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This build is kind of screwy and would work better on a team than solo (as is the case for VEATs in general these days, especially in arena matches where you should have enough +percep to drop Stalkers out of hide), but it's got 49 points of KB protection, 1635 HP, 55% global recharge bonus, and about 17% damage bonus outside of BU. Didn't take Shatter Armor because there just wasn't room for it (you could probably fudge the build around a bit if you don't want Placate, and make room for it).
EDIT: Oh and a ******** of ranged defense, which'll get DR'd, but you should still be somewhat tough to hit without outside help.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Mace Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Bane Spider Armor Upgrade -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/EndRdx/Rchg(9), S'fstPrt-ResKB(9)
Level 2: Wolf Spider Armor -- S'fstPrt-ResKB(A)
Level 4: Combat Training: Defensive -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(13), Krma-ResKB(17)
Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-Rchg(34), AdjTgt-ToHit/EndRdx(34), Rec'dRet-Pcptn(34)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), Krma-ResKB(40)
Level 12: Poisonous Ray -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Apoc-Dam%(42), Achilles-ResDeb%(43)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15), Clrty-Stlth(15), HO:Micro(17)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(19), Mrcl-Heal(19), Numna-Regen/Rcvry+(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(46)
Level 22: Shatter -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
Level 24: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(29)
Level 26: Cloaking Device -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 28: Mental Training -- Run-I(A)
Level 30: Placate -- RechRdx-I(A), RechRdx-I(33)
Level 32: Stealth -- Krma-ResKB(A), LkGmblr-Rchg+(46)
Level 35: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(36), Ksmt-ToHit+(36), Zephyr-Travel/EndRdx(50)
Level 38: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(39), HO:Micro(39)
Level 41: Acrobatics -- EndRdx-I(A)
Level 44: Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(45)
Level 47: Web Envelope -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(48), TotHntr-Acc/EndRdx(48), TotHntr-Immob/Acc(48), TotHntr-Acc/Immob/Rchg(50), TotHntr-Dam%(50)
Level 49: Phase Shift -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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Set Bonus Totals:- 16.5% DamageBuff(Smashing)
- 16.5% DamageBuff(Lethal)
- 16.5% DamageBuff(Fire)
- 16.5% DamageBuff(Cold)
- 16.5% DamageBuff(Energy)
- 16.5% DamageBuff(Negative)
- 16.5% DamageBuff(Toxic)
- 16.5% DamageBuff(Psionic)
- 1.25% Defense(Smashing)
- 1.25% Defense(Lethal)
- 1.25% Defense(Fire)
- 1.25% Defense(Cold)
- 14.4% Defense(Energy)
- 14.4% Defense(Negative)
- 2.5% Defense(Melee)
- 25% Defense(Ranged)
- 2.5% Defense(AoE)
- 35% Enhancement(RechargeTime)
- 5% Enhancement(Immobilize)
- 25% Enhancement(Accuracy)
- 14% FlySpeed
- 136.5 HP (12.7%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -40)
- Knockup (Mag -40)
- MezResist(Held) 6.05%
- MezResist(Immobilize) 9.9%
- MezResist(Sleep) 2.2%
- 20% Perception
- 9.5% (0.17 End/sec) Recovery
- 12% (0.64 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 14% RunSpeed
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1. Leveling doesn't take that long, even if you PuG/solo it all the way
2. You will waste less time leveling a new character than you will PvPing on an Ice Blast character (a Defender, no less). -
You should probably find a way to get some more recharge into that build, and get 6 slots of Kinetic Crash into Power Thrust - it's a handy tool that's not slotted very well in that build.
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Quote:<3I am a Justice native, but I transferred a few toons to Freedom recently. BIG MISTAKE! My primary complaints are:
-everyone uses inspirations. It is hard to fight if all they have to do is pop a green and heal up after I am hammering on them for a few minutes.
-no one honors my challenge to fight under the globe in RV. When I show up and start to tell them the rules, I get stunned/held/AS'd and killed before the fight can start. Repeatedly.
-even melee toons have phase. weak.
-if you like to fly, people will target you with web grenades and then gang you like 5:1 when you fall.
-when I got a kill and got a pvp recipe, they told me it was worth 200K so I sold it to a blaster for 3 mil. I found out later it was worth 800 mil. liars.
-the lag is horrible
-all of the players have fake names that are not in line with their origins and powersets. Like natural origin broadsword scrapers with names like 'ur a nub haha' instead of 'Leonidas'.
-if you ask a question in broadcast people will give you wrong answers and trick you into getting killed repeatedly. IT IS NOT FUN.
