macskull

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  1. Just gonna throw AE Anon out there in case no one thought to mention it.
  2. Did he get all tangled up in the server room cabling again?
  3. Fire/Regen for Siren's, I'd say.
  4. Achiever 60
    Killer 53
    Socializer 47
    Explorer 40
  5. If anything I13 made most builds less team-dependent. This may or may not be a bad thing but in an MMO that puts a heavy emphasis on teaming, it seems awkward.
  6. macskull

    JFA Redux

    Wouldn't be the same without it, Gers.
  7. Quote:
    Originally Posted by Acroyear2 View Post
    You writing that the first 20 Levels of the game suck is your opinion. I don't have Stamina on a single one of my characters - If you are a good enough player you can make due without it. And your statement that people were leveling characters from 0-50 in less than an hour during Double XP Weekend is ridiculous; it's not possible to level that fast (by the way, there is no Level 0 in the game).
    1. You are correct in that it is my opinion. However, you'll find that most agree with me. Before 22, the few enhancement slots that you do have are filled with subpar enhancements because you can't slot SOs yet (with a few exceptions). Villains have some decent low-level arcs, while heroes are generally forced to slog through the "old stuff" (arcs full of useless filler defeat-all and delivery missions spanning multiple large zones, often before they have a decent travel power).

    2. My characters are built to run several toggles and always being doing something, whether that is buffing, healing, or dealing damage. Even with fully-slotted Stamina I need expensive set IO bonuses to keep from having to pack along blues. The only characters I have that do not have Stamina are my Warshade (Stygian Circle), Spines/Regen Scrapper (no room for a 5th power pool), Fire/Psi Dom (3-second downtime on Drain Psyche and 75 seconds between Domination recharges), and my various PvP Stalkers (whose sole purpose is to AS someone after they've been KBd, then go back into hide until it's time to do it again). If you doubt my playing ability because of my reliance on the "Stamina crutch," I'd be happy to arrange some friendly in-game competitions.

    3. You attack the validity of my assertion with an aside comment about how there is no level zero, yet you simply dismiss my statement with "it's not possible." I wouldn't say it was possible if it hadn't seen it myself. I wasn't lucky enough to get one of those sub-1-hour 50s but I know even before double XP weekend, there were reports of one or two of them going around. Exploitative? Perhaps. Did it happen? Most definitely.
  8. Warhamster: champion of the bad PvPer.
  9. Quote:
    Originally Posted by Bad Bad Girlfriend View Post
    I was hit in RV by a blasters flares for 200+ which, or so I though, was minor damage.
    And it has such a fast recharge rate, how can anything survive it?

    The balance between Villians and Heroe's is way to lop-sided.
    Nerf every Hero's defense and damage output, especially Blasters would be a start.
    Put the Domination back into the Dominator button.
    Roll back the nerf you put into dominators. They were actually fun for about 3 day's.

    A hold is a Hold, take back the Vengence thing you put in Blasters.
    Nerf PSI Blasters

    Nerf all blasters.

    There's your fix.
    Holy ****, lrn2play before you whine. Most zone Blasters are completely incompetent and are easy kills if you have half a brain.
  10. Quote:
    Originally Posted by Acroyear2 View Post
    Everything about Positron's post sounds awesome... except for the last paragraph about boosting the XP gains by 20% for Levels 1-20. Seriously, it's easy enough to do the first 20 Levels through normal game play, do you really need to add this boost? Heck, with Patrol XP and all the past changes to the Leveling scale for the higher Levels, it just means we'll be Leveling our heroes/villains so fast we'll hit Security/Threat Level 50 in a matter of days. Then what? Make a few Alts, super speed Level them to 50 too? Then what? Leave the game because you've leved a dozen characters to Level 50 in just three months time and there is nothing left to do?

    You would think that the Devs would not want to make Leveling too easy so that the players continue to play the game month after month. This game is a business after all, and it's main source of income is the monthly subscriptions of the players. How is making it so easy to Level through the game a breakneck speeds a good business decision?

    Other than that, I all for the new changes coming with Issue 16!
    The first 20 levels of the game suck, plain and simple. You don't have Stamina and you don't have SOs. Heck, you don't even have most of your better powers. Things start to look up around level 22 but for me things don't get interesting until around 30-33.

    I'm not sure where you're getting this "wow let's speed everything up" vibe from either - the changes to the SK system in particular will greatly reduce the extreme high end of the leveling curve. During the last double XP weekend, there were people going from 0-50 in less than an hour, even though the norm might've been more like 5-8 (speaking strictly from a PL standpoint). These changes to the SK system mean such ridiculously fast leveling isn't possible anymore.

