macskull

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  1. 1. MMs already get Thermal, which is better than Sonic in almost every way, so there's no reason not to give it to them.

    2. Defenders don't have Fire because it hasn't been proliferated yet. The pseudopets aren't the issue because Ice's were ported without any changes, and the lack of debuff/mez probably isn't it because that's a rather silly reason to not give an AT a particular powerset.
  2. Look at it this way:

    At 45% defense, even-con minions are hitting you 5% of the time, equating to 95% mitigation. At 75% resistance, you're getting 75% mitigation. There's a reason defense is better than resistance, and the abundance of +def available through the IO system only serves to increase this disparity.
  3. I've said multiple times that I'll give someone 100 million of my inf to enable them to find an item, jack up the price, and keep it there. So far, no one's taken me up on that offer. Can't imagine why...

    (A hint, for those less-educated: no one's taken me up on the offer because it can't be done while maintaining a profit.)
  4. Oh, if it's a one-or-two-night deal, then maybe.
  5. I have a feeling asking PvP-related questions will be met with the standard response.
  6. Test is a really bad idea at this point, with I19 just on the horizon (I'm sure it'll come down for closed beta since the old GR beta server is probably what the I20 beta is running on) and the copy tool being spotty. Besides, I'm not sure how much interest there would be in any large league with teams smaller than 6v6 or even 8v8.
  7. Watching people with bad builds roll in the single digits against my Fort is lulzy.
  8. macskull

    Hey Look! i19!

    Hey, way to completely miss the point, kiddo.
  9. Quote:
    Originally Posted by Bad_Dog View Post
    You show your ignorance of the market by assuming that the law of supply and demand is setting the prices and that buyers and sellers are balancing the prices by their honest transactions. The majority of players are using the market honestly, but they are the prey. The minority are there to make as much inf as possible. It is not that difficult to manipulate prices. The longer you want to sit at WW's the higher you can get a selling price, if that is ones intention.
    This in a paragraph starting by calling someone ignorant? That right there is what I call delicious irony.
  10. macskull

    Purple Drop Rate

    Quote:
    Originally Posted by Nethergoat View Post
    I remember when Evil Ryu was dead certain that ALL he ever got from TF rolls were Trap of the Hunter recipes.

    He started a thread in the market forum to track what people *actually got* from their TF rolls. Lots of people joined in the fun, Ryu posted all the recipes he got, and after a while it became clear even to the most hardened conspiracy theorist that the TF drops were......random.

    Ryu was sure all he got was garbage because all he REMEMBERED getting was garbage. When he started collecting hard data that all changed.

    It's not often I ask people to emulate Ryu, but following his example in this case would do you some good.
    Speaking of Ryu, where'd that lovable scamp run off to?
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    As far as I remember lol those were specifically for farming lol This lol however lol does not change the fact that lol even back in the day lol you could still level 1 to 50 off nothing but the architect lol Just in the same way as you can level off street sweeping lol if you were so inclined lol

    lol
    You, good sir, are trying way too hard.
  12. Quote:
    Originally Posted by Bad_Dog View Post
    Oh how silly, a logic where you cap a price on something and it makes it more expensive. What planet does that happen on?
    I'll stick with this part of the post, because the rest isn't worth my time nor my energy. I doubt this is, either, but at least I can try to make you understand basic economics, though if my experience in the market forum is any indication, those who are ignorant often choose to remain so despite being made aware of their ignorance.

    For an example of what price caps can do, check out this section of the Wikipedia article on price caps. Notice the words "hoarding" and "shortage" appear a few times. Let's say a 100 inf price cap was suddenly added to every item in the game. Great, you can now buy your LotG for 100 inf! Well, theoretically you could, but suddenly every single player in the game would be in line for one too, and you'd be competing with not hundreds but thousands or tens of thousands of bidders wanting the same item. Maybe if you're lucky you'd get one of the ones that goes to the market. If you're not, however, you might find someone willing to sell you one off-market... for 100 million, maybe 200 million, and they'll get away with charging that because most people won't want to wait in line. In other words, if sellers can't get what they think is a fair price for their item, they just won't put it on the market, leading to a supply shortage, which in combination with the greatly increased demand actually drives the actual value higher. You may not be able to bid more than 100 inf on the market, but you could probably find one off-market in short order, provided you were willing to pay.

