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Hey, Pyromaster, NICE build!
I tweaked about with it a little, and managed to (for a very hefty price increase) get a pretty big stepup in offense without hurting the defenses too much.
You can buy speed, man.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(7), Numna-Heal(9)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Acc/EndRdx/Rchg(46)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
Level 4: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(13), Numna-Heal(13)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(34)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
Level 12: Quick Recovery -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(15), P'Shift-End%(15)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(21)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
Level 20: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Acc/EndRdx/Rchg(50)
Level 22: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rng(23), Mocking-Taunt(25), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(27)
Level 24: Boxing -- Empty(A)
Level 26: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(31), GA-3defTpProc(31), S'fstPrt-ResDam/Def+(33)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Acc/EndRdx/Rchg(46)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), Mrcl-Rcvry+(45), RgnTis-Regen+(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Super Jump -- Jump-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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Quote:Well, I'm late to the party, but here's one off the pile for your attention.Thanks Lillika and New Dawn. I'm gonna mull all this over and make some changes soon. I really appreciate the ideas and builds. Just another example of how awesome City of X folks are!
This is a 'damage specced' invuln, with hasten and stacked rage, but it doesn't completely neglect the defense side of things. In a crowd, it does perfectly fine. The toughest part of running this is keeping end in it, even with every end tool you can cram onto it.
Speed kills.....
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
SS-INV_4: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), GA-3defTpProc(27), Aegis-ResDam/EndRdx/Rchg(33), S'fstPrt-ResDam/Def+(40)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Rope-Acc/EndRdx(5), Rope-Acc/Rchg(11)
Level 2: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(42)
Level 4: Haymaker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Dmg/EndRdx(9), Mako-Acc/EndRdx/Rchg(11)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 8: Hurdle -- Jump-I(A)
Level 10: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx/Rchg(45)
Level 12: Dull Pain -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/Rchg(17), RechRdx-I(19)
Level 14: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(37), Mrcl-Heal(37)
Level 16: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-EndRdx/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(43)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(19), LkGmblr-Rchg+(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(48)
Level 22: Knockout Blow -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(23), Hectmb-Acc/Rchg(23), Hectmb-Acc/Dmg/Rchg(25), Hectmb-Dmg/Rchg(25), UbrkCons-Dam%(27)
Level 24: Super Jump -- Jump-I(A)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(34)
Level 28: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-EndRdx/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(43)
Level 30: Rage -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Boxing -- Mako-Acc/EndRdx/Rchg(A), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg(46), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Dmg/EndRdx/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(50)
Level 35: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-EndRdx/Rchg(48)
Level 38: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Rchg(40), Zinger-Dam%(40)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-EndRdx/Rchg(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A), Numna-Heal(50), Numna-Heal/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
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Quote:BEHOLD!Ahh I see I will do that, but does bronze give Numina's, LoTG, Impervium armor and such?
http://paragonwiki.com/wiki/Random_Rare_Recipe_Roll
That should get ya pointed in the right direction. -
Quote:Thanks a TON for that! Gives me a huge amount of insight and I think my final build will be almost exactly like the one you provided =).
Sucks putting of Phalanx Fighting and True Grit to the end but the numbers make sense for sticking them there
Think nothing of it!
And, hey, it's still your build, I just...tinkered it a bit. I hope you enjoy it. -
Quote:That's awesome! I'm happy that I was able to help another do some of the crazy stuff that can be done with scrappers.
Seeing all these builds has made me want to get my dm/inv back to full speed again. So many great ideas and suggestions.
I don't see a lot of dm/inv builds on the forums and it's rare for me to run into another dm/inv in game. It gave me the impression that maybe there isn't much interest in this combo, which made me not really bother posting a build(and partly because I was confident I would be able to do what I set out to do with my build). I kind of wish I did now. Oh well. You live and learn.
I've got a dm/inv scrap at 50, and to be perfectly frank, I find it a bit dull.
For two reasons:
1) Decided lack of AOE damage really cuts down on the overall damage output of the toon, given my playstyle. I tend to team a LOT, and you don't generally have the luxury of grinding things apart piecemeal.
2) It's just SO TOUGH. Good lord, a dm/inv is RIDICULOUSLY durable. Sure, you pay for that durability (see above) but honestly, I felt like nothing was a challenge.
