nytflyr

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  1. Quote:
    Originally Posted by Golden_Avariel View Post
    Being able to get an A-Merit at level 14 was obviously broken and had to be fixed. That said, it appears it is now broken in the opposite direction. I'm almost afraid to go try it now after all the reports.
    how was it obviously "broken"? you could get A-Merits without ever running a tip mission before, cost 50 hero merits and 20 million
  2. Quote:
    Originally Posted by Issen View Post
    Well, to be honest, perhaps it's not an exploit so much as it was, "We didn't intend to have the rewards handed out in this fashion." If they want the merits to tie into the Alignment system (I should remind folks that both SSAs and Alignment are things that F2Ps and Premiums have to buy!) then making it a pre-requisite that you had to be a confirmed (aka, 10 tips + Morality) Hero/Villain makes perfect sense.
    except you can purchase an A-merit for 20 mill and 50 hero merits without ever running a tip mission
  3. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    No, you need to run ONE once you're already at a Hero or Villain alignment. That's what "reaffirm" means.

    As far being a "wrong choice to make with no warning or discussion," they're just giving SSAs the exact same prerequisite as other content for awarding Alignment Merits. I'm not going to argue that the change is annoying, but it makes perfect sense to me.
    what prerequisite? You can get an AM for 50 regular merits and 20 millions without ever having to run a tip.
  4. Quote:
    Originally Posted by Katie V View Post
    Try the following: roll a CEBR brute. Powerlevel to 10 and turn off XP. Speedrun the first SSA, random-roll the resulting A-merit at Fort Trident, and dump the results on the market for 10 inf. Take your profits, mail them to your global, and delete the character. Repeat.

    I'm betting that, with practice, you can get your cycle time down to under 20 minutes: 3 A-merit random rolls per hour for as long as you care to keep going.
    you cant do that
  5. Quote:
    Originally Posted by Flower View Post
    This is actaully how it works. The first time you reaffirm your alignment you get 50 reward merits, the second time you do it you get an alignment merit.
    if he has the hero alignment power, he has already done it once
  6. Quote:
    Originally Posted by Brillig View Post
    The first time you run a given SSA arc, you get a 'first-time only' reward where you can pick from the table.

    After that, you can only get a given reward 1/week.

    So after SSA4 rolls out, you can get 5 AM the first week (4 bonus + 1 normal), then 1 AM/week after that.
    may not have been working right then cause Ive run it more than that with this particular alt and he has gotten the AM every time
  7. Quote:
    Originally Posted by St_Angelius View Post
    but even when it's more than 3 SSA's it's only a one time deal that you'll get more per week than tips, as each arc shares a cooldown on each reward.
    I'm not following you...

    I ran pt 1 got a hero merit, immediately ran pt 2 got a hero merit, I would figure pts 3-7 would do the same... so by the time pt 4 rolls out, it would be 4 AM via SSA and 3.5 via tips, per week
  8. Quote:
    Originally Posted by Brillig View Post
    How fast is it to do tips? The figure I usually hear is about an hour.

    When you can explain how 1 hour is faster than 10 minutes, then you'll have a point. Until then, no, it's not "still quicker."
    1 AM per week, via SSA, 3.5 AM per week, via tips

    tips are faster... at least until they have more than 3 SSAs available
  9. Quote:
    Originally Posted by Forbin_Project View Post
    And what's to stop players from lying because they don't want their stuff labeled as a farm and risk getting it banned and losing a publishing slot.
    [I]
    Quote:
    Originally Posted by Forbin_Project View Post
    That's a load of garbage. If the devs were against farming they would put timers on all missions and make them non-repeatable. They have never been against farming, just against the people that abuse the system to get the most rewards for the lowest risk.
    so which is it? are the devs for or against farms? if the devs approved, why would farm builders think they are at risk? if they didn't approve, why aren't the devs doing something about it?
  10. IMO its the only non-weapon set that looks good with a shield
  11. what would make more sense is if you are currently on the blue side you go to blue side destinations, and if you are on the red side you go to red side destinations.
  12. Quote:
    Originally Posted by CaptainMoodswing View Post
    And if you can see the moon, you can't see stars. The light reflected off the moon washes out everything else.
    Kinda depends how close to the city you are, out in the country you can see stars and a full moon at the same time
  13. Quote:
    Originally Posted by Kheldarn View Post
    Whyfor this event start so late?
    its actually a day earlier this year, it was the 21st last year
  14. nytflyr

