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Thorny is good on paper, not nearly so much in practice. Long animation times, which thanks to the DPA changes give the attacks high damage, kill the set. Sure you can hit for decent damage, but if your opponent can chain smaller attacks faster and kill you, it's not worth it. Ice primary's still good but Arctic Air detoggles on mez and movement slows are crap. Best to go for damage and more damage and Fire/Psi offers that.
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Quote:No, it does both.Actually, SS doesn't really give you "stealth" iirc; it simply lowers your threat level to 0 as opposed to 1. So enemies technically SEE you, but don't attack.
To nitpick - you can only slot one type of stealth IO in a given build, but the effect granted can actually stack when you zone (i.e. activate the power with the IO in it, then load into a new zone - when you zone through, you'll have the IO double-stacked for about 120 seconds). That's certainly not intentional but it has to do with the way buffs are tracked across zones - the system still sees the buff on you after you zone, it just doesn't remember who it came from. This is the same reason buffs like Fortitude or the Cold/Sonic/FF/Therm shields will stack from the same caster if your target zones between castings. -
Quote:Sorry, what? Sounds to me like you won't even bother trying to PvP if you know you can't win, which is exactly why you refuse to move or use inspirations or do any of the things a halfway competent PvPer does. Instead of actually *gasp* learning from your opponents, you choose to simply ignore them and TP away if you can't win a fight (and you couldn't even beat an MM TPd out of bodyguard mode even after he took half his health in fall damage, lolz).i RP when i pvp, which explains why im bad and come whining on the forums.
Did i TP you out of a duel or something? Last time i checked, TP foe is a power anybody can get and use in PvP, but you have to go to a vendor to buy inspirations so theyre not fair and those are the rules so if you dont follow them youre bad.
Usually when u drop a flier, they super speed away. It's just more frustrating with me because i dont want to actually fight someone unless i can win so i just run away. I'm not gonna stick around to lose so ill just run away instead.
And hey, they got me yesterday. Wasn't actually angry but impressed they got past. 1 webbed, and did ET while another ASed. It's fine because i know to fix that so it won't happen again anyway.
Agent is a weak toon. He can't win at all so i just bring him into the zones so people can laugh at me when i run away. Ryu is stronger and can take people out with multiple enemies on him so he sticks around because i can beat other baddo fiteklubbers. Also after they go thru all my heals, MoG, IH, demonic and things. It would be rude to just run to base, they worked for probably 5 mins just attacking me even though all the heals and MoG and IH and magus are a joke and it wouldnt take a skilled player 5 minutes to beat me. How would running help? Would i get more kills? no. I don't really see the point. But agent can be taken down in seconds and he has a reputation of not dieing because i tp away as soon as i realize im bad and cant beat someone.
Oh, as an aside: I had 16 oranges and 4 greens on me that day, used two oranges, got bored, and went back to Freedom where there was actual PvP. -
They're too busy posting rants on the boards about how The Man keeps interrupting their duels to actually, you know, PvP.
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Attacks don't mean **** when you can't live long enough to deliver those attacks and then get out. Even at the VEAT stealth cap any good hero build (or just one on a team with a competent Emp) will see you well before you're into melee range and will then proceed to burn through your defense like it's not even there (lol elusivity).
Forts were aweseome from I12 until I13. Night Widows were better from I13 to I14 (due to various aspects of the I13 changes). Now neither are really good, thanks to the reduction in elusivity numbers and the 10-15% AT PvP damage reduction. A supported Fort/NW/Bane is still decent but you'd be better served with a Dom or Stalker. -
Focused Accuracy was just a poorly-thought-out choice for a patron pool. Shatter Armor's nice but still not a good pick (why would I want a single-target resistance debuff with a long recharge when I can get an AoE resistance debuff/DoT with a shorter base recharge? Sure, Venom Grenade forces redraw, but who cares? I'd rather have to deal with the minor annoyance than have a not-so-wonderful attack. If it could crit from hide, even if it were a partial crit, it might be worth it. However, it comes too late in the game to be worthwhile and has no real advantages except the -res.
I maintain that VEATs should've been given something like PFF or Physical Perfection in that 5th slot. -
Quote:Amusing how you talk about "honor" and "coward playstyles" yet you have no issues whatsoever TPing an MM into midair (failing, I might add - oranges help a lot with that kind of stuff) and then TPing away as quickly as possible once you get grounded.Again, it was pretty fast so i missed what was happening. So i switched to my Blaster and started TPing both of you :P
Get wrecked. -
Quote:Right now, that can work one of two ways:I have inertial reduction because it could not be suppressed after attacking, I hope they did not touch it!
