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I farmed them like crazy and sold them for ridiculously high prices. Then they nerfed arena farms and the prices got even more ridiculously high. Pretty sure I sold the +res and +def uniques at 500 or 600 mil each when I got them as drops (I think I got 1 each). Here's the kicker - the week before I15 went live, we were doing 8v8 kickballs on test with the Renegades and I got a Panacea proc on my Therm. Double whammy because not only can I not copy that toon to test a billion times, but I can't sell it for crap on the market there either.
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Quote:Dude, how do you expect anyone to read that?Arena with insp is too noob to be exposed.
Dude go home and hide urself under ur bed.
About ConFlict, more,lot more, serious player , ... well i don't like ur gameplay. U use all triks in game for win (teleport to stalkers, sometimes to drones etc..)...
And well, i think this is "the lamers way". U are smart for sure, but an mmorpg is skill and reflexes based in my opinion, others is legalized cheats.
Nothing vs u as person... i simply hate ur gameplay (ur arena toon is a /therm ... this says more that what i can say in years about ur gameplay..).
But anyway, here we are talking about scrapper .. and for sure i don't accept any suggestion about it from a teleporter dom / elec/thermal guy... and,expecially, from a noob who plays arena setting it with no heal penality and spamming insp...
So plz, serious suggestion or simply quite. -
Quote:Thing about Dual Blades is its reliance on the combo system to achieve the best effectiveness and in some scenarios that doesn't always happen. I'm not saying it's not unique, and I'm not saying it's not functional. I am saying that it's just not that good when compared to the other melee weapon sets (Battle Axe is kind of lol, but then you've got Mace, Katana, and Broadsword). The animations look nice, but since PvE damage isn't balanced around animation time, that means you're just locked in long-ish animations while other sets have managed to put out multiple attacks. Don't get me wrong, I rolled a DB Brute when I11 launched because I loved the way the set looked - but there's a reason DB's relatively rare despite its looks.Dual Blades is perfectly functional and unique. How is it even somewhat 'bleh'? Do you just mean because it's 'another' weapon?
I can kind of see that, but I mean come on *WE* voted for it. And it wound up looking really cool too, how'd we lose there?
I'm merely hoping Dual Pistols doesn't fall into the same pit, and I think much of that will be avoided with the ability to switch between damage types and secondary effects on the fly.
Quote:Also, you think varied ammo types will apply to the assault rifles also? (guess prolly not) and why would we ever pick lethal? (laughs) -
They're rarer than purples because the only way they drop is off PvP kills. Since such a small portion of the population actually PvPs, that means there's significantly less supply even reaching the market (assuming people sell them instead of saving them to slot). I'm guessing there are PvE'ers who want these sets as well but can't be arsed to actually get into a zone and try to PvP, so essentially you're looking at demand that's probably a bit lower than for purples, but supply that's astronomically lower.
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One must wonder if Dual Pistols is going to be like Dual Blades - flashy, but ultimately bleh. I'm guessing it'll have actual usefulness in addition to the looks though, based on the ability to change your damage type and secondary effects.
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Real numbers isn't terribly accurate in some respects, I think recharge slows is one of them.
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PvP IOs have a small chance to drop from any rep-valid kill (that is, any kill against a player that would earn you rep would give you a chance at a drop). The rep timer is a static 5-minute timer - being damaged or damaging your opponent doesn't reset that timer.
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Quote:I really doubt they'll allow cross-faction trades, even if you're "technically" on the same side. They're really adamant about not merging the markets so I don't think they'd let such a glaring issue persist. I honestly think the market thing is their way of making sure the villain market doesn't go dry when all the villains go heroside to take advantage of higher population and more content.Here's what's really ridiculous about this. You can get reformed enough to go from the RI to Paragon, team there, etc, rack up stuff, and then when you sell, you have to sell on the BM.
If enough villains reform, this will almost certainly improve the BM, but only villains will be able to do so, and only those who reform.
Here's the really interesting part. Will a reformed villain (or fallen hero) be able to trade with teammates on their new side? If so, there's your in. You've "merged" the markets through that channel. If not, all I can say is wow, this won't live up to expectations at all. Not because I was specifically looking for that ability from GR. But because I despise not being able to trade things even now. -
I prefer Ventrilo/TS because of push-to-talk: sometimes there's things I don't want everyone to hear, whether they be conversations with someone in the room, background noise, or whatever else the case may be. Of course, Skype's convenient because you don't need to bind a hotkey to talk. I've used both, I don't mind either.
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Don't blame the sellers for the prices. Blame the buyers and blame the people who set the drop rates.
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I'm assuming it means that if you start in Praetoria and you "switch sides," you'll have access to all the hero and villain zones upon leaving Praetoria if you choose to do so.
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This, quite frankly, sucks. There is no legitimate reason short of RP why the markets should not be merged, and RP reasons are generally weak to begin with.
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Quote:Or, it's just further proof that the majority of players are more concerned about XP and drops than they are about some random guy's "really cool story."I guess they didn't get many after all.
If this thread is any indication, they probably didn't get more than 1k entries. I'm guessing probably not even 250.
That's pretty sad if that is the case. It is such a great system. I guess the exploitation that went on for so long really took its toll.
