macskull

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  1. Quote:
    Originally Posted by Another_Fan View Post
    You see that would be impressive all except for the fact that when you were leading a team of 8. I was leading a team of 3500 for electronic arts in their attempt to bring the MPBT universe to life as an online game. And had been involved online gaming in one way or another for nearly 10 years at that point.
    It's a shame the time and money put into that wasn't spent on someone else.

    Here's the thing though: no one cares what your past experiences are, what you've done, or who you are, because you're wrong.
  2. I don't see either of those happening, really... Ice Mastery will probably be something like the Blaster version (though they could take a leaf from Ice Armor's book and given the +def toggle some perception as well, which would make it unique among APP/PPP shields). Power Mastery won't get FA because it already has 5 powers and they missed their chance when they dropped Force of Nature into an already no-brainer choice of an APP (!?!?!?!).
  3. It might be, or I might be. Then again fear is all kinds of messed up just with its very mechanics (you can never tell if you'll get rooted right away, if you'll be able to run a bit, or anything else of the sort).
  4. Demonic, yes. FoN... probably not if only because it's so damn grindy and requires you to have lots of really good friends if you don't have a second account.
  5. Even after Defenders get Hibernate (assuming that's what will happen since I can't think of a new power pool that would get Focused Accuracy that wouldn't be a clone of something they already have) Corruptors will still be better because of their higher damage, Scourge, and higher base HP (and therefore more mileage from +HP set bonuses). There will be more parity between the two but I don't think there will be many build combinations where a Defender would be preferred over a Corruptor.
  6. macskull

    Devastation proc

    Quote:
    Originally Posted by Galactor View Post
    I don't think range gets DR'ed. Your Acc prolly isn't going to be DR'ed. Your damage probably won't be DR'ed either.
    For someone who "wrecks Corruptors" on his Rad/Rad Defender, you don't know jack **** about the PvP system in this game. Unless by "wrecks Corruptors" you mean "clicks the 'go to hospital' button every time you make it 10 feet past the base."
  7. macskull

    New pvp style

    <QR>

    New PvP style:

    * Get rid of diminishing returns
    * Get rid of travel suppression
    * Get rid of base resistances
    * Get rid of heal decay
    * Put mez protection back in
    * Add PvP-centric minigames with tangible rewards for the participants

    The end.
  8. Quote:
    Originally Posted by Smurch View Post
    We call that "being a jerk".

    I came to your party then peed in your punchbowl. Because I can. Because I win that way.

    It's unsporting.

    What ever happened to sportsmanship? Winning or losing with grace?
    Quote:
    Originally Posted by Smurch View Post
    Yep, that's what I said: people run in PVP because they're afraid of being ridiculed if they lose.

    PEOPLE RUN IN PVP BECAUSE OF FEAR.

    No other reason.

    And you know what? You're just as likely if not more likely to get testosterone-drenched juvenile teabagging if you run. Therein lies the irony.
    Quote:
    Originally Posted by Smurch View Post
    Translation: "I think I am going to lose this debate and so I'll run away... JUST LIKE I DO IN PVP"

    Holy crap, learn to multiquote. Saves everyone time.

    Regarding this: this is a game. There is no "sportsmanship," there is no "honor." There is only living and dying, and given the choice between the two of them I will choose living almost every time. If you want to make fun of me because I get out of a bad situation, that's fine. I'll just take my free rep and chance at a PvP drop next the time I see you around and you decide to stay around and fight until you drop. In arena matches under the pre-I13 rules, there were sometimes cases where you had to take a death in order to win the match, because you needed to carefully manage your inspirations or risk making the last part of the match hell on yourself (like running yourself out of greens halfway through the match because you were playing too defensively). Those situations have been all but eliminated, so there's no reason at all to "stand and fight." This is a videogame and the only thing that matters is winning or losing, so I will do everything in my power to win, and everything in my power to not lose. I don't particularly care if someone wants to berate me for getting out of a bad situation, but at the end of the day that's one less chance you will have had for a PvP drop.

