macskull

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  1. The +end will actually proc if you're standing in the area, but I'm not sure that the +HP will.
  2. Unfortunately the Stalker version of Tactics is trash in regards to +percep (wtf only 230 feet) so you can't percep-cap a Stalker while solo unless you take one of the terribad hero APPs and get FA or Targeting Drone as well. Of course, that's a huge waste of endurance and a power pool just to see something that you'd only catch from 10 feet anyways. You might be able to throw the base buff in and hit the percep cap (base buff is 100 feet, like the IO) but I'm not sure.
  3. macskull

    Widow indom will

    No, and it took five issues of filing bug reports for them to "fix" it so sometime around I23 or so it might actually work right.
  4. macskull

    Purple Drop Rate

    Quote:
    Originally Posted by Bad_Influence View Post
    things such as Fortunata Hypnosises and Unbreakable Constraints are selling for considerably less than many more desireable sets.
    You answered your own question right there, kiddo.

    Let's try a supply and demand exercise, and assume for our purposes that purple drops aren't weighted (as we've never been told whether they are).

    100 Fortunata Hypnosis recipes drop. 100 Apocalypse recipes drop. How many characters can slot that Fortunata Hypnosis recipe? Only characters with sleeps in their powersets - i.e. some Controllers and Dominators and only a few others. How many characters can slot that Apocalypse recipe? Every character with ranged attacks in their powersets - that's 10 of the 14 ATs right there, ignoring that the other 4 ATs get access to ranged attacks via epic/patron pools and some of them even have ranged attacks in their powersets (SS, Spines, Kinetic Melee). Basically, by level 50, almost every character has a power that can slot that Apocalypse recipe. Therefore there are a lot more people competing over the same supply so prices go up and fewer items sit on the market. Meanwhile, only a few people can use that Fortunata Hypnosis recipe, so there's an excess of supply and prices stay low while items sit on the market for longer periods of time.

    Economics 101 - it really is that simple.
  5. Quote:
    Originally Posted by CapnGeist View Post
    I cannot imagine that items in game selling for more than you can carry is intentional.
    It's not. The simplest solution is to up the drop rates, but the devs have already said they won't do that.
  6. I'm also using LightSpeed to host two Vent servers and am pretty happy with it.
  7. macskull

    Purple Drop Rate

    Quote:
    Originally Posted by Bad_Influence View Post
    Is it really random when I have had had ONE Ragnarok EVER drop on my account? ONE RAGNAROK, EVER.
    Yes.
  8. Well, y'know, except giving those people that have time to play the game a lot something to chase so they don't get bored and quit. But nah, that's not important.
  9. Quote:
    Originally Posted by Bad_Dog View Post
    You know I'm gonna take a beating for this post, but oh well, it goes hand-in-hand with having an anti-fanboy opinion.

    It's funny how I can play for a month and only run across a couple "Dev Fanboys" in the game but I come to the forums and it seems that whatever decision the devs make you all collectively shrug your shoulders, then all say "yeah that's a good idea, it makes sense to me".

    Well, in my opinion, the current rate drop stinks and the rate should be increased. Please save all tomato throwing till the end of the debate.
    Hm. There's a difference between being a dev fanboy (most people that post constructively on these forums are not, actually) and accepting something the way it is, regardless of whether you agree with it. I may not like the drop rates the way they are, but I understand why the drop rates are like they are.


    Quote:
    If you don't want everyone to have it, don't put it into the game.
    Quote:
    First this is a "game". We players are all equally paying the same sum we should all have access to the same content. Whether you play 80 hours a week or you can only scrape up 8. It's like buying a Monopoly game but I can't have hotels on my properties because I don't play the game often enough. Stupid isn't it?
    Monopoly is not an MMO. Monopoly doesn't require anything special, any carrots on a stick, any gimmicks, because every player starts off on exactly the same footing and it's really a matter of luck as to where you land and can develop properties. Certain items are hard to find or expensive because they are intended to be rare. The game is largely balanced around SOd characters - if everyone had purpled-out high-end builds, that balance would be thrown out of whack, and the game would need an extensive rebalancing which would almost certainly involve huge buffs to NPCs and harsh global nerfs (a la ED and the GDN). Somehow, I don't think sweeping global nerfs are your idea of fun, so I'll let you take from that what you will. Certain items will remain rare or expensive because they give the more hardcore players something to work for, and just like in real life, if you want something good you need to be prepared to work for it (or win the lottery, which is the equivalent of getting, say, one of the purples you needed as a drop).