I will be transferring back as soon as possible. Hopefully all of these 'leet pvpers' will not follow. -
I had managed to get a pretty big load of garbage into the back of the garbage truck, but the wind picked up and blew some of it away.
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1. Haven't got around to it yet, and there's no real thematic pairing for it (though that didn't stop some previous proliferation).
2. They probably can't decide whether to give Corruptors the Defender version, the Blaster version, or something in between. -
Quote:KB has a ten-second suppression period, but you will be dead by the time you're back on your feet if the team attacking you is coordinated. KB -> hold -> double/triple AS -> finishing damage will kill you every time and generally that'll all happen before you're able to move again.Tossed around like a rag doll? Doesnt KB supress after you got hit once? I have same amount of KB and it is hardly my problem in RV. Bounced around like a rag doll is a bit overstated, especially when its a tanker with 2700 hps, decent resists, and a self heal thats up frequently.
How much do you need to get by something like levitate? 35? Thats what I would shoot for. No need to get past that.
If the KB isn't followed up by a coordinated spike, you are right in that you will probably live, but against a half-organized team it's a death sentence on pretty much anything without KB protection. As for how much KB you need... with DR on you only need 31-32 points to stop Levitate/Lift. Those are the most common KB powers in terms of zone and arena matches, but there are enough people with Power Push, Power Thrust, and Force Bolt that you'll want to be able to stop at least PP and PT, which requires 41 points of KB protection with DR on.
Quote:OMG I'm an idiot!!!!! WTH was I thinking all this time the rule of five applied to KB protection bonuses...*grumbles off* -
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I don't plan on badging twice. I plan on getting the easy accolades on one side and then switching to get the easy ones on the other side (i.e. Geas instead of FoN, Demonic instead of Magus, etc.), if we can switch sides and keep earned accolades. If not, feh, I won't bother.
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Polls are against the forum rules, reporting this thread.
>.> -
Only 32 points of KB protection? You are going to get tossed around like a ragdoll in Freedom RV or arena with that. For comparison here's the build I was tooling around with: I'd probably make some changes and try to fit in some more recharge but other than that it's got almost 2700 HP and 41 points of KB protection.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/EndRdx/Rchg(3), S'fstPrt-ResKB(5)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42), Zinger-Dam%(42)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Rchg(39), Dct'dW-Heal(40)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(7), Mako-Dam%(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 6: Temperature Protection -- S'fstPrt-ResKB(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(27), Zephyr-ResKB(43)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(11), Mocking-Acc/Rchg(17), Mocking-Taunt/Rng(34), Mocking-Rchg(34)
Level 12: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam/EndRdx/Rchg(13), S'fstPrt-ResKB(17)
Level 14: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(15), SprngFt-EndRdx/Jump(15), Zephyr-ResKB(50)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), Mrcl-Rcvry+(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
Level 22: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(46)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27)
Level 28: Rage -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(29), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit(33), Rec'dRet-Pcptn(37)
Level 30: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(31), Clrty-Stlth(31), Zephyr-ResKB(31)
Level 32: Stealth -- LkGmblr-Rchg+(A)
Level 35: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Dev'n-Dmg/Rchg(36), Dev'n-Acc/Dmg/Rchg(36), Apoc-Dam%(37), Zinger-Dam%(37)
Level 38: Grant Invisibility -- Krma-ResKB(A)
Level 41: Phase Shift -- RechRdx-I(A)
Level 44: Stone Prison -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), TotHntr-Dam%(46), GJ-Dam%(46)
Level 47: Fossilize -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(48), UbrkCons-Dam%(50), NrncSD-Dam%(50)
Level 49: Acrobatics -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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Set Bonus Totals:- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 2.5% Defense(Smashing)
- 2.5% Defense(Lethal)
- 3.13% Defense(Fire)
- 3.13% Defense(Cold)
- 3.75% Defense(Energy)
- 3.75% Defense(Negative)
- 1.25% Defense(Melee)
- 7.5% Defense(Ranged)
- 1.56% Defense(AoE)
- 1.8% Max End
- 32.5% Enhancement(RechargeTime)
- 7% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 10% FlySpeed
- 407.6 HP (21.8%) HitPoints
- 12% JumpHeight
- 12% JumpSpeed
- Knockback (Mag -32)
- Knockup (Mag -32)
- MezResist(Held) 9.35%
- MezResist(Immobilize) 11%
- MezResist(Sleep) 4.4%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 2.5% (0.04 End/sec) Recovery
- 48% (3.76 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 10% RunSpeed
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I transferred an SO'd EM/WP Stalker from Infinity to Virtue (was using it as a mule to move several dozen PvP IOs and purples) and discovered tag-teaming melees with another Stalker in RV is actually a lot of fun. >.>
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Here's how I look at it:
This game is nearly six years old. Its population has been on a steady (very small, but it's there) decline for the last few years, and I13 and the MA fiasco in I14 and I15 didn't help that. I'm hoping it sticks around for a while longer, because there's now competition and competition is usually good for the customer (we've been getting lots of new stuff thanks to CO, really). I don't see the game going away anytime soon, but unless there's a massive advertisement campaign or something like that, or GR is really good, we won't be getting a large number of new subscribers. I think GR will appeal mostly to the subscribers the game already has, and I'm sure that's the main goal of the expansion, but getting some new blood in would be welcome. Regardless of how many new subscribers we get, I very highly doubt many - if any - would come for the PvP, especially if they've been following things around here the last year or so, or talking to the PvPers who still play.
