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Originally Posted by Bad_Dog
You know I'm gonna take a beating for this post, but oh well, it goes hand-in-hand with having an anti-fanboy opinion.
It's funny how I can play for a month and only run across a couple "Dev Fanboys" in the game but I come to the forums and it seems that whatever decision the devs make you all collectively shrug your shoulders, then all say "yeah that's a good idea, it makes sense to me".
Well, in my opinion, the current rate drop stinks and the rate should be increased. Please save all tomato throwing till the end of the debate.
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Hm. There's a difference between being a dev fanboy (most people that post constructively on these forums are not, actually) and accepting something the way it is, regardless of whether you agree with it. I may not like the drop rates the way they are, but I understand
why the drop rates are like they are.
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If you don't want everyone to have it, don't put it into the game.
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First this is a "game". We players are all equally paying the same sum we should all have access to the same content. Whether you play 80 hours a week or you can only scrape up 8. It's like buying a Monopoly game but I can't have hotels on my properties because I don't play the game often enough. Stupid isn't it?
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Monopoly is not an MMO. Monopoly doesn't require anything special, any carrots on a stick, any gimmicks, because every player starts off on exactly the same footing and it's really a matter of luck as to where you land and can develop properties. Certain items are hard to find or expensive because they are
intended to be rare. The game is largely balanced around SOd characters - if
everyone had purpled-out high-end builds, that balance would be thrown out of whack, and the game would need an extensive rebalancing which would almost certainly involve huge buffs to NPCs and harsh global nerfs (a la ED and the GDN). Somehow, I don't think sweeping global nerfs are your idea of fun, so I'll let you take from that what you will. Certain items will remain rare or expensive because they give the more hardcore players something to work for, and just like in real life, if you want something good you need to be prepared to work for it (or win the lottery, which is the equivalent of getting, say, one of the purples you needed as a drop).
What's funny is that the alignment merit system (and to a lesser extent the reward merit system introduced in I13) were introduced partially to help people like you (the "IT'S NOT FAIR! I SHOULD HAVE EVERYTHING WITHOUT WORKING FOR IT!" people) obtain the items you wanted simply by playing the game. Obviously that's not good enough for you, and I'm not really sure what to tell you at that point.
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If farming is a problem then address farming.
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The argument that "because of the farmers we have to limit the drop rate" and that means "so sorry casual players you lose" is insane.
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I don't think the developers have ever regarded farming as a problem, except in specific cases (usually specific tasks or NPC groups). Exploiting, on the other hand, is a different matter, but the two are not generally related. The drop rates aren't limited because of farmers, they're limited in order to keep rare items rare. Besides, "casual players" aren't worried about building their characters with PvP IOs and purples. The minute you start working at something like that, you're no longer casual and you need to start putting in the time to obtain the items you want (note I said "want" there, not "need," as the only thing you
need in this game is an SOd build).
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Enough with the gimmicks and time sinks
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Using "chaser" items and "time sinks" as a lure to keep playing at 50 is a cheap gimmick to disguise the fact that the game screeches to a halt at level 50. It's like hiring a plate spinner to stand on stage while you break the bad news to employees that there are no more pay raises... ever. Many of you are applauding the plate spinner and marveling at the coolness of the act, while the rest of us are saying, "WTF?".
The devs are pretty clear they do not want to raise the upper level of the game, then so be it. But then you need to keep making new shineys and allow everyone to enjoy the game and its' content - it makes them happy. Happy players are loyal players and forgiving of faults. A game, an MMO in particular, needs to be inclusive not exclusive.