    What's funny is that the alignment merit system (and to a lesser extent the reward merit system introduced in I13) were introduced partially to help people like you (the "IT'S NOT FAIR! I SHOULD HAVE EVERYTHING WITHOUT WORKING FOR IT!" people) obtain the items you wanted simply by playing the game. Obviously that's not good enough for you, and I'm not really sure what to tell you at that point.


    Quote:
    If farming is a problem then address farming.
    Quote:
    The argument that "because of the farmers we have to limit the drop rate" and that means "so sorry casual players you lose" is insane.
    I don't think the developers have ever regarded farming as a problem, except in specific cases (usually specific tasks or NPC groups). Exploiting, on the other hand, is a different matter, but the two are not generally related. The drop rates aren't limited because of farmers, they're limited in order to keep rare items rare. Besides, "casual players" aren't worried about building their characters with PvP IOs and purples. The minute you start working at something like that, you're no longer casual and you need to start putting in the time to obtain the items you want (note I said "want" there, not "need," as the only thing you need in this game is an SOd build).

    Quote:
    Enough with the gimmicks and time sinks
    Quote:
    Using "chaser" items and "time sinks" as a lure to keep playing at 50 is a cheap gimmick to disguise the fact that the game screeches to a halt at level 50. It's like hiring a plate spinner to stand on stage while you break the bad news to employees that there are no more pay raises... ever. Many of you are applauding the plate spinner and marveling at the coolness of the act, while the rest of us are saying, "WTF?".

    The devs are pretty clear they do not want to raise the upper level of the game, then so be it. But then you need to keep making new shineys and allow everyone to enjoy the game and its' content - it makes them happy. Happy players are loyal players and forgiving of faults. A game, an MMO in particular, needs to be inclusive not exclusive.
    Time sinks and gimmicks are an integral part of any MMO, because otherwise players will blow through the game quickly, get bored, and move on, meaning the money spent developing that content isn't getting recuperated. The lack of level 50 content in this game is an issue that's been acknowledged and is being worked on for the new few updates, so that's a moot point now. Regarding inclusivity: this MMO is very casual-friendly. None of the gear is required to run anything. What's even better is that everyone has exactly the same opportunity to get the stuff they want, provided they're able to dedicate the time to do so, whether that be farming for hours a day or sitting at the market for 5-10 minutes each play session. The tools are there. If you don't want to use them, don't complain. It's like whining that the screw in the computer you're putting together won't tighten all the way when you're trying to use your fingers and ignoring the screwdriver sitting right next to you on the table.


    Quote:
    If it taking someone YEARS of task forces and regular gameplay to slot one purple IO set, then your ratio blows.
    Quote:
    The purple IO drop rate of 1 vs 1500 kills apparently is not working, In the last year I have recieved one (1). And that was on a level one which joined some supergroup members in PI for about an hour. Over the course of the lifetime of purple IOs, I have had about 5, + or - one or two. If I hadn't already bought IOs for my main, I'd still have about a year to go to slot my first set.
    Random number generator. Random. Are you getting it yet? 1 per 1500 kills does not mean you are guaranteed one per 1500 kills, it just means that's an average rate. Your problem is you're trying to slot entirely off of drops, which is an incredibly stupid thing to do for rare items. You can obtain the inf to buy an entire set (hell, set an entire character out) in a few weeks if you know what you're doing and aren't lazy. But hey, if you're lazy, you've got no right to complain. "But I don't have time!" you say. Bull - 5-10 minutes at the market is all you need. The guides are there, use them.


