macskull

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  1. macskull

    New Dom..

    Barrier's Grav/Fire is mean in team arena matches.
  2. Quote:
    Originally Posted by Sentry4 View Post
    Inspirations disabled.

    There's nothing you can do when your health is dropping and you have no way to heal.

    I actually believe at one point i completly ran away to heal, but i was letting HE soak in, and i knew i could win if i needed too.
    How is beating anything on a Therm in a no-inspiration duel even worth mentioning? Your opponent might as well have been in rest the entire match. No good MM would've agreed to such an arrangement, so I rest my case that this MM must've been bad. I don't believe you ever answered my question as to who that MM was, either. Mind letting me know? I want to laugh at them.
  3. Holy ****, learn to multi-quote or at least put your thoughts in one coherent post instead of splitting up every paragraph into a new post.

    Quote:
    Yea personally i don't like making people cry, angry, frustrated etc. Idk, maybe it's how i was raised, i don't get a laugh out of others feeling down. I perfer giving the baby in the stroller a lolly pop then taking it myself.
    Also, wtf @ comparing PvP in a videogame to a baby in a stroller. There's no lollipop here, there's no stroller, and there's no baby - there's me and another player and last I checked 0-0 is a better end result than 0-1. As long as that math continues to hold true, I'll be using the powers and inspirations I have available to ensure that's how it stays. If I can't beat him, I'm not just going to lay down and let him have the easy kills - I'm going to do everything in my power to make sure the match ends in a tie because a tie is always better than a loss.
  4. Quote:
    Originally Posted by GOTerpsPvP View Post
    One time, in I-4, I saw a scrapper use Instant Healing and get killed, but they still changed IH. Can you F'n believe that??? It used to take so much skill to keep the IH toggle on (endurance management is a tough skill to master) and they dumbed it down so it's a click power.
    Comparing two completely unrelated powers does little to prove your point.

    Quote:
    Yeah, obviously a change to the power to make it interruptible would impact the situations when it would be useful and significantly reduce its effectiveness as a "battle rest" power. That is exactly what the suggested change is intended to accomplish.
    Again, you're suggesting these changes by assuming something is wrong with the power in the first place. You compared Hibernate to toggle IH - if Hibernate were a power that was essentially always on but still allowed you to attack and be attacked, you're damn right it'd be deserving of a change. It's not. Unlike toggle IH, Hibernate is available at best 30 out of every 120 seconds. Unlike toggle IH, you can't attack while Hibernate is running. Need I continue? Seriously, you're massively overexaggerating the abilities of Hibernate. If the devs determine it needs a change to how it works (which would affect PvE as will since those kinds of attributes are all-or-nothing, so there'd be plenty of uproar), they'll change it.

    Quote:
    Whatever you say fella. Good stuff. I realize that you think the Dev's are infallible, so it's tough for you to imagine that everything in pvp is not 100% perfect as is. Because of that, I have to think that you're either new to the game or just plain dumb. And I know you're not new to the game
    lolwut?
    Seriously? Are you that naive? Good lord, you're an idiot.
  5. Quote:
    Originally Posted by CuppaManga View Post
    During Training Room testing, I found a critical bug (not related to the mouse bug) that held back its publish - it was supposed to go live with I16, but was delayed.

    I use an nVidia 9600 based Mac for testing, and I believe there was someone with an ATI based iMac. Sadly, I have no Intel GMA 3100, and I'd have to borrow a GMA 950 to test that.

    It's unfortunate that there weren't any GMA 950/3100 testers to spot the mouse bug on the Training Room while it tested there for several weeks. If a bug like that would have been noted, I'm sure it would have held back the release until it was fixed. I'm hoping next round of testing we can get some Intel GMA players on the Training Room before release.
    I bugged this in-game and brought it up on the forums the day open beta dropped (I spent closed beta on my Windows desktop and only discovered the bug on my MacBook because I wanted to patch up the game while I was at work). Either the reports were ignored or they just decided "hey, it's only a few people." Maybe they didn't have enough data to know that it was a problem specific to GMA-powered Macs. I dunno.

