midnightwatchman

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  1. Hello Fellow heroes, I've made my first fire/ice Blaster and would like to hear any and all criticism and advice for improvements.

    Hero Plan by Mids' Hero Designer 1.601

    http://www.cohplanner.com/



    Click this DataLink to open the build!



    NiteFire : Level 50 Mutation Blaster

    Primary Power Set: Fire Blast

    Secondary Power Set: Ice Manipulation

    Power Pool: Fitness

    Power Pool: Speed

    Power Pool: Leaping

    Power Pool: Leadership

    Ancillary Pool: Flame Mastery



    Hero Profile:

    Level 1:  Flares  --  Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Acc/Dmg/EndRdx/Rchg:50(5)

    Level 1:  Chilblain  --  Acc-I:50(A)

    Level 2:  Fire Blast  --  Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(7), Dev'n-Dmg/Rchg:50(9), Dev'n-Acc/Dmg/EndRdx/Rchg:50(9)

    Level 4:  Fire Ball  --  Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(5), Posi-Dmg/Rng:50(7), Posi-Acc/Dmg/EndRdx:50(13), Posi-Dam%:50(13)

    Level 6:  Hurdle  --  Jump-I:50(A)

    Level 8:  Fire Breath  --  Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(11), Posi-Dmg/Rng:50(11), Posi-Dam%:50(15), Posi-Dmg/Rchg:50(17)

    Level 10:  Hasten  --  RechRdx-I:50(A)

    Level 12:  Aim  --  AdjTgt-ToHit:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(15), AdjTgt-Rchg:50(19), AdjTgt-EndRdx/Rchg:50(21), AdjTgt-ToHit/EndRdx:50(34)

    Level 14:  Health  --  Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(17)

    Level 16:  Build Up  --  GSFC-ToHit:50(A), GSFC-ToHit/EndRdx:50(19), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(23), GSFC-Rchg/EndRdx:50(25), GSFC-Build%:50(27)

    Level 18:  Blaze  --  Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(27), Dev'n-Dmg/Rchg:50(29), Dev'n-Acc/Dmg/EndRdx/Rchg:50(29), Dev'n-Acc/Dmg/Rchg:50(31)

    Level 20:  Stamina  --  P'Shift-EndMod:50(A), P'Shift-End%:50(21), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc/Rchg:50(31), P'Shift-EndMod/Acc:50(33)

    Level 22:  Ice Patch  --  RechRdx-I:50(A)

    Level 24:  Combat Jumping  --  Zephyr-Travel:50(A), Zephyr-ResKB:50(25), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Rchg+:50(48), LkGmblr-Def/Rchg:50(50)

    Level 26:  Super Jump  --  Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(36)

    Level 28:  Shiver  --  P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(36), P'ngTtl-Acc/EndRdx:50(36), P'ngTtl-Rng/Slow:50(37), P'ngTtl-EndRdx/Rchg/Slow:50(37), P'ngTtl--Rchg%:50(37)

    Level 30:  Blazing Bolt  --  Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(34), Mantic-Acc/ActRdx/Rng:50(39), Mantic-Dmg/ActRdx/Rchg:50(50), Mantic-Dmg/EndRdx/Rchg:50(50)

    Level 32:  Inferno  --  Oblit-Acc/Rchg:50(A), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(48), Oblit-%Dam:50(48)

    Level 35:  Freezing Touch  --  Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(42), Lock-Rchg/Hold:50(42), Lock-EndRdx/Rchg/Hold:50(42), Lock-Acc/EndRdx/Rchg/Hold:50(43), Lock-%Hold:50(43)

    Level 38:  Maneuvers  --  RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(39), RedFtn-EndRdx/Rchg:50(39), RedFtn-Def/EndRdx/Rchg:50(40), RedFtn-Def:50(40), RedFtn-EndRdx:50(40)

    Level 41:  Super Speed  --  Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(43)

    Level 44:  Char  --  Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(45), Lock-Rchg/Hold:50(45), Lock-EndRdx/Rchg/Hold:50(45), Lock-Acc/EndRdx/Rchg/Hold:50(46), Lock-%Hold:50(46)

