macskull

Forum Cartel
  • Posts

    5210
  • Joined

  1. Quote:
    Originally Posted by Bovine_Avenger View Post
    That CoH's PvP balance has always been atrocious hasn't helped either, but that's another story...
    What are you basing balance on? Team situations? 1v1 situations? Under the old PvP rules things were fairly balanced in team situations and 1v1 situations had more of the rock/paper/scissors thing going on (though an intelligent player and good build choices could help scissors beat rock, for example). With I13, they basically threw team balance out the window in favor of 1v1 balance (mostly heal decay, diminishing returns, damage balancing, and the mez changes). While it kind of works in some 1v1 situations, it's boring because duels are now based around who can deal the most damage fastest, instead of who plays smartest or who can manage their inspirations the most effectively (if, say, it were two Doms of equal skill fighting each other it would come down to which one played more offensively and ran the other out of Break Frees, but now if it's two Doms of equal skill fighting each other it comes down to who has the better build), and team balance suffered horrifically.

    Basically what I'm getting at here... show me an MMO with balanced PvP and I'll show you an MMO where everyone is playing exactly the same character, and that's only fun until you realize you're no different than anyone else.
  2. That would be hot but Traps already has webnade
  3. macskull

    Justice PvP

    Quote:
    Originally Posted by Sentry4 View Post
    Freedom offers a kind of PvP i don't want to play. I would advise the people who enjoy team vs team to go to freedom and those who prefer 1v1 to go to Justice. Quality over Quantity. I cleared my global ignore list and filled it back to the top in a few days of pvp there. Only ever ignored 3 people on Justice, and never a regular PvPer.
    On Freedom you can find, at virtually any time of day, any day of the week:

    * 1v1 arena matches
    * Small-team arena matches
    * Medium-team arena matches
    * Large-team arena matches
    * Busy zone PvP in at least 2 of the 4 zones (Siren's is more "mellow," if you will, as most players are in RV these days)

    On Justice you can find, maybe at peak hours, normally on the weekends:

    * 1v1 arena matches (in many cases, it's just fiteklub without the worry of getting attacked by a non-participant)
    * Small-team arena matches
    * Fiteklub in RV (this one is more of an ongoing occurrence - actual organized zone PvP is far rarer).

    Quote:
    Originally Posted by Sentry4 View Post
    Regardless of my disagreement, you can look at the average and see which server has the better quality of good players. Justice is usually only filled with skilled players, and that is something rare across all servers.
    There are more good players on Freedom than there are bad players on Justice, and there are a lot of bad players on Justice. I am pretty sure I can count the number of good Justice players that haven't transferred anything to Freedom on one hand, and none of them have posted in this thread. If by "filled with skilled players" you mean "maybe half a dozen people standing under the globe in RV talking to each other and occasionally fiteklubbing," then I would support that assertion. Of course, if you transfer over to Freedom and ignore everyone who doesn't agree with everything you have to say like you're some sort of god, of course you'd think that Freedom PvPers are all bad. From the OP, the only PvP SG I recognize is Vince's, and with the exception of Vince himself the members of that SG are downright terrible (wasn't Dinwoodie in Hard Knocks? - and we all know how that turned out). The good Justice PvP groups either died off or went to other servers well before I13.

    By the way, didn't you say you were going to stop posting? Whatever happened to that?

    Quote:
    Originally Posted by Feugan View Post
    Yeahhh, I am kinda on the same mind set... I like small arena fights... or a zone which doesn't have multiple teams camping one side of the other... My experience on freedom was I kill a few stalkers with my fire/em, next thing I know I have 6 stalkers constantly trowing sharks at me for the next hour... Whilst you can find good fights on freedom arena, to me the zone is wrecked unless your there for the drops.