    EDIT: Make that the day after open beta dropped, just found the email response to my in-game bug report.
  6. Biggest thing about Regen (and Elec/Regen in particular) is having access to Reconstruction, Dull Pain, and Instant Healing at BB level thanks to the new exemplar rules. Elec gets Thunder Strike in BB now, which is nice because it's currently the best Stalker melee attack aside from AS due to how it crits. Nin might be workable but my only issue with that set would be the lack of good IO sets in the BB exemplar range to work on building good ranged defense from set bonuses.

    My build doesn't have Phase, but assuming you level to at least 30 you can go into Warburg and get the temp phase power there, or you can buy a 3-time-use version at the Black Market.
  7. Wish I could be there, but the whole "poor college student" and "working crazy holiday hours" situations are going to get in the way. =/
  8. The Deadly Apocalypse event doesn't seem to be triggering very often (there's been one set in the last 3 hours since the event kicked in on Justice, where a bunch of zones got hit at once, and nothing since).
  9. A well-built farm Brute will always be faster than a well-built farm Dom, especially after the Dom changes and PSW nerf. People in the market forum did some tests and generally Brutes were substantially faster than Doms.
  10. Quote:
    Originally Posted by Darth_Vernon View Post
    Im wondering why no one has taken both tier 1 & 2 Arch attacks.
    Why? You don't need them. Your AoEs should clean up most of a mob on their own, and Aimed Shot and Blazing Arrow should take care of the rest (Mind Probe if you get into melee).
  11. Quote:
    Originally Posted by GOTerpsPvP View Post
    If you think that clicking hibernate = leet evasion skills, then I understand why we disagree about the skill required to evade an enemy.
    Notice that I'm talking about the 90 seconds of every two minutes where Hibernate isn't available, thus removing it from the equation entirely. I'm not sure why you keep getting stuck on that. I'm pointing out that once someone comes out of Hibernate, you have at least 90 seconds to kill them before they're able to Hibernate again (unless they're close enough to their base where they can just run back in). Like I said, I'm talking about the ability of your team to kill a target, or the ability of that target and his/her teammates to stay alive, during those 90 seconds.

    Quote:
    Oh well, whatever. People supporting hibernate admit that it's "broken" and an "automatic" escape, but get all buthurt at the mear mention of making a change to the power. Hilarious. Deep breaths guys.
    No one's admitting it's broken, or even an automatic escape. (Well, an I11 dual phase/hibernate Ice Tanker might've been "broken," but that's neither here nor there, and that's been fixed by the nophase period.) Hibernate is balanced by immobilizing you and rendering you incapable of doing anything as long as you're in Hibernate, being on a long-ish recharge timer, and having the nophase period at the end. It's neither broken nor an automatic escape power - any power activated before you click Hibernate will hit you anyways, and I've seen on quite a few occasions where someone hits Hibernate just a bit too late and ends up dying, essentially wasting the power. Adding an interrupt period to Hibernate turns it into a snipe power, or Aid Self, or Rest - you've got to be standing still and not taking any damage to use it, which is exactly the opposite of the situation where you'd want to use it (not to mention someone with offensive toggles could completely lock you out of using the power).

    Look, we realize your idea of balanced and fun PvP is sprint and brawl. Meanwhile, the rest of us who like PvP with a bit of dynamic to it will continue to use the powers available to us and adapt to what our opponents to instead of whining about it.
  12. Quote:
    Originally Posted by Carnifax View Post
    The only Tier 9 that I have experience with which I'd like changed slightly would be Lightning Storm. Since it's stationary generally you don't get a huge amount of use from it, one or two blasts and then you move on, it's out of range and it sits there grumbling to itself. And it costs a lot of End to summon.

    Giving it an initial AOE blast (or a Ranged Chain Lightning) would make it a bit more useful in general PvE play without making it much more powerful in static fights.