    Level 47:  Fire Shield  --  S'fstPrt-ResDam/Def+:30(A)

    Level 49:  Assault  --  EndRdx-I:50(A)

    ------------

    Level 1:  Brawl  --  Empty(A)

    Level 1:  Sprint  --  Empty(A)

    Level 2:  Rest  --  Empty(A)

    Level 1:  Defiance  

    ------------

    Set Bonuses:

    Devastation

    (Flares)
    • 12% (0.6 HP/sec) Regeneration

    • 27.1 HP (2.25%) HitPoints

    • 3% DamageBuff(All)

    Devastation

    (Fire Blast)
    • 12% (0.6 HP/sec) Regeneration

    • 27.1 HP (2.25%) HitPoints

    • 3% DamageBuff(All)

    Positron's Blast

    (Fire Ball)
    • 2.5% (0.04 End/sec) Recovery

    • 1.58% Resistance(Fire,Cold)

    • 9% Enhancement(Accuracy)

    • 6.25% Enhancement(RechargeTime)

    Positron's Blast

    (Fire Breath)
    • 2.5% (0.04 End/sec) Recovery

    • 1.58% Resistance(Fire,Cold)

    • 9% Enhancement(Accuracy)

    • 6.25% Enhancement(RechargeTime)

    Adjusted Targeting

    (Aim)
    • 2% DamageBuff(All)

    • 1.26% Resistance(Energy,Negative)

    • 9% Enhancement(Accuracy)

    • 5% Enhancement(RechargeTime)

    Gaussian's Synchronized Fire-Control

    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

    • 22.6 HP (1.87%) HitPoints

    • 2.5% (0.04 End/sec) Recovery

    • 2.5% DamageBuff(All)

    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

    Devastation

    (Blaze)
    • 12% (0.6 HP/sec) Regeneration

    • 27.1 HP (2.25%) HitPoints

    • 3% DamageBuff(All)

    • MezResist(Held) 3.3%

    Performance Shifter

    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

    • 22.6 HP (1.87%) HitPoints

    • 2.5% (0.04 End/sec) Recovery

    • 2.5% DamageBuff(All)

    Blessing of the Zephyr

    (Combat Jumping)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

    • Knockback Protection (Mag -4)

    Luck of the Gambler

    (Combat Jumping)
    • 10% (0.5 HP/sec) Regeneration

    • 13.6 HP (1.12%) HitPoints

    • 9% Enhancement(Accuracy)

    • 7.5% Enhancement(RechargeTime)

    Blessing of the Zephyr

    (Super Jump)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

    Pacing of the Turtle

    (Shiver)
    • MezResist(Sleep) 2.75%

    • 2.5% Enhancement(Slow)

    • 9% Enhancement(Accuracy)

    • MezResist(Held) 2.75%

    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

    Sting of the Manticore

    (Blazing Bolt)
    • 12% (0.6 HP/sec) Regeneration

    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)

    • 3% DamageBuff(All)

    • 7.5% Enhancement(RechargeTime)

    Obliteration

    (Inferno)
    • MezResist(Stun) 2.2%

    • 3% DamageBuff(All)

    • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)

    • 5% Enhancement(RechargeTime)

    Lockdown

    (Freezing Touch)
    • 3% DamageBuff(All) (Exceeded 5 Bonus Cap)

    • 2.5% Enhancement(Held)

    • MezResist(Held) 2.2%

    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)

    Red Fortune

    (Maneuvers)
    • MezResist(Immobilize) 2.2%

    • 1.26% Resistance(Fire,Cold)

    • 2% DamageBuff(All)

    • 5% Enhancement(RechargeTime)

    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)

    Blessing of the Zephyr

    (Super Speed)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

    • Knockback Protection (Mag -4)

    Lockdown

    (Char)
    • 3% DamageBuff(All) (Exceeded 5 Bonus Cap)

    • 2.5% Enhancement(Held)

    • MezResist(Held) 2.2%

    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)

    Steadfast Protection

    (Fire Shield)
    • 3% Defense(All)




  2. Okay, I played with the build a little more this time slotting DP for heals and Health to back up. I removed Acro and replaced with stealth. I also removed several of the sets and replaced with purples and LOTG recharges. Please take a look and critique.



