macskull

Forum Cartel
  • Posts

    5210
  • Joined

  1. So play smart and - OHMIGOD - back off if they use a temp you aren't equipped to handle!?
  2. macskull

    Ss/inv pvp

    Quote:
    Originally Posted by Sentry4 View Post
    I played ranged blasters for years, i had 3 mains for warzone back then. energy/ele blaster, ill/kin troller and Fire/dev blaster.

    Ranged gets old. I can play it, i can make it, but it's too boring. I prefer melee. But that doesn't mean i can't do ranged.
    Well, if you think ranged is boring compared to melee, I suppose I really can't be surprised that you are bad.
  3. Quote:
    Originally Posted by Sentry4 View Post
    I wouldn't bother posting my opinions if nobody agreed, but "most" people on Justice do.
    And most people on Justice are really, really bad at PvP (hell, some of them even manage to be bad at PvE, which never ceases to amaze me). Stating that your opinion is shared by most of the bad players doesn't do much to prove your point.

    Quote:
    And none of them want to come here and get pushed around by Mac and Con, only difference is i enjoy the practice of having to deal with people i disagree with, because it's going to come up a lot in life, i believe the biggest population is usually wrong in a matter of opinion because they just take whatever they are given without thinking about it themselves, and numbers mean nothing when more then half don't even know whats going on....and i'm the only one not busy leveling 20 different toons at once. I actually asked leroy to come before, even if he agreed with everything you guys said, atleast he would back it up and explain why instead of throwing insults. But he believes it's "all your preferences" as well.
    If by "pushed around" you mean "given logical reasons" then you'd be right. Most of the players on Justice refuse to listen to the good players and continue their naive and limited playstyles. I respect Leroy because he doesn't limit himself to fiteklubbing, doesn't complain when his opponents move, use inspirations, or phase/hibernate, and when he's faced up against another good player, he's actually a solid player. He also participates in the various arena tournaments on the server instead of running his mouth in zones and then refusing an arena match like so many of the bad Justice players do. I don't usually insult players - I try to be logical and reasonable, though I've noticed that most of the bad players simply ignore that and insults are usually the most effective method of getting them to shut up or leave the zone.

    Quote:
    Knowledgeable old school PvP'ers? You realize i've been here since the first month, and even before PvP came out the only fun i had was soloing Paragon protectors because they were the closest things to heroes.
    And I know players who have their 60-month vet badge and are still horrible. The fact that you've been here since the first month means absolutely nothing. It's your knowledge and experiences that matter in this game, and you've demonstrated you're sorely lacking in both those departments.

    Quote:
    I'm tired of people trying to simplify me by throwing me in with the group of stupid freedumb melee duelers. Anyone can like melee duels and it doesn't define them. I have friends who like warzone more then dueling, and i'm fine with that.
    The reason you're being simplified and thrown into the same group is because you are in the same group. I don't fault people for liking melee duels, but I do fault them for refusing to take their gameplay up to the next level and deliberately handicapping themselves.

    Quote:
    Originally Posted by Sentry4 View Post
    No, more like your only using the golden gun on james bond N64.

    Killing your friend over and over with a golden gun gets olds and doesn't prove who's better. I'm done using the golden gun, and i'm done summoning shivans.
    Hm. Seems to me in the Goldeneye scenario that the simplest solution would be to take that player by surprise. They can't kill something that kills them before they even know where they are. But oh wait, that's cowardice.
  4. Quote:
    Originally Posted by Sentry4 View Post
    Only if the monkeys were cowards like most people on the forums. Fight to the death or it's a tie. Running a melee duel is basically an invincibility button. And because that invincibility button makes it impossible to kill your opponent, neither one hits it.
    Right, all the people who've been around the longest, have the largest variety of PvP experience, and are constantly asked questions by new players looking to get better at the game are cowards. Damn, you got us there. Honestly, it sounds to me like someone is butthurt that people keep interrupting his fiteklub and he can't do anything about it.