    Or maybe use the "Henchman TP" code for when Henchies get far away from it and apply it to LS, but with a much smaller trigger distance, so it would rematerialise above you occasionally as you move on.

    EMP, EMP Arrow and Dark Servant are the other Tier 9s I've had (including as Controllers and Masterminds) and all 3 are great powers which feel like Tier 9s.
    The lightning bolt that LS fires is actually a small AoE. The problem with LS in its current incarnation is that you can no longer increase its attack rate via IOs or your own powers (LS inherits buffs and debuffs from its caster). Previously, you could make it attack faster, meaning you'd get more mileage out of the large chunk of endurance it cost to cast. Now, however, it fires maybe five or six bolts while it's active but generally the action will have moved on. If it was like an actual cloud and, y'know, moved with you, I think much of the complaining would be eliminated.
  13. Quote:
    Originally Posted by FourSpeed View Post
    @macskull: Oddly enough, my L27 stalker was built when CoV released
    and was intended for BB from moment one... While he's gotten many kills
    in Siren's too, BB is still where he spends most of his time...

    That said, I agree with you in two respects.

    1> If you're planning on making a PvP specific toon, you should probably
    do so on Freedom, these days. The one mentioned above isn't, but all of
    my recent PvP toons have been created there... It's much more active,
    and (in-general), the caliber of PvP player is better there as well.

    2> Siren's Call is much more active, but it's also a ramp-up in difficulty
    too - most toons in there are L50, most heroes are on teams, and the
    "regulars" have some impressively IO'd toons in many cases, and of
    course, the T9 power is also available there.

    I don't know anything about the OP's PvP experience/skill level, but
    personally, I for one learned an awful lot about playing my stalker in the
    much calmer backwaters of BB (on a quieter server), before jumping to
    Freedom (and Siren's).

    SC needn't be excluded if the OP desires. By the same token, building
    well for BB won't hurt him any in SC if he does choose to visit...


    Regards,
    4
    I agree with you here - things are a bit slower in Bloody Bay so your time as a Stalker might be a bit easier. Either way I'd seriously recommend Freedom as the location for your new Stalker, because it's likely the only server where BB is even somewhat busy anymore.

    That being said, I'm tooling around in Mids right now coming up with a build that'd be best for BB-level PvP and it looks like Elec/Regen and Spines/Regen would be the best at that level. Something like this, maybe (this build really isn't all that wonderful, just kind of a step forward).

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 34 Magic Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Concealment

    Villain Profile:
    Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), Acc-I(5)
    Level 1: Hide -- Ksmt-ToHit+(A)
    Level 2: Fast Healing -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7)
    Level 4: Reconstruction -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(7), Mrcl-Heal/Rchg(9), Mrcl-Heal/EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11)
    Level 6: Assassin's Shock -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(13), Acc-I(15)
    Level 8: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-EndRdx/Rchg(17), AdjTgt-ToHit/EndRdx(19)
    Level 10: Dull Pain -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(19), Mrcl-Heal/Rchg(21), Mrcl-Heal/EndRdx/Rchg(21), Dct'dW-Heal/Rchg(23)
    Level 12: Placate -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(34)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 16: Super Speed -- QckFt-EndRdx/RunSpd(A), QckFt-RunSpd(34)
    Level 18: Integration -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/EndRdx/Rchg(27), Mrcl-Heal(27)
    Level 20: Combat Jumping -- ULeap-Stlth(A)
    Level 22: Super Jump -- SprngFt-EndRdx/Jump(A)
    Level 24: Stealth -- EndRdx-I(A)
    Level 26: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Rchg(29), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Stpfy-Acc/EndRdx(34)
    Level 28: Instant Healing -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(31), Mrcl-Heal/Rchg(33), Mrcl-Heal/EndRdx/Rchg(33), Dct'dW-Heal/Rchg(33)
    Level 30: Invisibility -- LkGmblr-Rchg+(A)
    Level 32: [Empty]
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination
    ------------
    Set Bonus Totals:
    • 7% DamageBuff(Smashing)
    • 7% DamageBuff(Lethal)
    • 7% DamageBuff(Fire)
    • 7% DamageBuff(Cold)
    • 7% DamageBuff(Energy)
    • 7% DamageBuff(Negative)
    • 7% DamageBuff(Toxic)
    • 7% DamageBuff(Psionic)
    • 3.13% Defense(Energy)
    • 3.13% Defense(Negative)
    • 1.56% Defense(Ranged)
    • 1.8% Max End
    • 15% Enhancement(Heal)
    • 12.5% Enhancement(RechargeTime)
    • 9% Enhancement(Accuracy)
    • 153.6 HP (12.8%) HitPoints
    • MezResist(Immobilize) 6.6%
    • 10% (0.17 End/sec) Recovery
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 2% XPDebtProtection




