recharge
    • (33) Impervium Armor - Resistance
    Level 35: Incinerate
    • (A) Gladiator's Strike - Accuracy/Damage
    • (36) Gladiator's Strike - Damage/Recharge
    • (36) Gladiator's Strike - Damage/Endurance/Recharge
    • (36) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (37) Gladiator's Strike - Accuracy/Damage/End/Rech
    Level 38: Greater Fire Sword
    • (A) Gladiator's Strike - Accuracy/Damage
    • (39) Gladiator's Strike - Damage/Recharge
    • (39) Gladiator's Strike - Damage/Endurance/Recharge
    • (39) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (40) Gladiator's Strike - Accuracy/Damage/End/Rech
    Level 41: Electrifying Fences
    • (A) Gravitational Anchor - Chance for Hold
    • (42) Gravitational Anchor - Immobilize/Recharge
    • (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (42) Gravitational Anchor - Accuracy/Recharge
    • (43) Gravitational Anchor - Immobilize/Endurance
    Level 44: Ball Lightning
    • (A) Ragnarok - Damage
    • (45) Ragnarok - Damage/Recharge
    • (45) Ragnarok - Accuracy/Damage/Recharge
    • (45) Ragnarok - Accuracy/Recharge
    • (46) Ragnarok - Damage/Endurance
    Level 47: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance
    • (48) Shield Wall - +Res (Teleportation), +3% Res (All)
    • (48) Shield Wall - Defense/Endurance
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    • (50) Gift of the Ancients - Defense
    • (50) Gift of the Ancients - Defense/Endurance
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Gauntlet
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Jumping IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Run Speed IO
    Level 4: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (5) Miracle - +Recovery
    Level 4: Hurdle
    • (A) Jumping IO
    Level 4: Stamina
    • (A) Performance Shifter - Chance for +End
    • (5) Performance Shifter - EndMod
    Level 50: Cardiac Partial Core Revamp
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------