    Quote:
    It's like if hibernate has a 1 second recharge and didn't grant NoPhase. That's is what running is in a melee duel, and so neither chose to hit it, because they arn't afraid of death.
    Except you can move too, so to keep your analogy it's more like both players are constantly in Hibernate, except they can attack each other at the same time. If your opponent moves, you move. Since you're both melee characters, you should realize that in order for your opponent to attack you, he needs to be in melee range of you. As soon as he gets into melee range, you're able to attack him as well. If two melee characters get into a "no moving, no inspires" duel, the outcome will be guaranteed from the very beginning simply by who has the better build, even if it's only slightly better. If I'm fighting a melee character on a melee character, I move and use inspirations because it allows me to engage my opponent on my terms instead of on theirs. If they want to reverse that scenario, they need only do the same thing I'm doing. It's not all that complicated, really.

    Quote:
    I've explained this a million times, but i would rather die then look like a coward and run an entire match. Tieing is easy, yes, very very easy, but only if you run, so we choose not too. Every i duel with regularly has an agreement with me, that would be we both don't run, because nobody will win.
    I'd rather survive through a fight to come back and win it on my terms than simply sit there and get beaten on, but that's just me. Now, I get that you're significantly less likely to participate in a duel if you know you can't win (or you're just a moron) and you can't stand the idea that an opponent might actually play it smart and come at you when they've got the upper hand, but that's how it works. If I'm at risk of dying and there's no support around to keep me alive or damage to spike you to get you on the defensive, of course I'm going to do something to stay alive - survival instincts and all that. You can try and "fite wif honer" and stand in the middle of a group of heroes while they spike you and try and take down one, but I rather like my odds of backing off and coming at them again when the situation's better.

    Quote:
    I'm not going to duel someone if they are just going to run the entire match. No matter how good the attacker is, if the runner actually has some skill he won't ever die kiting during a melee duel.
    You have travel powers too - use them. Quit whining about people who move around, and either do the same thing or get a ranged character. You're correct about the person kiting not dying in a melee duel, and that's kind of the point. I'll take a tie or win over a loss any day. If I frustrate my opponent by constantly moving around and my opponent's not intelligent or flexible enough to move with me, that's their problem, not mine. I won't dumb myself down to their level because they refuse to play up a notch.

    Quote:
    You obviously don't know how complex a melee duel can be. I've tried to teach it to some people, and i can't. There is too much you need to know to be good. You need to know every power as well as every power animation, not to mention how long things last. You also need to memorize their chain so that you can counter it, an example being using RttC right after someone uses their mez power in their chain. And the build has to have perfect end, because your attacking as much as you can.
    The people you've "tried to teach it to" were probably intelligent enough to know that what you were teaching them was stupid. A melee duel isn't complex because it consists of two melee characters standing right next to each other clicking attacks and occasionally a self-heal, and whichever one's capable of putting out more damage wins. It's not complex at all. It's predictable, it's boring, and it's a waste of brain cells. You can give any bad player a well-built melee toon, put them next to another melee toon, and tell them to click buttons. It's not hard to learn and it takes no skill. You're severely overestimating the amount of time, effort, and skill it takes to be "competitive" in a melee duel.

    Quote:
    A lot of people think no inspirations or temps is stupid, but the reason we limit these are to balance. A blaster gets a lot more out of reds then any other AT, and a handful of yellows will destroy defense. And temps is obvious, because i don't want to face someone with a shivan and a few warburg nukes. I would only use temps if me and my enemy had the exact same ones. Even then the shiavn would 2 shot us after the warburg nuke buff, so it's basically a short match and more of race.
    The reason inspirations are useful in PvP is to balance. My build can't outdamage yours? I'm screwed unless I use reds. You're hitting my defense-based build constantly? I'm screwed unless I use oranges and greens. See how that works? Inspires are there to help lessen the rock/paper/scissors aspect between powersets and ATs, and refusal to use them is admitting that you won't fight someone unless you know you've got an advantage against them. If someone wants to use Shivans or Warburg nukes in a duel, go right ahead and let them. I'll just back off until the effects of the nuke wear off, or the Shivan dies.

