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What's the change? Info porfavor. Seriously I r don't have test up. PM me if you want.
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PvP drops are tied to rep now - if a kill won't get you rep, it won't give a chance for a PvP recipe. They added a non-counted rep timer to the arena as well, so depending on whether or not the rep timer resets after each kill, a 30-minute arena match will net you either 1 or 5 chances for a PvP recipe drop (which takes the essential drop rate from 1:100 to 1:1200).
In short, if you have any PvP IOs listed, pull them off the market. If you've got some not listed, wait a few weeks before listing them. If you need quick cash and won't miss 'em, respec out of ones you have slotted and hold onto them before selling. Wouldn't be surprised if the +3% defense and Panacea procs hit 1 billion. -
Lucky for me, I think I have a few PvP IOs sitting in my base storage, and I have a few characters who've got some sitting in their inventories thanks to drops. However, this does mean I'll need to rethink some of my potential future PvP builds, because many of the PvP IOs will likely become prohibitively expensive.
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Hey you think sometime in the next year we can get a fix for the chat bug?
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wwwwqqqeeeeeWhich one?
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1122444wwweeeeeeesdddddd224444990This one.
[Global Channel] Or
[Global Channel] Maybe
[Global Channel] This
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I'd argue that a VEAT doesn't really mature until around 30 or so - while level 24 is a huge change in the way they play, both Soldiers and Widows (especially Widows) have a "power crunch" between 24 and 30. That is to say, a lot of Really Good Stuff becomes available in a short time and it's difficult to fit it in, so you've got to keep moving a few levels to get and slot those awesome powers (Mind Link, Foresight, Mask Presence, and I'm sure I'm forgetting something, in the case of a Night Widow). There are very few "oh, skip this" powers in a VEAT's arsenal - combine that with not having an inherent travel power, and you get a character that's tough to pick powers for, much like it's tough to effectively distribute slots on a triform Kheldian.
Kheldians seem to mature later (Warshades especially - level 39 is usually a good point because it means you'll have a well-slotted Eclipse), but as others have said: VEATs are force multipliers. They bring along defense, tohit, and damage buffs for the entire team. Kheldians are essentially a "dynamic teammate," someone that can fill any role at a moment's notice (sometimes I'll just switch into Dwarf, fire off a taunt, and then change to Nova and blast while the mobs are still aggroed on me). I love my VEATs, and I love my Khelds (though I'll admit I deleted my first PB because I knew it'd never get to the level of awesome my Warshade was, I rolled a new one recently for PvP purposes; and I do not have a Fortunata because after the I13 PvP changes I didn't really feel like trying one), but if I had to choose my favorite, it'd be my Warshade. There's something pretty awesome about always being at 85% resistance and having nearly-capped tohit and damage, all without external buffs. I prefer Warshade -> Night Widow -> Crab -> Bane. -
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Would this then mean that elude would add no defense bonus?
I think elude has been bringing me above this level.
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i use elude for the endurance regen and it helps to be above 45% defense against purple mobs.
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If you're already at or above 45% defense, the +def granted by Elude will be completely worthless against any mobs up to 7 levels above you. If you check enemy tohit rolls against you, even fighting even-level foes, you'll notice that despite 45+% defense, some enemies will still have more than a 5% chance to hit you. Minions, as a general rule, have standard accuracy so it's rare that (barring +tohit or -def) you'll see a hit roll greater than 5%. Lieutenants and bosses have a higher base accuracy on their attacks so they'll hit more often than 5% of the time. Accuracy bonuses increase as the enemies' relative level to you increases, to the point where enemies more than 7 levels above you have a tohit bonus. This accuracy bonus scaling is one way to ensure parity between defense and resistance sets with respect to higher-level or higher-rank enemies (just as bosses, or higher-level minions, will do more damage to a resist-based set, they'll have a greater chance to hit through your defenses on defense-based set). -
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makes sense to me. you kill people in zone then you kill another person etc.. the timer will rarely kick in. in arena farming you're screwed. Elegant
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Unless I'm misunderstanding the system, rep is strictly time-based. I can kill character A at minute 0 and get rep, and kill them again any number of times between then. My first kill after minute 10 (minute 5 after this patch goes live) should give me rep again. I don't believe the rep timer resets after each kill of the same person - if it does, that's probably bad news bears for arena matches in general, not just farmers.
This'll probably do to PvP IO prices what the Mission Architect did to purple prices - don't be surprised if a few months down the road we're saying "man, I can't believe I only paid 500 million for that Panacea proc." Some of you may not believe that, but look at current PvP IO prices (or, more accurately, prices just before I15 hit) - those prices, as high as they seem, will skyrocket due to the combination of what essentially amounts to decreased drop rates, and a higher demand from people who want PvP IOs and got what they wanted (or were able to sell their drops to buy what they wanted) through arena farms. -
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The Delivery Change Request could not be processed at this time.
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My cookies!!!
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Your cookies? -
Hey, good luck to all the smaller-population servers out there, even with the reduction on the rep timer (10 minutes to 5 minutes) you'll still have a hell of a time getting a PvP recipe to drop.
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Reeeeeeeally wishing I'd held onto those PvP IOs now. Just lost a lot of potential income.
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It's because the power itself has a tohit roll in PvE. It has 2x base accuracy (150%) so that helps it quite a bit, but it's still something to be aware of.