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  7. Absolutely. There are plenty of S/L Farms out there to run. Will it be as fast as a SS/FA Brute? No. But it is doable.
  8. Try this.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    oOStatic ChargeOo: Level 50 Science Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Electrical Melee
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Deflection
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (3) Steadfast Protection - Resistance/Endurance
    • (3) Luck of the Gambler - Recharge Speed
    • (5) Luck of the Gambler - Defense/Endurance
    • (5) Gift of the Ancients - Defense
    • (7) Gift of the Ancients - Defense/Endurance
    Level 1: Charged Brawl
    • (A) Crushing Impact - Accuracy/Damage
    • (15) Crushing Impact - Damage/Endurance
    • (43) Crushing Impact - Accuracy/Damage/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Endurance
    • (46) Crushing Impact - Damage/Endurance/Recharge
    • (46) Touch of Death - Chance of Damage(Negative)
    Level 2: True Grit
    • (A) Panacea - +Hit Points/Endurance
    • (7) Panacea - Heal
    • (9) Panacea - Heal/Endurance
    • (9) Panacea - Hea/Recharge
    • (11) Panacea - Heal/Endurance/Recharge
    • (11) Gladiator's Armor - TP Protection +3% Def (All)
    Level 4: Jacobs Ladder
    • (A) Obliteration - Damage
    • (48) Obliteration - Damage/Recharge
    • (48) Obliteration - Accuracy/Damage/Recharge
    • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (50) Obliteration - Chance for Smashing Damage
    • (50) Eradication - Chance for Energy Damage
    Level 6: Active Defense
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    Level 8: Against All Odds
    • (A) Endurance Reduction IO
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 12: Phalanx Fighting
    • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Thunder Strike
    • (A) Obliteration - Damage
    • (17) Obliteration - Damage/Recharge
    • (17) Obliteration - Accuracy/Damage/Recharge
    • (25) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (27) Obliteration - Chance for Smashing Damage
    • (27) Force Feedback - Chance for +Recharge
    Level 18: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense/Endurance
    • (19) Gift of the Ancients - Defense
    • (21) Gift of the Ancients - Defense/Endurance
    Level 20: Build Up
    • (A) Rectified Reticle - To Hit Buff
    • (21) Rectified Reticle - To Hit Buff/Recharge
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (23) Gift of the Ancients - Defense
    • (25) Gift of the Ancients - Defense/Endurance
    Level 24: Boxing
    • (A) Accuracy IO
    Level 26: Shield Charge
    • (A) Obliteration - Damage
    • (36) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    • (40) Eradication - Chance for Energy Damage
    Level 28: Chain Induction
    • (A) Hecatomb - Damage/Recharge
    • (29) Hecatomb - Accuracy/Damage/Recharge
    • (29) Hecatomb - Accuracy/Recharge
    • (34) Hecatomb - Damage/Endurance
    • (34) Hecatomb - Chance of Damage(Negative)
    • (36) Touch of Death - Chance of Damage(Negative)
    Level 30: Tough
    • (A) Impervious Skin - Resistance/Endurance
    • (31) Impervious Skin - Resistance/Recharge
    • (31) Impervious Skin - Resistance/Endurance/Recharge
    • (31) Impervious Skin - Endurance/Recharge
    • (33) Impervious Skin - Status Resistance
    Level 32: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense/Endurance
    • (33) Gift of the Ancients - Defense
    • (34) Gift of the Ancients - Defense/Endurance
    Level 35: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 38: Lightning Rod
    • (A) Armageddon - Damage/Recharge
    • (39) Armageddon - Accuracy/Damage/Recharge
    • (39) Armageddon - Accuracy/Recharge
    • (39) Armageddon - Damage/Endurance
    • (40) Armageddon - Chance for Fire Damage
    • (40) Eradication - Chance for Energy Damage
    Level 41: Electrifying Fences
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Positron's Blast - Chance of Damage(Energy)
    Level 44: Ball Lightning
    • (A) Ragnarok - Damage/Recharge
    • (45) Ragnarok - Accuracy/Damage/Recharge
    • (45) Ragnarok - Accuracy/Recharge
    • (45) Ragnarok - Damage/Endurance
    • (46) Ragnarok - Chance for Knockdown
    Level 47: Grant Cover
    • (A) Kismet - Accuracy +6%
    Level 49: One with the Shield
    • (A) Aegis - Psionic/Status Resistance
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (15) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (13) Performance Shifter - EndMod
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Gauntlet
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Jumping IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Partial Core Revamp
    Level 50: Ion Partial Radial Judgement
    Level 50: Preemptive Total Radial Conversion
    Level 50: Cimeroran Total Core Improved Ally
    ------------