    Quote:
    Warzone is boring, i can say that after being a part of it for 3 years. All you do is call a targets name in chat, and press 1-3 buttons. Maybe even web it. That's it. And when your team dies and your the only one left, your basically dead. There are tactics but you have to depend on other people, and i like to depend only on myself. Most of the *good* tactics are gone with i13, before that even i enjoyed warzone a little.
    I'm guessing you've never been in a zone where sides were more or less balanced, either before I13 or after. If you had been, you would've never said that. Relying on yourself is fine, if you're playing a melee character, but here's a shocking revelation for you: most people don't play melee toons. If you're insistent on the fact that team PvP is as simple as pressing buttons until a target dies, you could get some of the Vincent Balmont crew together and have a friendly match or two against some of the players on Justice who are still regarded as good PvPers. Better yet, Ice Knight is hosting a 4v4 tournament sometime this month - sign a team up and see how you do.

    Quote:
    Katana is better in a melee duel.
    MA is better in warzone and ranged. And *only* because of the burst it gives.
    Katana's really not better. There are no cases where Katana is better than MA, and as I've said before that "perma 60% melee defense" you're talking about is nonexistent because using Parry or DA as part of your attack chain (read: every other attack at least, to maintain it 3-stacked) lowers your damage output by a ridiculous amount. MA has higher burst damage and better base damage thanks to its longer animations, it's got a stun in its heavy hitter, and it simply has more utility than Katana. I don't recall the last time under any circumstances where I was actually worried about a Katana Scrapper chasing me. Only ones I worry about are Fire, BS, and MA.
  5. macskull

    Ss/inv pvp

    You don't, which is why the tardos who are incapable of playing ranged builds well only fiteklub on melee toons.
  6. Yeah, Grav is kind of bad. Energy's pretty sexy after the I15 buffs... but Grav is outpaced by everything else in PvE. Honestly, you still can't go wrong with Fire/Psi - it's a bit slower than it was prior to I15 but it's still top-tier control and AoE damage (and now it's got very good single-target damage as well).
  7. Rikti Drones are odd in that their perception isn't any higher than a stardard mob, but they just ignore stealth completely.
  8. Psi/EM is good now, but I'll wager Fire/EM will retake the top spot once the placate proc gets fixed (Flares and Fire Blast are just too damn powerful for that not to happen). If you want to try a Cold Troller, take a look at Earth/Cold. In theory at least, that combination brings tons of -def (so your /Cold debuffs hit more easily) and good damage, as well as a ridiculously long-lasting mez (Stalagmites is win when combined with Power Boost and Benumb).
  9. macskull

    scrapper options

    Quote:
    Originally Posted by Sentry4 View Post
    I even looked for a good fire brute to get some help from to find most of them switched to something else, or quit like everyone else.
    Incorrect, you came to the boards and trash-talked the good Fire Brutes (see as an example: Con's SS/Fire). Refusing to play your character well and ignoring all the good advice you've been given by those with tons more experience than you isn't the same thing as not being able to find someone to get advice from.
  10. Conveniently, I am planning on moving a Son/EM to Virtue...
  11. Quote:
    Originally Posted by Not_Epsilon View Post
    Bad analogies are bad.

    In essence he has. Freedom PvP is basically, every servers PvP, not only becuase there is almost no PvP elsewhere, but becuase there are PvPers on freedom from EVERY server, a mix of the good and bad. You will find a larger sample of every PvP subculture on Freedom and some you haven't even heard of, coming from a smaller server.

    You dramatically understate the skill required to become good in arena. Arena is 1v1, 2v2, 5v5 8v8, but unfortunetly with the pittance of a pvp we have now, 1v1 arenas are much more common. Therefore, in essence, that comment works against you.

    I try, Its my job when I'm bored at work.
    Having read Dahjee's lolworthy post through your quote of it, I have to chuckle especially... anyone who knows me knows that the majority of my time spent PvPing is spent on support characters.
  12. Quote:
    Originally Posted by Sentry4 View Post
    you don't do melee duels, i know what i'm talking about.
    lol
  13. macskull

    PvP Empty?