    Quote:
    PVP IO's does not do PVP any favors.
    Quote:
    One of the reason PVP is a plague in this game is that there is a huge disparity between those that already do it and those that might want to try it. The way it works now, new players walk in to the arena and get beat down, period. Reality sets in when the player realizes why they are losing - they are losing to players that may be worse than they are but they somehow were able to afford 1.5 billion inf x 6 (IOs in the set) x number of pvp IO sets they have. There is no way that new pvp players are going to invest that much resources into something they aren't sure they will like. Make PVP IO's available to all or remove them from the game. That puts the focus on skill not how much you spent on the market.
    PvP IOs are already available to everyone. There's the market, for starters, there's the alignment merit stores, and there's actual PvP. Your problem here is with the I13 PvP rules, which shifted the PvP balance from skill to build.


    Quote:
    And lower the cap at the market.
    Quote:
    1.5 Billion is just plain obscene that this is being allowed by the system.
    The price cap is actually 2 billion. However, suggesting lowering price caps is laughable because it means you don't understand basic economics and have no right to be talking about what's wrong with this game's market and economy. For example, did you know that price caps will actually decrease supply and make items harder to find and more expensive, because people will sell them off-market for X inf instead of being capped at Y inf by selling on the market? Take a look at the +3% defense PvP IO. It sells for 2 billion on the market, there's a 300-bid waiting list and often none for sale, but if you have 3-5 billion on hand there's almost always someone willing to sell you one off-market.


    Quote:
    Don't we already have enough penalties to players?
    Quote:
    Hero/Villian merits is another system to suck time and resources from players. The casual player gets the shaft on this deal too. A single PVP IO is 20-30 H/V merits that means its 40-60 days of 5 missions a day, not likely for a casual player and lets not even contemplate if he wants the whole set. And how long will it take to convert resources into H/V merits, assuming you have them? 20-30 days? Real casual players log in have some fun and log out, why is it they have to "give up" their desire to have IOs because they don't spend there few playing hours on a 30 day, laserbeam-like focus on running the same few tips missions repeatedly, farming, marketeering, etc, just to obtain a single IO?
    "Real casual players" won't care that they can't get PvP IOs and purples. 'Nuff said.


    Quote:
    If it is not fun for the people who pay for it, you are doing it wrong
    Quote:
    I will contend that the end result of this path is that the game is becoming less and less "fun" to play and more and more "work". Since this is a game and games are meant to be fun then that would mean we are doing it wrong. It doesn't matter how cool the game looks or all the cool things in it. If people don't have fun playing it, they will move on.


    Ok I will climb off the soap box, feel free to throw your tomatoes now.
    See ya!
  10. 300 watts is going to be the kicker there - you'll be able to use higher-end cards with that PCIe x16 slot, but 300 watts is not going to be enough to power most of today's cards. Ideally you'd want 500 or more, depending on which card you choose.
  11. My alignment merit rolls have been colossal fail lately. One LotG in the last few weeks, and quite a few vendor trash procs or recipes that just aren't worth their crafting costs.
  12. Because most zone PvPers wouldn't know how to join an arena match if you held their hand and told them exactly what to do.
  13. Interesting, but that requires both parties to be on the same server. Since most interested parties wouldn't be on my server I have to use global email to move the item. I'll send the item off after getting the first billion via email and then just trust that the person will give me the rest, and that's worked so far (but I've been careful when choosing who I sell to). I figure if I get ripped off, I at least still have a billion inf I wouldn't have had before.
  14. Quote:
    Originally Posted by Noyjitat View Post
    If you've noticed lately the new hero/villain system has ruined the value of the original "Rare" recipes. The value of luck of the gambler, miracle and numina, stealth uniques continues to drop each week with the market being flooded by everyone.
    Dunno what market you're using but the prices on those IOs have been fairly steady since the market settled down after the merge and GR launch.