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  9. This.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    oOGroupieOo: Level 50 Science Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (3) Impervium Armor - Resistance
    • (3) Impervium Armor - Psionic Resistance
    • (5) Triage - Heal/Endurance
    • (5) Triage - Heal/Recharge
    • (7) Triage - Heal/Endurance/Recharge
    Level 1: Jab
    • (A) Touch of Death - Accuracy/Damage
    • (34) Touch of Death - Damage/Endurance
    • (34) Touch of Death - Chance of Damage(Negative)
    • (36) Superior Might of the Tanker - Accuracy/Damage
    • (36) Superior Might of the Tanker - Damage/Recharge
    • (36) Superior Might of the Tanker - Accuracy/Damage/Recharge
    Level 2: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (7) Numina's Convalescence - Heal
    • (9) Numina's Convalescence - Heal/Endurance
    Level 4: Haymaker
    • (A) Mako's Bite - Accuracy/Damage
    • (37) Mako's Bite - Damage/Endurance
    • (37) Mako's Bite - Chance of Damage(Lethal)
    • (37) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (39) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (39) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    Level 6: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    • (9) Shield Wall - Defense
    • (11) Shield Wall - Defense/Endurance
    • (11) Shield Wall - Defense/Endurance/Recharge
    Level 8: Rise to the Challenge
    • (A) Panacea - +Hit Points/Endurance
    • (13) Panacea - Heal
    • (13) Panacea - Heal/Endurance
    • (15) Panacea - Heal/Endurance/Recharge
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 12: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (17) Performance Shifter - EndMod
    • (19) Performance Shifter - EndMod/Recharge
    Level 14: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 16: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Shield Wall - Defense
    • (21) Shield Wall - Defense/Endurance
    • (21) Shield Wall - Defense/Endurance/Recharge
    Level 18: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Shield Wall - Defense
    • (23) Shield Wall - Defense/Endurance
    • (25) Shield Wall - Defense/Endurance/Recharge
    Level 20: Knockout Blow
    • (A) Touch of Death - Accuracy/Damage
    • (39) Touch of Death - Damage/Endurance
    • (40) Touch of Death - Chance of Damage(Negative)
    • (40) Mako's Bite - Accuracy/Damage
    • (40) Mako's Bite - Damage/Endurance
    • (42) Mako's Bite - Chance of Damage(Lethal)
    Level 22: Mind Over Body
    • (A) Reactive Armor - Resistance
    • (27) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance/Recharge
    • (29) Reactive Armor - Resistance/Endurance/Recharge
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 26: Boxing
    • (A) Accuracy IO
    Level 28: Rage
    • (A) Rectified Reticle - To Hit Buff
    • (31) Rectified Reticle - To Hit Buff/Recharge
    Level 30: Tough
    • (A) Reactive Armor - Resistance
    • (31) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Recharge
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    Level 32: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense/Endurance/Recharge
    Level 35: Hurl
    • (A) Devastation - Accuracy/Damage
    • (42) Devastation - Damage/Endurance
    • (42) Devastation - Accuracy/Damage/Endurance/Recharge
    • (43) Apocalypse - Accuracy/Damage/Recharge
    • (43) Apocalypse - Damage/Endurance
    • (43) Apocalypse - Chance of Damage(Negative)
    Level 38: Foot Stomp
    • (A) Eradication - Chance for Energy Damage
    • (46) Eradication - Damage
    • (48) Eradication - Accuracy/Damage/Endurance/Recharge
    • (48) Eradication - Accuracy/Damage/Recharge
    • (48) Scirocco's Dervish - Chance of Damage(Lethal)
    • (50) Force Feedback - Chance for +Recharge
    Level 41: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 44: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (45) Performance Shifter - EndMod
    • (45) Performance Shifter - EndMod/Recharge
    • (45) Regenerative Tissue - +Regeneration
    • (46) Numina's Convalescence - Heal
    • (46) Numina's Convalescence - Heal/Endurance
    Level 47: Strength of Will
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 49: Taunt
    • (A) Perfect Zinger - Chance for Psi Damage
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Gauntlet
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (17) Miracle - Heal
    • (25) Miracle - Heal/Endurance
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (50) Performance Shifter - EndMod
    • (50) Performance Shifter - EndMod/Recharge
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cimeroran Total Core Improved Ally
    Level 50: Vigor Core Paragon
    Level 50: Rebirth Core Epiphany
    Level 50: Reactive Radial Flawless Interface
    Level 50: Ion Core Final Judgement
    ------------



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  10. Here is my build. With the Agility Alpha I am Defense soft-capped to all types except Psi and of course capped to S/L Resistance.