    Quote:
    Originally Posted by Serve and Protect View Post
    PvP is fun, looking forward to it. My highest toon is 14. PvP is empty at that level. That change "end-game"?
    I don't even think level 14's high enough to get into the lowest-level PvP zone (Bloody Bay's level 15 I think). You're not going to have any luck finding arena matches at your level I'm guessing, and even on Freedom Bloody Bay is empty most of the time. PvP doesn't start to pick up until Siren's Call (level 20 entrance, set to level 30) and really in RV and at level 50 in the arena. However, if you're on a server other than Freedom or maybe Virtue, good luck finding PvP reliably.
  14. I could swear Shadow Fall rooted me on my MM as well (I don't remember it ever rooting before), which leads me to believe this isn't just a bug with AoE heals. Can anyone with a Storm, Cold, Dark, or anything else with a PBAoE +res toggle check and see if it's doing the same?
  15. macskull

    scrapper options

    Quote:
    Originally Posted by Sentry4 View Post
    i wouldn't go fire, it's so squishy, WP atleast has some +hp.
    Fire is tons better than WP. All WP has going for it is +HP and RttC, which drops when mezzed. Other than that, its resistances and defenses to anything but smash/lethal aren't all that wonderful, while Fire has solid resistance to everything except cold as well as one of the best self-heals in the game.
  16. macskull

    Team PvP Tourney

    Any more details as to a potential date? Need to start thinking about getting time off work if it won't be too late by then.
  17. Getting Kaat to ragequit and go play something else is as easy as typing "haha" in broadcast every so often (generally when they die, which really ends up being all the effing time). Also, I notice she hasn't posted in here since that lolthread got deleted a while back.
  18. macskull

    Best Trash Talk

    Moving around takes too much work for serious PpPers, yo.
  19. I don't think so... it's longer than durations against players but it's nowhere near what it'd be in PvE or old-style PvP. At least that's the case for my MM pets...
  20. Quote:
    Originally Posted by Antigonus View Post
    The issue is that the -max speed tag was removed from all slows in PvP. They will still slow you, but not enough to really even be noticable if they have SS without reducing the maximum speed.
    Right. If we want to return movement slows back to how they were, we could just tell everyone not to use Super Speed... but then we'd be no better than the fiteklubbers.
  21. Quote:
    Originally Posted by Dahjee View Post
    I don't get that because it's absurd. The sad part is you probably DO consider it a fact that everyone shares the same preference that you do... and that they are wrong if they don't. It's a very strong belief you have there Mac, but no facts whatsoever. Sorry.
    Never said that. This is one of those "learn to read" things again. I'm just pointing out why the preference that is shared by me as well as the highest level of PvPers is the one that's the most balanced for the widest variety of situations. Failure to understand and realize that is only limiting your own play. But I guess that's okay with you.

    Quote:
    Stop there, because yes, you are. If my point is simply that YOU have a Preference... just like other people have preferences.... and you go on to write tl:dr explanations about why you prefer what you do after I told you I don't care instead of simply saying "Yes, that's true." You are trying to justify your preference. If I've made no arguement to say that Fitekubbing is more fun than x, or just as balanced as y.... yet you still feel the need to give passionate replies about how YOU find FC boring, and how YOU think FC is predictable. You are trying to justify your preference.
    You can disagree that it's boring, but you cannot honestly disagree that it's predictable. Knowing the outcome of a fight will either be a tie or determined solely by what sets the combatants are using is most certainly predictable. I can understand if you don't realize that, and that's why I'm trying to give it to you in slow people's terms.

    Quote:
    * Clarity/Increase Density no longer grant mez protection
    - What about +perception... is that useless now? Repel resistance? TP resistance? You let your experience show when you say stuff like this. Not every toon that walks into a zone has every gap covered. You consider inspirations and IOs all that's needed to fill the gaps in one's build. I beieve that's why I have teammates.