    Hero Plan by Mids' Hero Designer 1.601

    http://www.cohplanner.com/



    Click this DataLink to open the build!



    Ultamate X 2.0 Goal Build: Level 50 Mutation Blaster

    Primary Power Set: Fire Blast

    Secondary Power Set: Mental Manipulation

    Power Pool: Fitness

    Power Pool: Speed

    Power Pool: Leaping

    Power Pool: Concealment

    Ancillary Pool: Force Mastery



    Hero Profile:

    Level 1:  Flares  
    • (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50

    • (3) Devastation - Accuracy/Damage: Level 50

    • (3) Devastation - Damage/Recharge: Level 50

    • (5) Devastation - Accuracy/Damage/Recharge: Level 50

    Level 1:  Subdual  
    • (A) Empty

    Level 2:  Fire Blast  
    • (A) Devastation - Accuracy/Damage: Level 50

    • (5) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50

    • (7) Devastation - Damage/Recharge: Level 50

    • (7) Devastation - Accuracy/Damage/Recharge: Level 50

    Level 4:  Fire Ball  
    • (A) Ragnarok - Damage: Level 50

    • (11) Ragnarok - Damage/Recharge: Level 50

    • (11) Ragnarok - Accuracy/Damage/Recharge: Level 50

    • (13) Ragnarok - Accuracy/Recharge: Level 50

    • (13) Ragnarok - Damage/Endurance: Level 50

    Level 6:  Telekinetic Thrust  
    • (A) Hecatomb - Damage: Level 50

    • (9) Hecatomb - Damage/Recharge: Level 50

    • (9) Hecatomb - Accuracy/Damage/Recharge: Level 50

    • (15) Hecatomb - Accuracy/Recharge: Level 50

    • (17) Hecatomb - Damage/Endurance: Level 50

    Level 8:  Hurdle  
    • (A) Jumping IO: Level 50

    Level 10:  Psychic Scream  
    • (A) Positron's Blast - Accuracy/Damage: Level 50

    • (21) Positron's Blast - Accuracy/Damage/Endurance: Level 50

    • (21) Positron's Blast - Damage/Recharge: Level 50

    • (23) Positron's Blast - Damage/Range: Level 50

    • (48) Positron's Blast - Chance of Damage(Energy): Level 50

    Level 12:  Aim  
    • (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50

    • (15) Adjusted Targeting - To Hit Buff/Endurance: Level 50

    • (17) Adjusted Targeting - Endurance/Recharge: Level 50

    • (19) Adjusted Targeting - To Hit Buff: Level 50

    • (25) Adjusted Targeting - Recharge: Level 50

    Level 14:  Health  
    • (A) Miracle - +Recovery: Level 40

    Level 16:  Concentration  
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50

    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50

    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50

    • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50

    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50

    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50

    Level 18:  Blaze  
    • (A) Apocalypse - Damage: Level 50

    • (19) Apocalypse - Damage/Endurance: Level 50

    • (31) Apocalypse - Damage/Recharge: Level 50

    • (31) Apocalypse - Accuracy/Damage/Recharge: Level 50

    • (33) Apocalypse - Accuracy/Recharge: Level 50

    Level 20:  Drain Psyche  
    • (A) Numina's Convalescence - Heal/Endurance: Level 50

    • (34) Numina's Convalescence - Endurance/Recharge: Level 50

    • (34) Numina's Convalescence - Heal/Recharge: Level 50

    • (34) Numina's Convalescence - Heal/Endurance/Recharge: Level 50

    • (36) Numina's Convalescence - Heal: Level 50

    • (50) Numina's Convalescence - +Regeneration/+Recovery: Level 50

    Level 22:  Stamina  
    • (A) Performance Shifter - Chance for +End: Level 50

    • (27) Performance Shifter - EndMod/Accuracy/Recharge: Level 50

    • (36) Performance Shifter - EndMod: Level 50

    • (36) Performance Shifter - EndMod/Recharge: Level 50

    • (43) Performance Shifter - EndMod/Accuracy: Level 50

    Level 24:  Hasten  
    • (A) Recharge Reduction IO: Level 50

    • (37) Recharge Reduction IO: Level 50

    Level 26:  Blazing Bolt  
    • (A) Sting of the Manticore - Accuracy/Damage: Level 50

