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Posts
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Joined
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Quote:Again, find me that group. Please, I already offered to pay your subscription. Of course I'm not going to approve of a ruleset that cripple's both participants' abilities to fully play their characters, but that might just be the good PvPer in me speaking. If you don't at least take a glance at the ruleset before jumping into a match, you're either naive or a moron. You'll also notice that most of the players who go on and on about fiteklub and how using inspirations is cheating play melee builds. You'll also notice that those melee builds are the ones with gobs of HP, lots of defense or resistance or heals (or a combination thereof), and often respectable damage at range. Of course they want to duel you with inspirations off and travel suppression and heal decay on, because those are the conditions they will most likely win easily under. I prefer to play under a ruleset where player skill still has at least a small impact in the outcome of the match, and which allows a closer match between a wider variety of builds, which is why I refuse to fight without at least the option to use inspirations in case I need to, and why I won't generally fight with TS and HD on (though I've been known to on some occasions).Mac, please. There are just as many "let's go arenaz then!" whiners in open zone as there are "Duel Meh!" whiners in an open zone. Why even speak of an exception if the situation required for it doesn't exist anymore? I call BS. You can say arena goers "prefer" this setting or that setting, but you know as well as I know that you and many others wouldn't begin an arena duel unless you approved of the settings/rules.
Quote:Same behavior I have noticed from some Fiteklubbers.You want to pretend people don't "build" for SC, RV, zone, or arena? Do you think now that FoTMs aren't depended on by groups of people throughout the PvP community? Did you all of a sudden realize that there's no such thing as a useless AT set/set combo, or of a useless power, when excellence in a particular enviroment is sought? I don't spend much time on the boards but I'm sure there aren't many clicks between here and posts that suggest otherwise. When you actually spit facts on the matter... I'll happily agree. Opinions based on facts however, are still opinions.
Why do people build specifically for a particular zone? They spend more time there and only have certain powers available and their IO sets need to be a certain level to keep the set bonuses. Same reason a PvEer might build a character for running task forces or flashbacks - build IO sets and pick powers around the target exemplar level. Why do people build differently for zone or arena? Because the parameters are different and you can't just run back to the base in the arena so you need to be able to stay in the fight the entire ten minutes. Same reason people build differently for farming, AV soloing, or general PvE.
FotMs aren't in existence because players need to use them so much as they exist because they are the most effective at what they do. Try farming as effectively as a Fire/Kin on your Ice/Ice Blaster and see what happens. Get what I'm saying here? I did say there exist useless powers and even useless powersets in a certain environment. For example, Sonics and Kins are largely worthless in PvP because much of what those sets do is negated by free base resistance, DR, and travel suppression.You are right in that I'm not speaking in absolutes here, but I am telling you the facts. Fact: certain powers are bad for PvP. Fact: certain powersets are bad for PvP. I could go on, but I'd rather not.
Quote:Instead of pointing out that certain builds, powers and rules are required *to* excel at PvP, I misworded that statement and it came out as PvPers in general requiring each. At least, I see how it could have been read as so. Regardless, I find at the very least, in arena you have neither the aid or threat of personal temp powers so one's varied successes through each setting in arena would always be victim to such a rule or dependancy. Not to mention that basic settings (match timer/match type/map/etc...) mean that pretty much 100% of arena matches are bound by more than a few limitations and rules. Open zone anything goes which, is indeed a rule, while fiteklubbers often follow rules as restricting as the arena or more compared to open zone. Bottomline: If you can laugh and refuse one set of rules and one style of PvP... you are admitting that you have a preference and/or dependancy on another.
Again. I think the whole thing is funny because it's just a matter of saying "I can't win that way." However it seems that it's easier to some to simply LoL and make threads to cover up the fact.
Quote:Like many, I moved a few zone PvP toons to Freedom where the action is. I also started making melee toons for zone and duels on Virtue, where the civility remains. Fiteklubbing, from what I can tell from experience.... is a hybrid style of play. While arena promotes endless options for repeatable matches and open zones have fixed limitations that remain the same 24/7, both encourage the use of all that is avalible. Fiteklubbing often requires the agreement to go without even though *it* may be available... whether it's inspiration when in zone or extreme kiting when in arena. (for example) Silly to some but nonetheless requires as much commitment, knowledge, and investment as builds that wish to excel in other styles of play.
Quote:Disagreement is simply proof of either ignorance due to nonparticipation, or an admittance of envy, due to a lack of ability to follow other sets of rules.
