macskull

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  1. Quote:
    Originally Posted by Ironblade View Post
    Maybe, maybe not.
    There are a handful of badges that really are unreasonable, but if they employ the same idiotic carpet-bomb approach that they did with the MA badges, it will be bad.
    How so? Do you mean removing badges? Or do you mean reducing badges to near insignificance and making them account-wide?

    Honestly I don't expect either of those to happen (I mean, I'd love it if something like Field Crafter were account-wide, but that won't happen). At most I'd just like to see a few of the "harder to get" badges have their requirements lowered, especially if they're tied into an accolade.
  2. macskull

    All Corr ITF

    Think it's been done before. Assuming a coordinated and well-played team you could probably pull off a sub-20-minute run.
  3. Quote:
    Originally Posted by Tissuepaper View Post
    It has helped a lot but the guild is almost 2 years old. I hope that the game has evolved in those 2 years and was hoping for a more current build and any help/comments on the ins and outs of the Mind/Kin choice. (is it just a bad choice on my part - and not played often?)
    First welcome to the game and enjoy your stay. Second, any guide for Mind/Kin will still be applicable to today's gameplay with one major exception - inventions. As far as power picks and slotting go, an older guide will do you just fine as a beginning player, but when you hit a higher level and are looking for better performance, you might want to start taking a look into inventions. The system is somewhat complicated and you can spent a lot of influence on fully putting together an IO build, but it's worth it if you're looking to improve your character once you have a basic grasp of how things work. A good player resource to use is a website called ParagonWiki.

    Quote:
    Will the lack of a pet for Mind be crippling at higher levels and possibly PvP?
    No. Mind is indisputably one of the best control sets in the game and the lack of a pet doesn't hurt it one bit - it just makes it different. Mind is still probably the top PvP Controller primary, though Kinetics isn't the best PvP set (Rad, Storm, Cold, or Therm are better). A word of advice though: learn to fully utilize your character in PvE before taking it into PvP. Thanks to some changes a few issues back, your powers work very differently in PvP than they do in PvE and that alone is enough to frustrate many people.

    Quote:
    I Think I will just use Hover as my travel power and boost the speed with siphon speed. Is this a decent choice for travel or will I just be lagging behind the group and become a nuisance.
    It's workable, but it's also reliant on consistently hitting targets with Siphon Speed, and it's not good for those long stretches where you don't have targets, or the enemies are all high level. Fly is a decent travel choice - while it's the slowest travel power, it's also the most convenient because it's the only one that gives you complete control of your motion in all three dimensions (Super Jump comes close but it takes work to get good at the micro-control aspect of it).

    Quote:
    How does a newb level - I have seen many people door sit to level and that either takes high level friends or lots of Influence to pay for the PL. I know no one in the game and have little influence so that will be tough for me to do.
    The first 8 or so levels can be done fairly quickly by jumping onto a sewer team (you can just yell out in Atlas Park broadcast that you're looking for a sewer team, and with luck you'll find one). If you get on a good team you could make it all the way through the sewers to Kings Row, where you can talk to a detective (who should be in your contacts list). The detective will give you a police radio, which you can use to pick up random filler missions. Once you've done enough of those (3 or 5, I don't remember) the detective will offer you a safeguard mission. Complete that mission and you'll get a temporary travel power (either Raptor Pack or Zero-G Pack) as well as the ability to pick a new story arc contact.

    You should be able to level normally just by running missions from those contacts. Once you're level 10 you can start running task forces (the first is given out by Positron, in the middle of Steel Canyon, and is for levels 10-15), although the Positron task force is notorious for being a pretty poor introduction to task forces in general for lowbies and new players (it's long, grindy, and is actually more difficult with a larger team). In short, just go where your contacts and your radio missions take you.

    Quote:
    Server - I choose the Freedom server because it looked to have a larger population. I am not sure how the server stability is in CoH - Is Freedom a good choice stability and playability wise or should I change servers before I get to a decent level and regret my choice.

