mauk2

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  1. Quote:
    Originally Posted by Narkor View Post
    So Dark/Fire and Stone/WP.
    I looked a little at Stone/WP and it looks nice, sounds pretty straightforward, anything I should be careful (any traps)?
    As for Dark/Fire I'll have to look more into it, since I never tried Dark/something with ANY archetype before.

    That being said, I'd still like to hear some more about Elec/*. It sounds really fun.

    Also, I've read a little about Energy/* being bad, but I'm not sure I get the whole thing. Is it simply because it lacks damage? Or because there's no AoE? Or both? Or, something else?

    As for SS/*, the powerset does feel unique compared to the others, but mainly what I meant was the lack of anything other than punching things. I'm pretty much into fantasy/magic stuff, so I might see it that way because of that.

    Edit: lots of posts while I wrote this!

    On electric:

    I have an elec/elec scrapper that is one of the two toons I have fully incarnated.

    Yes, the combo is just that awesome. Lightning Rod IS all that and a bag of chips. For the record, I strongly advise skipping Jacob's ladder and replacing it with Air Superiority. You get a bit of fast Single Target, and a reliable early knockdown, it works VERY well with elec/elec.
  2. You're in luck, sir!

    Checking over your preferences, I see that fire melee and willpower are among the things you have interest in.

    That combo is among the best combo's a brute can have. It capitalizes upon every strength, and might just be the ideal 'marriage of opposites' build among broot-dom. It is not the toughest brute, nor is it the most damaging brute, but with a good build it is near the top of both categories.

    At the top end adding in the Soul epic makes it nearly ideal.

    You Will Like It.
  3. Quote:
    Originally Posted by MrLiberty View Post
    As far as I recall, Screech-> Shriek -> Scream -> Shriek for defenders allows you to maintain ~60% maybe even 80% -res over the course of 4-5 second chains. Also on defenders, sonic siphon + disruption field is the easiest way to maintain a perma -60% res debuff, though only -45% on controllers/corrupters.

    I'd also assume that if a crab can solo a pylon in 30 seconds, with the team comp and DPS numbers we are talking about here a cold with just Sleet + HL will at least be able to maintain it for 30 seconds, the fight I imagine shouldn't be lasting *Too* much longer than that. I know our ITF's Rommy has melted before the second sleet patch can expire.

    Of course with TF's like Khan and the ITF providing less than standard AV's you probably couldn't maintain that level unless you were a sonic defender or a sonic blast/ debuff corrupter.

    *Edit!* I forgot a high recharge TA defender I think can maintain (or close to it) -60% Res through two disruption arrows. (I think you can get them charging in around 15-18 seconds, 30 sec duration) So two of those out + acid arrow.

    yeah, the best debuffer build I know of (I really can't stand playing the things, so there may be a better one out there) is a cold/sonic. I made a defender version (leveled it to 50 twice, STILL don't play it).

    Here's the build I was gonna put on it if I ever decided to invest in the toon:

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1449;704;1408;HEX;|
    |78DA6D93596F125114C7EFB0885028BBB42C2D4B5B904D6835D127A3AD26ADA5221|
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    |2|
    |-------------------------------------------------------------------|

    Yeah, sleet was hitting for 48-ish percent? And that was not even close to an optimum build.

    Stacking debuffs are SO broken, but the Dev's seems commited, so whatever.

    I'm just glad they gave Tanks one

    Thanks, Devs!
  4. Quote:
    Originally Posted by abnormal_joe View Post
    Spotted one difference from live actually. Pull one end mod out of stamina and throw the slot into BA as a acc/dam.

    And thanks for the thread because it got me thinking (dangerous I know) and I found a few ways to beef it up even more.
    With the tweaks it puts me over the softcap on s/l and very very close on nrg/neg. It also gives me more recharge and recovery.
    Of course it costs me a glad proc but.....

    Wow.

    A fire tanker, softcapped to S/L/E/N, and that STILL is a viable build.

    Yeah, there's plenty of compromises in that monster, but nothing crippling. Well done, sir!
  5. Quote:
    Originally Posted by Auroxis View Post
    Sonic Resonance can stack -res very quickly, mainly due to Disruption Field.
    Cold/sonics and sonic/colds, mix and match. And yes, the hula hoop of doom is teh awesome.

    Three colds FTW!

    Assuming you can stand playin' one of dose tings....
  6. mauk2

    Diamonds

    Quote:
    Originally Posted by Madamme Mayhem View Post
    Earth/thorn/ice dom.

    earth > crystal coloured white
    thorn > crystal coloured white

    with the addition of ice, i believe it will all look quite like diamonds... i hope
    Screenshot!
  7. Quote:
    Originally Posted by Breog View Post
    To be truthful, none of these sets "shine" on SOs alone.