    In short: I'm no good to my teammates when I'm in the hospital, but if I back off enough, I'll either manage to shake my pursuer or give my teammates time to find him and take him out.
  9. All mez except fear and confuse are on the same timer.
  10. Quote:
    Originally Posted by Mr_Grey View Post
    Lisar, the irony of your argument is that PvPers complain and complain that the Zones are empty. They complain that their would-be opponents flee from them instead of standing and fighting.
    Only the bad players are the ones complaining that someone "won't stand still and fight me!" Everyone else will either think "oh, they got away," will have teammates, or will have ways to keep you from getting away.

    Quote:
    Instead of taking a look at what you're doing and the likelihood that maybe you really are in the wrong with the approach of anarchic combat, you're embracing the entropy that is damaging your experience. You may believe that you're telling players to have a thicker skin, but what you're winding up with is a "holier-than-thou" attitude that is only going to further turn players off from the PvP experience.
    No one cares. The players who try PvP and leave the zone shortly afterwards wouldn't have stuck around to PvP anyways because they either cannot handle defeat or cannot figure out how to ignore other players. Most current PvPers put up with it at some point, but they ignored it. Everyone else can do the same, it's just a question of whether or not they will.

    Quote:
    We can do plenty well without PvP, and have proven it demonstrably. PvP, however, cannot do without more players. Without the players, you're just floating in an empty zone, waiting for foes who have found that the easiest, and possibly best, way to beat your game is to not play it.
    The devs have had far more to do with slicing up the PvP population than the PvPers themselves could have ever hoped. For proof, see Issue 13. Check out Freedom RV at just about any time of day or night and you'll see that it's still in full swing, at least in that zone on that server (and since most PvPers have concentrated there over the last few months, that's not so much an inconvenience as it is an unfortunate side effect of game-breaking changes).

    In short, PvPers don't care if PvEers wander into their zone. If someone really wants to start PvPing, they'll take the necessary steps to do so.

    ...In response to the OP, from a PvEer's perspective they didn't know anything about you, your character, or your potential teammtes, whether or not they existed. Perhaps they were only there to get the temp power and wanted nothing to do with you (when I'm in BB or WB I am almost never looking for PvP and only want to get my temp power as fast as I can, though if someone attacks me or is in my way I'll do away with them). From a PvPers perspective... same deal. Don't know who you are, what your experience or build is, or if there are other teammtes. Most PvPers will try and stay out of a fight where there is uncertainty, especially under zone rules where getting out of a bad situation is difficult at times. If I'm solo and I see another player, I take stock of the situation before I decide to engage, because I want to be sure I'm engaging on my terms and not theirs.
  11. Quote:
    Originally Posted by Cathulhu View Post
    Why do I want him to post what the Devs said? Because that would be an official number from the best source available.

    By my logic that would make his numbers SUPERIOR to my numbers as long as he can provide the source. I would love to have the best information and numbers available. My numbers come from a random sampling of characters, and while better then guessing it is nowhere near as good as the Devs numbers, which would come from an exact count of ALL players. An exact count beats out a random sample. So i asked him, If possible, to provide further information.

    HP Lovecat
    Neither Barrier nor I were the one who said "Woah that can't be right, I demand proof!" when you threw a random number out there. Your "1%" might be from personal experience - Barrier's "30%" might be as well. Either way, you kind of went off the deep end when you heard a number that you didn't think could possibly be right, and you demanded he provide evidence, yet you too just threw out a number like it was a fact.
  12. Please god tell me that the entire 5 and a half minutes wasn't them fighting for one kill... I stopped watching about 30 seconds in.
  13. Snow Storm should be slotted for endredux first, recharge second, the damage proc is a waste.
  14. Quote:
    Originally Posted by B_Witched View Post
    yah they would have to make it 100% tp res to be worth anything. I know folks with both procs (def and res) and still get droned.
    They were 100% chance during I14 closed beta but got changed because they were completely negating teleport (though I suppose an argument could now be made that the cost of the IOs themselves might make that a worthwhile tradeoff).
  15. Quote:
    Originally Posted by Another_Fan View Post
    Man, if you think that was the only one its no surprise that pvp people posting here can say the things they do.