    Question is, will i get griefed if I go to Justice and use superjump... or inspies in arena fights etc... I would be down for maybe bringing a toon to fight.. but if I have regens telling me i have to go toe to toe with them on a blaster then I wont bother.
    Don't bother transferring something to Justice unless your only intent is to roll fiteklubbers in RV. It might be worth it because transfers are free, but in that same vein most of the remaining good Justice players who haven't already done so have transferred or are transferring to Freedom. Justice PvP was more or less dead before the free transfers and I imagine it will be even moreso now. To answer your question seriously, though, yes you'll probably get griefed for using travel powers and inspirations or using phase/Hibernate. That's Justice PvP, in a nutshell.
  4. Quote:
    Originally Posted by JonnyDeadSide View Post
    Also, I know that many folks preach about having knockback protection up the whazoo, but I almost never run into trouble with being KB'd all over the place, being chained with it, or rag-dolled too badly. Most of my current toons are sitting between 12-16, and again, I've "personally" never really ran into a KB beast who distressed me enough to make me think "holy crap I need more kb protection!" Do you have anything you could paddle me around RV with to show me I should stfu and just do it? Not looking to disrespect here, nor actually disagreeing, just would like an "i got rag-dolled" experience. Or just share a few examples of why I need 37pts of kb? Also, I thought that kb is classified as mez and that any mez powers cannot be chained on someone without them experiencing a "gap" of no one can "hold" me for "X" amount of seconds if I was just "held" by someone, and same for being kb'd? I could swear I read that or was told that.....and I have been under that impression ever since. I hate when I start feeling like a dope....
    On this... I think it's slightly less important on a Stalker since you spend most of your time unseen, but if you've spent a decent amount of time on Freedom (especially in the arena) you'll find out that not having knockback protection will get you killed, a lot, because coordinated teams will use the knockback -> mez -> damage spike to ensure you have zero opportunity to react before they can kill you. Knockback does have a 10 second suppression period (mez suppression is 15 seconds) but don't forget that being KB'd means there is a period of a few seconds where an entire opposing team can close in on you without you being able to do anything. It's one of the reasons I dislike playing SO'd characters when RV is busy.
  5. macskull

    Pvp server!

    I had been planning on moving a few things to Virtue at some point but with these transfers it seems like a lot of the Virtue people are coming to Freedom so there's really no point. Have any SGs made the move en masse yet?
  6. Quote:
    Originally Posted by RoboBug View Post
    i think a more relevant issue is why are people still bothering to PVP in this game, especially those that were around when it was fun.
    Because while it sucks compared to how it used to be, it's still better than most of the alternatives and the PvE required to PvP isn't horrifically slow and grindy.
  7. Quote:
    Originally Posted by SmegHead View Post
    Good fun last night on freedom. The farm targets were aplenty and broadcast pvp was fierce. I saw numerous blasters with no super speed, a db/wp scrapper and a whole new wave of bad shark/ stalkers. Good times ahead.
    I cry on my Stalker every time I hit someone with Dark Blast and watch as it does 30-40 damage.
  8. The problem with defense is that it relies on luck and is directly countered by powers almost everyone has access to. Sure, when you're in a tier 9 you might notice people missing more, but defense isn't reliable enough for serious PvP. When my Elec/WP Stalker pops Shadow Meld, the 95% hit rolls against me drop into the 60-70% range which I guess is okay but when there's a lot of stuff coming at me that means 2/3 to 3/4 of it will hit me, and that's all keeping me from getting back into hide.

    Regarding the OP's question:

    * Plant/Emp if spec'd as a support build since Plant is mostly bad in PvP
    * Arch/EM can be decent - certainly not top-tier... more middle-of-the-road but still decent since it's got a heavy hitter at 80 feet and the inherent acc bonus basically negates elusivity
    * The Crab would be a decent anti-Stalker toon for arena matches but pretty terrible in zones. You could always forego the concept and make his second build into a Bane, since they're a bit more useful in open PvP.
  9. Quote:
    Originally Posted by Talia_Rayvyn View Post
    So to elaborate on how this works...


    You click on which character you want to move, then use the Buy Server Transfer option at the Server Login menu, right?
    *kicks tal in the shins*

    Yes, that's what you do. >.>
  10. Quote:
    Originally Posted by MrCaptainMan View Post
    A siognificant proportion of PvPers don't care about raising their level of challenge. Rep is rep, IO drops are IO drops. If such a player encountered 40 PCs standing in BB all AFK with the newspaper emote running, they'd go on a killing spree.