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1109;537;1074;HEX;|
    |78DAA592CB6ED3401885C78953E3C46E9AA64DDA248D12582124AFB92C58D00041B|
    |15408BD282D44260CE908CB896CABA23B5873130F80B8BD053C11B74740E1BF4C8A|
    |50172CB094EF3867CECC7F34B2FF64D311E2E95561B8D7C2204986FD34081FCB38E|
    |7076335129610A2A9ADA12F4329BD4E284769AC4641C84663BEBC291FC92891DE1D|
    |3996918C83544DA252373A94B18C526FFE92DF9A4C42AF3F95F2A143AF3D194C553|
    |42ED19F6E74A412F540852A3D3EED343B5335F2E6F37AF24805E961100DFD204965|
    |7CBC0665CFC3EFB92DF43333C500A42E32FB2C0724E63D961AC886B88B7183E242F|
    |CA2956DB00CB60CE39681D6C28E81E11D58C9EAB3B31D5EB94E72E606CB4D92BC4F|
    |F19710CFE9788EABE4B98AC3551CAEB2C8555E41DCD271EB538656DE912CBD67F94|
    |0B2FC916417E2B68EDB5C6699CBAC7099152E53E132AF215BE078A67081065658DA|
    |2C6761B6AB032E5B6B7FC939081439601417A843DB24D983B34B7C63991257A9F1F|
    |05A973BC0D6B2BEE57296F654C15AE5D340C972C1AAEA54B54D33DFC0C9EB9CCAAD|
    |7FA554E31BCB7792E60F969FDCE7198D1BD848BE9A3AF769F2D5B4F86A5ADCAEC55|
    |753B4903C7763955666FF7E1AE6C98726282F7AA79C2D537F5CE018E4D4FF64FEEB|
    |F9ECCCCFB16FE7817DC4366217B1871820F6110788FB882162F6E56477F12216BA8|
    |4B88CB8827881210BBF9602C241B888454411B18428232A881AE22D62F61B48CCF8|
    |8E|
    |-------------------------------------------------------------------|
  14. macskull

    Purple's

    Quote:
    Originally Posted by Nethergoat View Post
    The closeminded & lazy deserve nothing but scorn.
    I'm not closed-minded, but I am definitely lazy when it comes to marketeering. Luckily, I play a lot and run usually a few task/strike forces every day, spending my merits on random rolls and selling what I don't need (and what I do need goes into my base bins until I have a character that can use it). Thanks to enough playtime and a bit of luck, I'm about 80 million inf away from my 5th or 6th billionaire (should hit it today if the two enhancements I have listed sell).
  15. Maybe by the time the next one rolls around I'll have something IO'd and accoladed on this server >.>
  16. Con and I know most of the serious PLers on Justice and we've been known to do some of that ourselves. I don't think I'd level a toon on Justice just for PvP though - the zones are dead 6 days out of the week (or they're the same few mostly bad Scrappers/Tankers or Stalkers) and arenaing the same few people gets old, even if most of them are good. The bad ones will either insist you play by their rules or they'll find some stupid reason to turn you down. Only reason I've even leveled PvP toons on Justice anymore is because that's where most of my blueside cash is, and because I've got the best-equipped hero PLer of my available characters there. I figure I'll just PL, IO, and accolade them and then transfer them to Freedom or Virtue or something.

