Been working on my DB/SR scrapper for a about 2 months .. ive seen what my play style has worked out to and made my final build to work its way around the way i play.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Luishion final: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Hero Profile:
Level 1: Power Slice <ul type="square">[*] (A)
Mako's Bite - Accuracy/Damage[*] (3)
Mako's Bite - Accuracy/Endurance/Recharge[*] (7)
Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (39)
Mako's Bite - Damage/Recharge[*] (39)
Mako's Bite - Damage/Endurance[*] (48)
Mako's Bite - Chance of Damage(Lethal)[/list]
Level 1: Focused Fighting <ul type="square">[*] (A)
Luck of the Gambler - Defense/Endurance[*] (5)
Luck of the Gambler - Recharge Speed[*] (9)
Luck of the Gambler - Defense[*] (15)
Luck of the Gambler - Defense/Endurance/Recharge[/list]
Level 2: Ablating Strike <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage[*] (3)
Crushing Impact - Accuracy/Damage/Recharge[*] (7)
Crushing Impact - Accuracy/Damage/Endurance[*] (23)
Crushing Impact - Damage/Endurance/Recharge[*] (37)
Crushing Impact - Damage/Recharge[*] (43)
Achilles' Heel - Chance for Res Debuff[/list]
Level 4: Focused Senses <ul type="square">[*] (A)
Luck of the Gambler - Defense/Endurance[*] (5)
Luck of the Gambler - Recharge Speed[*] (11)
Luck of the Gambler - Defense[*] (15)
Luck of the Gambler - Defense/Endurance/Recharge[/list]
Level 6: Combat Jumping <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[/list]
Level 8: Typhoon's Edge <ul type="square">[*] (A)
Obliteration - Accuracy/Damage/Endurance/Recharge[*] (9)
Obliteration - Accuracy/Recharge[*] (11)
Obliteration - Accuracy/Damage/Recharge[*] (23)
Obliteration - Damage/Recharge[*] (40)
Obliteration - Damage[*] (45)
Obliteration - Chance for Smashing Damage[/list]
Level 10: Practiced Brawler <ul type="square">[*] (A)
Endurance Reduction IO[/list]
Level 12: Agile <ul type="square">[*] (A)
Gift of the Ancients - Run Speed +7.5%[*] (13)
Gift of the Ancients - Defense[*] (13)
Defense Buff IO[/list]
Level 14: Swift <ul type="square">[*] (A)
Run Speed IO[/list]
Level 16: Dodge <ul type="square">[*] (A)
Gift of the Ancients - Run Speed +7.5%[*] (17)
Gift of the Ancients - Defense[*] (17)
Defense Buff IO[/list]
Level 18: Health <ul type="square">[*] (A)
Numina's Convalescence - Heal[*] (19)
Numina's Convalescence - Heal/Endurance[*] (19)
Numina's Convalescence - +Regeneration/+Recovery[*] (46)
Miracle - Heal[*] (46)
Miracle - +Recovery[*] (46)
Regenerative Tissue - +Regeneration[/list]
Level 20: Stamina <ul type="square">[*] (A)
Performance Shifter - EndMod[*] (21)
Performance Shifter - Chance for +End[*] (21)
Performance Shifter - EndMod/Recharge[*] (39)
Performance Shifter - EndMod/Accuracy[*] (48)
Performance Shifter - EndMod/Accuracy/Recharge[/list]
Level 22: Quickness <ul type="square">[*] (A)
Run Speed IO[/list]
Level 24: Vengeful Slice <ul type="square">[*] (A)
Hecatomb - Accuracy/Damage/Recharge[*] (25)
Hecatomb - Accuracy/Recharge[*] (25)
Hecatomb - Damage/Endurance[*] (37)
Hecatomb - Damage/Recharge[*] (40)
Hecatomb - Damage[*] (45)
Hecatomb - Chance of Damage(Negative)[/list]
Level 26: Sweeping Strike <ul type="square">[*] (A)
Armageddon - Accuracy/Damage/Recharge[*] (27)
Armageddon - Accuracy/Recharge[*] (27)
Armageddon - Damage/Endurance[*] (34)
Armageddon - Damage/Recharge[*] (40)
Armageddon - Damage[*] (45)
Armageddon - Chance for Fire Damage[/list]
Level 28: Lucky <ul type="square">[*] (A)
Gift of the Ancients - Run Speed +7.5%[*] (29)
Gift of the Ancients - Defense[*] (29)
Defense Buff IO[/list]
Level 30: Blinding Feint <ul type="square">[*] (A)
Mako's Bite - Accuracy/Endurance/Recharge[*] (31)
Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (31)
Mako's Bite - Accuracy/Damage[*] (31)
Adjusted Targeting - Recharge[*] (37)
Adjusted Targeting - Endurance/Recharge[/list]
Level 32: One Thousand Cuts <ul type="square">[*] (A)
Scirocco's Dervish - Accuracy/Damage[*] (33)
Scirocco's Dervish - Accuracy/Damage/Endurance[*] (33)
Scirocco's Dervish - Accuracy/Recharge[*] (33)
Scirocco's Dervish - Damage/Endurance[*] (34)
Scirocco's Dervish - Damage/Recharge[*] (34)
Scirocco's Dervish - Chance of Damage(Lethal)[/list]
Level 35: Evasion <ul type="square">[*] (A)
Luck of the Gambler - Defense/Endurance[*] (36)
Luck of the Gambler - Recharge Speed[*] (36)
Luck of the Gambler - Defense[*] (36)
Luck of the Gambler - Defense/Endurance/Recharge[/list]
Level 38: Assault <ul type="square">[*] (A)
Endurance Reduction IO[/list]
Level 41: Tactics <ul type="square">[*] (A)
Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (42)
Gaussian's Synchronized Fire-Control - Chance for Build Up[*] (42)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (42)
Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (43)
Gaussian's Synchronized Fire-Control - To Hit Buff[*] (43)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[/list]
Level 44: Boxing <ul type="square">[*] (A)
HamiO:Nucleolus Exposure[/list]
Level 47: Tough <ul type="square">[*] (A)
Steadfast Protection - Resistance/Endurance[*] (48)
Steadfast Protection - Resistance/+Def 3%[/list]
Level 49: Weave <ul type="square">[*] (A)
Luck of the Gambler - Defense/Endurance[*] (50)
Luck of the Gambler - Recharge Speed[*] (50)
Luck of the Gambler - Defense[*] (50)
HamiO:Cytoskeleton Exposure[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
HamiO:Nucleolus Exposure[/list]
Level 1: Sprint <ul type="square">[*] (A)
Run Speed IO[/list]
Level 2: Rest <ul type="square">[*] (A)
Recharge Reduction IO[/list]
Level 1: Critical Hit
this what it looks like ..if im ever going to try to solo an AV or get into some the scrapper chalenges im going to need a heal of some sorts. Just not sure what to change to get there. I would love to hear what everyone has to say since im new and still learning it all.