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Posts
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Quote:It's been settled long ago. Healers won. It's not even close. That's why you have groups like Green Machine and too many all-rad super groups to even count.I wonder how the Healer > FFer argument would fare, especially in the Fender forums.
Anyone who claims FFers can match what healers do to bring a team to it's highest level of abilities has no clue whatsoever what they're talking about. There is simply no comparison.
It's also why you have never heard of, and never will hear of, an "All-FFer" team tearing through the Statesman TF. -
Quote:You're doing it wrong. Empaths bring a lot more to a team than heals.I've stopped playing my empath so much due to feeling useless with so many players soft capped. I'll only pull him out if the team is lacking support. On a bubbled team it's a waste of time when I could have a blaster instead.
Quote:So when you said PFF allows you to keep doing your job what you mean is it allows you to hide and let everyone else do the work while you save your backside. Nice! -
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Quote:The thing is, the healers can do everything the FFer can do with their shields plus more. It's not at all difficult for a team of healers to have it so the AVs are doing no damage to the team. I've stood in the debuff clouds on a team of healers while the team took out all four AVs at the same time on the STF and took no damage doing it. In addition to that, they debuffed the AVs and buffed the teams damage.I know this isn't quite along the lines of the conversation, but I have to point out something on this one.
Let's say, in this hypothetical situation, we have both a 'healer' and a FFer, and the team (full 8 person team in case this isn't a TF/SF) is still getting curbstomped by the last mission in the LRSF. Clearly, getting another healer is NOT an option. (seriously, who would stop a LRSF just to change a toon for a healer?)
Now, the only real options are inspiration runs. What do most people stock up on? Do you tell your team to grab a whole bunch of greens to heal back the damage? I certainly wouldn't listen. I stock up on purples, oranges, and maybe a row of greens for the lucky shots that get through.
Now, this doesn't really fall under the "Heals versus shields" argument, but it follows the same ideas.
FF just can't match that and doesn't contribute anything the team doesn't already have. -
Empaths _are_ +defense buffers. And a lot more.
In fact, if you want to do speed runs on just about anything, it's difficult to beat a team of 8 Empaths.
The rest of your post I'll leave alone because it's nighty night time for me.
Take care. -
Quote:Yes, but teams already have healers. You're living in a dream world if you think otherwise. And once the healer is there, they don't need the bubbles.How many teams need heals if they're immune to damage from everything in the mission/TF/etc?
NONE.
Just as you don't need bubbles to get a MSTF. The spot is better taken by a healer. That doesn't mean a team can't invite you along and get a MSTF anyway despite your sub-par contribution. -
Quote:Since you seem starved for my attention, I'll throw a bone your way and give you a gratz for leeching off your team to get the MSTF.You've already been talked to by people who DO. My bubbler is sitting on a Master of the Statesman's Task Force. How many AVs is that again?
Gratz. -
Quote:Well, no offense, but what did you think I was referring to when I said "healer" if not empaths, rads, kins, darks, etc.? There's no actual class named "Healer" in this game.Referring to people who you want other things from as "healers" is retarded.
That is the reason nearly every team has one or more healers. But once you have healers on your team, you need to look at everything they can do, not just the heals. Their ability to add buffs, debuffs, etc, is directly relevant to whether or not adding an FFers little bubbles adds anything of value to a team. As are their heals.
Quote:Any team who wants to run up to the AV and beat it down without bothering to use any better tactics, when said AV is, oh, +4 to you comes to mind. Any team who wants to run up to eight +3 AVs or four +4 AVs and stand right in the middle of them to maximize AoE powers and win the fight in record time. -
Quote:And I'll tell you _again_ this is not about heals. Healers do much much more than heal.I have Rads and Darks. No one I play with has me on a TF or AV-killing team for my heals. They have me on the team for -DR, -Regen, and in Rad's case, +Recharge and +damage. We don't invite Kins for their heal. We invite them for the +recharge and +damage. The fact that they can all also heal is frosting on the cake, nothing more.
Quote:FFers are known to be poor increasing the speed with which you defeat AVs. That is distinct and separate from the fact that they can often make the team nigh immune to the AV's damage.
What they need to do is kill the AV. FF's little bubbles aren't going to help in that area. That's why teams don't look for FFer's to kill AVs. -
Quote:Well, the name calling the name calling didn't work, the facts didn't support your case, 99.99% of teams playing the game don't follow what you're saying, so lets try loyalty tests.All I have left to say on this topic is this, take a gander at the 'other' games forums and search for a 'certain' person and brush up on their posting history, and everything should be clear.
Lord knows you couldn't just admit you're wrong and move on. After all, two years later you're still going on about the Earth troller thing. -
Quote:Again, the issue isn't "heals vs. bubbles". It's what, if anything, do little bubbles add to a team.At lower incoming DPS heals will be better, and at higher DPS the shields will be. There's a breakover point somewhere in there. No one I play the game with plays in ways that keep the DPS that low, because we push it hard.
