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Posts
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Joined
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Yep. Umbral Torrent has the AWFUL knockback component from torrent. Oh well, I'll just make a dark blast corrputor then.
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CoH2: First thing I would do is remove hunts as viable missions from contacts.
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Reading this reminds me of why I never run "Cavern of Transcendance" anymore.
Heh, I can see the next iTrial, 32 terminals to click similtaneously within a 5 second window. If all are not done at the same time, the trial fails. For added challenge, the mission map is disabled and chat does not function.
Snowy: I do hope the devs decide to fix Keyes. -
Welcome fellow ATI owner.
Try uninstalling ATI drivers and reloading with 11.3 instead. Sadly ATI drivers have been really bad for us. (Supposedly only bad for 64 bit Windows 7)
Currently stable with 11.3 for me anyways YMMV -
Quote:Clearly, you should always run Keyes with 23 other players who have never run on it before.Not sure if this is where to post, but, I started my first Baf/Lam back to back last night and WOW, we cruised through so fast that we ran 2 more back to back.
My question is, my defender kin/rad is 50+3, everyone was level shifted and someone said we needed at least 2 tanks. However you probably know that sometimes we can't make up the 'perfect' team.
Do you guys feel that it's that important anymore to have multiple tanks, since the trials are becoming so easy?
I mean some of the enemies were yellow!
And I pulled Siege! -
It will probably require more info on your end to have any chance of tracking this problem down. I doubt its Vista.
Quote:My video drivers are updated as I checked NVidia.com yesterday but I am still constantly crashing. The two most noticeable times are when I:
1) Exit a mission -- The game will crash once it reaches the outside world. Sometimes a box pops up saying the game has used too much memory.
2) When I enter the enhancement screen, this occurs when I double click the "enhancement" button on the powers tray or if I go to level up at a trainer.
NOTE: This is happening in Praetoria I am not sure about the other areas.
Any advice on how to alleviate this or are other people having this issue?
I have a Q6600, 4 gigs of ram, and a Geforce GTX 470 although I do run Vista... -
I primarily team but I do solo once in awhile. (mostly when I get annoyed with team suckage).
Stalkers as a Melee class should be single target damage kings but are not. They just play sidekicks to Scrappers and Brutes. Banes are better anyways and buff a team way more. In a team enviroment, your just playing a second rate scrapper who does less damage and less AoE. Worse, you don't get much Aggro, meaning excess aggro goes to squishies instead.
PBs are just lol and i21 won't change that. With the token buffs in i21 I don't expect anything more for a long time.
Quote:Out of the last 5-6 posts, Stalker is ranked at the LOWER 3 SPOTS. That is pretty sad. lol
But Stalker is rated 10/10 Melee Damage! You don't like the supposed highest melee damage in the game? :P
Seriously, if we add up all "core" ATs (exclude Epics), Stalker is like dead last. Should this be a concern? I guess Stalker's "Assassin" style just doesn't meet people's expectation of assassins?
I've also seen Peacebringer at the bottom 3 a lot. I don't blame them. PB is very frustrating.
I can see why some people rank Mastermind low because some people just don't like to babysit pets. -
Most of the TF/SF can be done with any combo of 8 players who actually try.
The only content I hate are ones where I have stand around requesting stuff. My feeling is, if I have to do that, the content is broken. I prefer stuff where I grab 7 other willing bodies and we roll.
I'm not really into micro-managing a TF/SF.
When I see a TF where I see "X forming need Healer" I know I can skip that one. -
The way things have been going for my stalker in teams, I could just as soon ditch AS and placate. At the speed of most good teams, there are simply better powers to take.
Solo? AS and placate are usable. Even so...
*shorten the animation time of AS.
*shorten the animation time of Placate
It says something when the AT's signature powers are on the chopping block.
Heck on teams I would replace AS with a leadership toggle and Placate with Provoke. I've been on too many BAFs where people just stand around going, "Um who going to pull AVs?" Now, I can take my "lolstalker" and do that. -
In the really early version of Ogre when GEVs were 4/4 movement. It turned out that no one considered an all GEV force. Now they are 4/3.
So there is still a GEV scatter phase, but at least Ogre has a chance now
Quote:Although I don't have first hand experience buying recent re-releases and such, my understanding is most versions of Ogre use the same basic rules. Also keep in mind I'm talking about Ogre the hex-board wargame, not GURPS Ogre the RPG or the miniature system Ogre which is based on the hex-board version but I'm much less familiar with.
In my opinion, if you're a student of game design and game balance, Ogre is your first point of call. You could spend years thinking about how and why Ogre works. There's even a *hint*, albeit only a hint, of the kind of thinking that should go into open powers systems design. I suspect that might be where Another_Fan is coming from by mentioning wargames. In a sense, you could analogize an army as being a set of powers, and the assembly of an army as a form of open powers selection. However, that analogy doesn't hold strongly enough for it to be a model for open powers design in an MMO for a variety of reasons, not the least of which being the fact that there's no good evidence that any wargame like that cared about constant-point balance. It was all about making a better or more effective force than your opponent, and the balance was due to both sides having similar options or being put into static situations that themselves were engineered with balancing forces.
Ogre is interesting in that it has a stronger hint of open powers balance than most wargames, because one side is very strongly fixed: it takes the Ogre. For Ogre (the game) to work, of all possible counter-army constructions there cannot be lots of combinations that are obviously more powerful than the Ogre, but there must be a wide rage of combinations that are nominally as powerful as the Ogre. Which meets some of the requirements I set forth as mandatory in a balanced open powers system.