    I'd be willing to bet, in fact, that given the choice of a moving toon who's patently being controlled by someone looking at their monitor and an AFK toon, a lot of PvPers would choose the AFK one to attack first.
    Given two targets, I can make two decisions (and the decision I make depends on a number of factors such as the targets and the character I'm playing):

    1. I can attack the AFK person first, as it's his mistake for going AFK in the middle of the zone in open sight. Odds are it'll be a quick kill, which will leave me time to deal with the other target.

    2. I can attack the non-AFK person first. This is significantly more risky and time-consuming, and might not have the desired outcome (me getting in a kill and getting out, essentially) - for example, I might chase that person and suddenly find myself in the middle of a dozen heroes I couldn't see because I didn't have any perception.

    If the non-AFK person hasn't noticed me, and my escape powers are up, I'll take out the AFK target first. If he has, I'll deal with him before I go on to the AFK target, because I want to deal with the target that poses the greater threat. Under other circumstances, I'll take out the AFK one first, because the most it will cost that person is a piece of a Shivan or nuke, or just a trip to the hospital. Unless the person is completely incompetent, none of those is a significant setback.

    Quote:
    At present, there are sufficient numbers of PvPers, albeit it seems concentrated in a tiny subset of the PvP areas available in the whole game, to satisfy their numbers reqs and cause any efforts to 'play fair' and encourage borderline players to stick around irrelevant to them.

    Whether or not the PvP population is getting smaller over time I cannot say. It's possible that if the numbers are decreasing, they might reach a point where those that are left do start to evince more socially inclusive behaviour and less gamesmanship, min-maxing, stealth ganking etc. I think it's more probable that what would happen is that the small remainder of 'No warning, winning is everything' players, faced with fewer and fewer 'hardcore' PvP kills in RV and SC, would once again venture to BB and WB for the 'easy' kills they can get there from an increasing PvE population.
    This is one of the key distinctions between a PvEer and a PvPer: the PvPer is competitive. As such, the PvPer will use situations and mechanics to his advantage as the game allows. You don't like that I'm constantly TPing you into traps? Bring oranges or find a Kin with ID. I could provide more examples, but most PvPer tactics are fairly simple to counter if you just stop and think about them. Neither I nor most PvPers log into a zone and think to themselves, "Hm, I'm looking for some easy kills today!" but I'm not going to pass over one when I see it. It's the PvP equivalent of a free meal. If I kill someone once or twice and they ask me to stop, I'll consider. I don't make it my intent to grief people in a PvP zone, though if I see two people trying to duel in an open zone I'll kindly remind them that the arena is the place for dueling (and as of I16 it's only one slash command away!), before killing the person on the opposite side.

    As I said before, the reason the PvP population has become smaller is not due to the players themselves - a very small minority is the loud, trash-talking group, and more often than not they aren't even the good PvPers. It's perception and stereotypes, though. If you want to continue thinking that all PvPers are dirty antisocial gankers, though, by all means continue to do so, because it makes no difference what your views on PvP are once you step foot into a PvP zone - at that point, you're fair game. You've got your ways of avoiding PvP, and it's up to you how you use them. You want to completely avoid PvP altogether by staying out of the PvP zones? That's fine too, no one is really losing out there.

    Quote:
    Over time, it'd look like this:

    PvEers don't add to PvP pops because of ganking and poor mechanics and no incentive.
    PvP populations decrease and concentrate in Freedom SC and RV.
    BB and WB slowly gain reputations among the PvE playerbase as 'safe' because all the PvPers are in RV and SC, and so PvE pops using BB and WB increase.
    PvP pops in RV and SC decrease due to people leaving for Aion (yeuch) and other, more PvP-focussed games.
    Remaining PvP pops in RV and WB don't get enough of a fix to satiate their desire for kills, rep and drops.
    PvPers return to BB and WB to gank the noobs now running free in herds through the forests and having CCs under the globe in WB. Rep is rep, after all.
    PvEers once again steer clear of BB and WB apart from off-peak hours.
    PvP pops decrease once more.
    The last PvPer gives all his stuff to the Infected in the RV train station before logging out for the last time.
    BB, SC, WB and RV are retasked as PvE-only zones.
    PvEers have never added to the PvP population reliably, and every attempt made to do so has failed spectacularly. In short, if someone doesn't want to PvP, they won't PvP and nothing is going to make them PvP. As for the rest of that list, I'll just sit here grinning smugly because it's so amusingly wrong. The PvPers don't care if the PvEers don't come into PvP zones, because for the most part there are enough PvPers to keep them busy. Especially with the free server transfer token thing going on now, I don't see there being an issue with this anymore (and all the PvEers get to have the PvP zones on the low-population servers all to themselves! Yeah, have fun with that...). Other than random doom-mongering and ridiculous guesswork, that list is pretty lolworthy.

    Quote:
    Originally Posted by MrCaptainMan View Post
    But maybe if you'd try to explain, some of 'us' might join 'you' in being PvPers. Do you want the PvP population to grow?

    For example, I don't know why it's so onerous to make a quick macro or keybind that sends a tell to a target that says "Incoming". I imagine a PvPer moving round a PvP zone, spying a potential target, targeting them (You have to target in order to attack, right, unless you're like some kind of really specific non-targeted AoE-only fighter?) and then just hitting a button as they approach.

    Why is that impractical?
    Yep, every PvPer wants the PvP population to grow. However, PvPers know that not every PvEer who comes into a PvP zone is going to stick around no matter what happens, so they more often than not get a crash course in PvP and either decide it's fun or decide it sucks. Even if one person out of 100 decides it's fun, that's still a win at the end of the day. The PvEers who will stick around and become good PvPers aren't the ones who will stand around and whine in broadcast about how things suck and are broken - they're the ones who are learning from their own mistakes, looking at how other players do what they do, and remember what they see, and then come back the next time with that knowledge in-hand and find themselves doing much better. If that sort of person decides that the broadcast banter is annoying, they know enough to turn it off.

    Quote:
    Originally Posted by MrCaptainMan View Post
    "That first shot, getting in without being detected (in the stalker/veat/ILL controller/anyone with stealth case even more so) is vital. It's a big advantage. Giving that up isn't "sporting," it's suicide. "

    it's suicide against sb who kbows what they're doing in PvP, maybe. I doubt it'd be suicide against me, for example. And it's not exactly giving up 'first strike' either, just giving me slightly more warning that an attack's on its way than the current none.

    Eco
    How do you know whether someone "knows what they're doing" before you attack them? I hide from searches on most of my PvP characters so I don't show up in the /whoall searches particularly because I want to have the advantage of surprise. You could, I suppose, apply a slippery slope argument to that and say "well in that case you'd be very happy with just beating up on a zone full of AFK enemies" and to a point, you'd be right. That'd get mighty boring after a while, though. If I wanted to do that, I'd PvE, because PvE doesn't have the ridiculous ruleset and the rewards are far better. I PvP because I never know what to expect, because it's unpredictable, because I need to always be on my guard or risk being killed quickly, and because my opponents are actually (at least semi)intelligent people who are doing the same thing I am. When I send that that tell that I'm attacking, they either get on the defensive or run, which makes what I'm trying to do (get a kill) significantly harder. My little row of army men isn't going to yell over a megaphone "Hey is it okay if we attack you now?" to the other little row of army men. If I knew that every target I saw would be a non-threat, then I might consider telling them I was going to attack them, but I'd rather just let them be surprised and see how they handle it - sometimes it's them that surprises me, and I like that. When something like that happens, I just say "bah," and click the "go to hospital" button. Nothing lost for me except maybe a few seconds of travel time across the zone.
  11. I am especially enjoying the "Don't invest in EA" tag on this thread.

