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I'm worried they will gut the set like they did Psi when it was ported over.
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How?
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100 foot range reduced to 80 feet, Subdue and Psi Scream moved to the secondary, Psi Dart and Mental Blast standardized with other Blaster T1/T2 blasts, and Will Dom's damage scale got hit badly at the same time as its recharge was increased. -
You won't be able to use the Cold shields on the Imps - due to thematic reasons they'll melt as soon as you apply them (or the Imps will die, not sure which yet).
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Spine Burst, Thunderstrike...
That being said I'd expect a port of Fire to drop FSC and keep BoF - but it's the single-target burst damage I'd want in a Fire Stalker. -
I'd expect to see Tremor, not Fissure. Doms don't have any TAoEs (just cones and PBAoEs).
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The other way I can see interpreting the comment is that you figure they're going to goof up the implementation somehow & then players are going to suffer for it as the dev team tries to fix problems that seem, to them, to be adversely affecting a significant portion of their player-base?
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Looking over it again, that's how I read it. -
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As for Cosmic Burst, I don't think they'd reduce its DMG. It's exactly the same as Power Burst.
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Power Burst doesn't also have a guaranteed stun (not trying to quibble, just making a point). -
Heh, the only reason I'd even consider a Kin in post-I13 PvP would be for ID to frustrate the droners.
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Just this change to difficulty levels (and Rad Blasters, here's hoping it doesn't get the Psi treatment) is making I16 the first issue I've been more than lukewarm toward since I12.
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Positron doesn't like farming, but we're now getting the ability to appear as an 8-person team while solo?!? Color me (with customization) confuzzled.
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It will effectively eliminate 90% of the broadcasts and tells for fillers. That alone makes it worth it, in many players' eyes. While I was usually very careful about who and where I sent tells asking for fillers (and almost never used broadcast), I won't have to do that anymore.
We also don't know whether 1) these new difficulty settings will work in MA missions, or 2) if the drop rates will scale to the number of virtual teammates. However, if the drop rates act like they do in a padded mission currently (1 person getting all the drops their teammates would be getting) this change might serve to alleviate the rising prices of purples. -
Already said it in another thread, and it's probably just the cynic in me, but I wouldn't expect Rad in its current form to come to Blasters. They'll probably normalize the T1 and T2 blasts and reduce the damage scale of Cosmic Burst. Even then, it'll likely be a solid set in the hands of a Blaster.
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I'm so pumped!!
I've been wanting a fire/ta for such a long time!!
*high fives TS*
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This should be a port of Corruptor's thermal, right? It looks pretty good in the end-game. I can't decipher the redtomax values for -recov and -regen, but if they are any good, it looks like it might become the next FOTMavKILLAH.
I wonder what they'll replace the rez with?
Duey
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1. Likely the same version but with MM mods for the buffs, heals, and debuffs.
2. The rez will stay - Pain, Dark, and Poison all have ally rez powers.
Nin/Therm/Mace or Thug/Therm/Mace could be a nasty dueling build. -
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[censored] duh?
(OK, honestly, after the ET and TF nerfs a while back, I was half expecting Scrappers to get EM and EA.) -
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I'm excited but apprehensive, as I fully expect Blaster Rad to get the same treatment Psi got when it was ported - they'll probably normalize the recharge and activation times on the t1 and t2 blasts and gut the damage scale of Cosmic Burst. -
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Masterminds heat things up with Thermal Radiation
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Power customization, meh; powerset proliferation, cool but not entirely what I was expecting (no Fire for Defenders, wtfpwnd); new difficulty options, sweet. -
I kind of miss my Stone/Elec Brute and lolAR/Dev Blaster. I still haven't had the heart to dig out my Rad/Psi more than once since I13 but I'm reinvesting in him (though it's still disheartening to know that between DR and base resists, most of my attacks won't be doing more than 100-150 damage before factoring in the -res).