I can't even imagine what playing that monster you made must be like, but I suspect it'd bore me to tears.
In a good way, of course. -
Quote:Here ya go, I took your build and tinkered with it a bit. I'm sure it isn't perfect, but it's a lot more even now, and your attacks will be at least respectable in mixed company.That's all great advice that I can take to heart and look at. I really don't know much about IO sets AT ALL so I'm sort of stumbling around in the dark, normally I would just use regular IOs and ignore sets, but since i'm already stepping out of my comfort zone to try a scrapper, I figured baptism by fire myself and try to not only learn how to scrap, but to use the hero builder and IO sets at the same time.
As for the minimum level IOs I don't know how to change IO levels around when I set them, I've heard around L35 they equal an SO so I was figuring move the sets to around that and then cascade up the levels as I get restricted by the leveling of my powers.
The attacks are what really frustrate me, I don't know how to slot them at all since I normally play defenders I'm a bit unused to what is required to make good damage output.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Acc/Dmg(13), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(50)
Level 1: Deflection -- RedFtn-EndRdx(A), RedFtn-Def(3), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(34)
Level 2: Slice -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(11), M'Strk-Acc/EndRdx(11), M'Strk-Dmg/Rchg(21), M'Strk-Acc/Dmg(40), M'Strk-Dmg/EndRdx(42)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def/EndRdx(39)
Level 8: Parry -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), P'ngS'Fest-Dmg/Rchg(9), P'ngS'Fest-Dmg/EndRdx(40)
Level 10: Hurdle -- Jump-I(A)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(15), Mrcl-Heal/EndRdx(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- LdyGrey-%Dam(A), Sciroc-Acc/Dmg(19), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(25), P'Shift-End%(31)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Kick -- Acc-I(A)
Level 26: Disembowel -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg(27), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(46)
Level 28: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(29), Aegis-ResDam/Rchg(29), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(43), S'fstPrt-ResDam/Def+(46)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/EndRdx(34)
Level 32: Head Splitter -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Acc/Dmg(33), M'Strk-Dmg/Rchg(33), AnWeak-Acc/Rchg/EndRdx(42)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(40), GSFC-Rchg/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(43), GSFC-ToHit/Rchg(46), GSFC-ToHit(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- RgnTis-Regen+(A), P'Shift-End%(45)
Level 47: True Grit -- Numna-Heal(A), Numna-Regen/Rcvry+(48), Numna-Heal/Rchg(48)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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Quote:LOL, I wouldn't be surprised, he does a lot of crazy things.Shred was actually the first one I saw that had SL slotted that way'
I still remember the partial build he posted that softcapped an electric armor vs all.
Quote:The proc is there for additional damage and staright up accuracy wont work as it needs that tiny bit of recharge for the chain
If you want the recharge, then the triple is likely your best bet.
Also, I see folks are still posting builds, good job! I tinkered on my build a bit more.....
I still would be unlikely to use this, not least because I'm keeping away from exteme builds until the Incarnate System gets finalized, but it's growin' on me.
The fact that I managed to get rid of a set of Kinetic Combats makes me happier: I hate that we wind up using so many of those crummy things....
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
The Invincible One: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- Mako-Dam%(A), Mako-Dmg/EndRdx(3), Mako-Acc/Dmg(5), Mako-Dmg/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(40)
Level 1: Resist Physical Damage -- GA-3defTpProc(A), Aegis-ResDam(42), Aegis-Psi/Status(43), Aegis-ResDam/Rchg(46)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), P'ngS'Fest-Dmg/Rchg(37), P'ngS'Fest-Acc/Dmg(40)
Level 4: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/Rchg(17), S'fstPrt-ResDam/Def+(42)
Level 6: Dull Pain -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15), Numna-EndRdx/Rchg(42), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(43)
Level 8: Spin -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Dmg(9), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(34), LkGmblr-Def(48)
Level 14: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(45), Mrcl-Heal/EndRdx/Rchg(45), Mrcl-Heal(46), Mrcl-Rcvry+(46)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam/Rchg(39)
Level 18: Focus -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Dmg/Rchg(23), Thundr-Dmg/EndRdx(23), Thundr-Acc/Dmg(29)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21)
Level 22: Follow Up -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dmg/EndRdx(25), Mako-Acc/Dmg(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29)
Level 24: Super Jump -- Jump-I(A)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(34), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(40)
Level 28: Invincibility -- HO:Cyto(A), HO:Cyto(31), HO:Cyto(50)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam/Rchg(34)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- RgnTis-Regen+(A), P'Shift-End%(45)
Level 47: Confront -- Mocking-Taunt/Rng(A), Mocking-Taunt(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(50), Mocking-Taunt/Rchg(50)
Level 49: Resist Elements -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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Quote:LOL! Aw, poor baby.I like inv so far on my em/inv brute. I would rather it have a passive HP buff like WP does but that's only because now I'll be "forced" to get enough recharge in the build to make DP permanent.