Why its just a hint of the problem is because the strength of the counter-army is difficult to fully assess because its partially based on the tactics used to drive it. Its hard to say if the Ogre is exactly balanced with the intrinsic power of the counter-army, or if the Ogre is easier to tactically deploy and the counter-army much harder to get maximum effectiveness out of, which acts to handicap the counter-army. In other words, I don't know if in a computer vs computer match, if the Ogre has a significant advantage or the opposing army does, eliminating human factors. It would be an interesting problem to study, though. -
Seems like we just had something like this recently. From playing all ATs to 50
1. Controllers
2. Brute
3. Scrapper
4. Corruptor
5. Defender
6. Widow
7. Tanker
8. Warshade
9. Soldier
10. Blaster
11. Dominator
12. Mastermind
13. Stalker
14. Peacebringers -
Controllers = Yes. Lots of options and combos
MMs, VEATs and WS= Maybe. MMs are love it or hate it and have issues in Speed TFs, WS and VEATs are limited number of options and don't give lots of combos
PB = NO! If someone paid I would lol.
Quote:Little, hypothetical question for the thread.
A new player comes up to you. They're interested in buying access to Peacebringers and/or Warshades in the Store, and want to know if you think it's worth it.
Would you advise them to spend their money on unlocking Peacebringers and/or Warshades?
If this question were about Controllers, or Masterminds I would say yes, no question. Warshades and VEATs, I don't have enough experience on, but I wouldn't advise against it.
Peacebringers... I don't know. I wouldn't want to say "don't bother," I like my PB, but any answer I give would have to be heavily qualified. -
Yeah, I'd been tempted to comment on some, but its for another thread at a different time. Choices are probably to preference to playstyle.
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Ouch, Sam that's pretty harsh but I agree with 95% of it. I play mostly in teams but I can most certainly see that point of view. There are days when I just feel like soloing stuff.
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Peacebringers - Low damage, lots of KB, generates cysts and gives no buffs for the team.
Stalkers - The sidekick to Scrappers and Brutes. -
I have run my share of BAF/LAM and I agree with Rian. Its an extra burden for the trial leader.
When I run I give fairly minimal orders as I dislike micro-management. I treat all of the players as professionals and I am not running the league to babysit. By not micro-managing my trials take a little longer but they do complete just fine. BAF the only orders are where to pull the AVs, where to locate on the prisoner step and the keep Siege and NS heath close to even. For LAM its who goes to lab/warehouse and how many doors to leave open.
Doorsitters and hospital sitters get one stared, noted and kicked. Cutscene bombers get one stared and noted.
Running them isn't hard, just an extra burden and some nights I don't want to run them. -
Forcing people to run Keyes would probably have more of a backlash effect.
The risk/time/reward/fun number for Keyes is 3 EMP merits. At that number I can see dedicated speed teams running it. Even at 2 EMP its not quite worth it.
People will make their own choices based on how they value the rewards/challenges.
Quote:You do. I was speaking specifically to how many of these trials are run each day. None of them are hard once you get down to learning the mechanics. But you need a certain aspect of them being actually FUN to run for folks to want to learn those mechanics.
For the BAF and LAM, wanting to get your unlocks and slot something in them was a viable push to get people to want to learn the mechanics of them. There is NO SUCH thing for Keyes. By the time Keyes finally arrived most folks had gotten what they needed. Same thing by the time the U trial arrives. The only two things that will push folks to want to learn the U or Keyes are:
1. Is it fun.
2. Is there no other way to get my alts slotted up?
The answer to 2 is easy. So it falls on 1. to get more folks to run Keyes.
And yes getting more folks to run Keyes is important. You need participants in the Incarnate System for it to actually function as a viable system. Having a third trial that folks can form for reduces potential burnout and keeps participants in the system. Hence the creation of this thread.
Saying "folks suck" is all good and well, but it's not good when you are up at 11pm and want a 3rd EMP and the only 15 other folks refuse to run Keyes.
Just saying. -
Controllers - Every control set except Gravity and any secondary.
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I have a 6870 attached to a 2500K.
I run at 1920x1200 and it does run quite nicely. I recall about 60 FPS in Atlas.
The Phenom II x4 is about equal (the lower end ones) to a Q6600. Scary but AMD has been really lagging behind Intel and that Q6600 turned out to be a real gem. I still have an E6600 C2D that is still alive and kicking but I see how weak it is compared to a Sandy Bridge 2500K.
Hoping that AMD's Bulldozer is good.Llano is certainly welcome news for laptop gamers though.
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Sam: It would be a good start.
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Yeah, just a small river that could get blocked by all the bridges and debris from the quake. I doubt that area is prepared for a quake that large. Lots of other things can happen too. Basically, we won't know until after it happens.
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He would make us save Infernia and Glacia but require us to keep them alive.
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Something to keep in mind that an earthquake can happen just about anywhere. There are faults capable of 7s even on the eastern seaboard.
The biggest risk in the Midwest would be another New Madrid event.
Maybe a relatively small event, but a wake up call since there are nuclear reactors all over the place too.
Stay safe folks. -
Maybe one day they will allow us to color tint the Kheldian powers. Then I could just make a WS look like a PB.