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Posts
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Joined
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Quote:At Comic Con I spoke the name that cannot be spoken at the question and answer panel. They implied that you might be coming back.That's what was funny about it; the invite specifically asked that I post in the beta forums to help with the feedback and bug reports.
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Currently listening to Tim Finn's Before & After
Welcome back!
As far as i16, soooo much stuff. Anachro's going to roll a claws brute and I'm going to spend days changing the colors of powers on all my alts. -
Quote:I'm too lazy to post a full review but I pretty much agree with anachro on all her points.I saw you using 22s for your last review, so I'll toss in:
Matchstick Women #3369
One final EB without defensive powersets or ambushes.
Level range: 25-50 - all customs
Missions: 3 - two small maps, one outdoor map
Description: The smoke is rising, follow it to its source. Find the clues to understand a new cult of women arsonists, burning buildings and kidnapping young women with powers to increase their ranks.
Rated: 4 stars
This arc has the makings of 5 star rating but needs to have more focus, tighter plot, and awkward writing should be fixed. I really, really liked the flame vision for a contact. It's unique and was well executed.
I thought it was funny when the first person we run into thinks we set the fires. Both our characters are standing there engulfed in fire.
Fun, quick arc. Good job! -
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Strike
by @Geekboy
arc: ID 18401
Geek played 3 of our arcs and so he was bumped to the top.
Played on a level 22 ice/pain corr teamed with a level 22 bots/traps mm on easiest diff.
Rated: 5 stars, Highly recommended.
Game Play
The maps were pretty smooth except for a couple of area maps that were intimidating but with a little stealthing, turned out to be rather easy. We pretty much cake walked all the way until the last mission, when the ambushes almost destroyed us. I would hate to see what that would be like if I set up the diff. O.o
Story
This is a very unique arc which takes the perspective of if you didn't do what your contact wanted you to. It has a very underhanded, dastardly feel that I like and is rare in villain arcs. I truly feel that I am the biggest *** in this arc. It is mostly humorous in a dark comedy sort of way. I know I laughed at the "I've already used my one phone call" line.
I have to wonder if the story could be tightened up a bit but then I found myself just enjoying this too much to really concern myself about. I only wish that the "wonder around" missions had a focus or something to direct the player, like a clue but I don't think it really detracts from the story.
There are a few awkward sentences but it's difficult to really nit pick. Especially since the awkwardness is in spoken dialog which technically can be written any way so long as it matches the character. In this case, it didn't fall out of character so it's no biggy, imo.
tl:dr
Play this if you like fun and humorous villain arcs. -
Quote:Played on a level 22 spines/dark scrapper teamed with a level 21 shield/fire tank on middle diff.My arc is solo-friendly and lowbie-friendly, and can be completed in under an hour.
Defying Fate
by @Getsumei Kitsune
Arc ID: 110866
Keywords: Solo Friendly, Save the World, Sci-Fi
Length: Long (3 missions with relatively small maps)
Rating 4 stars
Game Play
Playability was a little uneven but not sure what can be done since it's level 1-54. Have you tested for lowbie/highbie? Basically, CoT were pretty rough but that was expected with middle diff and... yeah it's CoT. But custom mobs were WAY easy. Boss at the end of second mish was Leut that felt super squishy. Boss at the end of last mission was almost an after thought. The custom mobs in the last mission were pretty much joke. I actually felt bad because it felt like I really was beating up on scientists, the little pansies. You may want to test a wider range for playability or maybe limit the arc to the levels you tested.
The ally in the end is way over powered for minions btw.
I give you big kudos for making the kill all maps small and keeping this arc quick. I did not feel that it dragged at any point.
Story
I thought the story was good and the detail was plentiful but there were a few gaps and some forced plot. And some really convenient intel.
I'll start with the end. The surprise! It's forced. You need to put some foreshadowing for this to be effective. Otherwise it gives the impression of being from no where and having no basis in the story. Give some clue or some hint, a body, a scene, note, something that hints at this.
The the conveniently placed blank disk in the beginning was focused on like it WAS foreshadowing but turned out to be nothing. This along with the convenient intel you get from you contact before you go in. I honestly think this gives to much and doesn't leave anything left for the player but to go fetch. I would suggest making it less apparent, just "check out the warehouse and see what you find" then when the player gets in, "o I found something!" Makes it more fun for the player and makes them feel more involved with your story, like they contributed rather than just being a lap dog.
The demon thing was a little sudden as well. I would give a hint, like that empty disk. Maybe, that disk is really a magical item that a demon left behind and you just over wrote some magical incantation that would have been helpful in solving the case but is now lost.
I also think involving the contact in the last mission is overdone. Especially with the gotcha. I don't think she brings anything to the table and it seems out of place (she's a scientist!).
I thought the writing was good and the author spent a lot of time filling in details. I really liked the fact that I could click on a mob and read what they are and, although there are only a couple, the clues were very helpful.