    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Electrical Melee
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-EndRdx(48)
    Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(46), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
    Level 2: Dull Pain -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(5), Mrcl-Heal/Rchg(7), Mrcl-Heal/EndRdx/Rchg(7), Mrcl-Heal(9)
    Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42), Erad-%Dam(43)
    Level 6: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(11), ImpArm-ResPsi(11), Aegis-Psi/Status(50)
    Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-EndRdx(50)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), GftotA-Def(17), GftotA-Def/EndRdx(17)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(37), FrcFbk-Rechg%(37)
    Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), GftotA-Def(19), GftotA-Def/EndRdx(21)
    Level 20: Boxing -- Acc-I(A)
    Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-EndRdx(50)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), GftotA-Def(27), GftotA-Def/EndRdx(27)
    Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(29), SW-ResDam/Re TP(29)
    Level 28: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 32: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33)
    Level 35: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam(36), GA-3defTpProc(36)
    Level 38: Lightning Rod -- C'ngBlow-Dmg/Rchg(A), C'ngBlow-Acc/Rchg(39), C'ngBlow-Acc/Dmg(39), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(40)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), Mrcl-Heal(45), Mrcl-Heal/EndRdx(45)
    Level 47: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam(48), ImpArm-ResDam/EndRdx(48)
    Level 49: Assault -- EndRdx-I(A)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Jump-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Agility Partial Core Revamp
    Level 50: Ion Partial Radial Judgement
    Level 50: Preemptive Total Radial Conversion
    Level 50: Cimeroran Total Core Improved Ally
    Level 50: Rebirth Partial Core Invocation
    ------------



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  11. I have an Elec/TW Tank that I'm absolutely loving, so I modified that one to DA/TW.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Titan Weapons
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Dark Embrace
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    • (29) Steadfast Protection - Resistance/+Def 3%
    • (46) Steadfast Protection - Knockback Protection
    Level 1: Defensive Sweep
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Obliteration - Accuracy/Recharge
    • (21) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    Level 2: Murky Cloud
    • (A) Reactive Armor - Resistance
    • (5) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance/Recharge
    • (7) Reactive Armor - Resistance/Endurance/Recharge
    • (46) Gladiator's Armor - TP Protection +3% Def (All)
    Level 4: Crushing Blow
    • (A) Hecatomb - Damage
    • (17) Hecatomb - Damage/Recharge
    • (25) Hecatomb - Accuracy/Damage/Recharge
    • (43) Hecatomb - Accuracy/Recharge
    • (43) Hecatomb - Damage/Endurance
    • (48) Hecatomb - Chance of Damage(Negative)
    Level 6: Obsidian Shield
    • (A) Reactive Armor - Resistance
    • (9) Reactive Armor - Resistance/Endurance
    • (9) Reactive Armor - Resistance/Recharge
    • (11) Reactive Armor - Resistance/Endurance/Recharge
    Level 8: Dark Regeneration
    • (A) Panacea - Heal/Endurance
    • (15) Panacea - Hea/Recharge
    • (29) Panacea - Heal/Endurance/Recharge
    • (33) Panacea - Heal
    • (42) Panacea - +Hit Points/Endurance
    • (43) Touch of the Nictus - Chance for Negative Energy Damage
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Karma - Knockback Protection
    Level 12: Cloak of Darkness
    • (A) Luck of the Gambler - Recharge Speed
    • (13) Gift of the Ancients - Defense
    • (13) Gift of the Ancients - Defense/Endurance
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 18: Cloak of Fear
    • (A) Endurance Reduction IO
    Level 20: Build Momentum
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 22: Death Shroud
    • (A) Endurance Reduction IO
    • (23) Endurance Reduction IO
    • (23) Fury of the Gladiator - Chance for Res Debuff
    • (25) Eradication - Chance for Energy Damage
    • (27) Scirocco's Dervish - Chance of Damage(Lethal)
    • (48) Obliteration - Chance for Smashing Damage
    Level 24: Boxing
    • (A) Accuracy IO
    Level 26: Oppressive Gloom
    • (A) Endurance Reduction IO
    • (27) Razzle Dazzle - Chance of Immobilize
    Level 28: Rend Armor
    • (A) Gladiator's Strike - Accuracy/Damage
    • (37) Gladiator's Strike - Damage/Recharge
    • (40) Gladiator's Strike - Damage/Endurance/Recharge
    • (42) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (42) Gladiator's Strike - Accuracy/Damage/End/Rech
    • (45) Achilles' Heel - Chance for Res Debuff
    Level 30: Tough
    • (A) Reactive Armor - Resistance
    • (31) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Recharge
    • (31) Reactive Armor - Resistance/Endurance/Recharge
    Level 32: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Gift of the Ancients - Defense
    • (33) Gift of the Ancients - Defense/Endurance
    • (50) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 35: Whirling Smash
    • (A) Armageddon - Damage/Recharge
    • (36) Armageddon - Accuracy/Damage/Recharge
    • (36) Armageddon - Accuracy/Recharge
    • (36) Armageddon - Damage/Endurance
    • (37) Armageddon - Chance for Fire Damage
    • (37) Force Feedback - Chance for +Recharge
    Level 38: Arc of Destruction
    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (39) Superior Might of the Tanker - Damage/Recharge
    • (39) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (39) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (40) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (45) Performance Shifter - EndMod
    • (46) Miracle - Heal
    • (48) Miracle - Heal/Endurance
    Level 47: Taunt
    • (A) Perfect Zinger - Chance for Psi Damage
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Gift of the Ancients - Defense
    • (50) Gift of the Ancients - Defense/Endurance
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Gauntlet
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Jumping IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Run Speed IO
    Level 4: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Miracle - +Recovery
    Level 4: Hurdle
    • (A) Jumping IO
    Level 4: Stamina
    • (A) Performance Shifter - Chance for +End
    • (11) Performance Shifter - EndMod
    Level 1: Momentum
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Ion Partial Radial Judgement
    Level 50: Cimeroran Total Core Improved Ally
    Level 50: Cardiac Partial Core Revamp
    Level 50: Preemptive Partial Radial Conversion
    Level 50: Ageless Partial Core Invocation
    ------------