    * Sonic shields give a squishy maybe 3-4% extra resistance, not enough to stop even an extra attack
    - Ok, what about Meless toons built on Def? Are they worthless to a /SR Brute? Are the worthless to a MM and his Pets? You have still refused to explain to me why it's ok to invest million/billions into a build to get small percentages of this and that when you make it clear that such small numbers mean nothing in PvP
    Perception is given by Emps, Pain Doms, and Storms, all of which have more than two or three useful powers. Repel resistance is a joke because all you have to do is stay out of the range of the repel power, or just mez the user and the toggle will drop. TP protection is of limited usefulness (basically, only when one side's camping another side's base and people are droning).

    Defense-based melee characters are rare because defense isn't very good. Sure, you can make a bit of a difference with your resistance buffs, even on resist-based melee toons, but hey, it doesn't make much difference anyways. MMs use the same DR curve as squishies so again the +res buffs won't help them much, and trying to reapply buffs to MM pets every 4 minutes is ridiculous (plus the MM will generally be able to take care of his own pets). Why do people spend so much money on their builds? Simple - most people aren't deluded enough to think there will always be support characters in zones, or they build for 1v1 or small-team scenarios, where it's required of a build to be more or less self-sufficient.

    Quote:
    * SB and IR are irrelevant when travel suppression is unresisted
    - So when exactly did +rech go out of style? SB does boost recharge in PvP right? That's useless though. How does the rech buff from SB compare to say a LoTG Rech IO?
    - Stop pretending that TS is permanent. Can +Spd benefit me when I'm just chasing after someone? In your world I understand everyone has to take SS/SJ regardless of the AT they're playing so I can see a +Spd buff being usless to many. Your world is not reality though.
    Recharge gets DR'd pretty heavily past 40% or so, and many PvP builds will have right around that number because recharge bonuses are cheap and it's beneficial to the build. In the end SB is more useful as an end recovery tool but once again most builds will be capable of that on their own. Travel suppression's not permanent but it's when you are suppressed that you should be getting the most benefit from SB and IR. When you're not suppressed, you're going to be close enough to the movement cap anyways thanks to SS and SJ, and if you don't have SS an application of SB won't even bring you close to what SS would give you in terms of movement speed. If you've got fly or teleport, for example, SB won't help you stay with the action because it won't help you run fast enough. Again, I'm just being realistic here instead of a theorycrafter, so I understand that's hard for you to read into.

    Quote:
    * The large Sonic bubble no longer provides mez protection and provides no meaningful resistance boost for its caster
    - Dude. NOTHING provides mez protection. Get held with and without your big bubble. Tell me if you notice a difference. Meaningful resistance boost is a relative term these days. Get with the trend. Theres very little that offers huge chunks of buff. Little numbers stack and stack. Bottomline:If more resistance is sought... Sonic Dispersion will add more.
    Little numbers do not "stack and stack," because DR starts to eat into them. I've been held with and without Sonic Dispersion on, and there's no noticeable difference. Maybe a split second, but hardly enough to effect the outcome of whether I live or die when I'm mez spiked. If more resistance is sought, Sonic Dispersion will add more - but what it adds won't be enough to stop even another attack over the course of a spike so it wouldn't have mattered whether it was running or not.

    Quote:
    * DR means Transfusion and Transference don't drain much endurance per use
    - What?! How broken is that! next you're going to tell me that these powers can't heal you and teammates... or that the part about refilling a blue bar completly for self and teammates doesn't work too. Someone should definately hop on that other toon that can do that for the team off one target... wait.
    Wait, are you suggesting you're supposed to hug a target to get endurance or a heal off Transference/Transfusion? lol, any competent PvPer will tell you PvP doesn't work that way. Works fine in PvE when all the mobs are locked down and they're constantly in melee range with you, but when you're moving around all over the place it's just not going to happen reliably. You should know this, since you've been around a long time (although I should point out that saying you've been around since I4 is the PvP equivalent of saying you've got your 63-month vet badge... time played is irrelevant; it's experience that matters and you seem to have little of it).