    Halloween event

    Any word? Started on the 21st last year, I want to do some zombie stomping!
  15. I would love to see him try to get that hairstyle out of a burr cut BRING IT ON!
  16. Quote:
    Originally Posted by Minotaur View Post
    I just need to get my level 3 to icon to save the costume.
    why don't you just go to the trainer? they have part time jobs of tailors now.
  17. Quote:
    Originally Posted by Tokyo View Post
    Taking into account how new players view the archetype on the character creation screen, placing Corruptors, dominators, etc in a sub-folder under their "Type" isn't such a bad idea. I'm all for consolidation of the forums. I'm more concerned with how it will be implemented.
    after the initial screen of character creation you never see the "type" classification again, you do however see AT types, all the time, in the game...
  18. Quote:
    Originally Posted by Xanatos View Post
    Controllers, defenders, and dominators also have melee attacks in their APP/EPP. I know scrappers and tanks that gear towards ranged attacks.

    These are largely exceptions.

    The vast majority of dominator & blasters attacks are ranged. They're largely a ranged ATs. Breaking them up in this way, FOR THE SAKE OF NEWBS SIMPLE UNDERSTANDING, makes much more sense.

    for the sake of "newbs" it would be easier to go... "I have a defender, let me look in the defender forum for my answer"...
  19. Quote:
    Originally Posted by Xanatos View Post

    Parent Forum: Ranged
    -Sub-Forum: Blaster (High Ranged Damage)
    --Desc: Special Skill: Defiance
    -Sub-Forum: Corruptor (Ranged Damage/Support)
    --Desc: Special Skill: Scourge
    -Sub-Forum: Defender (Support/Ranged Damage)
    --Desc: Special Skill: Vigilance
    -Sub-Forum: Dominator (Control/Ranged Damage)
    --Desc: Special Skill: Domination
    but what about dominators/blasters who are geared towards melee? listed are some examples (and the number of melee powers): Fire Manipulation (6), Ice Manipuation (5), Energy Manipulation (5), Electric Manipulation (7), Earth Assault (6)
  20. Quote:
    Originally Posted by Zwillinger View Post
    While I certainly appreciate your viewpoint:

    What if we provided guidelines so that posts were easily identifiable within each forum?

    I don't particularly view it as pigeonholing, simply as...well...simplifying. There's a rather large amount of forums to sift through here on our boards, and to a new, or even veteran player who hasn't spent time on the forums, it's a bit confusing.

    Forums should be easy to understand at a glance.
    I was a new member a little over a year ago, and I found nothing confusing about the AT portion of this forum. it was the player help/city life forums that I found redundant
  21. Ill (try to) be there... Ill have to build something really quick though...
  22. Quote:
    Originally Posted by Red_X2 View Post
    Yes, but then the game wouldn't be free now would it? My argument still stands. Free accounts suck. You have to pay to get a good product.
    Prior to freedom if you didn't pay you couldn't play AT ALL... I fail to see the problem
  23. nytflyr

    /MA

    I just rolled up a Elec/MA and so far Im having fun with it, though its a bit end heavy (now I remember why I deleted my only other electric armor tank) we will see where it goes...
  24. Quote:
    Originally Posted by Forbin_Project View Post
    Wrong.

    As has been pointed out earlier in the thread you can simply log in and do a /friend and
    though there have been some workarounds mentioned (thanks) it is still more difficult...

    previously: while driving home from work "I have an idea for a character", log in, check name, if available proceed"

    now: "I have an idea for a character" log in, enter game with a different character, check name, if available, log off back to character select screen, then proceed"

    while the name reservation is nice, I don't see how removing the name checker from the character select screen is an improvement.
  25. Quote:
    Originally Posted by seebs View Post
    So get a free account and use it to check names.
    Quote:
    Originally Posted by Johnstone View Post
    If I'm full on a server, as I usually am on my home server, I just check names using /friend. If the character exists, they will be added to your friend list. If the character does not exist, it will give you the message "Soandso does not exist or is not online". The "or is not online" is a lie. If they aren't online, they'll still be added to the friend list. I have yet to have this not be the case, and I've made plenty of characters whose names were checked that way.
    both good ideas, Ill do that... thought the free account one would still lock it in place for a bit (how long?)