(By the way, I bet you'll never guess how I started PvPing.)
EDIT: Nice job sneaking that last little paragraph on there. However, it's once again proving you need to learn facts before you try to butt heads with me. Read the threads I've started here since I13 about suggestions for improvements to PvP. You'll notice I admit multiple times that I know we're not going to go back to the old system so I'm looking for improvement to the current system. Doesn't sound like being "stuck on I12" or "high-end arena PvP class of 2008" to me. -
Quote:If you're Scorp, I'd bring oranges instead of purples. DR will eat pretty heavily into even one small purple on a squishy so they're just a waste of tray space. Factoring in the base resistances and DR you're losing about 10-15% resistance to everything by taking the defense shield instead of the resistance shield, and that is noticeable (which is why oranges should help cover it).Hai all been PvPing for a while now, while small teams arena and zone PvP are my favorite passtime. I've decided to get into 1vs1 a little more, but during the recent week there's some few stuff that made me raise my eyebrows. Unable to come up with a answer on my own I turn to you guys for help.
I made my Dark/Rad corr before i13, but never arena it until last week and so far the results are pretty bad. For example today vs Fire/EM blaster, the minute demonic drop I was getting tag like crazy. I phase to avoid death came out of it with 4 purples to try to keep the preasure on him, but even with the rad debuffs the amount of damage I was taking was pretty ridiculous. The match ended 5-0 in favor of the blaster and a little less deaths then the previous 3.
So my questions are, should I even bother bringing purples vs blasters since so far they seem rather pointless would oranges give better result? I took mace mastery for the web nade and defensive shield but it seem alot squishier then my other corrupters that have levi mastery. Should I even bother with this toon, while it's fun it seem that DR is gimping the -tohit pretty hard.
If I shelf this toon I was thinking of making a Rad/Dark corr already lvl 20 to take it's place, but Solo One is the only one I've seen pimping **/dark like no other lol. Would you take tar patch over black hole? Soul mastery or Levi mastry? Heard some decent stuff about Dark/Psy defenders, but have yet to see one are they worth it? And last question I narrow my next PvP toons to Ice/Cold troller, Rad/Dark corr, Dark/Psy defender and Earth/Fire dom, yay or nay. Thanks in advance for the help.
Given that choice of PvP characters you listed, I'd personally try the Ice/Cold or Earth/Fire but I'm not a very good dueler so don't listen to me. -
Hey, I only put into words what other people are thinking.
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He's saying swap Fireball for Flares because the damage works differently in PvP - check it in-game and you'll see that Flares actually does quite a bit more against player targets.
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Quote:Way to completely miss the mark as well as any of the facts surrounding what I said. During the I13 beta, there was quite a bit of feedback from existing PvPers on why the proposed changes were not going to accomplish the changes the devs wanted to make, and some even offered suggestions to actually accomplish those changes. For the most part, feedback was ignored.Unless I'm mistaken that's called QQing.... which kinda proves the following point.
You've got one group of PvPers that require a certain build, certain powers and excel at PvP only under certain rules LoL'ing constantly at another group that requires pretty much the same.
Silly me, I rolled toons for both. I'd consider Freedom to be the abilty to do just that.
This Serious PvPer vs. Fiteklubber business is all quite funny.
It's like watching people argue over the quality of steak and burgers without first debating the quality of the cows they come from.
Please find me a "group of PvPers that requires a certain build, certain powers and excel at PvP only under certain rules." In fact, I'll pay your sub for the rest of the time you play the game if you can do that. Now, here are the facts (listen, I know this is hard for you):
* PvP has never required a certain build except in very high-end organized arena team PvP. Why? Under normal circumstances (zone, random arena, etc.) a good player can make just about anything work. In high-end arena, on the other hand, you had two very skilled teams competing against each other, often to the point where a split-second lapse in judgment would mean an 0-1 loss. In situations like that, you needed the very best players playing the very best builds in order to stay competitive. (Note that this kind of PvP doesn't exist anymore, as I13 managed to kill organized arena PvP.)
* PvP has never required you to take or skip certain powers. Of course, PvP is a subset of the whole game, just like farming or AV/GM soloing. You're not going to skip all your AoEs on a farming character because you need to build for the situation at hand. PvP is burst-damage single-target focused, so the best powers for PvP are ones that adhere to that focus. In the case of Phase or Hibernate... no, they're not required, and I'm not going to make fun of someone for not having such a power in their build, but thanks to heal decay and travel suppression the desirability for such powers is exponentially higher than it was in the pre-I13 days.