But I agree, Inv is far from nerf-worthy.
Castle mentioned Shield Charge and Fiery Aura, and that's all. SC for a nerf, FA for a buff.
That said, I think SD's AAO also needs a tweak down, OR, the other scrapper sets need a tweak up. I think buffs are far more fair, both because I dislike nerfs, and I think Scraps need a good dose of damage to keep them competitive with blueside brutes.
Fiery Embrace should have it's recharge lowered so it can be made perma with a little work. Well, maybe a lot of work.
Invuln could use a 2 percent damage buff for each foe affacted by Invincibility.
Regen could use a ten percent damage buff in reconstruction, that lasts for say a minute.
Super Reflexes could use a four percent damage buff inherent in all three of its toggles.
Electric Armor could get a ten percent damage buff in quickness.
Etc, etc, etc.
But, obviously, I don't have any idea what I'm talking about, so things will continue along swimmingly. -
If you like the 'kaboom' try this on for size.
It's nicely defensive, but not ridiculously so. Thunderstrike is very fun. Lightning Rod is even better. Air Superiority will let you perma-juggle things that are too tough for your defenses to handle on their own. Lightning field adds big-time damage over time. Set energize as your click-on power and forget about it.
It's a nice, solid build.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
elec_elec: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/Rchg(7), T'Death-Dmg/EndRdx(19), T'Death-Acc/Dmg(36)
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/EndRdx/Rchg(15), Aegis-ResDam/Rchg(36), S'fstPrt-ResKB(36), S'fstPrt-ResDam/Def+(43)
Level 2: Charged Brawl -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/Rchg(7), T'Death-Dmg/EndRdx(19), T'Death-Acc/Dmg(34)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam/Rchg(37)
Level 6: Swift -- Run-I(A)
Level 8: Thunder Strike -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Rchg(11), Oblit-Dmg(17)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(43)
Level 12: Hurdle -- Jump-I(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 16: Grounded -- GA-3defTpProc(A)
Level 18: Super Jump -- Jump-I(A)
Level 20: Energize -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21), Numna-EndRdx/Rchg(25), Numna-Heal/Rchg(37), Numna-Heal/EndRdx/Rchg(40)
Level 22: Air Superiority -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dmg/Rchg(25), T'Death-Dmg/EndRdx(31), T'Death-Acc/Dmg(42)
Level 24: Boxing -- Empty(A)
Level 26: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(42)
Level 28: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(42)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(43)
Level 32: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(34), Oblit-Dmg(34)
Level 35: Lightning Reflexes -- Run-I(A)
Level 38: Chain Induction -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Acc/Dmg(39), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- RgnTis-Regen+(A), Mrcl-Rcvry+(45), P'Shift-End%(45), P'Shift-EndMod(45), P'Shift-EndMod/Acc(46), P'Shift-EndMod/Acc/Rchg(46)
Level 47: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(48), Sciroc-Dmg/EndRdx(48), Sciroc-Dmg/Rchg(48), Sciroc-Acc/Rchg(50), M'Strk-Acc/EndRdx(50)
Level 49: Confront -- Mocking-Taunt/Rchg/Rng(A), Mocking-Acc/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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Yeah, should be fine.
Quote:Runs the Smite-SL-Smite-MG gapless when hasten is up
SL is slotted up like those crazy DM/SD builds out thereCraziness.
Quote:Accuracy on Smite suck with out max SD
Quote:Could maybe find a slot for a kismet
Quote:Could maybe use more recharge to shorten up hasten downtime
And it sucks working on weekends!!! should be against the law -
Good lord.
A softcapped, DM/inv scrapper, that still has a notable attack chain.