    I won't comment on the drop rates of purples as those seem to be working as intended (about 1 for every 1500 kills was the last estimate I heard), but as far as the drop rate of PvP IOs go estimates put it at about 1 per every 60-70 rep-valid PvP kills. The problem is not with the drop rate but rather how those recipes are generated. Removing the silly rep timer from the equation would bring prices back down by increasing the amount of supply, and PvP IO prices would probably go back down to the point they were at when they were new (when the +3% def one sold on-market for 500-700 million inf, instead of selling almost exclusively off-market for 3-5 billion inf).
  15. Quote:
    Originally Posted by AresSupreme View Post
    Meh, with that kind of logic nothing needs hibernate. Hmm, did I just reach an epiphany? Nothing needs hibernate /thinks
    Phase has always been better than Hibernate, and still is despite the ability for other players to phase after you. Traditionally builds would only take Hibernate if they couldn't fit both phase and perception into the build, which will no longer be the case on almost 100% of builds come I19.

    Your comment about "widows can't heal" means you look at hibernate as a heal tool rather than a phase tool, which is easily replaced by a few greens or an Emp/Therm/Pain. I can't think of a single situation where I'd rather have Hibernate over phase because 1) Hibernate is like a giant "FREE KILL HERE" sign in zone PvP, and 2) Hibernate doesn't allow you to react after you activate it meaning the spike you hit Hibernate to avoid may well kill you anyways because the hit rolls were already made.

    Nothing needs Hibernate (hell, or phase even) but in the current version of PvP - regardless of whether heal decay and travel suppression are in play - you're a significantly easier target if you don't have one or the other, and of the two you're an easier target if you have Hibernate instead of phase.
  16. Take Stealth instead of Grant Invis, get a lot more damage buff, and possibly more ranged defense (50-55% pre-DR is a decent target). Don't really need Fitness especially with it becoming inherent in I19 (can slap Miracle and Numina uniques in the slots for health), and you might want to pick up Leadership (Tactics specifically, with Assault for more +dam or Maneuvers to hold another -KB IO.

    The Panacea proc in Health is a complete waste, you have no acc or damage slotting in Assassin's Strike (3 Nucleolus Hamis and 3 damage procs seems to be fairly standard, or 2 Nucs, the Hecatomb dam/end, and 3 procs), and I'm pretty sure you have nowhere near enough KB protection (you want to shoot for at least 41 points). You'll want to pick up the Leaping pool for CJ, SJ, and Acro. Put a +stealth IO into Super Speed, because with Hide alone (and no pool stealth and stealth IO) you'll be seen by just about everyone which will make your job very difficult.
  17. macskull

    Widow indom will

    lol nevermind apparently IW is broken again
  18. macskull

    Widow indom will

    I am going to check this...

    EDIT: Well, it's not IW, I don't think, since my SS Tanker wasn't KU'ing my Fort with KO Blow, but my Fort also has one -KB IO as part of a set bonus, so...
  19. Meh could always up the mez protection melees get and give them some mez res too.
  20. It's because it's reliant on luck, and anyone running a decent build/buffed well can take you out pretty fast. I mean, when I'm rolling 50s on someone in Elude you might as well not even have a secondary.
  21. macskull

    IO Sets

    Quote:
    Originally Posted by Derangedpolygot View Post
    We really could use some greater variety in Targeted AoE. They're all recharge-poor save for the PVP set.
    That and the set bonuses are crappy except for Posi's Blast.
  22. Quote:
    Originally Posted by CrazyJerseyan View Post
    Guess we have to agree to disagree then. I have a cpl of toons IOd up for TFs and PvP...but even with what you guys are saying (and it makes sense) I just dont see how there are ppl running like 3-6 toons in zone PvP with IO bonus' 8 pages long and not using RMT service.
    You are seriously overestimating the difficulty of making money in this game. If it were any easier it would literally rain inf. I can make billions of inf a week with only a bit of time spent at the markets and without having to farm at all.

    I, for example, have dozens of well-built PvP characters across multiple servers and I've never even thought about resorting to RMT to fund even the most expensive of those builds.
  23. macskull

    Widow indom will

    It's not C, AFAIK, as I don't recall KBing any VEATs lately, nor being KBd on mine. Blaster KO blow might be tagged as unresisted KB which would explain it but then it would also KB any other melee with in-set KB protection. Possibly A, but I'm not sure.