In regards to PvP, I13 basically took everything about the old system and threw it out the window. We're now back at the metaphorical I4 in figuring out what works and what doesn't. The problem here is that in I4 they had nothing to compare the system with, but we have 8 issues of pre-I13 PvP experience to compare our current experiences. It doesn't help that the PvP population across all servers right now is probably smaller than the PvP population when I4 first launched (and probably into I5 as well). It took quite a while for organized PvP to get going when it was first introduced, but I don't think it will happen this time around, because the new players don't have the experience and the vets don't want to have all their work wrecked without notice or input like last time. -
Quote:As much as you seem to want to think it, these are not the CO boards, and this is not PvE. So I'll run over your points from an intelligent PvP perspective instead of the whiny little "I'm really bad but I like to think I'm good because I can occasionally get a kill on something" perspective you seem to have.Says you:
Not everyone uses vent.
Some players use all 9 trays.
Some players don't have to type in combat, because they already KNOW what each other is going to do.
Combat at that level isn't about coordination...it's about creating a symphony of power.
It's not about what one has to do in combat, its about what one wants to do.
1. "Not everyone uses Vent." This is true. As I said you will see a severe disconnect between teams with Vent and teams without Vent. Even if not every member is actually talking, just having them there to listen helps a ton.
2. "Some players use all 9 trays." Good for them, this has nothing to do with what I was talking about. If you're not on Vent and you need to Hibernate, you just do it, and hope that your healers notice when you go in as well as when you come out so they don't waste buffs on you. If you're on Vent you just say "Hibernating" or "Coming out of Hibernate" and everyone is on the same page instantly, without you having to stop to type. Likewise, if a target phases and no one on the team has a "Target is phased" bind, there's going to be some confusion as the team searches for a new target.
3. "Some players don't have to type in combat, because they already know what each other is going to do." Show me an organized PvP team that does that and I'll show you a team that 1) has been practicing with one another for a long time, AKA most pre-I13 ladder teams, and 2) has Vent or TS. Any other situation and you're more or less deluded.
4. "Combat at that level isn't about coordination, it's about creating a symphony of power." While you used pretty language (+1 cookie for you!) you basically said "Combat isn't about coordination, it's about coordination." The "creating a symphony of power" you talk about comes only from being coordinated. There's no way you can make a successful damage spike against a target with a few healers backing them up unless you're coordinated and time the damage spike and debuffs.
5. "It's not about what one has to do in combat, it's about what one wants to do." With that thought process, it's no wonder you're downright terrible on every character I've ever seen you on. People play support or damage or disruption because it's what they're good at. Being good at something makes them more likely to want to do that in a match, yes, but there are defined roles in organized team PvP. If there weren't, it would basically turn from an 8v8 into eight 1v1s.
Seriously, go get farmed a bit more in RV, justify your dying by claiming everyone is bad, and then come back and post more wrong stuff. -
Lots of -def, Stalagmites, and Earthquake or Quicksand to drop Stalkers' stealth.
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Doubt it, even with 90% of the PvP population on one server we still won't have enough people to do anything serious. I mean, some groups that transfer in from other servers might keep with their groups, but I don't think there will be enough separate groups to make something like a league or a ladder into a reality for quite some time.
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Quote:If all you're looking to do is roll fiteklubbers with the very rare decent zone or arena matchup, sure.mac, shut up,i need a server to put pvpish toons i don't haveroom for on freedom and justice is looking to be the one because it looks like it will be worth the lolz of rolling ppl repeatedly. I might even git my merc/traps to 50 to roll them >.>
Quote:We get it Mac. You have absolutely no respect for our server or anyone who plays on it. We are not in your league.