    Quote:
    In every game I have ever played there has always been people who felt they had to have every advantage imaginable to win. Go out on any golf course and you will see people using league illegal clubs and balls maybe even accidentally stepping on the other players balls when they think no one can see them. In fps games you will find people using aimbots hacked graphics drivers. In team sports you will always find someone that is willing to go way out of the box to win, be it from illegal equipment to tampering with the other team.

    In almost all these games the people that resort to such advantages are treated with scorn and contempt. They know they aren't competing and that their victories are false. At least in real world games they have an excuse that they are doing it for profit which is at least understandable. Here they pat themselves on the back for having an advantage and think they are great.
    This made me chuckle, because there's nothing even remotely like this in CoX PvP (short of potential geometry exploits, which do get people banned). Everyone has the exact same opportunity to get exactly the same stuff. You somehow equate a well-IO'd and accoladed player fighting an SO'd player to be like moving someone's golf ball, but in reality it's more like I have the crazy expensive set of golf clubs and balls and the other player's got some gear he picked up at Wal-Mart. Am I going to have an advantage? Sure. Is it going to be game-breakingly huge? Absolutely not. The best part about this make-believe golf game is that the player using the Wal-Mart gear has a locked box in the back seat of his car with the exact same gear I'm using, except he hasn't figured out how to unlock it. Once he puts a bit of time into looking for the key, though, he'll be on pretty much the same footing as me.

    In this analogy, you are the one with the Wal-Mart clubs and balls, you can see that locked box in your car, you know exactly what's in it and what it will do for you, yet you refuse to figure out how to unlock it because you stubbornly maintain that someone should give you the key (or better yet, just hand you the stuff). In a sane person's mind, that's entitlement. Normal people laugh at entitled people, which is probably why no one's taking you seriously at this point.

    Oh, right. I forgot. Everyone should have everything, because that's the only way to make everyone happy.
  12. Cold first, then Rad, then Sonic (at least how I'd like it). Before the pet recharge nerf I would've said "YESPLZ" to Kinetics but now... eh. Yay, I can make my pets run faster.
  13. Quote:
    Originally Posted by toilet_monster View Post
    sometimes when i PvP, stalkers come out of nowhere and suddenly kill me in almost no seconds. now i know this is what it was meant but it gets really annoying when you cant do anything about it or they are just picking on you/others. so i thought, why not make it so that every time a stalkers kills you you would get a small + perception bonus, to that stalker so if the stalker comes enough times, eventually you would get a fighting chance or something :I so what do you guys think?
    There are 5 things you need to remember when dealing with Stalkers. I'll list them:

    * W
    * A
    * S
    * D
    * Space

    Sound familiar? Yeah, those are keys on your keyboard. Use them. A Stalker needs to get into melee range to get off an Assassin's Strike, and that gets a lot easier if you're standing still constantly. With the exception of some really good Stalkers (and I can probably count these on one hand, and I'm not one of them), the only way a Stalker will be able to AS you is if you stand still long enough for them to get into melee range to start AS, or if you get mezzed/KB'd. If you're moving, odds are you'll be a fair distance away from the Stalker by the time AS goes off (it's about a two-second period between when the Stalker clicks the button and when you get hit) which means they won't be able to use a follow-up attack in melee range.

    When I'm playing a Stalker, I go after the easiest targets first because it is difficult to get an AS off on a moving target unless you are either really good at predicting where someone will land from a jump or you find a target locked in a long animation (Shout and Total Focus, for example). If you're not moving around, you're making my job that much easier. Finally, bring teammates. A solo Stalker is generally not a threat especially after the I13 PvP changes, but once they attack you, they drop out of hide and they may be easy pickings for your teammates if they're paying attention.