    Out of the 3... Elec is the way to go for what your looking for. End light, Damage Aura, and basicly immune to End drain. Also with sticking with just SOs, elec +20% global recharge in lightning Reflexes is very very handy.

    This.

    And, at basic gameplay settings(which is what SO's are balanced against), electric does fine.

    KM would be a decent choice, as would dark melee for a survival boost.
  8. Quote:
    Originally Posted by abnormal_joe View Post
    I've got a pretty high end fire/ss/pyre but I wnet near softcap defense on him to be able to main tank all the big bads. So...high end but not a full on rech/dmg which seems to be what your looking for. I'll post it up if you want comparison though.
    Sure, a comparison case might be nice. My fire/fire is moderately defense specced and still kills like a machine.

    What is the feeling on rage? I've usually hated it in the past, the crash makes me (more) insane, but if I have a handy Incarnate nuke, wand, and consume, maybe I could learn to deal.
  9. Quote:
    Originally Posted by Silas View Post
    I went with 2 acc/dam HOs, 2 heal/end HOs and a Crushing Impact acc/dam/rech. Good values for acc/dam/heal/end and my global recharge/Spiritual Alpha carries the recharge.
    That's a good one.


    Probably my favorite has been a Touch of the Nictus acc/end/heal, a Mako Quad, A Gladiator Quad, a Golgi Heal/End, and two Hecatombs, acc/dam/rech and dam/rech. Get's near-max acc/end/rech/damage, 54 percent heal, and even squeezes in a set bonus which doesn't suck, 4 percent recovery.

    Of course, it is not inexpensive....
  10. Quote:
    Originally Posted by Syntax42 View Post
    A Brute might be a better choice if you are looking for DPS. Tankers don't have much of an advantage over Brutes in this case.
    Ehn, maybe so, but I actually LIKE tanks.

    Nobody has one? Ehn, guess I'll wing something together in Mids, then, and see how it goes.
  11. Quote:
    Originally Posted by slainsteel View Post
    I love contextless quoting. Quote the line you like, leave out the one you don't, even though they were meant to be said as a set.

    Oh geez, I forgot; you're not interested in either what I meant or whether I am right, all you need is a snippet showing you're right! How silly of me.

    I've made no claims in this thread, have I? I don't think I have, well, aside from an indirect assumption that you're being a bit toolish.

    I am pleased that you are learning the error of your arrogance.

    To re-iterate the point I find most obnoxious of your many obnoxious statements:

    Tanks are not 'crutches' for 'weak' teams.

    They have never been 'crutches' for 'weak' teams.

    In my experience they CAN stabilize team performance unlike any other AT, but even in situations where that is not a required function, a Tank is not, ever, a 'wasted spot.'

    Man, you have a positive talent for inflamatory rhetoric.

    Oh, and as the post before this one points out, the damage delta between a tank and a scrap is not NEARLY as drastic as you have been assuming all along.

    I didn't point this out, because, well, I don't care THAT much.

    It's a game! Have fun, relax, invite tankers and stalkers and masterminds, it's ALL good.
  12. While you have been given good advice, Siphon Life is an interesting case and a prime candidate for frankenslotting.

    The reason being, Siphon Life is a rare 'five aspect' power. Namely, there are five things that it does, and it would be nice to maximize all of them.

    Namely: Damage, Recharge, Accuracy, Endurance, and Healing. The basic frankenslot is simple: Find as many applicable three and four aspect IO's and mix them together to max out all five aspects.

    For the record, that's a total of 475 percent enhancement, if you can cram it all in.

    After that, you can start looking at squeezing in a set bonus or two. I like tinkering with five aspect powers, they are a challenge.
  13. Quote:
    Originally Posted by slainsteel View Post
    So I've admitted clearly that I was wrong about how much DPS we lose with a tank,
    I am startled: He CAN learn!

    Tanks are not 'crutches' for 'weak' teams. Indeed, in many of your own scenarios, tanks improve team DPS.

    We are all shocked and amazed at learning something we all knew already.

    BTW: TY Devs! Bruising is awesome!
  14. See thread title.

    I've seen Nihili's thread about the solo speed master run he did, and was wondering if anyone else out there has a top-end high-damage/high-recharge fire/ss.

    I may have a project toon in my future.
  15. I applaud your efforts at making a guide, good for you!

    That said, your font is showing up on my machine all weird and tiny, and after about a sentence, I quit reading because it's too much work. Sorry, my eyes are not what they once were, and they were never very good.

    Maybe check your formatting?
  16. Quote:
    Originally Posted by Silas View Post
    Well, the last line was perhaps uncalled for. My apologies.
    LOL!

    Dude, never apologize for being truthful.

    Slainsteel is behaving poorly, because he seems to think that 'speed' or 'efficiency' is a common goal IN A GAME.