Quote that and add it to your signature, perhaps you'll leave this dead horse where it belongs. Justice and everyone on it sucks and that's the bottom line 'cause Mac said so.
It really doesn't help Justice's "PvP image" when there are people like Zen Shadow, Master Tiger Paw, and Sentry talking it up.
Quote:Incidentally you're wrong about me. I don't trash talk. I'm probably the one vil who has nothing to say at all actually. The heroes are the ones with the numbers and the trash talk. I just get my frag and move on. -
Put two balanced and roughly comparable 8-man teams into the arena. Put one team on Vent, and let the other rely on team chat for communication. All else being equal, the team on Vent will win every time because they can communicate in real time and everyone can be speaking up without having to stop to type or fumble for keybinds. Even in zones, while heal decay and travel suppression have loosened the necessity, spiking a target is still the best way to guarantee a kill - all you're trying to do is get lots of damage in at once so neither the target nor their support can react in time.
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1. Toxic Troll is not a good PvPer. He's one of the more or less bad Stalkers that likes to sit in RV and run his mouth when he manages to get an AS off.
Quote:\I actually went to Freedom about a year ago with Leroy. I was surprised to see SC alive, when it was completely dead on Justice. But it just wasn't the same there, it was just a ghost of the zone i originally enjoyed. RV wasn't any different for me.
The main arguments i hear of why some choose Justice over Freedom were just too many people and no FotMs.
I mean i'm leveling up my PB to PvP, just because nobody is playing one. And my invul scrapper is 41.
Though it's true we all kind of know each other on the server, and how each other play. But that doesn't mean there is never a surprise. It can actually be more surprising. Someone will know the attack chain of a psi/em or how to fight a thug/pain, but then you have deal with things like a Plant dom, or a dark melee brute.
As for fighting a random sea of people, yea it's all preference.
Justice won't die. I've already heard from some of our best players that they are not leaving.
You must not be terribly familiar with PvP anymore. Lots of people have been rolling PB's since I13 hit. Saying "non-FotM builds require you to think more" isn't a truth at all. FotM builds are FotM because they're the most effective at what they do, and anything less than that is less of a threat to someone who knows anything at all about the game. If I know how to handle a Fire/EM or Psi/EM, there's nothing that's going to give me any "oh god what do i do i've never seen this build before" fits. I'd like to know who these "best players" you're talking about are, because I don't know a single good Justice PvPer that hasn't transferred something to Freedom (heck, Leroy brought over a Scrapper today or something). Justice is dead, and it's been dead since probably before I13.
Quote:What if Freedoms best player just suddenly switched all his toons to Pinnacle? Would Pinnacle become the best pvp server then?
It's more then just the 'best' player.
The best players are not bound by servers. You don't need to go to Freedom to become the best, nor Justice. We can exclude them because the best player may be on some server completely unknown, or maybe he quit a year ago.
Both Servers have high end game play. What Justice doesn't have is a bunch of easy button toons camping each other at base.
I don't perfer Justice because it has 'more' of anything. It has 'less' annoyances and aggressive players.
By all means, continue to stay on Justice, but don't be surprised when you find yourself fighting the same four or five people over and over again because you were too stubborn to recognize a good thing when you saw it.
EDIT: I'm not sure which of the regular Justice RV fiteklubbers the OP is, but I'm pretty sure he's a member of Hard Knocks (lol), and I'm more certain that he's one of the random Stalkers who will run around the zone spamming webnade and trying (and failing spectacularly, mind you) to get an AS off on a grounded target. Oh, also, there was an Elec/Therm on Justice that had Aid Self and Performance Shifter procs in all their attacks. She ended up transferring to Freedom and dropped Aid Self for something else, but the Performance Shifter procs are still there, and I must admit it's rather nice having a Therm giving me endurance. -
I like Shadow Meld, though, it's nice for saving me from having to phase in situations where I'd otherwise be in trouble (though the animation time is somewhat long).
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Ill/TA won't be getting any solo kills since it lacks damage and persistent debuffs other than Acid Arrow. You'll be useful on teams as disruption, between tossing holds, confuses, PA, Entangling Arrow, and Glue Arrow. Ice/Rad would be a better solo option - while nothing like it used to be, a damage-spec'd Ice/Rad can still be a pain to fight (though zone-wise there are better options, like Ice/Cold or Earth/Cold).
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WAWG
Surveillance
Body Armor (with the Defender mod for epic shields it might be decent unlike the Blaster version which is craptastic)
Targeting Drone
LRM