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That 134 points was supposedly against a squishy with its epic shield toggled on. Assuming level 50 arena or RV with DR on, base resists + epic shield will give you something like 40% resistance if you're a squishy (the 40% base + 40% from shields gets cut in half, isn't that fun?). A Scrapper will have a slightly less harsh DR curve but most Scrappers in zones are Regen, who have no resists other than the base 10% (maybe another 10 after DR if they took Tough).
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Don't forget, though, that unlike the Scrapper/Tanker/Brute versions of Taunt/Confront, the Dwarf Antagonize's -range is not autohit (last I checked, anyways). The power itself still has a hit roll associated with it.
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why didnt they just make a i12 option , they could make no heal decay and no dr but NOT a i12 option ? come on now .
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Because this would be admitting that people would rather PvP in i12 than in the crap they gave us. While most people who that issue was intended for think that it's even harder now (and that's completely understandable), the Devs still say they are happy with the way PvP is and won't change it. Honestly, I don't understand it--I think they should just admit they made a mistake and revoke the entire thing.
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I think by their saying "we are happy with how PvP is now," I believe they mean "we think PvP is balanced," instead of meaning "we think we've achieved a good PvP population." I don't agree with that, but that's how I see it. -
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Ohh and lastly on Turtling. Not going to name names or anything but the last main PVPec event, "Through the Ages", there was a team that did nothing BUT turtle..that was the whole concept of how they built there team however and it was/is a great concept..but it was still turtling and turtling to the extreme..
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Turtling, especially on Storm teams, is a very effective and perfectly legitimate tactic. Is it annoying? Yeah, it's supposed to be. Just gotta figure out a way to beat it (and especially with the mez changes in I13, that's easier than it used to be). -
Creepy undead chick, a la Ghost Widow... and a demon. Like Xzero said.
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It's easier to get an AS off now than it was before I13, that much is not debatable (mez and KB changes ensure that there'll always be a small window when it's very easy to get off an AS). However, the damage scale nerf of AS, combined with base resistances, and diminishing returns, make it harder for most sets to score those "one-two" kills a la old-school EM Stalkers.
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lolwut?
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The power flurry will recharge before the attack animation is over. The flurry animation takes 3 seconds, on a decent build the power recharges in 1 second. So by the time the power is done animating you can fire it off again instantly. You can get at 2-3 flurries off in the time it takes kob to recharge.
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No... powers don't start to recharge until their animation is finished. If it's working otherwise, it's a bug. -
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I think you fail to understand what drives most pling. PVP. People want to pvp at SC, WB and RV levels. They may have 4-5 50's but say with dom changes not have a dom that is great in duels or zone or arena. From a perspective of job security having people WANT new toons for PVP is a good thing. It keeps them paying their 14.99 a month. Lets be honest. There is not a lot of high level content in COH. You talk to WOW people and they will say the game begins at 70. I mean sure there are RSF or LGTF but those are few and far between once you have done them.
For a lot of us - PVP is the end game rewards. High level team arena, mid to high level zone fights, 1v1, 2v2, 3v3 dueling tournaments. There are not a lot of us who want to roam the sewers...again..or get the fortune teller, again...or do the preatorian arc, again...so we can compete and enjoy the high level pvp that attracts us.
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I don't think PvP is the reason behind the majority of PLing across the general population (among my circle of friends, however, it's pretty much the only reason). Most people don't PvP in this game. However, you bring up an interesting point - I PvP at level 50 almost exclusively. Very rarely will I wander into SC or WB; almost all my PvP is in RV and the arena. The first 49 levels are merely an obstacle for me to overcome in order to enjoy playing the part of the game I play. We've asked for a dedicated PvP server for quite a while now - let us pay, say, a one-time fee for access to a server where we can transfer characters from the live servers, or create new level 50s that are granted the enhancements and accolades we want. I know a feature like that would keep me interested in the game, and I'm sure I'm not the only one. -
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flurry will recharge before the animation is even over
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lolwut? -
Even after the I13 changes, Mind/Fire is still a brutal combination.
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It seems to me, based on both private and public communication, that the goal of the changes was to make it so someone who was just beginning to get into PvP had at least a small chance of beating someone who'd been playing for a while (which you could do under the old system). However, it appears that many of the people the changes were targeted at don't want to bother with PvP anymore because they don't want to learn an entirely new game.
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Disgruntled desktop
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Kookaburra!
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That's what one of those looks like? I just thought it was a small, wet, and upset-looking owl. -
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oh, what's a fear bot anyway? You'll notice by my number of posts that I'm a newb, lol
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Under the old PvP rules, mezzes (fears included) lasted for roughly the same length of time as they do in PvE. Fear was one of the mezzes very few melee sets had protection against, so it was trivial to hit someone with a fear power and have them end up completely helpless for 30-40 seconds (of course, smarter melee characters would've always had at least a few Break Frees with them just in case, but hey, that's life). He'd use Teleport Foe to TP an enemy player right into a group of Longbow, hit them with Touch of Fear, and then run off as the Longbow killed the player, who was unable to do anything (again, assuming they had no Break Frees or in-set fear protection). -
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I wouldn't say Twixt was responsible for it.
I'd say Twixt's methods merely highlighted some of the problems with Old Style PVP.
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TP Foe would be the issue at hand here, I'm assuming. They changed TP Foe to add an 0.75-second "only affecting self" period after getting TP'd, as well as resistance to teleport for a few seconds (so you can't get TP'd again immediately afterward, or get chain TP'd). However, the drones outside the bases ignore that "only affecting self" and it's still very possible to TP someone into a drone.
Twixt didn't actually leave after I13 (or if he did, someone else was playing his account). I've killed him (Party, his BS/Regen) a few times in Freedom RV.