    • (37) Sting of the Manticore - Damage/Endurance: Level 50

    • (39) Sting of the Manticore - Damage/Endurance/Recharge: Level 50

    • (39) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50

    • (39) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50

    Level 28:  Super Jump  
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50

    • (48) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

    Level 30:  Combat Jumping  
    • (A) Luck of the Gambler - Defense: Level 50

    • (31) Luck of the Gambler - Defense/Recharge: Level 50

    • (33) Luck of the Gambler - Recharge Speed: Level 50

    • (33) Luck of the Gambler - Endurance/Recharge: Level 50

    • (37) Luck of the Gambler - Defense/Endurance: Level 50

    • (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50

    Level 32:  Stealth  
    • (A) Luck of the Gambler - Recharge Speed: Level 50

    Level 35:  Inferno  
    • (A) Obliteration - Damage: Level 50

    • (40) Obliteration - Accuracy/Recharge: Level 50

    • (40) Obliteration - Damage/Recharge: Level 50

    • (40) Obliteration - Accuracy/Damage/Recharge: Level 50

    • (45) Obliteration - Chance for Smashing Damage: Level 50

    Level 38:  Psychic Shockwave  
    • (A) Obliteration - Damage: Level 50

    • (42) Obliteration - Accuracy/Recharge: Level 50

    • (42) Obliteration - Damage/Recharge: Level 50

    • (42) Obliteration - Chance for Smashing Damage: Level 50

    • (43) Obliteration - Accuracy/Damage/Recharge: Level 50

    Level 41:  Personal Force Field  
    • (A) Red Fortune - Defense/Endurance: Level 50

    • (43) Red Fortune - Defense/Recharge: Level 50

    • (45) Red Fortune - Endurance/Recharge: Level 50

    • (45) Red Fortune - Defense/Endurance/Recharge: Level 50

    • (50) Red Fortune - Defense: Level 50

    Level 44:  Temp Invulnerability  
    • (A) Aegis - Resistance/Endurance: Level 50

    • (46) Aegis - Resistance: Level 50

    • (46) Titanium Coating - Resistance/Endurance: Level 50

    • (46) Titanium Coating - Resistance: Level 50

    Level 47:  Force of Nature  
    • (A) Resist Damage IO: Level 50

    Level 49:  Super Speed  
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50

    • (50) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

    ------------

    Level 1:  Brawl  
    • (A) Empty

    Level 1:  Sprint  
    • (A) Run Speed IO: Level 50

    Level 2:  Rest  
    • (A) Recharge Reduction IO: Level 50

    Level 1:  Defiance  

    ------------

    Set Bonus Totals:
    • 28% DamageBuff(Smashing)

    • 28% DamageBuff(Lethal)

    • 28% DamageBuff(Fire)

    • 28% DamageBuff(Cold)

    • 28% DamageBuff(Energy)

    • 28% DamageBuff(Negative)

    • 28% DamageBuff(Toxic)

    • 28% DamageBuff(Psionic)

    • 1.25% Defense(Smashing)

    • 1.25% Defense(Lethal)

    • 1.25% Defense(Fire)

    • 1.25% Defense(Cold)

    • 7.19% Defense(Energy)

    • 7.19% Defense(Negative)

    • 2.5% Defense(Melee)

    • 14.4% Defense(Ranged)

    • 2.5% Defense(AoE)

    • 75% Enhancement(Accuracy)

    • 6% Enhancement(Heal)

    • 78.8% Enhancement(RechargeTime)