Quote:(Case in point: Go try to "pigpile" the Freedom Phalanx at the end of the RSF with just a healer. Then try it with just softcapped characters. Repeat each a few times, and see which one generally goes better.)
Healers are Rads and Kins and Empaths and Darks. All of them bring debuffing or shields in addition to the heals.
This is what teams do. At every skill level of play, every level of difficulty, and every experience level. No one brings in FFers to beat AVs. Just the opposite is true. FFers are known to be a poor choice against AVs. Probably the worst choice in the game.
Here, like in most cases, being at the defense cap is irrelevant. It's not what teams need. -
Quote:It's not just me. A few others tried and they failed.Yes, I'm sure since you aren't that skilled at using Earth trollers that you can say that. And considering you haven't been here for so long, thats quite a statement to state. Would you like to try it again on the actual Troller forums again? I bet not.
There's no need to debate this. Just do it. Show me a video of an Earth troller completing the challenge. I'd be more than happy to add them to the list of trollers that can run it. -
Then we agree. Getting your pets healed and buffed for free is a good thing and yet another example of why teams look for healers, not bubblers.
P.S. there's no reason to feel bad just because you couldn't complete the challenge. No Earth troller has to date. Mind, Plant, Fire, and Illusion, yes. But no Earth troller yet. -
Quote:So now you think getting your pets healed and buffed for free is a bad idea? Why?I'm sorry, I said I would stay away, but this troll is too much. If you need someone else to babysit your pets, you are a bad MM, plain and simple, regardless of whether or not the ridiculous fact of a 'healer' in this game.
But this is talking to a trolling brickwall. So please go back to your other game that requires healers and stop trolling the players here that want to help players and give sound advice.
PS. Earth Control has better control then Fire Control.
P.S. Still looking forward to seeing an Earth troller complete my Infernal Challenge. Give it a try. The links in my sig. You could be the very first. -
Quote:Yes, but this isn't a "heals vs bubbles" debate. It's a discussion about the pros and cons of the little bubbles. Healers enter the discussion only because most teams have a healer of some sort.Endurance drain from LR, like many of the other sources, can shutoff Granite Armor fairly quickly. Granite Armor + Rooted takes longer but is still quite possible. An Empath can keep a Granite Tanker alive indefinitely through the use of Recovery Aura or Adrenaline Boost, or a Kinetic can Spam Speed Boost on them... but at that point, it's not "Heals versus bubbles" any more, it's "Other Buffs versus Bubbles"... which I'm not debating.
Given that most teams have a healer, what do the little bubbles bring that a team needs? You can't separate the "other buffs" from the heals. The healer has both. That's why teams get healers. -
Quote:The team already had a healer and the healer needs to heal anyway, if for no other reason than to heal pets. You're not going to spend time bubbling a bunch of mastermind pets. But healers keep them going (and buffed as well) for free.So instead of spending a short time every 4 mins bubbling and the rest blasting you spent the whole time healing? Where did you get the time to blast if you were healing all the time?
And if you weren't healing, either someone was, who could have blasted if you'd bubbled, or the whole team were at the defence cap or near enough already in which case neither heals nor defence were much use.
Quote:PFF is an EFFECT SELF only power. What job are you doing when you are not doing anything? Not healing thats for sure. Dispersion bubble also isn't working, or the Leadership pool. Although you could probably use vengence when one of your team dies, but you'll have to drop PFF to do it.
Quote:That's why granite tankers HAVE a heal. But if I'm facing Recluse I'll take 75% defence over active healing any time. It puts ME in control. Do you know why Tankers like having a healer on hand when tanking recluse? Because they have popped purples to get up to the defence soft cap. A bubbler, thermal, ice whatever, will help reduce the reliance on purples. -
Quote:Just going to give a real quick answer to this because I need to take a break or a bit.I have, many times on PUGS.
Versus Lord Recluse, versus Hamidon, versus Lusca, versus Rularuu, versus Malta, versus Babbage, versus the Psionic CW King...
● Lord Recluse - I'm not sure what that tanker could been doing to get killed. I've seen a Granite Tanker tank him with the aid of a healer for over half an hour (yes, I've been on some less than perfect PuGs)
● Hamidon - Hami damage bypasses bubbles. This tanker forgot to pop an EoE.
● Lusca - Very hard to believe. I can tank Lusca indefinitely solo with an FFer using only Dispersion Bubble from force fields. I even have video of that here at the 1:03 mark: http://www.youtube.com/watch?v=QUBYFlcNs3A
● Malta - I assume we're talking about sappers here. Granted the little bubbles will offer defense and energy drain resistance. But that's hardly the preferred way to deal with sappers. Killing them or putting them in a hold is what teams will usually do.
Babbage
● Babbage - Like Lusca, this is hard for me to believe. I can tank him with an FFer using only Dispersion Bubble.
● Rularuu, Psionic CW King - These I will agree with.
● Ghost Widow - Like malta, what you're saying is true, but it's generally not what teams look for to handle the problem. What they look for, as far as I've seen, is Emps and Kins to stack CM and ID on them.