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Time sinks and gimmicks are an integral part of any MMO, because otherwise players will blow through the game quickly, get bored, and move on, meaning the money spent developing that content isn't getting recuperated. The lack of level 50 content in this game is an issue that's been acknowledged and is being worked on for the new few updates, so that's a moot point now. Regarding inclusivity: this MMO is
very casual-friendly. None of the gear is required to run
anything. What's even better is that everyone has exactly the same opportunity to get the stuff they want, provided they're able to dedicate the time to do so, whether that be farming for hours a day or sitting at the market for 5-10 minutes each play session. The tools are there. If you don't want to use them, don't complain. It's like whining that the screw in the computer you're putting together won't tighten all the way when you're trying to use your fingers and ignoring the screwdriver sitting right next to you on the table.
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If it taking someone YEARS of task forces and regular gameplay to slot one purple IO set, then your ratio blows.
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The purple IO drop rate of 1 vs 1500 kills apparently is not working, In the last year I have recieved one (1). And that was on a level one which joined some supergroup members in PI for about an hour. Over the course of the lifetime of purple IOs, I have had about 5, + or - one or two. If I hadn't already bought IOs for my main, I'd still have about a year to go to slot my first set.
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Random number generator.
Random. Are you getting it yet? 1 per 1500 kills
does not mean you are guaranteed one per 1500 kills, it just means that's an average rate. Your problem is you're trying to slot entirely off of drops, which is an incredibly stupid thing to do for rare items. You can obtain the inf to buy an entire set (hell, set an entire character out) in a few weeks if you know what you're doing and aren't lazy. But hey, if you're lazy, you've got no right to complain. "But I don't have time!" you say. Bull - 5-10 minutes at the market is all you need. The guides are there, use them.
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PVP IO's does not do PVP any favors.
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One of the reason PVP is a plague in this game is that there is a huge disparity between those that already do it and those that might want to try it. The way it works now, new players walk in to the arena and get beat down, period. Reality sets in when the player realizes why they are losing - they are losing to players that may be worse than they are but they somehow were able to afford 1.5 billion inf x 6 (IOs in the set) x number of pvp IO sets they have. There is no way that new pvp players are going to invest that much resources into something they aren't sure they will like. Make PVP IO's available to all or remove them from the game. That puts the focus on skill not how much you spent on the market.
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PvP IOs are already available to everyone. There's the market, for starters, there's the alignment merit stores, and there's actual PvP. Your problem here is with the I13 PvP rules, which shifted the PvP balance from skill to build.
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And lower the cap at the market.
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1.5 Billion is just plain obscene that this is being allowed by the system.
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The price cap is actually 2 billion. However, suggesting lowering price caps is laughable because it means you don't understand basic economics and have no right to be talking about what's wrong with this game's market and economy. For example, did you know that price caps will actually
decrease supply and make items harder to find and more expensive, because people will sell them off-market for X inf instead of being capped at Y inf by selling on the market? Take a look at the +3% defense PvP IO. It sells for 2 billion on the market, there's a 300-bid waiting list and often none for sale, but if you have 3-5 billion on hand there's almost always someone willing to sell you one off-market.
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Don't we already have enough penalties to players?
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Hero/Villian merits is another system to suck time and resources from players. The casual player gets the shaft on this deal too. A single PVP IO is 20-30 H/V merits that means its 40-60 days of 5 missions a day, not likely for a casual player and lets not even contemplate if he wants the whole set. And how long will it take to convert resources into H/V merits, assuming you have them? 20-30 days? Real casual players log in have some fun and log out, why is it they have to "give up" their desire to have IOs because they don't spend there few playing hours on a 30 day, laserbeam-like focus on running the same few tips missions repeatedly, farming, marketeering, etc, just to obtain a single IO?
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"Real casual players" won't care that they can't get PvP IOs and purples. 'Nuff said.
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If it is not fun for the people who pay for it, you are doing it wrong
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I will contend that the end result of this path is that the game is becoming less and less "fun" to play and more and more "work". Since this is a game and games are meant to be fun then that would mean we are doing it wrong. It doesn't matter how cool the game looks or all the cool things in it. If people don't have fun playing it, they will move on.
Ok I will climb off the soap box, feel free to throw your tomatoes now.
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See ya!