    Quote:
    * Siphon Power and Siphon Speed don't have any appreciable effect on their target, nor their caster
    - They do when stacked with other powers that do the same. Or pehaps with another /kin. I'm no number cruncher, but what would the damage debuff be on a target hit with 4 siphon powers and fulcrum shifts. What if that target is hit with posion gas arrow from /TA, and has Darkest night from /Dark cast on them...? I'm sure in your book the only way to prevent a spike is to find a good Healorz or just spike them before they spike you.
    During the time you've set up those debuffs just to take one target down, the other damage dealers on my team will have you on the defensive if you're not already dead. Given that damage debuffs are resisted by damage resistance, most squishies will resist 40-50% of all the debuffs you're throwing at them, and then they'll open up with Aim or Build Up (and the +dam/+tohit buffs they've got on them). If you're talking small-team, and you've used up that many slots on your team with debuffers, you're not going to be getting a kill because you won't be able to put out enough damage.

    Quote:
    * Sonic Disruption detoggles when you get mezzed, and since there's no mez protection that means it'll happen often
    - So... the advice should be throw a little recharge into the power for when this happens. Not "It's gonna get detoggled a lot so it's worthless!"
    - BTW does sonic siphon do the same? Does Liquefy detoggle Mac? It's a good thing /Sonic get 3 powers that they can use to drop resists. A skillfull one can even find ways to make all 3 affect a target. I'm sure however you know of a set that does this better no?
    Sonic Siphon is a good power. I'm not debating that. Liquefy's not. It's stationary and has a long recharge. Any good PvPer will be able to avoid it easily. Sets that do -res better than Sonic Resonance while providing more of a benefit to the team: Sonic Blast, Paindom, Rad Emission, Trick Arrow, Therm, Storm, Cold... and I may be missing some.

    Quote:
    Can I benefit my team, make kills easier, provide mitigation for squshy teammates while playing my /Sonic? Hell yes I can. Would I team with you on my /Sonic? Not a chance. You obviously have no clue as to how to benfit from such a set. Perhaps you need to stick to teammates that spam heals and anyone who can assist you with your "Damage is all there is in PvP" mentality.
    You're wrong again. Of course I wouldn't team with you... I've seen one sonic in the year since I13 went live and all it did was cage a stalker once before faceplanting. If no one's playing sonics, it's not a problem with the players, it's a problem with the system. Again, I know it's hard for you to grasp that it's the system that's broken and not the players, but them's the breaks. Why do people have the "damage is all there is" mentality? I sure don't - but I do know it's significantly more important than it was before I13. The damage changes and mez changes directly support this. Find some evidence that this is not true and I'll believe you. (Hint, you can't.)

    Quote:
    it makes more sense to be civil and challenge others to 1 v1 and 2 v 2 duels so that everyone gets to actullly PvP instead of KSing, QQing, Ganking and/or getting ganked repeatedly.
    If sides are uneven, the side that's down either gets more people or people from the other side switch. That's how it's always worked, that's how it continues to work.

    Quote:
    I am not for or against any style of play Mac. That is the difference you can't seem to see between us. It's why you respond with unessecary points about the state of PvP and your thoughts on what every PvPer should want and aim for. It is also my original point: There is no need to ridicule one group of PvPers for choosing, building, playing, and enjoying one style of PvP... when you are doing the same damn thing.
    One of the nicest things about the forums is the ignore list, which ensures that I have the last word.
  22. Don't think there are any debuffs or damage unresisted anymore except some damage procs and the crit part of AS.
  23. I dunno, I've had slows stacked on me something nasty and as long as I had Super Speed on, it wasn't making a huge difference. If you don't have SS, then sure I can see even a little bit of slow messing with you. I'll be sure and try it out though...
  24. Quote:
    Originally Posted by Dahjee View Post
    There's little need for me to respond since you seem to make excuses and exceptions thoughout your posts that actually prove my very simple points. I mean you're basically repeating them.
    By all means, point these out. In all the posts, I listed one very specific exception to the rule "you don't need a specific build to do well" (which you later admitted to being incorrect about, I notice).

