macskull

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  1. My Stone/Elec's modus operandi usually consists of running into the mob, hitting Fault to mez/KD stuff, hitting Power Sink as they get back up, hitting Tremor to KD them again, and after that I'll usually alternate Stone Mallet and Heavy Mallet on single targets, throwing in Seismic Smash as it recharges or as target health warrants.
  2. Elec has excellent AoE (Chain Induction, Thunder Strike, Lightning Rod, and Jacob's Ladder to an extent) but it somewhat lacks solid single-target damage. The Stalker version's better in that respect while still maintaining good AoE, but if you want to kill lots of stuff fast Elec is fine.
  3. If you're looking for a Blapper-like playstyle then a Dom would be good for you, just not Plant/Fire (think anything paired with /Ice or /Energy). If you're looking for a Blaster-like experience stick with a Corruptor or perhaps a VEAT of some kind (Fortunatas are like Psi/SR Blastinators). Scrapperwise, just stick with a Brute.
  4. Save yourself the trouble and make a Regen or Fire instead of WP.
  5. macskull

    SNOW DAY!

    I blame defense and Cyst Crystals.
  6. <3 mine, lots of AoE and is a very safe combination with solid damage.
  7. Quote:
    Originally Posted by Warhamster View Post
    (non stalker melee toons are NOT DAMAGE DEALERS)
    *shrug* When Fossilize hits for 400+ damage not including procs, against a squishy with their base + patron resists I'd say they might qualify as damage dealing. Sure, you're going to want to be spamming Taunt to keep things attacking you, but the hold and damage from Fossilize is great for helping out with damage spikes as well.
  8. macskull

    SNOW DAY!

    Well, I did necro a thread from May 2004 before I went to bed last night... >.>
  9. Is Ex Libris really Ex Libris?
  10. Theoretical total's more like 400 billion (stacks of 10 bids at 2 billion each filling up all 20 of your market slots) but then you'd lose 8 billion each time you draw a stack of bids off.
  11. In terms of keeping permadom while exemplared, someone was able to make a build that was exemplar-friendly down to level 20. In terms of getting it during natural leveling, I'd say the early to mid 30s would be a decent bet - you start getting slots in more powers and higher-level IO sets with better set bonuses start opening up.
  12. Quote:
    Originally Posted by DarkGob View Post
    Sure, just like tickets! Oh wait, tickets have floored supply and destroyed the market.

    /unsigned like the fist of an angry god
    lolwut? The only thing tickets have floored supply of is purples. Almost everything is cheaper now than it was before I14.
  13. Quote:
    Originally Posted by Reptlbrain View Post
    Racing between my four 50 scrappers my best times are 8, 9, 10, and 15 minutes for ticket cap. Any idea if ticket rewards are being reduced for "pure" (minion or LT or boss) maps as xp is in i16?
    Tickets are roughly tied to XP and inf, so yes, you'll get less tickets. People also need to remember that tickets, like merits, are deterministic - since you're only getting those tickets, you aren't getting any random drops, one of which might've been what you need. Merits mean you no longer get that recipe at the end of every TF/SF, but you can save up for something you want (or a random roll).

    By bringing the high-end XP of MA arcs (see: farms) more in line with standard content (see: farmed dev-created missions) they're also effectively lowering the ticket rate.
  14. macskull

    Night Widows...