Wow.
Skipped the fitness pool.... leaning on consumption... Hrrrrrm. Hasten and purples for 140 percent global recharge.....
Holy moly.
Okay!You win!
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Dammit. Now I want one.
Quote:Mauk2, if you stick the Miracles in Health instead and put the heal IO in Physical Perfection, you'll get more total regeneration due to the higher base. Or you could save a slot by just having the proc in Physical Perfection, and you'd STILL have slightly higher regeneration. If price is no object (as indicated by the PvP +3% def), consider using two L53 Enzymes in Invincibility to save another slot.
Quote:Weave should have def/end instead of def/end/rech. And I'd put the def instead of def/end/rech in Manuevers.
Quote:I'd personally skip Super Jump in favor of Ninja Running and Resist Energies, but I think I have more tolerance for non travel power builds than most people.
See, I tend to design toons according to my own criteria: Namely, I feel all toons should consider four performance areas.
Offense
Defense
Mobility
Utility
This particular build scores excellent to decent in all four criteria. I like that.It also has zero dead powers. I like that a lot. Efficient builds are usually fun builds.
Quote:I'd probably stick one of the slots in Confront to try to get better uptime on Dull Pain. Or maybe there's a way to use two slots to hit the soft cap on energy and negative (currently 43% as modified). Dono. Your build is a nice starting point, though.
But then again, I'd be more likely just to roll with the slotting and tidy up the setting a bit. I mean, this build is SO over the top. It is fast as hell, mostly end-sufficient, has okay single target and decent AOE, top-notch defenses, and decent utility in the aggro-holding and team buffing areas.
It would solo like a monster, farm like a combine, and have people muttering to themselves on teams.
What's not to love? -
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Quote:Claws/electric or claws/fire scrapper.Claws + any secondary with a damage aura, simply because Spin has such an awesome recharge time. The damage aura's damage could be upped with Follow Up as well.
Claws attack chain is followup-focus-spin with plenty of recharge. Spin is the best pbaoe outside of a blaster, and you DO want to live, right?
Both fire and electric have boostable damage aura's for more AOE. Fire also gets burn for scattering the crowd long enough to get a heal off, and with enough recharge to feed that spin attack chain, the heal is up a LOT. Not to mention that a followup-fueled burn hit's pretty hard before they can get out of it.
Electric gets a built-in recharge boost instead of burn, and reduces your end use on all your powers.
For pbaoe, claw/electric or claw/fire. -
Huh, I just went to look at this, and can't find it....
Ehn.
For my money, I've never seen anything as brutally hard as Aeon's Army. (357489)
Set it to minimum and give it a go. Without stealthing, I've never made it past the first intersection.
I think I suck at this game.... -
...dude, really?
Okay, I was not gonna post in this thread. I don't generally respond to such "I dare ya" threads.
But then you made an honest effort. You did. Your build as posted is a worthy toon, and would serve very well.
But I feel Invuln can do better.
I dug back in my slush pile of builds, thinking I had a beast that would show ya what can be done, and sadly, the BoTZ nerf had hurt it. Hurt it bad.
So, I rebuilt it.is this as good as it can get? I doubt it. But this is plenty good.
Now, I have not put this build on a live toon, because it is such ridiculous overkill. I would never sink this kind of recources into a single build, because it's just way too much.