Hopefully, after a year or two, the MA will be running at full-steam because players are able to find fun missions to run and have fun crafting their own. -
No, any soft-capped troller builds would be PvE-minded because of diminishing returns in PvP effectively capping defense on squishies at 15-20% (so basically, defense is meaningless). Generally when people are talking about their softcapped trollers, especially for farming, they're talking about Fire/Kin/Stones that have hit the defense softcap. It's not vital but there's a huge increase in survivability. Being softcapped means you can more easily take on difficult spawns because getting hit just isn't that likely, and in the case of Stone Mastery you've got Earth's Embrace to back you up (and often Tough as well if you get Weave).
Aside from farming, building for the ranged softcap means that as long as you're staying out of melee range, you'll be incredibly difficult to kill between your controls, buffs/debuffs, and ranged defense. -
Generally, after a TF/SF mission is called in by the leader, any members on the team still inside the mission get booted back to the outside zone. However, after the "Defeat Future Freedom Phalanx" mission in the RSF, you're unable to talk to the contact until all members of the team are out of the mission.
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Quote:Okay, I think what you're asking is "why do prices for particular sets and set types vary so much?" The reason for varied prices is, well... varied.(examples below use the Hero side market prices)
I like the IO enhancement system. It's clever and really makes a massive difference. But sets drive me up the wall. I am not one to go into minutii and a scientific level of data analysis, so I would like to pose a question for people who do. The availablility of desirable set IOs seems incredibly twisted. It appears that the sets have been created to be all things to all people, but there are many wierd quirks of the system.
The cost of a recipe is often determined by whether or not the recipe has an ingredient which costs ~1m inf (as a rule of thumb) - then the recipe is often worth less on WW than to sell to a merchant.
Recipes which are used by lots of powers within lots of popular classes - e.g. Rech/End of ALL in the resist sets - are useful for every melee class. That's almost if not always several powers on every Scrapper and Tanker. But that's not all. Recharge is almost useless on most resist toggles, so why is it in every resist set?
Players appear to prioritise powers as follows:
In Damage Powers:
Damage, then Accuracy, then End OR Recharge then the other one of End or Recharge. Bearing this in mind, it's not surprising to see that Dam/Acc recipes are usually rare and expensive, whereas End/Rechs of the same set are usually cheaper.
Peculiarly rare powers have recipes of incredible comparative cheapness. Let's compare Sleep with Melee damage:
Fortunata Hypnosis - recipes 2-10~ million infs
Hecatomb - recipes 40-250~ million infs
I'm not 100% sure, but it seems to me that drop rates are not adjusted to take into account the popularity of a power-type, recipe-type or a specific recipe within it's set. Perhaps it should?
Now, I realise that it depends on what type of character you are playing and that, maybe in some twisted way this is a lesson to play a style which you don't enjoy, but that hardly seems the right thing to do, does it?
I'd really appreciate it if anybody would like to crunch some numbers on this, and I would also like to see what you think of it, so I ask once again: "What's wrong with IO sets?"
* Drop pool the recipe is in
* What aspects the recipe enhances
* What set bonuses that recipe's set belongs to
* Type of power that the recipe is commonly used in
* Rarity of that particular recipe (uncommon, rare, very rare)
For example, some recipes are expensive not necessarily because of the aspects they enhance, but because of the drop pool they're in. Numina's Convalescence: Heal/Rech is expensive because the only way to obtain it is through merit or ticket rolls, or from bosses. Some are expensive simply because people use damage powers more often than they use sleeps or confuses. While merit/ticket rolls have been weighted according to usefulness, mob drops have not. -
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Quote:In this game, as with any MMO with "loot," there are two ways of obtaining said loot: complete certain tasks and hope you get the piece you want, or buy it on the market. CoX is particularly forgiving in terms of loot because there's no such thing as "bind on pickup" or even, to an extent, "bind on equip." The only exceptions to this rule are non-tradeable salvage such as Vanguard or reward merits - Vangard merits are only useful for purchasing character-specific items, and reward merits can be used to purchase items which can be freely moved between characters. CoX doesn't require that you sit forever at location X waiting for mob Y to spawn so you can get a chance at leet gear Z.Oh my oh my, The market forum, home of the if you don't using the market suffer attitude, the if you want another way way to acquire loot go kill a bajillion mobs manifesto taking this tone ?
In short, the "if you don't use the market, suffer" attitude is at least somewhat correct because that's half of the loot game. When your other option is to kill lots and lots of stuff and hope you get exactly the right drops, the market begins to look a lot more appealing. Besides, everyone who's against the market always takes their stance as though the market is a buy-only establishment, while it's incredibly easy to use it as a buying and selling establishment. -
Been running it under Win7 on my desktop since it went to RTM in August, no problems other than the seemingly random memory leak crashes.
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Never did the Calvin Scott TF, CoP trial, or the old Hami raid (those were all removed from the game or changed before I started playing a few weeks after I9 dropped). Other than that? I dunno. I've soloed AVs and GMs with no temp powers on a variety of AT and powerset combinations, but I've never soloed a Rikti pylon in the RWZ. I'm sure I could but they give a crappy reward even if you mow them down quick.