    In short: pay attention, keep moving, and try to avoid situations where you paint a giant target on your back. While playing a Stalker is easier than it was before I13, it can still be a pain to get off an AS on a target if your team lacks someone to set up mez or KB spikes.
  14. macskull

    Freedom PvP

    Quote:
    Originally Posted by Turgenev View Post
    The PVP zones (Recluse's Victory, Siren's Call, Warburg, Bloody Bay) are all level locked to represent a minimum level of entry, and a maximum level of performance. Take Bloody Bay: Mimimum level for entry is 15, and ALL players play at equivalent lvl of 25 (so, a lvl 50 going there is auto-exemplared to 25 for available powers and slots in the order he/she received it). In theory, it puts all players on an "even" playing field, preventing ganking of mega-high level players on lower level ones (like you commonly see in Aion).
    This is more or less the case, though in most cases higher-level characters will have the advantage even if everyone's set to the same level. With the I16 exemplar changes you will keep an extra power or two (three, in the case of Bloody Bay) when you exemplar down into a zone, and higher-level characters may have better enhancements slotted or have accolades to boost their stats. That being said, setting everyone to the same combat level ensures you won't be at a massive disadvantage right from the get-go.
  15. Transferred 5 or so characters from Justice and Infinity today - I already had a solid starting base here (been here more or less since I13) but I wanted to move a few PvP and farm toons over while I had the chance. I'll still stick to Justice when I'm looking to PvE, though, because that's where my friends are at.
  16. Quote:
    Originally Posted by Santorican View Post
    Holy crap is it always this full on Freedom!? This makes Virtue look like a snooze fest!
    No, but I'd expect it will be like this for a good while (assuming most of the people who transferred over don't get frustrated and transfer back). Was a good stress test for my Stalker, whom I've never really played (he hit 50 back during the MA stuff, and I just now dropped a stealth IO and SOs into the build).
  17. Meh this is their solution to server merges, cross-server PvP, and a dedicated PvP server. Cheap for them, no real extra work, and for the most part the customers are happy. Only potential downside is that PvP on the smaller servers will become even more dead as those people leave for Freedom, and EU players still have no way to access the US servers without paying for a separate account.

    On the plus side, I've already moved a few characters over that I'd been meaning to get to, and I'm looking forward to the influx of people in Freedom SC, RV, and arena.
  18. Quote:
    Originally Posted by MrCaptainMan View Post
    "I engage in competition as the rules of engagement allow me to. The rules of engagement allow me to start a fight against a player who is not aware I'm there, or isn't prepared to fight me. The rules of engagement allow me to have a team of eight spike a solo opponent. "

    gee, pvp sure sounds like fun when you describe it like this!

    Eco
    You missed the key point of my post: the other side has exactly the same opportunity to do those things as I do. Is it usually fun when it happens? Nope. Is it a learning experience? Damn right it is. You've got two choices: you can try and shove yourself right into things, or you can try and ease yourself in by asking questions. If I see you in a zone and I don't know anything about you, you're just another opponent who may or may not be a threat, and in the time I spend sending you a tell asking if it's okay to engage you (lol @ that) I will probably have been killed by someone else, or you've known I'm there and as soon as I start to type you'll kill me. Until PvP has more goals than "stay alive and kill the other guys" I will do my best to achieve that goal. I don't know enough about you to determine whether or not you're a threat to me so I will take steps to ensure you don't pose a threat. If you're not there to PvP, that's fine. You have travel powers and can get away and I'm not going to say anything about it.

    Of course, I wouldn't expect a non-PvPer to understand, so it's kind of like talking to a brick wall in that regard.

    Quote:
    Originally Posted by Kitsune9tails View Post
    Actually, this is exactly the point.

    Every PvPer who wants PvP in this game to improve should (IMHO) start the friendly conversation before the attacks.

    Otherwise, you are just hurting PvP.

    Sure, it's not your responsibility to take these measures, but it is in your best interest to do so. To do otherwise is shooting oneself in the foot.

    I urge any PvPer reading this to try an experiment, just for fun. For the next week, before attacking anyone in PvP, send them a tell, saying. "Incoming". That's all. You can do it seconds or minutes before you attack, and you should definitely do it from outside sight range.