    Quote:
    Just because you feel strongly that "your" preference is more sound than anothers doesn't mean it will be prefered by all. It doensn't make you Right. It's simply what YOU prefer. Other peoples preferences vary. Other people feel the same as you do about their preferences. Nothing will change this. Why don't you get this?
    I completely understand that my preference is simply a preference. However, I'm also aware that my preference is the same preference shared by just about everyone who expects anyone to think of them as good and therefore take them seriously both in their play and in their advice and arguments with other players. Nothing will change this. Why don't you get this?

    Quote:
    I have no desire to see you justify why you prefer what you do. I don't care. Im just pointing out that you as well as most PvPers have specific preferences and reasons why they do what they do to succeed... and how it's funny to see them make fun of others who so the same when those preferences differ.
    I'm not trying to justify why I have my set of preferences. I am trying to explain to those who disagree with me why that set of preferences, or one similar, allow for at least some semblance of balance. Nothing will change this. Why don't you get this? My reason for "doing what I do to succeed" is simple: I expect my character to perform reasonably similar to how it performs in PvE. I move around freely, I heal, I use inspirations, I use Hibernate if I need to. Under normal circumstances, all of those options are available to me in PvP as well. Taking away those options is only lowering the level of my play to the same level of those who are incapable of utilizing, or refuse to utilize, all the tools available to them. In other words, I'd be dumbing myself down to their level. You can say someone who is good at fiteklubbing is successful, but if success is the ability to stand in melee range with another player and click buttons until someone dies, I don't want to be successful.

    Quote:
    As I said, I have no problem acceptting facts when I see them, but you haven't produced many in this conversation. Claiming something is boring is not a fact. Words like "worthless," "useless," "fun," and "interesting" aren't factual words. Give me a break. I'll believe you're not stuck on I12 when it's reference stops being included in all of your posts regarding PvP. Yes. It does sound like you're still stuck on I12 PvP and High-End arena
    Okay, here are some facts for you. Sonics and Kins are worthless and useless, and here's why:

    * Clarity/Increase Density no longer grant mez protection
    * Sonic shields give a squishy maybe 3-4% extra resistance, not enough to stop even an extra attack
    * SB and IR are irrelevant when travel suppression is unresisted
    * The large Sonic bubble no longer provides mez protection and provides no meaningful resistance boost for its caster
    * DR means Transfusion and Transference don't drain much endurance per use
    * Siphon Power and Siphon Speed don't have any appreciable effect on their target, nor their caster
    * Sonic Disruption detoggles when you get mezzed, and since there's no mez protection that means it'll happen often

    Have you ever watched, or participated in, a melee vs melee duel? I have, both of the fiteklub variety (hey, waitaminute, it's almost like that's how I first started PvP!) and the real variety. Melee vs melee duels under almost any ruleset are boring because you're pitting two nigh-unkillable characters against each other and unless there's inspiration usage the outcome will likely be decided before the fight even starts simply by looking at the participants' powersets.

    I reference I12 PvP because it's the closest thing we have to the current system. I could reference WoW, or CO, or Aion, and compare those to our current system, but they wouldn't be good comparisons because the systems are so different. I'm not sure if you can focus on actually reading through what I post to see this, but the comparisons I generally make to I12-style PvP are "here's how this aspect was balanced under the old system, here's how it's unbalanced under the current system, and here's how it could be made to be even more balanced than under the old system." In other words, you'll notice that I realize old-style PvP wasn't perfect and had stuff needing to be fixed, and you'll also notice that I spend my efforts trying to improve the current system instead of trying to improve a system which doesn't exist anymore. Lastly, I'm not sure why you insist I'm "stuck" on I12 or the high-end arena crowd as for the most part I wasn't involved in either. My PvP experience started a few months before I13, and I didn't do anything on the arena ladder until after I13. Isn't it indicative of a problem that even though my experience under the old system was limited, I could still tell you things that were better under that one than under this one? Again, this is one of those "know your facts" things, which I understand is hard for you.