So, of this list we have CW King and Rularuu where I can honestly agree might cause a tanker to consider an FFer. In the case of CW King, an FFer with no little bubbles can raise PFF and take the alpha rather than having the tank do it. It's much safer than using little bubbles.
So that leaves us with "misc" groups like Rularuu. We can talk about whether or not its worth taking the two little bubbles for groups like that later. Unfortunately, I really have to head out now. -
Quote:We all make mistakes, Nalrok. It's not a big deal. Just try to cut back on the insults a bit please and stick to the discussion. It's about the pros and cons of FF's little bubbles.I've never seen that done in raw numbers due to Insulation and Deflection having Toxic Resistance and End Drain resistance respectively, two things which aren't affected by Power Boost. Last I checked (and I remember an old thread complaining about it) if your power has an aspect that can't be boosted, the entire power can't be boosted.
Edit: Well I'll be damned.
My mistake aside, that still doesn't account for a Granite Tank's utter lack of Psi Resist, and the fact that you can't heal a dead ally. -
Quote:Well, to be picky, I didn't exactly say they were irrelevant, I asked about their relevance. I've never seen a Granite tanker who was getting decent healing die, regardless of whether or not math says it could happen in theory.I asked you in a previous post how you would propose to heal upwards of 4000 HP/second worth of Smashing/Lethal damage, and you responded by ignoring the figures (indeed, saying they're irrelevant, even though they were based on your own initial extreme example of a "Granite Tanker") and starting up a completely different argument based on a single AV with non-positional Psionic Damage attacks.
Also, my note about the Granite tanker getting once shotted by Psi while fully bubbled with power boosted bubbles wasn't really an argument, just an observation I added parenthetically. -
You most certainly can.
Contoller's Power Boost: DEF(All Types, Defense, Melee, Ranged, AOE) +122.925% for 15s
Defender's Power Build Up: DEF(All Types, Defense, Melee, Ranged, AOE) +98.34% for 12.5s
MM's Power Boost: DEF(All Types, Defense, Melee, Ranged, AOE) +65.56% for 15s -
I'd advice it too. You're not going to win this debate because you're wrong. Every single in-game example presented has supported my view, including those presented by folks who believe FFers should take the little bubbles.
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So, again I ask for the relevance of the math. By this I mean there is no question that you can run math and show incoming damage > healing, but how often does this actually happen to Granite tankers in game?
Have you ever seen a Granite tanker that's getting healing die? It's an extremely rare event.
(But it just so happens I did see a Granite tanker die on the first LGTF of the two I ran the other night to test the effects of bubbles. He was bubbled with power boosted bubbles raising him almost to the defense cap all by themselves. He got one-shotted by the Clockwork AV in the first mission.) -
Quote:I'll try to be as clear as I can.You're saying that "Heals are better than Bubbles"... or at least that's the notion which people are taking from your posts.
Teams look for healers, not bubblers. Once you have a healer healing the damage, you don't need bubbles. The reverse isn't true. -
Quote:Well, let's take a look at the original example given in the first post to this thread. The toon had all the personal MM attacks and all the FF powers except little bubbles. So what can that toon do?So a what would a MM do instead of using the bubbles? Sit around and force bolt and repulsion bomb things to death? Their personal attacks are laughable, and MMs with dead pets don't do much damage.
EDIT: And you know what is better then PFF for MMs? Bodyguard mode with softcapped pets.
● First of all, because they're not spending time giving out bubbles no one needs, they can spend they're time watching the fight and directing their attacks where they're most needed. For example, If a healer sudden gets some dangerous aggro, the MM can direct the bots at it or use Provoke to grab the aggro. That'll do a lot more to save the healer than the little bubbles will do.
● Secondly, the MM can use their personal MM attacks and vet attacks to contribute to team damage. I'll grant you this damage isn't vast, but it's better than passing out bubbles that no one needs. And the OP stated clearly the team did great with no bubbles.
● Third, the MM can use Repair and Aid Other to keep his bots operating a full force. This will again provide extra damage which is better than useless bubbles no one on the team needs.
● Fourth, by skipping the little bubbles the MM frees up two slots to take other types of support powers that may actually be useful. An example of that could be taking Recall Friend and Resurrect.
And no, body guard mode is not better than PFF. But the two compliment each other nicely. It's a relationship somewhat like an Ice Tanker with Hibernate. -
Quote:What you're getting when you invite an FFer to a team is a toon that doesn't die, even in tough situations. They can go on supporting the team, mitigating damage, and providing damage for a very long time.If all you're getting from an AT is that you don't get held or stunned, that's not much of an advantage. Three and a half powers out of nine does not make for a full Power Set.
I'll grant you that many FFers don't know this. They skip PFF on their masterminds, grumble about knockback, etc, and pass out bubbles no one needs.
But a well built, well played FFer should be up with the scrappers, brutes, and tankers in terms of survivability, all while helping the squishier toons to survive as well.