But just for comparison's sake, here is The Invincible One:
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
The Invincible One: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- Mako-Dam%(A), Mako-Dmg/EndRdx(3), Mako-Acc/Dmg(5), Mako-Dmg/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(40)
Level 1: Resist Physical Damage -- GA-3defTpProc(A)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), P'ngS'Fest-Acc/Dmg(37), P'ngS'Fest-Dmg/Rchg(40)
Level 4: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/Rchg(17), Aegis-ResDam/EndRdx/Rchg(34), Aegis-Psi/Status(42), S'fstPrt-ResDam/Def+(42)
Level 6: Dull Pain -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15), Numna-EndRdx/Rchg(42), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(43)
Level 8: Spin -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Dmg(9), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 14: Health -- RgnTis-Regen+(A), Heal-I(39)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(37)
Level 18: Focus -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Dmg/Rchg(23), Thundr-Dmg/EndRdx(23), Thundr-Acc/Dmg(29)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21)
Level 22: Follow Up -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dmg/EndRdx(25), Mako-Acc/Dmg(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29)
Level 24: Super Jump -- Jump-I(A)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(34), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(40)
Level 28: Invincibility -- HO:Cyto(A), HO:Cyto(31), HO:Cyto(31), Rec'dRet-Pcptn(43), Rec'dRet-ToHit(46)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam/Rchg(34)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(45), Mrcl-Heal/EndRdx/Rchg(45), Mrcl-Heal/Rchg(45), Mrcl-Heal/EndRdx(46), P'Shift-End%(46)
Level 47: Confront -- Mocking-Taunt/Rng(A), Mocking-Taunt(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Taunt/Rchg(48), Mocking-Acc/Rchg(50)
Level 49: Resist Elements -- ResDam-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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Quote:It's hard to argue with such good advice, but perhaps a smidgeon of expansion:There's lots of ways to slot it, my preferred slotting for a level 47+ character is 3 cytos and call it good, that maximizes all aspects of the power in 3 slots. True you don't get set bonuses but you free up slots that you probably can put to good use elsewhere.
Three cyto's are just about the ideal 'frankenslotting' option for invincibility, which will serve very well in most situations.
For a serious tanking build, I've seen four Perfect Zingers (giving some damage and maximizing taunt), sometimes with one or even two cyto's to fill out the slots.
For a maximum defense build, your slotting is not bad either, IF your build has the slots to spare. Many Invuln builds that plan to take all of the passives and set them out while still doing good damage are VERY slot poor. Such tight builds shine with nothing but cytoskeletons.
VERY tight builds might go with one or two cytos. I've seen invuln/fire builds with only one cyto, for example. I don't recommend it, but it's possible, and the toons are quite viable.
If you are cash-light but have slots, then it is hard to argue with two rectified reticles and two or three Defense/end duals from gift of the ancients, serendipity, red fortune, etc.
Like all powers, there's a lot of ways to go.
But, if you have the means, it is hard to resist the appeal of three cyto's. -
Quote:Indeed. The 10 target max on Cleave has to be a typo or a transposition. Since they fixed the stacking bug all those many years ago there is simply no way to hit ten with cleave. Now, it'd be nice to bump cleave up, say give it a twenty foot range? That would be a nice thing, in my book.I admit I sure do wish that 10 max targets was on Pendulum though.
Heck, give it a 40 foot range, with the idea you're flinging the axe at them. Who hasn't seen a throwing axe?
Quote:I'd be happy to lend my support to any movements to get Axe and Mace brought up toward Stone. -
Quote:This is a good point.I'm being a bit melodramatic above (and I can understand why a Brute wants to do those things), but there is a big problem there. One of my biggest pet peeves with Brutes (and Scrapper with taunt auras) is threat generation. They have the same threat mod, taunt mod (ie: duration), taunt mags (largely irrelevant), and single target Gauntlet while dealing more damage (damage is a large component of threat calculations). If a Brute wants aggro (ie: uses Taunt), there is not a damn thing a Tanker can do about it.
I'm not saying Tankers should just sneeze and hold aggro. I don't care if they have to work for it. But being 100% incapable of holding it is completely borked.
I've got an invuln scrap that pulls aggro off tanks pretty regularly, and these are not bad tanker players by any stretch of the imagination.
I've seen AV's stick to my scrapper so bad that it takes me stopping my attacks and two taunts to turn them back around. (I notice this quite a bit when herding the patrons in the STF, for example.) It's so bad I've taken to turning off my taunt aura in such severe situations, which doesn't do my survivability any favors.
If I don't, the AV's AOE's are pointed right back at the squishies.
I mean, you have a tank, with aggro aura, using a pretty severe gauntlet attack chain and regular taunts, losing aggro.
Somethin' seems a little off, there.
But maybe I'm wacky. -
Quote:Bingo. The real difference in the two sets is in the lower attacks.Thanks, Ace, for digging those up. (Though I personally don't consider KD to be inherently superior to stun as mitigation, I do agree the very low chance to stun in lower level WM attacks is pretty useless.)
Stun vs kd/u:
Toons that like crowds prefer knockdown/up. For tanks, that's almost all of them. Brutes and scraps, a different story.
A SR brute would likely prefer stun, an inv would prefer knockdown/knockup. Etc, etc.