On a side note, the guy. Yeah him. Suoiflkdjlkfjsl;jadf whatever. I know it's a trick name but it's annoying because this name, Suoikdja;fl whatever, was never meant to be pronounced as it is currently spelled and therefore is a little frustrating. I mean seriously, try saying it out loud: Suoitigalf
It doesn't work and doesn't help your story. I would pick something that's more pronounceable.
tl:dr
- Playability for different levels needs to be tested and level range re-evaluated.
- Leave more for the player, don't give all in description, make the player feel involved.
- Use more foreshadowing for surprises and gotcha moments to be effective.
- Writing was good, lots of helpful details. Fun and interesting story.
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Sorry we haven't been updating this as regular as we'd like. I'm sure we'll have some time to run some arcs this evening and over the weekend. We'll update the queue as soon as we get home from work this evening.
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Quote:We don't have a whole lot of time which is why we'd like to stay under 1 hour so we'll probably skip this one for now.
ARC ID: 270867 - This City Has Gone to the Snakes (Alternate Hero Starting Arc)
Level Range: 1 - 10
... Still, it may be tight trying to squeeze this into one hour. I would estimate 1.5 hours to 2 hours on this arc.
Quote:ARC ID: 300379 - A Twist of Destiny (Alternate Villain Starting Arc)
Level Range: 1 - 15
Quote:... Note on both missions:
I have noticed that both of these arcs are more difficult in a team. This is because of the mechanics of how team spawn is calculated and not by design. The way the spawn is calculated by the game engine itself, sometimes it overcompensates for teams at the lower level. Bosses routinely spawn even with just a 2-man team. These are random spawns, and not spawns specifically placed into the arcs. -
airhead made changes to his arc and I've updated my rating with an edit at the bottom:
http://boards.cityofheroes.com/showp...2&postcount=99 -
Quote:Played on a level 21 broadsword/fire scrapper with a level 21 shield/fire tank on easiest diff. Playability was a little slow but mobs were decent in difficulty, even custom mobs. There is room for me to up my own diff if I so desired.If the two of you have a little longer time to play, please check out my arc! It's designed as a missing 20-29 TF that involves the Family and the Skulls, two groups I love that seem to have been shafted on developer content. (Skulls are custom enemies that should act just like real Skulls!)
Arc Title: The Superadine Revolution
Arc ID#: 262739
Description: No longer content just to push Superadine and commit petty crimes, the Skulls are attempting to steal control of the entire Superadine operation from the leaders of the Family. The combination of the dark magic of the Skulls and the pure strain of Superadine would make them incredibly powerful...
Author: @SpaceNut
Alignment: Heroic, levels 20-29
Length: Approx 1 hour (5 missions)
Difficulty Level: Moderate (Elite bosses in 2 missions, but otherwise soloable)
Enemies: Family, "Skulls"
Please note: this is NOT a short arc. It took us about an hour and a half to complete even with zerging one of the missions. Our requirements for this thread are less than an hour. We really want to focus on arcs that one can easily jump into and complete quickly but we'll let this one slide.
Rating: 4 stars
I was on the fence on whether to give this arc 3 or 4 stars because of a few issues I noticed in the arc but decided to give it 4 because the writing is good and clean. The story is fun and enjoyable. I like good gangster plots.
The plot seems a little vague because it is split between the two factions instead of focusing in on one. It gives the story a feeling of the left hand not knowing what the right hand is doing. I would suggest tightening up the story either focus on the family or the skulls which will make your story more streamlined.
I was a little frustrated that there are two defeat all maps back to back along with other maps that have so many objectives they might as well be defeat all. This would explain for the time on the arc taking more than an hour. I was also frustrated by the two clues that seemed to pop up after defeating the boss at the top of a 4 story map. Both clues were back on the first floor. I kept asking myself if this was really needed for the story.
I think this arc has great potential for being a nice TF style arc but it needs a stronger focus and maybe some considerations about how long this arc really needs to be. Personally I'm having a hard time seeing myself recommend this for someone to spend an hour and a half of their time just for clearing mobs (which is why it's hard to justify the 4 stars). The writing is good enough to recommend but this arc drags on it's long play time. I would recommended cutting the time down on this arc.
tl:dr
This arc needs to focus more on one faction or the other in the story to make it stronger.
Playability needs to be looked over on whether it's worth it to ask your audience to spend this much of their time on just clearing maps, doing objectives that may not support the story.
Writing is very well done and clean. Story is good and gangster theme is fun. -
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Quote:Praise implies some kind of behavioral adjustment. It is delusional to think the rating system has any effect on encouraging one to improve one's arc.It's closer to:
P1 - I give people praise regardless of if they need or merit it!
P2 - *incredulously* And you say this like it's a positive thing?
Kindness =/= supporting bad behavior
Critisim =/= I'm allowed to be rude. -
I guessing you haven't be keeping up with the other MA sub forum. Lots of hard data has shown it's not doing jack to filter quality, what with over half the arcs rated 4 stars. It's actually old news. Go have a read, some people put a lot of time into number crunching.
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Well there were two really; first mission obviously and then the red text was the big one. Nice work!
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This. I agree everyone should have dev choice. Then maybe people wouldn't be so bitter and nasty about a game.