    Same animation as Shatter (whee, Banes get two identical attacks!).
  15. Quote:
    Originally Posted by Baalat View Post
    wow. that is one seriously pretty SG page.
    Interestingly, it was the website that sold me on LoJ a few years back when I joined that SG. I figured if a group put that much time into their website, they were probably worth checking out - and I was right. I'm doing the solo SG (and VG) thing now, mostly due to needing lots of storage space to stockpile enhancements and salvage, but LoJ's a damn good SG if you can put up with their special breed of craziness.
  16. And here it is. Wish it had a bit more HP but the accolades can fix that right up.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    That's What She Said: Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Fiery Assault
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    ------------
    Level 1: Strangler BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(50)
    Level 1: Flares Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9)
    Level 2: Incinerate C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13)
    Level 4: Fire Breath Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Dam%(15), Posi-Acc/Dmg/EndRdx(17)
    Level 6: Roots Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Acc/EndRdx(19), Enf'dOp-Acc/Immob(19), Enf'dOp-Acc/Immob/Rchg(21)
    Level 8: Seeds of Confusion CoPers-Conf%(A), CoPers-Conf/Rchg(21), CoPers-Acc/Conf/Rchg(23), CoPers-Acc/Rchg(23), CoPers-Conf/EndRdx(25)
    Level 10: Fire Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(29)
    Level 12: Hasten RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
    Level 14: Super Speed Run-I(A), EndRdx-I(31)
    Level 16: Hurdle Jump-I(A)
    Level 18: Health Empty(A)
    Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(33), P'Shift-End%(36)
    Level 22: Vines BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(34)
    Level 24: Fiery Embrace RechRdx-I(A), RechRdx-I(34)
    Level 26: Carrion Creepers HO:Nucle(A), RechRdx-I(36), ImpSwft-Dam%(36), RechRdx-I(37)
    Level 28: Combustion Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
    Level 30: Spore Burst FtnHyp-Plct%(A), FtnHyp-Sleep/Rchg(39), FtnHyp-Acc/Sleep/Rchg(40), FtnHyp-Acc/Rchg(40), FtnHyp-Sleep/EndRdx(40)
    Level 32: Fly Trap ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(42), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(42)
    Level 35: Blazing Bolt Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(43), Mantic-Acc/ActRdx/Rng(43), Mantic-Dmg/ActRdx/Rchg(43), Mantic-Dmg/EndRdx/Rchg(45)
    Level 38: Blaze Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
    Level 41: Dark Embrace TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/EndRdx/Rchg(48)
    Level 44: Soul Drain AdjTgt-Rchg(A), AdjTgt-ToHit(48), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(50), AdjTgt-ToHit/EndRdx(50)
    Level 47: Combat Jumping DefBuff-I(A)
    Level 49: Super Jump Jump-I(A)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint ULeap-Stlth(A)
    Level 2: Rest Empty(A)
    Level 1: Domination



    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  17. Quote:
    Originally Posted by DreadShinobi View Post
    benumb would only make the mezzes last longer if the target had mez resistance, rite?
    Don't think so - I believe you can debuff mez resistance to a negative value but I'm not entirely positive so don't take my word for it. I'm just assuming mez resistance buffs/debuffs work just like any other type of buff/debuff - they've got caps but you can debuff them below zero or buff them above zero.
  18. Combustion's animation is annoyingly long, but if you can be in relative safety (i.e. in the middle of a mezzed group of NPCs) while using it, it's worth it.
  19. macskull

    Part 1: SS/SR

    Just remember to overlap Rage slightly - stacking Rage negates the -def from the crash (but not the damage debuff). If you're not at the softcap I'd strongly recommend getting there. Once you do you could drop Elude and push the rest of those post-38 power picks up, maybe even grab an AoE or two from the patron pools (I'm not a fan of Spirit Shark in PvE, its animation is too long for the damage it deals, though Bile Spray and Arctic Breath might be nice, or Electric Fences and Ball Lightning from Mu Mastery).
  20. Check my sig, guide's linked there as well. It's a bit out-of-date but the advice and slotting information still holds true. I believe I'm using a different build than the one in my guide but it's still a solid build - good recharge values, some extra damage, and only about 100 HP off the Blaster HP cap. If you've got any questions I should be able to help you, just post here or PM me.
  21. I've got a good, cheap-ish (uses the purple confuse and sleep sets, as well as some expensive Obliteration pieces) perma Plant/Fire/Soul build lying around on my machine at home. Soon as I get a chance I'll take a look at your build and then compare them and post mine here.
  22. I love my Fire/Psi permadom. I built it before the I15 changes as a farmer, and now that the damage buff's been removed from Domination I don't use it for that, but permadom is still invaluable both for the mez protection as well as the ability to lock down an entire spawn of bosses in one go. My final build calls for somewhere around 110% global recharge + Hasten (i.e. Hasten is perma) but I didn't bother to slot the LotGs and I'm now sitting somewhere in the mid-90s. For my build, permadom is necessary because I don't have Stamina and I rely on Drain Psyche and Domination recharges to keep my endurance going.

    Mind/Energy should be fairly cheap to build for a permadom, the poster above me hit the nail on the head.
  23. Quote:
    Originally Posted by Siolfir View Post
    Stalkers, Scrappers, Corruptors, Controllers... all of the ATs that have a "critical" effect get that effect with their epic/patron powers (except now, with the first melee patron attack available for Banes/Widows). That precedent.
    Stalkers can crit with their patron attacks from hide because that's how the patron attacks were programmed. VEATs just got a clone of the Brute pools and the "this attack can crit from hide" tag was never added. It should be, at least for Shatter Armor. I can undertstand why they wouldn't go back and add crit flags to the patron ranged attacks, because the in-set ranged attacks don't crit, but the melee ones do and Shatter Armor now sticks out like a sore thumb. I'm not going to bother asking for changes at this point because I really doubt they'll make another power swap.