    Quote:
    I do understand game economics, you are the one that's being naive. Currently, there is "very little" to "none at all" supply of PvP IOs at the market, so I can't possibly see how supply gets any worse. But since you are confused, I'll explain how changes would work in reality for you.
    Correction - there is "very little" to "none at all" supply of a few PvP IOs on the market, specifically two or three of the more-desirable procs. Most are at least adequately supplied. Now imagine if every PvP IO was like that, even the "crappy" ones. That's the sort of situation you'd be looking at. Apparently I'm not the one that's confused.

    Quote:
    If they raise the cap to $3 bil inf then that +3% PvP IO is going to sell for more than $2 bil. That $2 bil IO got MORE expensive. That's a fact. I'll predict if they raise the cap to $10 bil you will find the selling price of something is going to be $10 bil. The only ways to fight this spiral of greed is either drastically increase the drops, drastically lower the cap, or to a degree do both.
    Newsflash: the +3% PvP IO already sells for more than 2 billion. Notice how there are hundreds of bids on the market and only a sale being made every day or two - this is because to most buyers the actual value of the item exceeds 2 billion inf, so they're forced to look for sellers off-market. The 2 billion acts as a market-enforced price cap on this item, which is lower than the actual value, so buyers who want one quickly and don't want to gamble with whether their bid might fill in the next four months are forced to look elsewhere. This would happen with every item selling for more than "X" inf if the amount you could bid were suddenly reduced to "X" inf, and you think that price caps will help people!? Roffles. If they magically raised the "price cap" (in this case the amount of inf a character can hold) to 10 billion inf (which is impossible without a substantial rewrite of how the game holds inf, because 2 billion is the closest convenient large number to the limit of a signed 32-bit integer), there would be a steady supply on the market, and they would sell for between 3 and 5 billion, because that's what they routinely sell for off-market.

    I'm not sure what this "spiral of greed" you're talking about is, as a seller can't get any more for their item than the buyer is willing to pay. It's not my fault I list an item for 1 inf and it immediately sells for 10 million. Blame the impatient buyer who wants the item right away and just bids 10 million instead of waiting a few hours for a lower bid to fill. I could list a Nevermelting Ice on the market for 2 billion and be guaranteed it would never sell because 2 billion far exceeds the actual value of that item. Are you getting this yet?

    Lowering the inf cap (or bid cap) is not a solution, it is yet another contributor to the "problem" of high prices (completely ignoring that you're looking at this from the perspective of a buyer only, forgetting that someone can make the same amount of inf by selling such a drop) brought on by the rampant inflation following I14 and the hollowing-out of lower-level supply brought on my merits in I13. Increasing the drop rate or providing meaningful inf sinks (the alignment merit conversion, which costs 20 million inf, is one such inf sink, but more are needed) is how prices will come down, not price caps.

    Quote:
    If they lower the cap to, (just picking a drastic arbitrary number), let's say $100 mil then the selling price of that IO is going to be $100 mil. Not at first. Price caps do not affect the price of what players will attempt to get out of other players, it also will not stop those people who will hoard them for a while. In reality, players don't sit on something that has market value forever. Those not hoarding are selling theirs on the market for $100 mil. Eventually there will be no other outlets for the hoarders but the market and then they too will accept the selling price is no more than $100 mil. The prices got out of hand because they were allowed to. That is a fact.
    If they lower the cap to 100 million inf, the selling price of that IO on the market will indeed be 100 million inf. I'm not arguing that. I am saying that sellers who know the item is worth more than 100 million inf won't even bother to list their item on the market, and they won't have to because there will be people willing to pay more for it to not wait in a bidding line. The +3% defense PvP IO is the only in-game example of how a price cap causes supply shortages, hoarding, and a real black market, yet you're trying to use it as an example of why there should be lower price caps on everything? Ludicrous, ignorant, and incredibly uninformed.