    (TL;DR version: no.)
  17. Most of the better Justice zone/arena people spend the majority of their PvP time on Freedom now. Only time I'm really on Justice for PvP anymore is when there's stuff going on in RV (so almost never) or when there's some scheduled tournament thingy going on.
  18. Quote:
    Originally Posted by GOTerpsPvP View Post
    With that type of change, the power could still be used in battle but it wouldn’t be as automatic as it is now.
    No, it couldn't. The situations where Hibernate would be needed most are the kind of situations where you wouldn't even be able to activate it. Hibernate's fine as-is - if you can't get a kill on someone the 3/4 of the time Hibernate or Phase isn't up, you're either doing something wrong or they're good at staying alive.
  19. Quote:
    Originally Posted by Sentry4 View Post
    If i need to use phase to survive in a duel there's no chance of me winning, that's why instead of picking it up i got some offensive powers....the ones that will help me win.
    Obviously you've never seen a good dueler use the time they're in phase or hibernate to their advantage. I've lost track of the number of times where I've used phase or hibernate to wait out a situation that wouldn't be so good for me and come out when things are more in my favor.

    Quote:
    You earn accolades with hard work. Using them is fine. It's like saying to someone you won't duel them because they have a lot of experience using their toon and have spent a great deal perfecting them. Personally my regen chain wouldn't be complete without demonic (whatever the hero version is). The minute gives enough time for recon, MoG and DP, which stalls until IH for the second time. It's basically an extra life to me, and that's why i milked those illusionists in PI for a good 10 hours.

    Now you could argue, but phase would give you more time to heal etc. Yes, well it gives them time too. If with demonic i couldn't attack back, i wouldn't use it.....i get an extra minute but so do they, and unless they used unstoppable or IH, all it does is prolong the loss...or tie.
    Nothing in this game takes "hard work," only a little or a lot of time. Only reason I get Demonic is because it's fairly fast, as opposed to Eye of the Magus which is somewhat more time-intensive. I play mostly squishy support characters, so Demonic/Magus would do very little for me in a DR-on environment. Only character I use it a lot on is my Regen, since I have no real resists or defense to speak of.

    Quote:
    Con don't u have that taunting ss/fire brute with phase? I never understood that. Basically, if your using phase your almost 100% of the time running with it on....meaning you don't have a chance of killing anyone.

    Are people so inherently afraid of death that they will do anything to survive, even though dieing has no downside except for losing all your end and most of your hp, as well as being teleported near the entrance. I dont know about you guys but it only takes me about 15 seconds to get back into battle from the hosp.

    i'd rather give the person killing me a chance for a recipe then look like a coward, afraid of something that doesn't matter.
    You mean that taunting SS/Fire with phase that's incredibly annoying because it soaks up damage while disrupting spikes on the squishies? Sounds like a win-win to me. In a zone situation your role as a Brute (or Tank, or hell even a Scrapper to some extent) is to take damage and use Taunt/Confront to disrupt damage spikes. Sometimes people will decide they don't like you, and that's basically when you get to phase and then laugh at them as they rage at you in broadcast.

    I phase or hibernate because it means I don't die. Not dying (or tying, if you'd prefer) is always better than dying (or losing). Given the choice between having the extra offensive firepower and having that oh-**** button for when things go wrong, I'll take the latter. I'm not going to give my opponent the win, or the rep, or the chance for a PvP drop.
  20. Quote:
    Originally Posted by Sentry4 View Post
    You can completly focus on damage if you want....but i choose to increase what i'm already effective at.

    I can drain someones end faster then their health. Damage isn't a problem after that because they can't run, attack or heal. And their resistences are off. Basically i've won at that point unless a end proc goes off and they hit MoG.
    So essentially you're choosing to focus on only their endurance instead of their endurance and HP. I know which kind of Therm I'd rather fight, and it's not the one that only focuses on end drain.