    • 10% FlySpeed

    • 171.7 HP (14.2%) HitPoints

    • 10% JumpHeight

    • 10% JumpSpeed

    • Knockback (Mag -8)

    • Knockup (Mag -8)

    • MezResist(Held) 6.05%

    • MezResist(Immobilize) 2.2%

    • MezResist(Sleep) 2.2%

    • MezResist(Stun) 4.4%

    • 15.5% (0.26 End/sec) Recovery

    • 74% (3.72 HP/sec) Regeneration

    • 7.88% Resistance(Fire)

    • 7.88% Resistance(Cold)

    • 1.26% Resistance(Energy)

    • 1.26% Resistance(Negative)

    • 3.13% Resistance(Psionic)

    • 15% RunSpeed



    ------------

    Set Bonuses:

    Devastation

    (Flares)
    • 12% (0.6 HP/sec) Regeneration

    • 27.1 HP (2.25%) HitPoints

    • 3% DamageBuff(All)

    Devastation

    (Fire Blast)
    • 12% (0.6 HP/sec) Regeneration

    • 27.1 HP (2.25%) HitPoints

    • 3% DamageBuff(All)

    Ragnarok

    (Fire Ball)
    • 4% (0.07 End/sec) Recovery

    • 2.52% Resistance(Fire,Cold)

    • 15% Enhancement(Accuracy)

    • 10% Enhancement(RechargeTime)

    Hecatomb

    (Telekinetic Thrust)
    • 4% (0.07 End/sec) Recovery

    • 2.52% Resistance(Fire,Cold)

    • 15% Enhancement(Accuracy)

    • 10% Enhancement(RechargeTime)

    Positron's Blast

    (Psychic Scream)
    • 2.5% (0.04 End/sec) Recovery

    • 1.58% Resistance(Fire,Cold)

    • 9% Enhancement(Accuracy)

    • 6.25% Enhancement(RechargeTime)

    Adjusted Targeting

    (Aim)
    • 2% DamageBuff(All)

    • 1.26% Resistance(Energy,Negative)

    • 9% Enhancement(Accuracy)

    • 5% Enhancement(RechargeTime)

    Gaussian's Synchronized Fire-Control

    (Concentration)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

    • 22.6 HP (1.87%) HitPoints

    • 2.5% (0.04 End/sec) Recovery

    • 2.5% DamageBuff(All)

    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

    Apocalypse

    (Blaze)
    • 16% (0.8 HP/sec) Regeneration

    • 36.1 HP (3%) HitPoints

    • 4% DamageBuff(All)

    • 10% Enhancement(RechargeTime)

    Numina's Convalescence

    (Drain Psyche)
    • 12% (0.6 HP/sec) Regeneration

    • 22.6 HP (1.87%) HitPoints

    • 6% Enhancement(Heal)

    • MezResist(Held) 3.3%

    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)

    Performance Shifter

    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

    • 22.6 HP (1.87%) HitPoints

    • 2.5% (0.04 End/sec) Recovery

    • 2.5% DamageBuff(All)

    Sting of the Manticore

    (Blazing Bolt)
    • 12% (0.6 HP/sec) Regeneration

    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)

    • 3% DamageBuff(All)

    • 7.5% Enhancement(RechargeTime)

    Blessing of the Zephyr

    (Super Jump)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

    • Knockback Protection (Mag -4)

    Luck of the Gambler

    (Combat Jumping)
    • 10% (0.5 HP/sec) Regeneration

    • 13.6 HP (1.12%) HitPoints

    • 9% Enhancement(Accuracy)

    • MezResist(Held) 2.75%

    • 3.13% Resistance(Psionic)

    • 7.5% Enhancement(RechargeTime)

    Luck of the Gambler

    (Stealth)
    • 7.5% Enhancement(RechargeTime)

    Obliteration

    (Inferno)
    • MezResist(Stun) 2.2%

    • 3% DamageBuff(All)

    • 9% Enhancement(Accuracy)

    • 5% Enhancement(RechargeTime)

    Obliteration

    (Psychic Shockwave)
    • MezResist(Stun) 2.2%

    • 3% DamageBuff(All)

