-
Posts
144 -
Joined
-
-
I was looking for the website of Mantid, famous for his emote animations page (among many other cool things). The website used to be
the-swarm.org
however there's a generic search forward page there now. ;_;
Is the site still up somewhere else? Mantid, wherefore art thou? -
...was there any announcement that I missed?
Is this a real crash? I can't remember the last time something like that happened on anything besides the test server, when I happened to be around to notice...
??? -
>.>
<.<
>.>
...Leave CoH ALOOOOOOONE!!!
hehehee -
Firstly, I'm surprised not to see more feedback.
Secondly, mine:
I was on the one of the first villanside teams when testing started, looking all over Mercy until it was determined that the presents were bugged (not spawning), then going to Cap. It seemed to take a long time to get the requisite number of frostlings to spawn WL. Has the number ever been determined? For a while some were saying 100 but it's definitely more than that. Now I'm hearing 500. It would be good to know.
Defeating LW seemed to be less difficult, he went down in reasonably short order without my alt getting killed a lot, which was nice. I was on a plant wrangler who doesn't use toggles so I didn't notice the effect of toggles getting knocked off at all.
I'm playing on a minimal system, which means I suffer lag during any event like this, even with my graphics options turned low. The more players on the map, the worse the lag. One of the results on this occasion was that I never saw LW call for his Guardians, though I did see players in the chat telling others to find or fight the Guardian. I never moved, not because I didn't want to but because with the lag, I couldn't get away and get back, so I stayed put and just wailed on LW each time he became vulnerable. That was about the limit of what I could do.
I did the first event test, missed the second, and made this one. In the first I participated as a 50 and as a level 8 (heroes) on a level 50 team. This time my villain was a 41 on a level 50 team. The level 8 was pretty useless, that has been discussed elsewhere, but I'd be interested to hear from anyone who was playing a low level (ssk'd up presumably) that participated against the new, kinder gentler LW.
In general, I think it's a cool thing that the devs are giving us credit for being able to do more complex event tasks than just popping presents/tot-ing, and killing GMs. As primarily a soloist, my actual participation in these events varies. I like doing them but on my minimal system, it sometimes depends on whether I'm really in the mood to watch a slideshow and push buttons without really being able to see/enjoy the event.
I would like to see more backstory for the events. It seems like we got a more coherent backstory for the Snaptooth event missions for example, than we got for the new Halloween Apocalypse event (I'm still wondering what that was about) and now seemingly little or no backstory as to who/what Lord Winter is, and why the chain of events gives us access to his realm. I could make up a reason for it, but I'd like to know there was an in-game reason. This MMO has so much reasoned content, it seems like an odd oversight.
It seems like a cool event, but as others have said, I doubt I'll do it more than once or twice once it goes live (which means I may be contributing to people not getting enough participants to do it properly, as has also been mentioned as a possible downside). -
In an indoor map, rescued captives do their ending speech & animation and then depart.
In an outdoor map, they do their ending speech & animation and then just stand there! Is this a known bug? Am I observing correctly that it's an indoor versus outdoor map issue?
I'd like to have the rescued captives depart, it goes with my script. But I want to use an outdoor map. Thoughts? -
Quote:Yes, I try to do this. Sometimes I don't notice until the MA is so slow it doesn't respond to my repeated clicks to turn the animation off! ;-POne thing you might wanna do. Everytime you add an npc (Enemy, Ally, etc.) if their animation is turned on in the editor, turn it off. This seems to slow it down for me.
Thanks for the suggestion! -
Quote:I hadn't thought of the server load impacting this, which is silly now that I think about it. I went onto another server (Protector) and things are a little bit better.Might be a good idea to try moving to an under-populated zone and doing your MA work there (assuming you're in a currently populated zone when you have this problem).
Thanks for the tip! -
What is it that makers the mission editor sooo slow? This morning I started adding the second mission of an arc and things were moving along. I had to stop to go to work and now (this evening) trying to edit, I can hardly get anything to move! This is only the second story in the arc, is it going to get worse? What makes it slow like this?
Is there something I can do to make it work better for me?
-
Quote:Subversion and You: The Architect's Best Friend. A guide to using version control software to track your Mission Architect files, keep historical records, and see changes between different versions of them.
(Not sure if you just wanted the URL or a brief description, but there you go).
I'm getting page not found on this link - is it me or the link? -
Quote:Exactly what I was doing! Thank you!Assuming you have published the mission, custom foes do drop tickets, unless you have removed any of their base powers as part of the customization.
Even if you add every other power in a set to the custom critter, if you remove one of the pre-selected powers for the powerset, the critter now offers up 0 xp, influence, prestige, and tickets.
:-) -
Quote:
You can also fill out your groups with standard mobs from the standard groups. These can in most cases be recolored and renamed so that they are more consistent with your custom group.
Be aware that certain standard mobs don't give full XP either: Freakshow and Family, for example, give less XP.
Can you point me to any guides or info about how to recolor and rename standard groups? I wondered if that was an option but I can't figure out how to go about it.
Thanks for the info, definitely helps! -
Do custom foes drop tickets?
Are there conditions under which they will or won't?
I've been working on a little mission and created a custom group of foes, minions and lieutenants only (so far) and when I run the mission, none of them drop tickets.
Is this a nerf to the MA that I just didn't know about or have I don't something wrong in my creating them?