    Let me see
    1. Gear doesn't matter but expect to spend 3 billion
    2. Accolades don't matter but what they give you is what everyone builds for.
    3. Skill is what matters but letting people come in on an even material basis is offensive.
    4. From uber, coordinating attacks on single targets is important but it just happens magically.
    5. PvPers don't gank pveers in zones but if they are in the zone they better damn well learn to like it .
    6. Your pve build is fine as long as it has phase, perception powers a self heal and is primarily single target focused.
    7. The pveers are somehow bringing you all down perhaps because they don't enjoy fighting ridiculously lopsided battles.

    The list goes on and so does the comedy.

    If you were to show this thread to someone outside the game they would wonder if the PvPers had lost their marbles
    This is one of those "you use those words, but I do not think they mean what you think they mean" times. Learning to simply read and interpret would mean that every item in that list you've created for yourself is wrong, but that would cut into what's left of your argument so you continue to shove your fingers in your ears and go "LALALALA I AM RIGHT I CAN'T HEAR YOU." Because I'm feeling nice, though:

    1. Gear doesn't matter. The only exceptions are higher-end arena matches where everyone has the gear. Will you be at a slight disadvantage if you don't have it? Sure, but that's the case in PvE as well, relatively speaking. Playing against people that are better-equipped than you requires you to put more effort into playing your character and devising strategies, which in turn makes you a better player. Perhaps you should try it sometime.

    2. See above.

    3. Skill is more important than build. That's what was said, that's what you keep ignoring. Part of the "skill" in building a character for PvP (or farming, or AV/GM soloing, or whatever else you want to do) is being able to make the money to buy what you want, the know-how and patience to get it cheap, and the ability to put that stuff together in a meaningful way.

    4. No, it doesn't happen magically. No one said it did, but again you choose to ignore that. A team of experienced players will be faster on their target locks and more clean on their spikes, but it doesn't "just happen." People knowing what they're doing can make it seem like it does, though.

    5. Upon entering a PvP zone, you are shown a dialog box saying you may be attacked by other player characters. If you continue in, you're giving your consent to be attacked. If you don't want to be attacked, be prepared to get away from a situation in which you might be attacked. Don't come and complain when something happens when you were warned at least once about that exact thing happening.

    6. This is a reality of the current PvP system and the mechanics thereof, not the players. Your beef here is with the devs.

    7. No, they're "bringing us down" because they expect to be able to compete on our level as soon as they step foot into the zone. Most of the players who are good today became so because they spent a lot of time learning what worked and what didn't in a PvP situation.

    Odds are if someone outside the game looked at this thread they'd say, "Oh, this Another_Fan guy is probably very wrong, because there's not another person in this thread that's agreeing with him." Game, set, match.
  16. Quote:
    Originally Posted by Cathulhu View Post
    Please, Please Please provide cold hard Dev statements of more exact figures and I will be very grateful and happy to use such numbers from here on out
    Why? You didn't when you posted. By your logic his numbers are as good as your own.
  17. Quote:
    Originally Posted by gwiz1321 View Post
    why ty see not hard to just have two choices and choose those for mcskull must be the depression from being a 40 year old virgin living in his moms basement but for the ones who actually contributed i thank you.
    As I said before, the rest of us contributed by giving you a good answer. It wasn't the one you wanted to hear, so you put your hands over your ears and said "LALALALALALA I CAN'T HEAR YOU." I'm just somewhat surprised that insulting other people because you're insecure and compensating for something hasn't got old yet. Hey, weren't you that guy who refused to copy a character to test and duel me back when I didn't have anything on Freedom? Oh yeah, that's right... you were.