    Quote:
    HE and short circuit won't drain their end fast enough for you to keep living.

    The Mu pet, the VS pet, HE, short circuit AND power sink is. I can completly drain a bar with that in a few seconds. And i can use demonic to survive the minute when they use geas (atleast that was the plan, too lazy to get demonic. ele/therm takes little skill as it is against normal builds)
    You don't need to drain their endurance all by yourself. They'll do it on their own just by continuing to run their toggles, and unless they spend the entire match running, attacking you back. Good for you that you can admit Elec/Therm takes no skill - the next step is to roll a build that does, and play with it so you actually get better.

    Quote:
    I don't think standing there throwing sharks is a good plan. It roots you, so you get hit for more then you dealed with it.
    Only AT's with Spirit Shark are VEATs, Brutes, and Stalkers. lol @ VEATs, Brutes will be able to stay alive during the animation due to their high HP and good resists, and Stalkers aren't a worry because they'll be hidden until the attack animates and they'll probably have run off or placated you by the time you're able to even find where they were.

    Quote:
    I thought i was on ignore? I liked it better that way
    I took you off ignore seeing as how you managed to go from borderline retarded to just completely clueless.

    Quote:
    Originally Posted by Sentry4 View Post
    not to mention anyone with half a brain would turn off all their toggles when the ele/therm went into Hibernate. That destroys most of the tactic with the levi mastery anyway.
    Most of the time, people will go into rest within sight range, so as soon as they pop out of Hibernate you can drop rest and get right back into the fight. Turning off your toggles doesn't give you end, it just means you'll be at the same point you were when the Therm went into Hibernate, which means he's got that much less work to do once he comes out.

    Quote:
    All it has after that is sharks and i've explained why that's a bad idea. If an ele/therm threw a shark, i would run up and get a bunch of hits in....unless i fell of my chair laughing, but i don't think that's a real win anyway.
    Corruptors don't have Spirit Shark. They have Spirit Shark Jaws, which is a hold with a significantly faster activation time but still high amount of damage. Essentially, it's just another ranged attack that can drop toggles. Seriously, do you even know what powers are available to certain ATs in this game?
  21. Quote:
    Originally Posted by Sentry4 View Post
    Depends on your definition of PvP. I don't think whatever freedom has is...well atleast good pvp.
    Most of the best players left still play on Freedom, and most zone players in Freedom RV are at least competent, which is better than I can say for most of Justice (especially redside). Unfortunately, Freedom AC has become pretty stupid over the last few months.
  22. Beating an easymode toon on another easymode toon doesn't make you good. It's like winning the Special Olympics, really. Who was this "good player," by the way? Given that it's Justice I'm sure I've run into them at some point. Did the MM even bring or use inspirations? If not, we can throw out your "good player" theory pretty quickly.
  23. Quote:
    Originally Posted by Sentry4 View Post
    Mu. You need to focus on your end drain, not your damage.
    Incorrect. Anyone with half a brain will have you running because they'll just be able to outdamage you and kill you before they bottom out on their endurance. Heat Exhaustion on its own will be enough to catch many players off guard, but HE + the end drain from Elec is more than enough. You don't need more in your primary.
  24. Quote:
    Originally Posted by Sentry4 View Post
    My ele/therm beat a good thug/pain. Surprisingly i did it much different then i orginially planned.

    Instead of draining his pets, i used heat exhaust on him, got my Mu to distract the pets while i drained him of his end. I killed him with all his pets up, but he couldn't heal so i eventually won.

    Thug/pain are usually the hardest for any AT to kill, so i can imagine taking anything else.

    With the except of maybe a /dark who has their pet healing for them.
    You make it seem like beating a bad MM is hard. Of course, if you're doing a no-inspiration match (I'm guessing you probably were), it takes a grand total of zero skill to win using a Therm and especially an Elec/Therm.