* PvPers have never required a certain ruleset to "excel." DR on or off, travel suppression on or off, heal decay on or off, I'll do just fine. Of course, high-end PvPers have a preference for arena options simply because they want something as similar as possible to the good PvP this game used to have, not dumbed-down and slowed-down combatants-tied-together-with-rope-and-knives PvP. Again, I realize this is hard for you to understand, so I'll try and get it across in a way you can understand: a good PvPer will do well no matter what the ruleset. In fact, there've been a few times where I asked for no TS/no HD matches against an opponent, won, and they requested a match with TS and HD on... and I won the rematches by even more. Now, of course you'll say "a good PvP will be able to duel without inspirations too" and you'd be right. I've gone through many arena matches without ever using an inspiration simply because I didn't need to. However, PvPers use inspirations because they help to even out situations which would otherwise be clear-cut rock/paper/scissors matches. I go up against something that slows my recharge to a crawl? Okay, I need to kill it fast, so I'll bring reds and try to get the kill before they completely remove my ability to attack... and so on.
Why do the serious PvPers laugh at fiteklubbers? It's quite simple - the fiteklubbers are only limiting themselves by not being open to the variety of tactics that makes PvP interesting. No-inspiration matches are boring and predictable because it's usually clear from the very beginning who will win. Melee vs melee duels (regardless of the settings, or who's playing the characters, really) are just boring because it's two big bags of HP with self-heals hitting each other until someone dies.
Get wrecked. -
No, the options in the arena (no TS, no DR, no HD) were added because the zone variant (TS and HD on) sucks and serious PvPers called the devs on it. The no inspires option? I dunno, maybe a fiteklubber sent someone a fruit basket.
Last time I checked, not using all the tools available to you (moving, inspires, phase/Hibernate, and so on) was restricting your options, which unless I'm greatly mistaken is the opposite of "freedom." -
Don't take Parry, it will reduce your damage output and only helps assuming you're standing in melee range the entire time (you shouldn't be).
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Kind of sounds like most of the baddie-bad brenton Stalkers on Justice. Except for Deadly, she's just bad on every toon she plays (she somehow manages to be a bad PvE Emp, which should be damn near impossible).
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Hey, you read it. That's a win in our book. Refusal to actually get out of your little box and play the game as fully as it was meant to be played is only a sign to us that we shouldn't bother holding your opinions on the subject as worthy of our attention.
Also, the "advice" most of us would give to a dueler would be something like "Don't be a tard, use inspirations and kite." -
Quote:Domination and Power Boost don't affect KB. A squishy will be able to resist slotted Power Push provided they've got around 41 points of KB protection with DR on (with DR off they'd need something like 47). KB isn't "king" because most of the bad players are running on melee characters who never get KB'd anyways. KB is unbalanced in its current form because it's all-or-nothing and you need to spend many millions of inf buying IOs to counter the effects of a few powers that can be slotted with SOs.Wait should a squishy even be able to resist a power boosted, domination power push? Maybe if they made the KB animation faster, but when you depend on something like that and it doesn't work at all, that's bad, espically when a squishy resists it. KB is king and that's what needs fixing.
Quote:Go into a stock match, there isn't any Sudden death.
Quote:I love the no inspirations, because there have been a lot of times a newbie dueling pops a bunch of inspirations, i usually pop them too, funny part is i collect large ones for my SGs base. So when they pop them i use 4 large reds and rip them apart.
(See what I did there?)
Quote:A real dueler doesn't start until his opponent is ready, whoever set up that match and started beating on you shouldn't represent duelers. There arn't many people like that on justice.
Quote:To fix the above problem could we get it where everyone needs to click some "yes" button to start the match? Or you can look at the rules before you join? -
Nope, neither my Emp nor my Therm have customized anything, and they're still getting rooted periodically. Seems to be completely random - at first I thought it was like every other time but the more I toyed with it the more I realized it's just random. Funny thing is, I can't get it to replicate on a PvE map.
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Adding the bit about Fire Blast's animation as well as AoE self-heals (Warmth, Heal Aura, etc) occasionally rooting the caster. Seems like that only happens on a PvP map, as I couldn't replicate it while standing around in Pocket D waiting for my matches.
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For what it's worth, I wasn't referring to your post when I mentioned ranting. I'm talking more about the random people who pop into the PvP section and make a new thread ranting about this-or-that power or AT is broken and it should be nerfed, and never come back into the thread again. My apologies, I should've been more clear.