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  12. Rad Armor has Psi protection because God did it! End of debate.
  13. Jebus man! Give it up. It's a "Superhero Game". Stop trying to introduce logic and reality into my make believe, unrealistic game! It has no value here. If I want to be a 3 foot tall catgurl/bat hybrid swinging a gigantic sword that weighs 4 times as much as I do and is 1.5 times taller than me, let me do it! If I want to say that Radiation Armor can resist Psychic powers, let me do it! It's a game! Not reality.
  14. Here is my Elec/Elec/Mu Brute build. Love him sooooo much.

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    oOPower SurgeOo: Level 50 Science Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dam%(17), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(46), T'Death-Dmg/EndRdx/Rchg(46)
    Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
    Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-EndRdx/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(37)
    Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13)
    Level 12: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(13)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
    Level 18: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(50)
    Level 20: Lightning Reflexes -- Run-I(A)
    Level 22: Lightning Field -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(25), M'Strk-Acc/Dmg/EndRdx(27), M'Strk-Dmg/EndRdx/Rchg(27)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Boxing -- Acc-I(A)
    Level 28: Energize -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(29), Mrcl-Heal/Rchg(31), Mrcl-Heal/EndRdx/Rchg(31), Mrcl-EndRdx/Rchg(31)
    Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
    Level 35: Power Sink -- Mocking-Rchg(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(50), Mocking-Acc/Rchg(50)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), GftotA-Def(39), GftotA-Def/EndRdx(39)
    Level 41: Electrifying Fences -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(42), Det'tn-Dmg/Rchg(42), Det'tn-Acc/Dmg/EndRdx(42), Det'tn-Dmg/EndRdx/Rng(43)
    Level 44: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(45), Det'tn-Dmg/Rchg(45), Det'tn-Acc/Dmg/EndRdx(45), Det'tn-Dmg/EndRdx/Rng(46)
    Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), GftotA-Def(48), GftotA-Def/EndRdx(48)
    Level 49: Power Surge -- GA-3defTpProc(A)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------



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  15. Quote:
    Originally Posted by Comicsluvr View Post
    I'm an objective guy with too much time so I ran some numbers from Mid's and got the following results:

    1) The WORST T1 Tanker Secondary is from Super Strength at 30 dpa. That's a full 7 worse than the next highest and nearly half of the best. Staff does 37 which is pretty middle of the road.

    2) The T2 from Staff is pretty middle of the road at 58 dpa. Better than some, worse than others.

    3) Staff is ALL Smashing damage where most of the other sets have whole or partial damage from other classes. Is it possible that enemies are more resistant to pure Smashing at 50+?