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Hey guys, I've had a crazy vacation and will have a crazy week ahead of me so not sure how many reviews I can do before the weekend (not many) but I or anachro will do as many as we can.
Quote:Ran on level 10 ice/pain corrup and level 10 robot/trap MM on easiest diff.You might try 190069 from my sig, I'm especially curious whether the humor and story work played as a team. It's "Medium" length, 3 missions. Thanks!
... My Arcs: 190069: Captain Dynamic, the Great, Faces The Great Face...
CAPT DYNAMIC IS SO OUT OF CHARACTER, HE WOULD NEVER BE THIS SMART OR SPEND THIS MUCH TIME ON STUFF! YOU BROKE CANON!
Just kidding but I did think it was funny how much he talked about complex things.
Rating: 4 stars.
Playability was challenging for a two person lowbie team on low diff. Especially the custom mobs and last mission (ramp up). We didn't die but it did make me wonder what it would be like on a higher diff and/or solo.
I think this arc was quick, fun, and charming. I don't think it's for everyone. I could easily see certain people having a hissy fit about the more unique aspects of this arc, and the general slap-stick dialog.
I would have given this arc five stars just on the humor factor but I kinda felt that the "original" stories were a little over done and maybe too detailed. I felt they detracted from the 'gotcha' in the arc. I'm wondering if maybe that can be simplified or condensed into one story line that flows with the other one instead of having snakes and rikti armor. Although the rim-shot boa in the last mission was pretty funny.
There is an immense amount of detail and comedy placed in this arc. I actually had a lot of fun clicking on the boxes and emails, and found myself interrupting on purpose just to see what it would say. The 'somethings more important than looking in this empty box" was especially brilliant.
I found one major problem with your story in that at level 10, Lost spawn instead of rikti. YOU RUINED MY IMMERSION!! YOU'VE SINNED!! REPENT!!Seriously though, you might want to look into making custom rikti or maybe setting the min level to just above rikti level.
I truly loved this arc and want to see it polished up.
tl:dr
Very funny, very quick, lowbie friendly but soloing may or may not be a problem with last mission and custom mobs.
Needs work on rikti mobs to make them spawn.
I would suggest, from personal taste, simplifying the 'original' stories into one less complicated plot, to put more focus on 'gotcha' moment.
Probably not for everyone, especially not for the more serious story arc players.
Good job, I really liked it!
EDIT: Author made changes to this arc that earns it a 5 star rating. It is no longer low level but it makes more sense and is still a very quick play on easiest diff. I highly recommend this for team/solo play 30+ level. Very enjoyable and funny! -
See the now locked Blight thread: http://boards.cityofheroes.com/showthread.php?t=143724
...for context. Mod indicated 'critique' went too far and was inappropriate. :colbert: -
Quote:I'm not arguing with people who haven't read this thread.That quote is an opinion from a particular person, unconnected to his/her capacity as a forum moderator. It is not a rule. You will not find anything in the forum rules that even remotely resemble "negative reviews are not allowed" or "all reviews must contain at least one compliment".
Furthemore, it doesn't support the "nobody should post anything negative in 'my' thread" notion on which your OP is based. We can criticize your arc all we want (not to be confused with criticizing you the author, and I suspect you're mistaking the former for the latter). And we can bloody well put that criticism in the threads you make about that arc. You, in turn, can respond to that criticism, we can rebut, and so on. It's only when someone decides to make it personal that the rules get broken. And when that happens, the infraction has everything to do with the personal insults and nothing whatsoever to do with the criticism of the arc. -
You cross the line venture and the mods back that up with the mod 8 post that geek quoted:
Quote:You.If you can't find what someone is doing right, you probably shouldn't be reviewing that story at all.
Are.
Wrong. -
You have to admit, there is no point to arguing with certain people because they will never admit fault. Let's leave it at that.
People are allowed to post positive threads about arcs without asking for critiques. No one asked for the critique from what comes off as extremely harsh and highly delusional. Keep it in your own review threads unless asked for. At the least it avoids conflicts such as the demolishing of the blight thread. At most it is the polite thing to do. -
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Does she know about this yet? Because her twitter doesn't give any sign.
Also, when did he say that. Wasn't said at the panel. Is this a joke? -
Cost of travel will very but we found round trip tickets from Seattle for around $200 each, car rental was about $200 for 7 days (but could have been cheaper with econo car for 4 days), and tickets (4 day) will be $100. That doesn't include hotel (stayed at relatives), gas, food, or stuff you might wanna buy (comics).
Hope that gives you an idea for cost. -
Personally, I'm disgusted by the behavior of a select few who feel that their negative and non-constructive thoughts need to be heard on any thread on this sub-forum.
This is a game. It's not serious business. And the AE is a creative tool that is meant to encourage people to be creative, not restrictive in making their arcs.
We are supposed to be encouraging people to share in this MMO format and this negative behavior turns people off.
Harsh critizism is fine when you state in your thread that you won't coddle the author but, for gods sake, keep it in your own thread.