    • 9% Enhancement(Accuracy)

    • 5% Enhancement(RechargeTime)

    Red Fortune

    (Personal Force Field)
    • MezResist(Immobilize) 2.2%

    • 1.26% Resistance(Fire,Cold)

    • 2% DamageBuff(All)

    • 5% Enhancement(RechargeTime)

    Aegis

    (Temp Invulnerability)
    • 5% RunSpeed

    Titanium Coating

    (Temp Invulnerability)
    • MezResist(Sleep) 2.2%

    Blessing of the Zephyr

    (Super Speed)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

    • Knockback Protection (Mag -4)







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  3. I set out to make a fun blaster with high survivability and decided to try a Fire / Mental Blaster. Take a look at current working prototype and post suggestions for improvement.


    Hero Plan by Mids' Hero Designer 1.601

    http://www.cohplanner.com/



    Click this DataLink to open the build!



    Moonlight Vanguard: Level 50 Technology Blaster

    Primary Power Set: Fire Blast

    Secondary Power Set: Mental Manipulation

    Power Pool: Fitness

    Power Pool: Leaping

    Power Pool: Speed

    Ancillary Pool: Force Mastery



    Hero Profile:

    Level 1:  Flares  
    • (A) Entropic Chaos - Accuracy/Damage: Level 35

    • (3) Entropic Chaos - Damage/Endurance: Level 35

    • (3) Entropic Chaos - Damage/Recharge: Level 35

    • (5) Entropic Chaos - Damage/Endurance/Recharge: Level 35

    • (42) Entropic Chaos - Chance of Heal Self: Level 35

    Level 1:  Subdual  
    • (A) Empty

    Level 2:  Fire Blast  
    • (A) Thunderstrike - Accuracy/Damage: Level 50

    • (5) Thunderstrike - Damage/Endurance/Recharge: Level 50

    • (7) Thunderstrike - Damage/Endurance: Level 50

    • (7) Thunderstrike - Damage/Recharge: Level 50

    • (9) Thunderstrike - Accuracy/Damage/Recharge: Level 50

    • (9) Thunderstrike - Accuracy/Damage/Endurance: Level 50

    Level 4:  Fire Ball  
    • (A) Positron's Blast - Accuracy/Damage: Level 50

    • (21) Positron's Blast - Accuracy/Damage/Endurance: Level 50

    • (40) Positron's Blast - Damage/Recharge: Level 50

    • (43) Positron's Blast - Damage/Range: Level 50

    • (46) Detonation - Accuracy/Damage: Level 50

    Level 6:  Telekinetic Thrust  
    • (A) Kinetic Crash - Accuracy/Knockback: Level 50

    • (11) Kinetic Crash - Recharge/Knockback: Level 50

    • (11) Kinetic Crash - Recharge/Endurance: Level 50

    • (29) Kinetic Crash - Damage/Endurance/Knockback: Level 50

    • (29) Kinetic Crash - Damage/Knockback: Level 50

    • (31) Kinetic Crash - Accuracy/Damage/Knockback: Level 50

    Level 8:  Hurdle  
    • (A) Jumping IO: Level 50

    Level 10:  Psychic Scream  
    • (A) Positron's Blast - Accuracy/Damage: Level 50