    Any and all comments will be appreciated.
    Freedom's fine. It's the highest-population server and you shouldn't have a problem finding a team. Server stability is usually excellent except for some off times or special event weeks/weekends where population gets very high. Another suggestion is to join one of Freedom's many global channels, which will allow you to communicate with more than just the zone you're in. The main global channel on Freedom is called RF2009 - to join it, just type "/chanjoin RF2009" into your chatbox (without the quotes, of course).
  4. Just stepping in here to answer the OP's question without getting sidetracked by all the forum PvP.

    The short answer is... you can't.

    The long answer isn't changed a bit, you still can't. Whereas a Peacebringer is a solid AT in PvP (they were always hard to kill but prior to I13 lacked the burst damage to take down most competent targets), the very thing that makes Warshades floating blobs of destruction in PvE makes them worthless in PvP - their dependence on multiple enemies and dead bodies to drive their powers is their Achilles heel. Now, of course you could spec a Warshade into a build that only takes powers that would be useful in PvP but you won't get far by doing so. Outside of Nova form a Warshade has little appreciable damage in PvP, so once you factor in Nova form you're like a Blaster, but with less HP, less resistance, no reliable damage/tohit buff, and no reliable self-heals.
  5. I think Pulsar should be mag 3 to match Gravitic Emanation, Photon seekers needs its recharge lowered to match Extract Essence, the damage bonus Build Up grants should be larger and it should be given the Fiery Embrace treatment (+all damage for 10 seconds and +energy damage for 30 seconds) to make it more useful during a form switch. Group Energy Flight needs to have some incentive to even take the power in the first place, such as an increased speed, reduced endurance cost, and removal of the tohit debuff. Glowing Touch needs to have its range standardized to 80 feet and the heal amount increased.
  6. Quote:
    Originally Posted by SunGryphon View Post
    I've got 74 on my main server. I haven't gotten around to counting those on my secondary servers yet.
    Something around 50 on Justice, for me. Probably 100 total across Freedom, Virtue, Justice, Infinity, Protector, and Pinnacle.
  7. Here's the thing...

    Peacebringers are largely static. They're self-contained so you can always be sure of how they'll perform. Warshades... aren't. Given a single tough target, the PB will usually do better, but against large mobs, the Warshade will blow the PB out of the water.

    Personally, I don't think much tweaking needs to be done to bring the two ATs in line with each other - right now many of the concerns are that some PB powers are just a bit out of whack and need to be looked at. Quite a bit of progress could be made with only minor tweaks to their existing powers (make Photon Seekers worthwhile, for instance, or make Pulsar not suck quite so badly).
  8. Quote:
    Originally Posted by shougo View Post
    whats the best mobs to use for farming for an SS/Fire brute
    Custom mobs with fire-based powers work well, otherwise go with the old redside standby of Nemesis and/or Freakshow.
  9. DM/Shield is possibly the one powerset combination where a Scrapper will be better than a Brute (bigger buff numbers from AAO and Soul Drain to complement the Scrapper's higher base damage modifier). That being said, Gloom is far superior to any APP ranged attack scrappers get so you might be able to make up the difference that way. Personally I prefer Brutes over Scrappers for just about anything (other than PvP that is) because 1) Brutes are already more survivable because of their higher base HP, and 2) when a Brute is rockin' a full Fury bar a Scrapper looks weak in comparison.
  10. Yeah, Stalkers are kinda lol if you are constantly moving. The ones spamming Impale and trowing fish are somewhat annoying but once they do that... they're out of hide and free kills for your teammates.
  11. <QR>

    Go with Leviathan Mastery or something (School of Sharks, Shark Skin, Hibernate). I'm thinking the only reason you went with Soul Mastery is for Soul Drain, which is largely a waste when you factor in Fulcrum Shift off a large mob, and Aim if needed. I took Tough for the extra S/L resistance when fighting Freakshow, Nemesis, and certain enemy types in MA missions. I don't have my build with me at the moment but I'll try and post it if I remember, when I get home.
  12. Banes will be somewhat of a Stalker-killer once GR rolls around - Shatter does nasty damage from Hide and at the perception cap a VEAT can see a stealth-capped Stalker from something like 100 feet away.
  13. Quote:
    Originally Posted by Not_Epsilon View Post
    FITEKLUB POLICE!!!!!!