    People who need a quick buck or just don't know you can trade items off-market may list their items on the market and be happy with that 100 million, but when I can get 2 billion off the market I'm going to hold onto that item, advertise I have it, and within a few hours I'll have several people competing for that item, and I'll get the actual value instead of an arbitrarily low limit someone thought would be appropriate.

    By all means, continue pushing for price caps. I'll just laugh when it makes the already-rich people obscenely rich while the people who Just Don't Get It continue to complain loudly.

    ...Oh, and before you go into a rant about "THIS IS JUST YOUR OPINION OH MY GOD I'M SO MAD RIGHT NOW BECAUSE YOU AREN'T LISTENING TO ME" just remember that 1) the above information is factual, based on real-world evidence, and is the core of the supply and demand mechanics taught as part of every basic economics class from middle school through college, unlike the drivel I was responding to; and 2) getting mad on the internet is silly.
  13. Km >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> em.
  14. Quote:
    Originally Posted by je_saist View Post
    *snickers*

    Anyways, the loading-tip line was one of those marketing lines that was said more as a spread-sheet point than as something that was thought all the way through.

    Given that there are no limitations to the amount of exp you can earn in Architecture Entertainment, it is technically possible to level from level one to level fifty doing AE missions alone. Just because it is technically possible does not mean is it technically feasible.

    AE was never intended to be a replacement for developer created content, and anybody who at least bothered to look at either the CoH loader or the CoH web-page in the runup to Issue 13 knew that AE was designed as a way for players to tell their own stories in the game, not as a way in which to gain levels. Only players who did not read anything about AE during the I13 beta, the I13 release, the I14 beta, the I14 release, the I15 beta, the I15 release, and so on and so forth, thought that AE was "forz Expz"

    I think what is funny to me is that the tag-line that a player can level to 50 in the AE system is still in the player hints. I suspect marketing ordered it be put in as a trade-off for something else.
    lol

    Hey guys, remember when there were bans and character deletions, and those were going to teach people a lesson and stop the MA farming? Then remember when they added more restrictions to NPC groups in I16 and those were going to stop the MA farming?

    Yeah, me neither, lol.
  15. Small team matches are stupid because they're predictable, boring, and non-dynamic, and draft-based is stupid because it discourages people who want to play together from signing up in the first place. The only reason the draft-based aspect of the last Freedom league was successful was because the draft-based teams were paired with set-roster teams and players could play for either.
  16. In other words, pretty much anything that's not this game. It's completely not worth it to level and build new characters for PvP here.
  17. Quote:
    Originally Posted by ArwenDarkblade View Post
    I think an 18 minute ITF would be as much fun as a root canal, but to each his own I guess.
    In a game that largely lacks challenging content, people start to push themselves to see how fast they can get through the existing content and accumulate rewards. I might settle for a "slow" version of a TF if I haven't done it before and want to read the story, but the other 99% of the time I feel like pulling my hair out when the team is stopping to kill every single mob along the way.
  18. I answered your question, did I not?
  19. macskull

    Widow indom will

    Ironically, IW actually gives immob protection in PvP right now which is probably worth overlooking the KB bug for...
  20. Gloom and Darkest Night are terrible, so yes.
  21. macskull

    Widow indom will

    Quote:
    Originally Posted by AresSupreme View Post
    This is officially the first time a PVP bug has affected me personally...yeah, I see how annoying it is.
    Get used to it, because unless you start spamming people with bug reports and PMs (or get into a closed beta where they actually read everything that's posted) you won't see it changed anytime soon.
  22. Quote:
    Originally Posted by MementoMori View Post
    Normly affter you pick pick up a few powers i would say drop the nova form
    lol
  23. Break Frees or teaming with an Emp/Sonic/Pain/Therm/Poison/Traps/FF/Storm.