1. You have travel suppression enabled in the arena, in which case you'll be hit with 2 seconds of travel suppression each time you're attacked, and IR does not allow you to get around that (nothing does).
2. You have travel suppression turned off in the arena, in which case you will stay at full movement speed regardless of what powers you use or are hit with (you're still rooted on activations but not suppressed afterwards). If you have Super Jump, you don't need IR because SJ won't suppress.
In short, a Kin is largely a wasted spot on a team lineup these days, regardless of how the travel suppression rules are set up. -
Also, don't forget that some NPC attacks have a higher base accuracy than others, and higher ranks also have a higher accuracy modifier (AV/EB -> boss -> lt -> minion). That's why even with softcapped defenses, an AV will have something like a 10% chance to hit you. It's just another way that defense is balanced against resistance - where an attack would likely hit for more damage against a resist-based character from a higher-ranking enemy, it's simply more likely to land against a defense-based character.
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Yeah, great news for those people who aren't up to speed on the PvP changes and still think intentionally fighting NPCs in a PvP zone is a good idea.
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I instinctively try to mouse over and target the Cimerorans that look like surgeons in the final cutscene of the ITF. Not out of game, I know, but it's still amusing.
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Quote:Nope, most people just gloss over it and go roll a new toon, or they get badges and then get bored and leave, or they never hit 50 in the first place. Whether you choose to believe it or not, CoX lacks real and substantial PvE endgame content - a few TFs and a raid don't really count. The Abandoned Sewer Trial and Eden Trial were cool but those are from the days when the level cap was 40 - and they're both kind of like the RSF in that you either breeze through it or fail horribly with very little middle ground.If this were true wouldn't everyone PvP after they have gotten at least one 50. Clearly, they do not.
Those that get tired of PvE do two things - turn to PvP, or quit. A year ago, I couldn't understand why people would PvP in an MMO - after all, that's what an FPS is for, right? Well, I started to get bored of PvE content and I started watching duels and team matches on Justice (I remember a 2v2 tournament where Ajax and Aura transferred toons to Justice to take a crack at a 500 million inf prize). I began to level a character specifically for PvP (I'd been PvPing on mostly PvE or hybrid builds for a few months on and off before then) and whaddaya know, two days after he hit 50, I13 went into beta. I largely shrugged it off but I still wish we could have a few of the aspects of I12 back. -
DR hits knockback protection just like any other stat. Build for the 35-40 range for RV I'd say. Team arena you might want higher.
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So wait, you're actually Shin Kunoichi playing on one of Vincent Balmont's old accounts? You're the terribad MA/WP that keeps getting wrecked by my Thugs/Dark and RPing in local when you attack me?
Maybe not Zen, but still just as lolzy. -
Meh, nothing we didn't really already know.
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That's great and all if you're willing to pay $10 a pop to transfer characters to Freedom or want to spend the time leveling new characters there, but the other fourteen servers (including the EU servers here) aren't doing so hot. Increased population on one server and decreased population on at least ten others isn't generally a good sign, regardless of how you want to look at it.
I'm not debating whether Freedom RV populations are higher or lower than they were before I13, but I am stating that the general PvP populations on all the other servers are lower. -
Quote:Eh, sometimes when I'm having issues with a mission (like I'm trying to find the last hostage on those huge outdoor maps) I'll petition a GM, but keep looking. Most of the time I've found the hostage by the time I get a GM response, but every time they've responded before I've finished, they've either autocompleted it or teleported me next to the objective.They don't assume you're lying. What they do is check to see if any of the mobs are stuck outside the map or in places where they're otherwise unreachable (or if any of the objectives is unreachable). If mobs are on the normal map (no matter how obscure a location (did you check all of the little office rooms?), and are reachable (and there's more then one--i.e., a missed spawn), then the GMs likely won't be able to help.
And yes, you have to stay on the mission to keep the instance active. If you leave the mission to go do other things, the instance closes and resets itself, so the GM can't do anything anyway. -
Quote:The whole point of most farm builds is to be self-sufficient and be able to handle large mobs. An Arch/MM can do that (given extreme recharge) because they'll have RoA up every spawn (and Aim/BU up almost as often, or nearly perma if they alternate). RoA + FFoA + Psi Scream should kill just about anything, or you could jump in and hit PSW after FFoA (Explosive Arrow's a waste given its knockback). So sure, a Blaster with buffs will outperform a Fire/Kin, but that's not the point.I kinda meant "on teams" as having someone else buffing you. >.>
A Fire/Kin doesn't need support, but it can only go so far without support. A Fire/MM can go with or without support, but With the right buffs a fire/mm wont be at any more risk than a fire/kin, and it will kill faster.