    And who knows, maybe it is in his circles, thus why I want to avoid him like the plague.



    Quote:
    My personal stance on this is that if I was putting together a dream team, in all likelihood a Tanker wouldn't be on it.
    (shrug)

    Ok, we all know that unlimited debuff stacking is by FAR the most broken thing in the game.

    Duh, we've known that for years. The Devs, for whatever reasons, seem like they're gonna leave it that way. Yay for the debuffers, you get the 'I Win' button. I mean, there's a reason why the inf farmers use teams of eight controllers.

    However, this is no 'revelation'. And to diss an entire fun AT because you think you've found this magical key (three colds FTW!) is foolish indeed.

    Quote:
    But that would be purely theoretical. In reality, when I form a team, speed or otherwise, I tell people to bring whatever they want.
    And you see, THAT's why you're not a tool, while slainsteel is.


    Quote:
    I've been on a lot of speed runs. My experience is that it matters less what people bring and more that people know what they're doing and are good at moving fast. Pretty much any high level team is going to have some buffing and debuffing on it, with enough brute force to destroy spawns. The difference between bringing a Scrapper and a Tanker just isn't that large.

    I'm no great fan of Tankers myself. Hell, I still get regular hatemail from Tankers about the jokes I crack in my guides. I just think its silly to exclude a given AT because with skill and good builds, it doesn't matter what people bring because you'll still destroy TFs.
    Play with PEOPLE, not BUILDS. See, gaming is a social activity, and slainsteel is Doing It Wrong.

    YMMV.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    I need to put my foot down here. /Fire Scrappers are not delicate, fragile, squishy or in any way weak.
    LOL!

    I know there's no data chunk, but have you looked over the build posted above? Here's a sample: Two sets of five-slotted Obliteration. That's a crapton of defense skipped for the sake of two slots.

    But hey, people can play what they like, and as long as he's having fun, more power to him!


    Quote:
    They may not be super defence power houses, but I've taken my own Fire/Fire through some unbelievable fights and she came out no worse for wear.
    Oh, I agree! I did all sorts of stuff with my claw/fire, but that was NOT my FIRST scrapper. As an initial introduction to the AT, it's going to be an atypical play experience.

    And that's fine!


    Quote:
    The key to survivability, I've found (other than plain killing things) is to not depend on JUST Healing Flames or JUST your shields or, indeed, JUST on both. Burn is a very powerful attack now that it delivers 3/4 of its damage upfront, but it also still has an Afraid effect, which you can use for mitigation. Finally, Rise of the Phoenix is made to be used.
    I again refer to the build above: No ROTP in it.


    Quote:
    The one thing you NEED to accept on a Fire/Fire Scrapper is that defeat is not necessarily a bad thing. Yes, you get some debt and a slap on the wrist, but in return you get to deal massive damage and return to life with nearly full stats. The only time defeat is really scary is if you fall and Rise of the Phoenix hasn't recharged yet. Beyond that, it don't matter how often you fall. Long as you can keep getting up, you ain't beat.
    ...assuming you don't mind defeat in the first place. And, assuming you have ROTP.

    I personally find defeats on a scrapper annoying, unless I'm doing something crazy. The OP may be different, which is why we both get to play the game the way we want.

    Most of all, have fun! I'm just...cautious...about how much fun there is to be had in this playstyle.
  18. Quote:
    Originally Posted by Pacur View Post
    Thanks for the tips. Ill definitely have a good starting off point now.

    But unfortunately I still have more questions. Mainly, which powers should I slot? Such, as , is 6 slots still needed in Stamina and hasten? Or is that gone nowadays that there are set bonuses?

    Due to the Enhancement Diversification change, it is no longer wise to slot a power with more than three IO's worth of a single enhancer. (And with the Alpha Slot, often only two is useful.) No more than three slots in stamina and hasten. If you use the Alpha Spiritual, two slots in hasten. The only reason to slot more than that in stamina is if you want set bonuses.



    Quote:
    Did they change how you store enhancements? As in can you only have 10 on you at the same time, or is there a way I can take off all of those Hami-Os and be able to sell them?
    Hmmm.

    No, they did not. 10 per toon.

    HOWEVER, they added 'gleemail', which will allow you to e-mail IO's to yourself, and temporarily 'store' up to 20. (Check the email tab in your UI.) Also, in Wentworth's, you can temporarily store 15+ IO's or hami-o's.

    If you want permanent storage, you will want to make yourself a small SG base for yourself only. (There are guides to this in the forums, it is not difficult.)

    For a small price in Prestige, you can get an IO storage rack that will hold 100 enhancers permanently.

    For things as valuable as those Hami-o's, I would highly recommend the base.

    You Will Like It.