    It's late so that's all I got for now. Good luck though.
    Problem there is that you can't rely on Mid's. Their numbers are not 100% accurate.
  16. Krogoth from the Repeat Offenders is the one that is doing all the number crunching for Tank Melee sets. He is busy going through every Melee set figuring up the DPS and DPA for each and every power. So far his conclusion has come to the point that Staff Fighting is the lowest Damage set overall for Tanker Melee. Now he isn't quite finished crunching all the numbers yet, but he has done both Staff and Ice, and yes Staff does lower damage than Ice from his numbers. At least that is what I have gathered from the information I have seen so far. He is not very happy with the performance that Staff has given during his tests.
  17. Here is my .2 inf on this. My WP/SS Tank was my model for it.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Will Crusher: Level 50 Technology Brute
    Primary Power Set: Titan Weapons
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Defensive Sweep -- SW-ResDam/Re TP(A), Erad-Dmg/Rchg(33), Erad-Dmg(33), Erad-%Dam(33), SBrutesF-Acc/Dmg/EndRdx/Rchg(34), SBrutesF-Rech/Fury(34)
    Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), ImpArm-ResPsi(3), ImpArm-ResDam(3), Tr'ge-Heal/EndRdx(5), Tr'ge-Heal/Rchg(5), Tr'ge-Heal/EndRdx/Rchg(7)
    Level 2: Crushing Blow -- Mako-Dmg/EndRdx(A), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(37), Achilles-ResDeb%(37), SBrutesF-Acc/Dmg/Rchg(37), SBrutesF-Acc/EndRdx/Rchg(40)
    Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(9)
    Level 6: Build Momentum -- RechRdx-I(A), RechRdx-I(9)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11)
    Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(13)
    Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(17)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Rise to the Challenge -- Tr'ge-Heal/EndRdx(A), Tr'ge-Heal/Rchg(17), Tr'ge-Heal/EndRdx/Rchg(19), Heal-I(19)
    Level 18: Rend Armor -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dmg/EndRdx(40), Mako-Acc/EndRdx/Rchg(40), Achilles-ResDeb%(42), SBrutesF-Acc/Dmg(42), SBrutesF-Dmg/Rchg(43)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21)
    Level 22: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(23), TtmC'tng-ResDam/EndRdx/Rchg(23), ImpArm-ResPsi(25)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Whirling Smash -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(43), Erad-Dmg(43), Erad-%Dam(46), FotG-ResDeb%(46), FrcFbk-Rechg%(46)
    Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Arc of Destruction -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(42), Erad-Dmg(48), Erad-%Dam(48), Annoy-Taunt/Rchg(48), Annoy-Taunt/Rchg/Rng(50)
    Level 35: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/EndRdx/Rchg(36), ImpArm-ResPsi(36)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
    Level 41: Superior Conditioning -- P'Shift-End%(A)
    Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Acc(45), RgnTis-Regen+(45), RgnTis-Heal/EndRdx(50), RgnTis-Heal/Rchg(50)
    Level 47: Strength of Will -- GA-3defTpProc(A)
    Level 49: Taunt -- Zinger-Dam%(A)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Jump-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 4: Swift -- Run-I(A)
    Level 4: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(31), Mrcl-Heal/EndRdx(31)
    Level 4: Hurdle -- Jump-I(A)
    Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(27), P'Shift-EndMod(27)
    Level 1: Momentum
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Vigor Core Paragon
    Level 50: Rebirth Core Epiphany
    ------------