    That being said, those who think this will put a stop to farming or PLing are sorely mistaken. The one thing these changes will do is put an end to the broadcasting for fillers or bridges, which even I'll admit got annoying at times. PLers will continue to PL, because these changes mean they no longer have to look for bridges or fillers outside of MA missions. Farmers will continue to farm, because the new difficulty system makes it that much easier for them to not have to look for fillers.
  11. macskull

    hmph

    Quote:
    Originally Posted by macskull View Post
    I think she meant stalk.
    Ok, I lol'd, someone put "corny" in the comment box when they repped that post.
  12. macskull

    JFA Redux

    So since the new channel is made, you want people to start leaving the old one, or should we keep ourselves in both (if we're able) for the time being?
  13. macskull

    Earth Dom

    Hm, think I just took the ST immob, ST hold, Earthquake, Quicksand, and the pet on mine.
  14. Quote:
    Originally Posted by ShadowNate View Post
    Wait....>.> Just thinking out loud, are you implying we will be able to exemp/mal down and keep out powers?.... Tier 9 at level 1!
    Doesn't seem like it to me, at least not how I understand it.
  15. Quote:
    Originally Posted by Eskimo_Spy_EU View Post
    Anyone got any examples of this. I know defeat badges are quicker to get when mobs are 20 odd levels below but earning xp/inf and badges at the same time is a good thing no?
    Some examples I can think of are the mayhem mission kill badges, the Illusionist badge, and the Anti-Matter mission for the Portal Jockey accolade. The latter two missions are in the 40-45 band so I suppose I'll level the character that has those missions to 50 so I can still breeze through them. The mayhem missions? I'm not sure. I keep pushing for those to be available in Ouroboros but I think that's been falling on deaf ears. *shrug*
  16. Quote:
    Originally Posted by CharybdisClan View Post
    I just have to say this part....

    HAHAHA! No more bridging! <haven't read the entire thread so sorry if this has been asked> Is this to include the AE Farms where somebody is auto-promoted to lvl 45, one or two members are 50 and the other 6 the 45s, and all the mobs are 54?

    SO happy about this one. I thought it couldn't be done.... thought the farms couldn't be stopped. But I was wrong.

    Also, e-mail changes-- superb. Bye bye RMT spammers!

    <uber excited about this issue now>
    1. This doesn't eliminate farming. Might slow it down, certainly, but definitely not eliminate. Notice it's made PLing far far easier outside of the MA because you no longer have to find bridges for the lowbies. It'll be slower XP but farmers will still farm and PLers will still PL - you can't stop them no matter how you try. So yes, you're still wrong. I PL now, I'll be PLing after I16 hits. It'll take me longer (no more 8-hour 50s, oh well), but PLing will always be faster than playing the game "normally."

    2. The RMT spammers will go back to using tells. Since most of them are using paid accounts instead of trial accounts, they can do that.
  17. macskull

    JFA Redux

    I'm all for the move. I (mostly) like the JFA community and personally don't have a problem with the channel but seeing as how it's full I think it's best if we moved it to a new one.
  18. You can't make a targetname bind for PvP, just like you can't target "through" someone in PvP.
  19. /Ice on a Dom is not good since the I13 damage changes. Psi, Fire, and Elec are far, far better.
  20. Quote:
    Originally Posted by Not_Epsilon View Post
    Eh? With the new Energize from I16 /elec might be playable in pvp, well, then again brutes don't tend to do all so well anyways.
    Even if Energize is as good as it looks on paper, Elec Brutes will still not do as well as Fire Brutes. With DR the lowest you'll probably get the recharge on the heal down is 45-50 seconds and that's still quite a bit slower than most other self-heals. The regen boost looks nice as well but it's not much in the scheme of things.
  21. macskull

    hmph

    I think she meant stalk.
  22. macskull

    fire/regen

    I want to echo Silit's comments on the power picks, as he gave some solid advice. I haven't bothered with a Fire/Regen since I have a Spines/Regen already and don't really like playing non-Stalker melee toons in PvP. On my Spines/Regen my 4 pools were Speed, Leaping, Fighting, and Concealment (no Fitness pool because it was redundant with QR and all the +recovery from IO sets).

    You'll want to build for +HP and +rech primarily, with a bit of +acc on the side. My Regen sits at about 1750 HP without Dull Pain up (with DR it's not perma but that's not such a huge issue).
  23. Quote:
    Originally Posted by ArchLight View Post
    Well I am interested to try this out. Its not what I had hoped for Electric but I will have to try it out.

    I had hoped for a little more S/L resistance and resistance to Defense debuffs. The things I find cause me problems are usually when my defense is way red. For those of you who watch their defense values. In short order I can be taking twice the damage I was at the beginning of the fight. All because they cannot seem to miss me. Not because my resistance is suddenly weaker or I cannot heal.

    I am certain this will be helpful and I will find a way to make good use of it. I am disappointed things went this way but not surprised since this has been what the masses seemed to want.
    Elec Armor is a purely resist-based set. Resist-based sets do not, generally speaking, have baked-in defense debuff resistances (the notable exception is Invuln since it's reliant almost as much on defense as it is on resistance). I think this power change will be for the better, but we'll have to give it a shot during open beta to see exactly how it plays out.