Any information appreciated! -
Quote:Yes, it's an outdoor map.Graveyard map? Is it an outdoor map? Cuz if so, those don't HAVE a defined "front" or "back", as far as I know. So in other words, it'll be completely random.
Okay, so it's random.
Any ideas how to make it easier for a player to find the boss? -
Hi, I'm fairly unskilled with the MA, have made a couple of arcs, short ones.
I made a one-shot Halloween themed mission, just a little fun, used one of the DA graveyard maps, firbolg minions, clickables. One group of clickables spawns an ambush when complete, the other spawns a boss. The boss is a requirement to complete the mission.
I've tried having the boss placed at front, back... the one complaint I've gotten a couple of times is that the players couldn't find the boss. I've run it numerous times and there's no reason or rhyme I can see to where she spawns.
I thought front would be best, expected it to be close to the mission door but it seems to have no relationship. I've had her set to load at the back, but again, I can't see the reason/rhyme so I can't write clues for the players.
I tried switching from one to the other of the DA graveyard maps but it doesn't make any difference. They are both multilevel maps.
Has anyone run into this issue? Anyone have any suggestions or clues how to handle this so that the location is more obvious, or more predictable?
Any help or suggestions welcome. -
I got to try this twice, once with a 50 and once with a 7.
The first time, there were about 3 full teams and we managed to beat the guardians and Lord Winter and get the merits and badge (and canes!). Happiness was had by all.
The second time, I was on a team sk'd to 49, but very vulnerable due to being actual level 7. Got killed a lot.
My team mates rezzed me a couple of times, one time I tried to use an awaken but that was pointless because of the huge number of minions all over the Lord Winter's realm.
However I hit the hospital button finally and discovered a great thing: there is an in-zone hospital/rezzng station! This is my pick for best single detail of the event.
It was also located very close to where Lord Winter was, so I didn't have far to run to get back into the action. I couldn't tell if there was no debt, but if so, this would be cool. It helps defray some of the frustration of getting killed a bajillion times, which is inevitable for lowbies even sk'd to a 50 team leader.
The bad news about the second time though was that the time ran out on us. Like others have commented, we didn't know there was a timer, and when it sent a 2 minute warning we didn't know what that was all about. We were very close to defeating LW, but the timer ran out first, and as has been noted, got booted out, no badge or reward.
The timer, if it has to be one, needs to be longer, folks, especially if people want to have a hope of completing, after the first weekend, and on lower pop servers. Otherwise it's going to be even more frustrating than the new halloween invasion when that failed.
I like a bunch of things here, the more complex event, the mini zone, and my #1 fav, hospital in-zone!
I like that the devs are giving us credit for being able to tackle more challenging events.
It does need to be tweaked, though. Maybe the defeat of each Guardian could add something to the timer? Like in bank missions when destroying and defeating cops adds to the timer?
That would help, when we were really getting it done and just needed a little more time than we had.
I also ran up to the chalet and did the regular baby new year mission and can confirm it's exactly the same. ;P
It's a guess but I had the feeling that the instance where we did defeat LW, the zone did not time out so maybe, like a bank mish, that gives you an untimed zone so you can hunt minions and explore.
Would like to confirm this is true or not.
Thanks devs for the new event, thanks team mates for making the testing lots of fun. -
info in the Winter 2009 channel is pretty sketchy... what is "THE PRESENT"?
-
Thanks for the replies.
Zoning didn't help but when I logged in again tonight I did see progress on the badge counter.
Still not seeing the day job icon show up in graveyard locations. I'll probably bug that, not because I don't think someone has, but to add to the confirmation that it's still not showing.
Again, thanks! -
Has this been in patch notes and I missed it? Or has anyone else noticed hours counter for logging off in a graveyard not counting, and day job icon not showing up?
Paragonwiki says anywhere in Dark Astoria counts apart from the hospital. I've had my scarpper logged out in Moth Cemetary for a week and no progress. I took her over to Striga's cemetary and it shows no dayjob icon.
Anyone know anything about this?
thanks for any info! -
Hehehe.
Okay, thanks everyone! Now I have to go find something to perma... besides my woefully straight hair. -
Quote:...In general, the term is used as bragging rights to tell people that they've tweaked enough of their character to always have access to a power initially made to be only available sometimes.
Edit: while "Perma" is silly shorthand form permanent, it's often only used if such is a difficult thing to do. As such people may say "I have perma-Phantom Army!" to say they can always have the invulnerable/high damage/slow recharge pets from illusion control at their beck and call. Someone would not as often say "I have permanent clear mind!"
Yes, yes, this I get too. This is the thing that I was curious about. Plain definition sounds simple, but as you said, it seems to be used a lot as a brag, indicating it's not easy to achieve. (Mind you, I have never attempted this on anything I can think of. I'm an average rather than uber player, I just bumble around having fun, but I like learning new tricks at my less than lightspeed get-around-to-it pace.)
So, when used as such, what is the BS factor? -
So, it requires the power being set on auto.. meaning only one power can be made perma?
Yes, my brain started nudging at this because of another current thread.
-
This is a term I've seen used for a long time, and I would love it if someone could explain to technically challenged me what it means.
I have the impression it has something to do with non-toggle powers, maybe support types like Practiced Brawler - things that buff or debuff yourself (or others?). Or not...
Also have the impression it has something to do with slotting to extend the firing time or effective time of a power.
I'm kind of floundering around without real understanding.
Anybody want to school me?
Be kind.And thanks.