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  18. Here is my SS/FA/Mu Brute farmer build.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Farmer Joe: Level 50 Mutation Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Punch -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(15), KinCrsh-Acc/KB(31), KinCrsh-Dmg/KB(39)
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(9)
    Level 2: Haymaker -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(9), KinCrsh-Acc/KB(39), KinCrsh-Dmg/KB(50)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(5), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx(7)
    Level 6: Boxing -- Acc-I(A)
    Level 8: Knockout Blow -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(15), BasGaze-Acc/Rchg(43), BasGaze-Acc/Hold(46)
    Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(13)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
    Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(39)
    Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(19)
    Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(43), GSFC-Build%(46)
    Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), GftotA-Run+(21), GftotA-Def/EndRdx(37)
    Level 22: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(37)
    Level 24: Consume -- Adrenal-EndMod/Rchg(A), Adrenal-EndMod/Acc/Rchg(40)
    Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), GftotA-Run+(31), GftotA-Def/EndRdx(31)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33), Oblit-Acc/Dmg/Rchg(34), FrcFbk-Rechg%(34)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
    Level 38: Assault -- EndRdx-I(A)
    Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
    Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
    Level 47: Vengeance -- LkGmblr-Rchg+(A), Dct'dW-Heal(48), Dct'dW-Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50), Dct'dW-EndRdx/Rchg(50)
    Level 49: Rise of the Phoenix -- EnManip-Stun%(A)
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Freedom Phalanx Reserve
    Level 50: Agility Partial Core Revamp
    Level 50: Ion Partial Radial Judgement
    Level 50: Reactive Total Radial Conversion
    Level 50: Storm Elemental Partial Core Improved Ally
    Level 50: Ageless Partial Core Invocation
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Fury
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run



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  19. Here is my build.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    oOChronoburnOo: Level 50 Technology Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Time Manipulation
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50), Decim-Dmg/Rchg(50)
    Level 1: Time Crawl -- P'ngTtl--Rchg%(A)
    Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(13)
    Level 4: Time's Juncture -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(5), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-Slow%(7)
    Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(40), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(42)
    Level 8: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(37)
    Level 10: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(11)
    Level 12: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
    Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
    Level 16: Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Slow%(17), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(23), Lock-%Hold(50)
    Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), GftotA-Def(19), GftotA-Def/EndRdx(21)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
    Level 22: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(29), Dct'dW-Rchg(29)
    Level 24: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Slow%(25), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(27)
    Level 26: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(48)
    Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(33), GftotA-Def/EndRdx/Rchg(34), GftotA-Def/Rchg(34)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31), RctvArm-EndRdx(33), S'fstPrt-ResDam/Def+(33)
    Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), GftotA-Def(36), GftotA-Def/EndRdx(43)
    Level 35: Power Build Up -- RechRdx-I(A), RechRdx-I(36)
    Level 38: Chrono Shift -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40)
    Level 41: Temp Invulnerability -- S'fstPrt-ResKB(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(46), RctvArm-EndRdx(46)
    Level 44: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
    Level 47: Slowed Response -- Achilles-ResDeb%(A)
    Level 49: Assault -- EndRdx-I(A)
    Level 0: The Atlas Medallion
    Level 50: Cardiac Partial Core Revamp
    ------------
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Scourge
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run



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  20. Here is my Corruptor build, but you can basically do the same thing with a Defender build just take the powers at different levels.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Precog Amy: Level 50 Magic Corruptor
    Primary Power Set: Psychic Blast
    Secondary Power Set: Time Manipulation
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Subdue -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(3), TotHntr-Acc/EndRdx(3), TotHntr-Immob/Acc(5), TotHntr-Acc/Immob/Rchg(5), TotHntr-Dam%(7)
    Level 1: Time Crawl -- P'ngTtl--Rchg%(A)
    Level 2: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(13)
    Level 4: Time's Juncture -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(37), DarkWD-ToHitdeb/Rchg/EndRdx(40), DarkWD-Slow%(43)
    Level 6: Psychic Scream -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(9), Det'tn-Dmg/Rchg(15), Det'tn-Acc/Dmg/EndRdx(17), Det'tn-Dmg/EndRdx/Rng(17)
    Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(19)
    Level 10: Temporal Selection -- RechRdx-I(A)
    Level 12: Will Domination -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(34)
    Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(46)
    Level 16: Distortion Field -- BasGaze-Slow%(A), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Rchg/Hold(46), Lock-%Hold(50)
    Level 18: Psionic Tornado -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(31), Det'tn-Dmg/Rchg(34), Det'tn-Acc/Dmg/EndRdx(34), Det'tn-Dmg/EndRdx/Rng(36), FrcFbk-Rechg%(36)
    Level 20: Time Stop -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Acc/Hold(43), BasGaze-Rchg/Hold(46)
    Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), Ksmt-Def/EndRdx(23), Ksmt-Def/Rchg(25)
    Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(42)
    Level 26: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(27), RctvArm-EndRdx(29), RctvArm-ResDam(29)
    Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(37), GftotA-Def/Rchg(37), GftotA-Def/EndRdx/Rchg(42)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), Ksmt-Def/EndRdx(31), Ksmt-Def/EndRdx/Rchg(33)
    Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 35: Slowed Response -- Achilles-ResDeb%(A)
    Level 38: Chrono Shift -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40)
    Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42)
    Level 44: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-EndRdx(45), RctvArm-ResDam(45)
    Level 47: Temporal Mending -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Rchg(50)
    Level 49: Psionic Lance -- Thundr-Acc/Dmg/EndRdx(A)
    Level 50: Cardiac Partial Core Revamp
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Scourge
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50)



