nimble

Citizen
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  1. I would make the case that since COH is an effort to replicate the look, feel and touch of the comics, it shouldn't be a challenge except when going up against arch-villans and in other rare circumstances.

    In my opinion, as a "Super Hero", it is much more true to the comics when I can wade into a MOB and wipe them out relatively easily.

    One of the ideas that I have is that big, difficult bosses would randomly appear during a fight as if arriving on the seen when the heroe is seemingly overmatched and then a huge, unsure outcome fight begins. This would add suspense to every fight.

    I don't mean to offend the DEVS here, but I hope that you will take lessons from past games when making changes to the basic principles of a game post launch. Case in point nearly every MMORPG has suffered in lost subscriptions due to making drastic changes in a an effort to "balance" the game.

    Devs need to understand human psychology and mans inherent resistance to change. When that game is released and deemed and success and "fun", evidenced by large amounts of subscriptions, it is imperative that the devs endeavor to "manage" those expectations by adding to the game and making improvments while taking care not to mess with the inherent properties that make the game fun for people.

    This historically has not been the case. SWG, Asherons Call I and II and others have suffered from large subscription cancellations because they changed the basic feel of the game that made it fun and attractive for the players at the beginning.

    Add content all you want, add new features that help the player advance all you want, but take lessons from past games and don't drastically change the powers that heroes have, forcing them to alter their play style.

    We are human, we don't want it different, we like our powers and abilities as they are. "nerfing" them in an effort to create balance just frustrates us.

    Huge Midget
    level 27 Science Blaster
    Leader of the Knights on T.U.L.I.P's Crusade.
    Liberty