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Quote:Agreeing with Flea here. The pentad plus last summer (before I13) was kinda cool because there were actually enough PvPers on Justice to field enough unique teams to make that work, but I'm not sure if that's the case this go-around. Heck, the last attempt at a tournament on Justice didn't end well and that was a 3v3. Finishing it over one or two nights is probably in everyone's best interests. Of course, depending what time of day it is and what day of the week it is, I won't likely be able to attend unless I know a few weeks ahead of time (need to ask time off work if it's in the evening), but I'm hoping I can make it and I wish you luck in getting this off the ground.Sounds great!
My observations:- One night events are infinitely better than tournaments that go on for several days. Matches are hard to schedule and people lose interest over time.
- The more requirements you put on team makeup, the harder it is to field a team. Pentads are great fun but its harder to get one of each than 5 of anything.
- Along the same lines, the smaller the team size, the easier it is to field a team
EDIT:If you're going to stretch this out over several weeks instead of getting it done in one or two nights, you might be better-served by turning it into a ladder instead of just a tournament. Have a set of round-robin ranking matches to determine initial standings and then set up rules for challenges from there (i.e. one team challenges another and the challenged team has two weeks to accept the challenge and play a match or the challenged team forfeits that match). Dunno how well that'd work, but just throwing it out there. -
So you're okay with enabling the temp powers in the arena but you don't like it when people use inspirations, travel powers, or phase/Hibernate. Got it. Remind me to lol next time I roflstomp you in RV.
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Why would you ever use Hibernate or Phase to wait out a damage burst? That's what moving around and breaking line of sight is for. Hibernate and Phase are for when you actually need to use them. Using Hibernate or Phase "offensively" in the instances you continually describe should never have to happen for a competent player.
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Quote:We caught this Blaster with double HE right outside the hero base and he hit Hibernate, didn't regain any HP during the 30 seconds he was in it... so as soon as he came out, it was just a matter of plinking him once and letting Scourge do the rest.I do that too. Forcing them to hiber is just a soft reset IMO. It gives both parties time to start over again unless you HE the other guy right before he hibers.
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That reminds me, Enforcer Watermelon and Baadtrina were in RV the other night at the same time. Epic roffles were had.
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Quote:It does, in a way - you can have up to 5 of each kind (15 total, were you able to actually slot that many).Another quick question. If i wanted to skip acrobatics, and just slot kb io's, does the rule of 5 apply to those? As in can I slot 5 steadfast kb io's, and a couple karma kb io's?
Now that I'm looking in Mids, Elec/SS is actually kinda tough to fit everything in... I threw together some power picks quick, but I'm not sure if skipping Fitness is ultimately the best for a Tanker (I did in this build, as in a team scenario you'll basically be a tauntbot that uses Fossilize to contribute to spikes occasionally). I was able to build up a sizable amount of KB protection outside of Grounded via Acrobatics and Steadfast -KB's (in your armor toggles and Grounded, possibly one in Power Surge as well), Karma -KB's (Combat Jumping, Stealth, Grant Invis), and Zephyr -KB's (Super Speed, Combat Jumping, Super Jump). Obviously you won't need all of them, just enough to get 40-44 when Grounded isn't in effect, or closer to 30 if you plan on always staying on the ground.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Charged Armor -- Empty(A)
Level 1: Jab -- Empty(A)
Level 2: Conductive Shield -- Empty(A)
Level 4: Haymaker -- Empty(A)
Level 6: Static Shield -- Empty(A)
Level 8: Grounded -- Empty(A)
Level 10: Taunt -- Empty(A)
Level 12: Energize -- Empty(A)
Level 14: Hasten -- Empty(A)
Level 16: Super Speed -- Empty(A)
Level 18: Lightning Reflexes -- Empty(A)
Level 20: Knockout Blow -- Empty(A)
Level 22: Combat Jumping -- Empty(A)
Level 24: Super Jump -- Empty(A)
Level 26: Power Sink -- Empty(A)
Level 28: Rage -- Empty(A)
Level 30: Acrobatics -- Empty(A)
Level 32: Power Surge -- Empty(A)
Level 35: Hurl -- Empty(A)
Level 38: Stealth -- Empty(A)
Level 41: Grant Invisibility -- Empty(A)
Level 44: Stone Prison -- Empty(A)
Level 47: Fossilize -- Empty(A)
Level 49: Phase Shift -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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Set Bonus Totals:
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I regret more and more as time goes on that I didn't start getting serious about PvP until a few months before I13.