    • (31) Positron's Blast - Damage/Recharge: Level 50

    • (31) Positron's Blast - Damage/Range: Level 50

    • (33) Positron's Blast - Accuracy/Damage/Endurance: Level 50

    • (33) Detonation - Accuracy/Damage: Level 50

    Level 12:  Aim  
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50

    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50

    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50

    • (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50

    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50

    • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50

    Level 14:  Health  
    • (A) Healing IO: Level 50

    • (15) Healing IO: Level 50

    • (15) Healing IO: Level 50

    Level 16:  Concentration  
    • (A) Adjusted Targeting - To Hit Buff: Level 50

    • (25) Adjusted Targeting - To Hit Buff/Recharge: Level 50

    • (25) Adjusted Targeting - Endurance/Recharge: Level 50

    • (27) Adjusted Targeting - To Hit Buff/Endurance: Level 50

    • (27) Adjusted Targeting - Recharge: Level 50

    Level 18:  Blaze  
    • (A) Devastation - Accuracy/Damage: Level 50

    • (19) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50

    • (19) Devastation - Damage/Recharge: Level 50

    • (21) Devastation - Accuracy/Damage/Recharge: Level 50

    • (48) Devastation - Chance of Hold: Level 50

    Level 20:  Stamina  
    • (A) Endurance Modification IO: Level 50

    • (23) Endurance Modification IO: Level 50

    • (48) Endurance Modification IO: Level 50

    Level 22:  Drain Psyche  
    • (A) Efficacy Adaptor - EndMod: Level 50

    • (37) Efficacy Adaptor - EndMod/Recharge: Level 50

    • (37) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50

    • (40) Efficacy Adaptor - Accuracy/Recharge: Level 50

    • (42) Efficacy Adaptor - EndMod/Accuracy: Level 50

    • (42) Efficacy Adaptor - EndMod/Endurance: Level 50

    Level 24:  Super Jump  
    • (A) Jumping IO: Level 50

    Level 26:  Combat Jumping  
    • (A) Red Fortune - Defense/Endurance: Level 50

    • (37) Red Fortune - Defense/Recharge: Level 50

    • (40) Red Fortune - Endurance/Recharge: Level 50

    • (43) Red Fortune - Defense: Level 50

    • (43) Red Fortune - Defense/Endurance/Recharge: Level 50

    Level 28:  Acrobatics  
    • (A) Endurance Reduction IO: Level 50

    Level 30:  Blazing Bolt  
    • (A) Sting of the Manticore - Accuracy/Damage: Level 50

    • (34) Sting of the Manticore - Damage/Endurance: Level 50

    • (34) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50

    • (34) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50

    • (36) Sting of the Manticore - Damage/Endurance/Recharge: Level 50

    Level 32:  Inferno  
    • (A) Obliteration - Damage: Level 50

    • (33) Obliteration - Accuracy/Recharge: Level 50

    • (36) Obliteration - Damage/Recharge: Level 50

    • (36) Obliteration - Accuracy/Damage/Recharge: Level 50

    Level 35:  Hasten  
    • (A) Recharge Reduction IO: Level 50

    • (46) Recharge Reduction IO: Level 50

    Level 38:  Psychic Shockwave  
    • (A) Obliteration - Damage: Level 50

    • (39) Obliteration - Accuracy/Recharge: Level 50

    • (39) Obliteration - Damage/Recharge: Level 50

    • (39) Obliteration - Accuracy/Damage/Recharge: Level 50

    Level 41:  Super Speed  
    • (A) Celerity - RunSpeed: Level 50

    • (50) Celerity - +Stealth: Level 50

    Level 44:  Personal Force Field  
    • (A) Red Fortune - Defense/Endurance: Level 50

    • (45) Red Fortune - Defense/Recharge: Level 50

    • (45) Red Fortune - Endurance/Recharge: Level 50

    • (45) Red Fortune - Defense/Endurance/Recharge: Level 50

    • (46) Red Fortune - Defense: Level 50

    Level 47:  Temp Invulnerability  
    • (A) Titanium Coating - Resistance: Level 50

    • (48) Titanium Coating - Resistance/Endurance: Level 50

    • (50) Aegis - Resistance/Endurance: Level 50

    • (50) Aegis - Resistance: Level 50

    Level 49:  Force of Nature  
    • (A) Resist Damage IO: Level 50

    ------------

    Level 1:  Brawl  
    • (A) Empty

    Level 1:  Sprint  
    • (A) Run Speed IO: Level 50

    Level 2:  Rest  
    • (A) Recharge Reduction IO: Level 50

    Level 1:  Defiance  





    | Copy & Paste this data into Mids' Hero Designer to view  the build |
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  4. I was under the impression that when Issue 16 was released that the ability to re-choose Power sets would be available. Is this true and if so how do I do it?