    Sadly, the bottleneck is that you can only remove 10 enhancers per respec. I hope you have some respec's saved up!
  19. Quote:
    Originally Posted by slainsteel View Post
    Wow, really, just wow.
    Speculation, insults, innuendos abound.

    Rather than answer every again and waste my, and I am sure your time, let me conclude with a basic set of facts - y'all can make your own conclusions from there as you undoubtedly will to feel better about your toons.

    Fact 1.) There is no tank that you can construct, that you can't turn around into a brute and get more damage out off - if, survivability is not an issue. Brutes get fury, which often stacks to 50-70%, tanks get a -20% resistance debuff (assuming they ALWAYS have their T1 attack in their chain, which sometimes is non-optimal, also assuming their first attack doesn't miss and their chain doesn't go past 10s).

    Fact 2.) Some brutes and scrappers are worse than some tanks - if you want to compare, compare the best, the worst or at least something in the same league. Taking a crappy scrapper build and comparing it to the better tank builds is illogical. If you compare the highest damage scrappers to the highest damage tanks, scrappers do more damage.

    Fact 3.) Considering the above, my statement still stands; if a tank's aggro management is a waste, the only thing a tank can get to a team is damage - considering a scrapper or brute of a similar level will do more damage, even if a tank is _not_ a significant loss of damage, it will still be an overall loss of damage. Bruising does not make up for it in the various scenarios that speed teams are faced with

    Fact 4.) I don't care if someone makes a tank or not, I do care if that tank is coming on my team. At times, I would take a high damage tank over a low damage scrapper or brute, but that is usually an exception case.

    Fact 5.) Most tanks are _not built for damage. So unless I am specifically taking a tank from the small percentage of the ones in the game that are built for damage, tanks would usually be a fairly noticeable loss in efficiency (case in point, the FA/SS tank posting on this thread, doesn't even have taunt in his build - that is not indicative of a majority of the tanks on this server)

    Fact 6.) The opinions of my teams are baseless. None of you have ever run with us, in fact I believe most of the 'antagonistic' posters here aren't even speeders, right? We have had our off days but 90%+ of our runs are usually within a reasonable range of our best runs, which is more evidence than provided here when bashing my and my team's gameplay

    Fact 7.) How long I've been playing the game doesn't change any of these facts. For the record, I recently got my six month badge.


    With this I believe I've said that all can be said; anything else would just be regurgitation of the same facts over and over again with different flavors and tints thrown in.

    Thanks.

    ...no, seriously.

    What's your global? I want to be certain I get you a player note.

    I never, ever, want to accidentally subject myself to you in-game, you see.
  20. Holy moly, that is OLD SCHOOL badass.

    BTW: I hope you realize just how much that build is worth, these days. Be extremely careful removing all those Hami-o's, you have BILLIONS worth on there.


    You won't have trouble affording a new build, that's for sure!
  21. Quote:
    Originally Posted by Werner View Post
    These DO look kind of nice, don't they?
    No kidding.

    I have an ollllld pre-I1 kat/regen concept toon that just might have to come out of a five year retirement.


    But man, these are some BUSY builds..... Not sure I'd be up for that much timin' and clickin'.
  22. It's possible to 'farm' with any toon.

    It's just a matter of how fast/efficient it is. The breakeven point, in my opinion, is when you're killing fast enough to have a constant stream of the inspirations of your choice, even after combining and throwing out singletons.

    SD/axe should be fine, especially if you add in reactive. It would be far from the fastest, however.

    That said, an SD/axe would be much more capable in most standard content than more extreme farmers. LOTS of knockdowns in that combo.

    The regular content is a lot more interesting in any case.
  23. Shield is better on a scrapper.

    Willpower is much better on a brute.

    DM/wp is a fine brute indeed, if you can stand the ST focus.

    If yer willing, I'd point at a DM/elec instead.
  24. mauk2

    Took forever

    Congrats, man!

    Now get started on the rest of your toons!
  25. mauk2

    BS/SD or BS/SR??

    Quote:
    Originally Posted by Cmurda View Post
    Ok, so I went with BS/SD. Im currently sitting on lvl 12 and I got to say I'm loving it. Now I dont want any builds as I like to try and build my own toon, but a quick question. What would you try to build towards? Melee def, ranged, fire, cold? I want to be able later on to up my difficulty as high as I can get it, since like I said earlier I solo alot more then teaming. Thanks again all for any help.
    BS get's the bulk of it's defense from two powers.

    One is only melee defense, the other is ranged and AOE both.

    So, build for all three, since two of them are tied together.

    Conversely, skimp on the melee defense a little and let Parry carry you through. This can save some/a lot of inf.

    Most of all, enjoy. It is AMAZING how much fun bs/sd is. It's iconic, it hits like a truck, it's hard to put down, it looks awesome, it's just a real sweet spot, in my opinion.