medic57

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  1. My wife and I (and a few friends we "kidnapped" from the other mmorpg they play) are now on this server. A couple of friends have left already because there wern't enough dragons to kill. Their loss in my opinion.

    I have leveled up a few guys from praetoria and made sg's on red/blue sides. Having said that, I would like to disband them and join an active sg who doesn't mind a new player. I have a drive to be a better player and seek the wisdom of those who find me worthy. (Dear lord that sounds like a lord of the rings quote!).

    Invite me for a few "teams" and we will see if we "play nice" with each other. Note- I only have use of 1 hand, so if you need a good laugh type to me while we are in transit.

    My wife is guild leader (I was for 4 years) and active raider in Everquest 2. She isn't on much because this game gives her motion sickness. That wonderful "run like the wind" feature? Don't worry, I don't have a "god" complex from being a guildleader, I just stated that to say I'm not a "total" newb.

    Anyway, I know you have more important posts to skim. @elmwar
  2. medic57

    Newb wish list

    Quote:
    Originally Posted by medic57 View Post
    Thank you! That is awesome and even better than a shared bank.
    I'd like to revise this.

    Having the ability to email yourself and others items is a godsend. Thank you. Thank you.

    I still would like a shared bank. My reasoning. I had to logout/login all my toons to find crafting items (sorry all you powersellers out there), because I can't remember which toons have what. Also, is there a reason why (server space?) that all earned slots can't be added to the bank and "bags"? Seems like, you had to put in the effort to get these anyway. Being able to email is a workaround, but I would rather be killing.

    Having said that, is there a reason the devs like to put banks, trades areas and brokers so far away from each other? These are not mutually exclusive. At least put a broker and npc at the trade area. I love using my new found travel powers...to travel to kill stuff.
  3. medic57

    Newb wish list

    Quote:
    Originally Posted by medic57 View Post
    I'll try this. Thank you. I hope they fix it soon. It is annoying.
    I tried this and it works like a charm! Now only if they find that pesky bug and squash it.
  4. medic57

    Newb wish list

    Thank you all for the replies. Again it is refreashing to have actual dialog in a game fourm. That being said, is there any other "wishes" out there?

    As far as healing, I haven't been playing long enough (not high enough toon) to enjoy the aspect of its non-impotance. Additionally, since I play at odd hours due to my retirement, having a team isn't always an option. Its nice to "keep the killing vibe" going with self spot heals. I have started to notice a lack of need of heals in the low 20s in a group, but not solo (except for my mezzer).

    Also a couple of newb questions I'll slip in. 1. Can multiple enchantments of the same type "stack" on a power? 2. Do enchantments "spread" across to help with your toon (ex. Does run enhancements on sprint and speed(?) stack? 3. Sets. Do they have to be on same power? I ask these questions to have a better build and not waste valuable enchantment slots.

    Thank you again for helping this newb out.
  5. medic57

    Newb wish list

    Quote:
    Originally Posted by Silver Gale View Post
    Here's something to keep in mind when you're coming from other games: healing in CoH is just one aspect of support, and it's not the most important one. In a lot of MMOs, buffs and debuffs are secondary. In CoH, they're *very* good, to the point of somewhat broken game design.

    A Team of all buff/debuff characters is ridiculously easy to play, because of how the buffs stack. +DEF on the team and -ToHit on the enemies make them hit a lot less often, down to a minimum of 1 in 20 attacks. +Res on the team and -Damage on eneies make whatever hits do come through be negligible. (In CoH, health regen is not floored when entering combat!) -DEF on enemies and +ToHit on the team makes hitting trivial. -Res on enemies and +Damage on the team makes even a support character hit like a ton of bricks.

    I don't know what archetype and powersets you're playing, but if you have heals, then you almost certainly also have some other tools. Check out your power listing, and drop by your Archetype forums and ask how to make the best use of them!
    Thank you for the advise. I have made several toons since I started playing. It seems there are no bad builds, just better ones if solo or teamed in my opinion. The "healer" in this game can be very flexible. I played a dedicated healer in another game and my eyes never left the health box. I got annoyed that I missed a majority of the game and heaven forbid 'gasp' someone died. This game is nice since the play style is mixed and kinda flexible. You do have the standard "meat shield" tank, but he/she has alot more survivability with inspirations and backup heals.

    By the way, if anyone wishes to show this newb "the ropes", I play as @elmwar on the justice server. Side note: the main reason I choose this server is that is the name of the town my wife and I are purchasing our new home.
  6. medic57

    Newb wish list

    Quote:
    Originally Posted by Sailboat View Post
    I think this part is referring to the team status list bug, where sometimes one or more player's health and endurance bars are invisible as if they were in another zone. It seems to occur randomly and can be very annoying. This is a newish bug -- the game did not have it until recently -- and we expect it to be fixed eventually.