    I bet you will find the results enlightening and entertaining.
    More likely than not, I won't. Of the fourteen US servers there is now one server that has regular PvP activites, and for the most part you will see very few PvEers wander into RV or Siren's (I'm talking, of course, about Freedom). This has much less to do with the perception that all PvPers are evil, soulless bastards than it does with the implementation of bad mechanics to "fix" perceived balance issues. Odds are if I see someone in RV, they're there to PvP. As I said above, I'm not going to take the time to stop and ask someone if it's okay to fight them in a zone. Upon entering the zone they acknowledged there would be a chance they might be attacked by a player, so I'm just turning that potential risk into an actual one. There's no "risk" involved for that player either, as the worst that will happen is they'll get sent to the hospital. I don't think most PvPers that are left particularly care about "hurting" PvP, because it's not the players that are the root of the lack of PvP population - it's the system. Will I be helpful if a situation warrants it though? Yes, that's who I am.
  19. Trying to decide what is going to be moved to Freedom.
  20. macskull

    Pvp server!

    Yeah, pretty much. Now, time to decide what I want to copy to Freedom...
  21. Demonic takes like 10 minutes, yo.
  22. Quote:
    Originally Posted by Tokyo View Post
    Yup, Paix is back. But he says he won't be coming back to any of the farm zones. I miss farming him. Atleast his regen was somewhat entertaining to farm.

    We chased Outlaw out. He's been on Freedom with the rest of the Elite PvPers.
    Outlaw as in Outlaw Immortal? That really bad Fire/Mental Blaster that thinks he's hot **** because he can occasionally steal a kill and almost always has Hibernate, phase, the jump pack, and the draw range bug to fall back on if things don't go his way, and refuses to step foot into the arena even though he thinks he's God's greatest gift to PvP? I haven't seen him, even on Freedom, in several weeks now.

    Quote:
    Originally Posted by Smurch View Post
    I think any time you engage in a competition (and I play alot of games, both at the tabletop and online) you should comport yourself with sportsmanship. I know not everyone agrees with this and some people instead believe in gamesmanship. In fact, I'm sure I'm in the minority position. I know I'm in the minority position amongst the PVP "elitists" most of whom seem to take gamesmanship to an antisocial extreme.
    I engage in competition as the rules of engagement allow me to. The rules of engagement allow me to start a fight against a player who is not aware I'm there, or isn't prepared to fight me. The rules of engagement allow me to have a team of eight spike a solo opponent. The rules of engagement allow me to get out of a situation I don't want to be in (to a point, the travel suppression and heal decay changes made it a bit more difficult, but it's more often than not the non-PvPers who are "hurt" by this). Unsurprisingly, the rules of engagement allow my opponents to do the exact same thing to me - except I am constantly expecting it so I am prepared when it happens. In short, I do everything the rules allow me to do in order to win, and I do everything the rules allow me to do in order to not lose. If the person I'm getting away from can't finish me off as I'm trying to get away, that's their issue, not mine.

    If I see a player in a PvP zone and I don't have a good reason to not attack them, you're damn right I'll go after them. They're in a PvP zone, I'm in a PvP zone, and they just so happen to be a member of the opposite faction (or just con orange in the case of Warburg). At that point, they have three choices: 1) fight back, 2) run, 3) leave until I'm gone. I don't disparage someone for making any of those choices, because I fully expect most PvEers to hightail it as soon as I start attacking them. If I kill them and they keep coming back, that's more rep and more chances at a PvP IO drop for me. Sooner or later they'll wise up and figure out what I'm doing, and then it might get interesting. If not, oh well. Best-case scenario, they'll actually stop and ask me questions about my build and their build, and we'll have a friendly conversation, and I just might have managed to bring in a new PvPer. Of course, many PvEers would rather just log off in frustration or suffer in silence instead of trying to actually figure out what's going on, but that's neither here nor there.
  23. Quote:
    Originally Posted by tremorr View Post
    But I think the design of PVP itself needs work, not necessarily tweaking powers, but making it accessible and fun for even the most casual player without a serious PVP build. He may not "Own" anyone, but he should feel like he participated and got something out of it. Anytime you do anything in an MMO you shoould get something out of it being, cash, points, badges, PVP, merits, etc. The risk vs. reward is not there for a lot of people, you go in and risk getting worked for 20 minutes and your rewards is... what?
    Ironically, this is what I13 and subsequent changes were supposed to do. Look what they accomplished.