    By the way, here are some of this guy's PvP videos.
  18. Quote:
    Originally Posted by Twilight_Snow View Post
    This is because luck charm is not rare.
    Which proves my point. People won't pay that much for a Luck Charm because it's not worth it to them, or anyone else - it's a common drop and therefore doesn't fetch a very high price. Midrange IO sets are a bit more rare, and the ones that are in high demand fetch a respectable price. Carry that on to purples and PvP IOs, and you see why they're so expensive. Low supply + high demand = high prices. I guarantee you that if the inf cap were higher than 2 billion, that +3% defense unique would sell for more.

    To restate: try posting a Luck Charm at 1 billion inf and no one will buy it, because there's a steady supply at prices well below that. Same goes for purples. Once you start to get into the PvP IO range, though, you've got lots of people wanting a chunk of a small supply. When you see a recipe with lots bidding and few or none for sale, that recipe is almost always undervalued.
  19. macskull

    Perma-Energize?

    Possible? Yes. Likely without making some major build sacrifices? Not so much. Shooting for a 5-10 second downtime seems to be a good compromise between performance, cost, and everything else in your build.
  20. You asked "Which build is better?" We told you "They're both bad - go make a Corruptor." Just because you didn't hear what you wanted to hear doesn't mean we didn't answer. Now go make more bad YouTube videos.
  21. Quote:
    Originally Posted by EnD_Reitanna View Post
    OK, what i see from thread is this. You guys don't need Ios for pve. I totally agree. Now come to point who would need them? PvPers for most part just because devs fail at balancing pvp in this game but i am not gonna argue about this thema. Fact is with SOed toon you won't come far in pvp enviroment. Now here is the problem, since IOs are rare and amount of pvpers is actually also small one could think, that there would be enough IOs for so lil pvpers. Guess what? Wrong. In reality there are a bunch of RPers playing tanks with shields or catgirls w/e who purple out their toons even if they don't need it. If it would work after your logic they would have to srip their toons now. I wonder who from them would.
    That's funny - I know a few people who PvP with SOs and they're quite effective. Here's the thing: prices are like a brick wall. That brick wall is there to stop people who don't want something badly enough. If you see the brick wall and give up, you're one of the people who don't want it badly enough. I'm all for making it easier for more people to get their hands on the stuff, but messing with the market isn't the way to do it - up the drop rates.

    Quote:
    I remember times when only pvpers for most part knew how to utilize IOs and actully those weren't so high even and you could actually buy some of them if you had money. Now every catgirl wants to have softcap in pve and even if you have money you simply can't buy it because there is NONE for sale.
    You guys also missing the point that there about 1% of all player base are pvpers. Multiply it with chance to get pvp IO (what surely will give you very evry low number) and then take in consideration that half of player base wants those IOs.
    I don't remember those times, because they never existed. Are most PvPers very good PvEers? Sure. There are just as many people who are good at PvE and don't PvP for a variety of reasons. Your argument is ridiculous at best and you're doing a terrible job of trying to get anyone to take you seriously. The only items where you can place a reasonable bid and not have it fill for months at a time are PvP IOs, because they are incredibly rare. That, again, is a problem with the drop rates, not the market.

    Quote:
    And mac, idk about lazy or not but honestly i don't feel like spending 80% of my play time making money like i did this whole year again. And i am sorry i just refuse to buy gold from koreans for dead game, i know many buy it, you know it is not allowed and can get you banned, regardless you still do it and break market prices even more. Surely it is my personal opinion but 2 bill for 1 IO is just wrong. And it wouldn't happen if ppl didn't go to <insert korean page here> and buy bill for 15 bucks.
    By most people's definitions, "I don't feel like it" equals "lazy." I don't buy from RMT sites, nor does anyone else I know, because spending real money on fake money that's incredibly easy to make is incredibly dumb. I like how you assume everyone with inf buys from RMT though, that goes a long way in furthering your argument. The reason those IOs cost 2 billion inf is because 1) they're incredibly rare and lots of people want them; and 2) the inf cap is 2 billion. I guarantee they'd be selling for more if that weren't the case.