    There is a workaround, however. If the star (team leadership) is passed, it immediately clears up the teamlist. If you don't want to leave the star on the new team leader, he or she can just immediately pass it back to the original leader. My playing groups are so used to doing this that we just say "Star" whenever the bug appears, and immediately flip the star to fix it.
    I'll try this. Thank you. I hope they fix it soon. It is annoying.
  7. medic57

    Newb wish list

    Quote:
    Originally Posted by Impish Kat View Post
    I understand exactly what you are referring to here, as I do the same with my Kin/Arch defender.

    What folks are saying is, if you target your tank/teammate, you will automagically be targeting through them.

    The actual target window will show your tank/teammate, but you *should* see a somewhat dimmer targeting reticle on the targeted enemy.

    Now, I've found that the "target through" reticle seems to be shy, and occasionally won't show up. Nevertheless, if you fire an attack (or targeted heal/buff/debuff) while targeting a teammate, it will hit the enemy that your teammate is targeting (as long as they are actually targeting something).

    The benefit to this setup, is that you can see the health/end bars for both your teammate and the target; teammate in the window, target in the reticle.

    You probably already figured that you can target a teammate by clicking on their name in the team window, or using the default key combo (shift+team number).

    Also, as has been mentioned, there are a lot of AoE powers in this game, you may find yourself using the "target through" function less in the long run.
    Thank you for the reply. I do this already. I was just "wishing" for a status window so I don't need to retarget to see target of target info.

    This game rocks! Some game fourms the replies to questions in posts are...well rude and childish. It's nice to see chivalry isn't dead.
  8. medic57

    Newb wish list

    Quote:
    Originally Posted by Lemur Lad View Post
    Email to your global handle, and it can be claimed by any of your characters.

    Wish Granted! *bonk*
    Thank you! That is awesome and even better than a shared bank.
  9. medic57

    Newb wish list

    Quote:
    Originally Posted by Nihilii View Post
    I have hearing disabilities, and am a foreigner - wouldn't be able to understand what I heard even if I could hear it, in english.

    Not to say your point isn't valid, but there's two sides to that argument. Speech integration greatly increase the number of people who refuse to communicate by text or even to team with people who can't use voice chat.
    Sorry about your disability, I can relate. Decent folks would understand your viewpoint and type. If they arn't decent, why play with them at all?

    Additionally, what you say is true. Counterpoint. The price of a headset is marginal and I just played a game where they had integral voice, and alot of folks typed, or they had voice restrictions during raids. At least there was a in-game option to use voice. Also, the voice option doesn't require people to talk, just to listen.

    Oh, I forgot one more "wish". A shared bank so that toons can trade things without having to get a 3rd person.
  10. medic57

    Newb wish list

    Thank you for all the feedback.

    Pets. I need to clarify. I know how to "see" my pets. I also know I can target a pet to see their health. I heal in this order...tanks, players then pets. In the heat of battle, I don't need to be searching my screen for pets. Sometimes as a mastermind, I need a little more love to come to my pets. If they die and I'm taking the time to revive, a player, or god forgive, I might die. I sometimes play with my wife, and she charges into the next battle while I'm healing my pets. If she had, as we are used to, a window that displays my pet status she would know and not have to ask me.

    Target through a target. I know how to target directly. I like to target the tank and assist them. A good tank, imo, targets things that are hitting him and not the mezzed, daized, held, etc... and is therefore shifting targets alot. I don't like wasting endurance needlessly. I like saving it for needed actions like healing, holding, mezzing, damaging, etc.

    Like I said this is a "wish list". The game is playable the way it is, but isn't there room for improvement? Thanks again for the comments. They really are appreciated.
  11. medic57

    Newb wish list

    I'm a "newb" to coh but not mmorpg. Here are a few things I like and dislike.

    Like:
    1) Toon customization. Unmatched appearance and spec choices.
    2) Graphics. Good, but not the best I've seen.
    3) Stability. Ok. a. Issues are curser disappears sometimes. (Major because I only have use of 1 hand and have to use mouse) b. Team members, in zone, sometimes missing status info for health/endurance. (Major for my healers)
    4) Global friends. I wish all games had this. What a pain to find folks you know without it.
    5) Groups (aka teams). This game has better chances at P.U.G.s then alot of games I've played and the quality of players is unmatched.

    Dislike:
    4) No team member pet window. Major for healers and pullers to keep pets alive and to know when to rest.
    5) Curser size not adjustable. This is my wife's gripe. The curser gets "lost" with all the action of fights and is hard to find sometimes.
    6) No speech integration. I know I can use teamspeak, vent, skype, etc, but some folks don't. As stated earlier, I have 1 hand. Try running and typing with 1 hand at the same time. Fun to watch, but not to do.
    7) Target of target window. Saves endurance when "aiming through" folks when target of target almost defeated.

    Overall this is a great game. I look forward to playing with my wife and friends for several years. Great job devs!