    *throws conflict at the fiteklubberz*
    I am wishing I'd been in RV the last few nights, I hear it was epic.
  14. Quote:
    Originally Posted by Jibikao View Post
    But don't defensive sets have knockback protection higher than 100pt? How do you knock them?
    Currently there's a bug where if someone gets mezzed, their toggle knockback protection will suppress and they'll get KB'd (to test this, just have someone hit you with KO Blow when you're running your melee toggle mez protection). I've filed numerous bug reports on this and have sent PMs to the appropriate rednames, so we can only hope it's been fixed in I16.

    Side effect of that is Acrobatics suppresses as well, so even if you get 40 points of KB protection, Acro will still be making up about 10 of that - if someone mezzes you and then hits you with Levitate, you'll still get KB'd even though you should have enough KB protection to stop that.
  15. I actually *gasp* like CO. Might sub for a month or two just to see how it ends up being at higher levels (they seem to have blocked off the 30+ zones during the open beta, so once I hit 30 that was about it other than PvP). Still, don't think it'll kill the game.
  16. Lift and Levitate are about mag 35 slotted, Power Push is around 45, and Force Bolt is I think 54. There's still a 10-second suppression on knockback but that's largely irrelevant when someone KBs you and mezzes you as soon as you get back up, because if that person's leading off a damage spike you'll be dead before that hold wears off.
  17. I'll eat pretty much whatever's around. Of course that means raiding a cabinet at 3 or 4 in the morning, but hey, I've gotta eat sometime.
  18. macskull

    New Epic in i16

    <QR>

    I read that announcement as "pools that didn't already have a 5th power are getting it added." Castle mentioned specifically that Scrappers are getting a new pool, but didn't say anything about other ATs getting new ones. One can hope, but I doubt it'll happen this go-around.
  19. You were also being very wrong, hence the lols.
  20. macskull

    Power Balancing

    As a general rule, secondary effects of powers aren't taken into account when their damage is formulated. In PvE the amount of damage a power does is balanced around its endurance cost and recharge time, though there are some powers that break this mold. Activation time is not factored in in PvE, which is one reason some powers are simply better than others (Blaze is way better than Shout in PvE, for example, because Blaze animates a lot faster for the damage it deals).

    It's different in PvP though - powers are balanced around their activation and recharge times instead of endurance and recharge. This is to ensure that longer-animating powers are worth the time to use them, but it hoses sets that rely on fast-activating powers, such as Ice.
  21. Biggest annoyance right now (other than the All Programs menu, which once I learn to use the search bar will be mostly a non-issue) is the apparently lack of ability to get all my windows off my desktop fast, open something from the desktop, and then restore all the windows as I had them before. I tried Win+space originally and was quite disappointed to see that while I had a clear view of the desktop, I couldn't do anything with the desktop. I'd simply wanted to scoot all my windows off the screen, open a folder or document from the desktop, and when I was done, have all my windows restored to how I left them, with the new one in front (as I said earlier, like the F11 key does in OS X's Expose).

    Someone pointed out that Win+D will show the desktop, and pressing Win+D again will restore the windows, but only if you don't open another window between the two commands. That's kind of self-defeating, since the only reason I ever want to see the desktop is when I'm trying to find a file or folder to open, and then have all my windows back to how I'd left them. Under XP, I used a program called TopDesk, which mimics Expose's feature set. It apparently plays well with Aero and is compatible with 64-bit Vista, so I'd assume it works with 64-bit Win7 as well, but I haven't had a chance to dig up a 64-bit version (although I'd also assume my 32-bit installer would work just fine).
  22. Not really, if they gave a "no base resists" button it would mean people might actually bring Sonics to matches again, or maybe even take the Therm shields again, because they'd be worth using.
  23. macskull

    Liberate.....me?

    Quote:
    Originally Posted by dudeman1298 View Post
    If we're talking non-AE missions, I fail to see how brutes were still better than doms at farming before the dom changes. From my experience doms blazed through the liberate TV mission faster than any brute I've seen.

    Then again, it doesn't really matter much since that's all in the past anyway. :P
    If you're running Liberate on a Brute and not doing it spawned for 8, you're doing it wrong. Even if you're only running for 6, after a few mobs the Brute will be at a high Fury level and he'll be riding that most of the rest of the map.
  24. Sorry to hear about your loss - always sucks when stuff like this happens.