    Quote:
    I can see why most people are complaining on this thread, just because as i would guess most of you guys either farm pvp IOs (lol at increased pvp numbers) or play market, it is just suggestion post, no need to get so offensive and insult poster. And i am still the opinion drop rate from pvp IOs should be increased (or at least let us roll it with rep) due the fact that there are not so many pvpers in this game really.
    No one was attacking or insulting anyone until you started spewing the crap about RMTers. Again, your problems are with the drop rates, not the market.
  22. Quote:
    Originally Posted by The_Alt_oholic View Post
    The first time they say "stop using knockback", you can say "This is your warning. If I hear that again, you won't have to worry about the knockback I'm causing".
    Or you can just not be a tard and refrain from using KB in a manner that would cause a player to ask you to stop. Classic cases are scattering a mob with Explosive Blast or running around with Hurricane on and Gale on auto targeting through the Tanker.

    If you're using knockback effectively, no one will ever complain because you'll be herding mobs into corners or walls. If you're doing that and someone is still complaining, explain to them what they're doing. If that doesn't work, then there's the kick button.
  23. Quote:
    Originally Posted by Twilight_Snow View Post
    The question is not that much about whether purples and rares should be expensive or not, but how expensive they should be. 100 mil, 1 bil or 2 bil? There is no right answer on this issue. It's a subjective decision of the dev.

    In fact, this discussion never ends no matter what the price is. Let's say if the drop rates are higher such that EnD_Reitanna feels that it's ok, there will be other people come up and say that they don't play as much as EnD_Reitanna, and the the drop rates should be further raised. Maybe till we get to the point that everyone can fully purple out, then people will start to complain that the game is too easy and nothing for them to do.

    Regarding the fact that rare IOs are not needed to play, it is true. However, I think it's human nature to pursue something better. Even my rational mind says that purple is completely unnecessary, I still feel the desire for it in the bottom of my heart.

    But anyway, as a reply to the first post, yeah, I think the prices are high. However, it's not so high that it's impossible to buy a couple. Probably, it's by design.
    IOs should be as expensive as the buyers are willing to pay for them. While it's the seller who enters in the number when he's listing a recipe, it's the buyer who really sets the price - for example, if you tried to list a Luck Charm for 2 billion inf, no one would buy it, because the buyers aren't willing to pay. Sellers can't charge more than the buyers will pay, generally speaking.

    Quote:
    Originally Posted by Eva Destruction View Post
    Yeah inflation is nuts right now.
    Inflation is also inevitable when people have the ability to generate ridiculous amounts of inf and most of it doesn't actually get spent on anything, just shuffled around from one rich person to another.
    Which, unless the devs introduce an ongoing inf sink that the kinds of people who enjoy generating lots of inf and buying fancy shinies would actually sink inf into, will keep happening.
    An ongoing inf sink that rich people will keep sinking inf into but not-so-rich people won't whine about is...not gonna happen.
    Now go run some content until you get a purple, sell it to someone who doesn't mind paying these "ridiculously high" prices, buy yourself a perfectly good mid-range build with the proceeds, and stop whining.
    The market is that inf sink, especially when you're talking about people with lots of inf. 10% of every transaction just vanishes.
  24. Quote:
    Originally Posted by Artifice Arrow View Post
    That stinks, it was a fun SG. So there's no one else from DF that still plays? Or is it just you? I'd like to get back into PvP, but from what I'm hearing, it's going to be murder to be fully equipped like I was before, and with movement suppression I might have to dump fly now.
    Fly is okay if you tie it with another travel power (usually Super Speed, sometimes Teleport). Like Supermax said it's not going to help you keep up with most teams in a zone though.