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  21. Distortion Field and Time's Juncture would be your best options for putting Damage Procs in. As TJ is a toggle and DF has a 45 second duration you'd get more tics of damage from those two than anything else.
  22. Time Crawl I put the Pacing of the Turtle Chance for -Recharge.
    Time's Juncture I put the Dark Watcher's Despair Chance for -Recharge.
    Distortion Field I put the Basilisk's Gaze Chance for -Recharge and the Lockdown Chance for +2 Mag Hold.
    Time Stop I put the Basilisk's Gaze Chance for -Recharge.
    Slowed Response I put the Achille's Heel Chance for Res Debuff.
  23. Here is my Corruptor build in contrast to Rad's Defender build:

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    oOChronoburnOo: Level 50 Technology Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Time Manipulation
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50), Decim-Dmg/Rchg(50)
    Level 1: Time Crawl -- P'ngTtl--Rchg%(A)
    Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(13)
    Level 4: Time's Juncture -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(5), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-Slow%(7)
    Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(40), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(42)
    Level 8: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(37)
    Level 10: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(11)
    Level 12: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
    Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
    Level 16: Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Slow%(17), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(23), Lock-%Hold(50)
    Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), GftotA-Def(19), GftotA-Def/EndRdx(21)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
    Level 22: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(29), Dct'dW-Rchg(29)
    Level 24: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Slow%(25), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(27)
    Level 26: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(48)
    Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(33), GftotA-Def/EndRdx/Rchg(34), GftotA-Def/Rchg(34)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31), RctvArm-EndRdx(33), S'fstPrt-ResDam/Def+(33)
    Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), GftotA-Def(36), GftotA-Def/EndRdx(43)
    Level 35: Power Build Up -- RechRdx-I(A), RechRdx-I(36)
    Level 38: Chrono Shift -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40)
    Level 41: Temp Invulnerability -- S'fstPrt-ResKB(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(46), RctvArm-EndRdx(46)
    Level 44: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
    Level 47: Slowed Response -- Achilles-ResDeb%(A)
    Level 49: Assault -- EndRdx-I(A)
    Level 0: The Atlas Medallion
    Level 50: Cardiac Partial Core Revamp
    ------------
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Scourge
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run



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    As to the Burst damage vs. the DOT question. That was not in referrence to the difference between a Defender and a Corruptor. Instead if you look at the Activation Time, Recharge Time, and Upfront Damage you'll see that Flares has higher Burst Damage capability than Fire Blast does. However, once you start getting into a lengthy battle the extra DOT that Fire Blast brings gives you a higher damage output over time.
  24. Something else I've noticed about Time's Juncture, which doesn't list it in the power description, is that it does -fly. I can't tell you the number of times I've been hovering with TJ on and a Skyraider, CoT, or some other enemy with fly comes flying up to me only to be knocked down when they get close. When it's not on they hover right there with me until I turn it back on.