Honestly, the two sets are so close it's hard to call, play what ya like. -
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Well....no.
http://dictionary.reference.com/browse/hearsay
"unverified, unofficial information gained or acquired from another and not part of one's direct knowledge"
What part of this fails to describe the information in the pylon thread?
Quote:You cherry picked the numbers. Sure, there's an attack chain that tops the Scrapper equivalent. That's one combination. The declaration "Brute Damage > Scrapper Damage" based on that one data point is disingenuous at best.
If you put gloom in.... The picture is different.
Read for comprehension, please.
Quote:It does not hold across all powerset comparisons. It does not prove unambiguously that all Brutes deal more damage than all Scrappers.
Quote:If you want to declare affirmatively that the build you chose is higher DPS than the other builds listed, then that's fine.
Brutes do comparable (or even quite a lot better) damage than scrappers, while ALSO having a crap-ton more hitpoints AND much higher resistance caps than scrappers do.
If they have more life, and can get better defenses, why don't they do WORSE damage than scrappers do?
Seriously.
Quote:No one can argue with that. Unfortunately for you, that's not how you're using the data. And that's why pretty much everyone is telling you you're wrong.
It's also why it's very unlikely that much will change. -
Quote:(sigh)Yesterday it was 94 degrees. Today, it was only 86 degrees. So global warming is a myth. Numbers don't lie.
We'll leave aside fire brutes and the "Holy crap" damage levels for the nonce.
Care to address the fact that brutes do 3 percent more damage (average) and yet still have significantly more hitpoints and much higher defense caps?
Shouldn't they do significantly less damage than scrappers(but more than tankers) in order to fit properly?
Also, what's the word on gloom for scraps? Or that Castle is making scrapper criticals boost DOT's for fire melee?
Or are people gonna keep whistling past the graveyard? -
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Quote:The reason why nobody is replying much is because you have posted conflicting requests.No one else has any build advice? I'd really appreciate a softcapped shell to work with at the least
"Relatively cheap' and 'softcapped', on an invuln, are not easy to come by.
That said, I don't think (HERESY) you need to worry about soft-capping, as long as you remember layered defenses. Invuln is not the best soft-capping set out there. If thet's what you want, look at shield, or the king of the cap, SR.
For invuln, you want to get high defenses, AND high resists, AND a lot of hit points, AND a nice heal, AND a good regen rate.
Fortunately, you can do all that.
I will post a build that I use constantly. I farm routinely at +2x8 vs Council Empire. I can run the map easily at +4x8 with moderate purple use, but it's slow unless all I care bout is the influence. (115k per +4 boss, and two per spawn, mmmmm.)
Is it soft-capped? Not even close. Doesn't matter.
I've survived manay a team-wipe, for example, at the comp in the ITF. It's fun surfing a mass of robots and two AV's to drop the last few dregs of comp health solo. The hardest part is staying close enough to the comp to hit it with things beyond focus.
Here's the build, have fun:
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
SS-2: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Swipe -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/Rchg(15), T'Death-Dam%(19)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(40), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-EndRdx(43), S'fstPrt-ResDam/Def+(45)
Level 2: Strike -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/Rchg(7), T'Death-Dmg/EndRdx(15), T'Death-Acc/Dmg(19)
Level 4: Temp Invulnerability -- RctvArm-EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(42)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(25)
Level 8: Hurdle -- Jump-I(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50), Ksmt-ToHit+(50)
Level 12: Dull Pain -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Numna-Heal/Rchg(37), Mrcl-Heal/EndRdx/Rchg(37), Mrcl-Heal/Rchg(43)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam/EndRdx(42)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(39)
Level 22: Follow Up -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Acc/Dmg(34), Mako-Acc/EndRdx/Rchg(39)
Level 24: Boxing -- Empty(A)
Level 26: Focus -- Decim-Acc/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(27), Thundr-Dmg/EndRdx/Rchg(27), Thundr-Acc/Dmg/Rchg(29), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(40)
Level 28: Invincibility -- HO:Cyto(A), HO:Cyto(29), HO:Cyto(31)
Level 30: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-EndRdx/Rchg(31), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam(43)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(45)
Level 38: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(46), RctvArm-EndRdx/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 41: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(46), Aegis-Psi/Status(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A), RgnTis-Regen+(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
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