londerwost

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  1. You might want to ask the NOT Stories & Lore section.
  2. Quote:
    Originally Posted by talnar View Post
    you know what i think you should do? make a petless MM, and get your wife to skip AS. those would be "tight builds"
    Just make sure it's merc/TA for that awesome redraw action!
  3. I got a knockdown prot IO that will help me from being chain knockdown to death and working on franken slotting my attacks. So I should be good for anything.
  4. It's because the curve of the line flattens out which tricks the eye into thinking it's down turn, or frowning, because of the curve of the slight shadow. I'm sure it looked fine before they gave it depth.
  5. Quote:
    Originally Posted by SuckerPunch View Post
    Women can't tank!
    But you tank.




















    O SNAP
  6. Welcome to Victory forums, where everyone wants their opinions to be heard at the expense of the thread.
  7. That just proves my point that he might want to pick an easier powerset. Like one that holds agro with little effort.

    And for the record, she does a fine job tanking with her /electric brute.
  8. This always happens when they introduce new powers. Everyone is rolling tanks because they got claws and electric.
  9. Quote:
    Originally Posted by SuckerPunch View Post
    Willpower has a AoE taunt in one of the toggles, so I don't know if I agree it can't hold aggro, especially if it's just a duo.
    Anacho and I leveled a WP tank and blaster to upper 30s. Trust me it's weak compaired to other brute/tank powersets.
  10. Dark armor is a little rough for starting off with because of the end cost. However it shines in the later levels. Regen = easy buton and very solo friendly.

    I love my energy/energy blaster ( <3 buildup at level 4) and is decent for soloing but overall, blasters are difficult for soloing if you are new to the game.

    If you hookup with the forum folks (ie Isolaters) it won't matter what you play since teaming in this game is cake and you'll have help from experienced players. I really can't stress teaming enough. Having played WoW and leveled to 80 and mid 70s characters, I know teaming on WoW sucks bigtime in comparison.
  11. Quote:
    Originally Posted by Satanic_Hamster View Post
    Why would you need support? :0

    _________________
    Currently listening to Muddy Waters' Fathers and Sons
    Oh right. Without Hamster we don't need support.
  12. I agree with the other post. The thing that you might consider is experience. Stalker builds are super tight and you'll find you are sacificing needed powers for needed powers in the low levels. Takes some skill. Mm also can be good or bad depending on if you know how to play them (got bodyguard mode?).

    If you want easy mode, I would suggest a brute so you can trade off on damage midigation. Only thing with WP is you have great survivability at the expence of holding agro.

    It's not on your list but my wife and I leveled to 50 with an energy/electric (has unmatched agro holding IMO) brute and mind/energy dominator(focus on melee) which worked really well together. We've also done duo stalking to 30 but that took mad skills and lots of frustration.
  13. londerwost

    Farmers Adapt.

    I honestly believe the only reason the devs spent so much time on the nerfs is because enough people complained about the farms.

    If the farms/plers had just kept quiet about what they were doing, I don't think the devs would have spent the time/effort on these nerfs.
  14. Gang War - Arc 311187

    Rated 3 stars

    Played with a level 27 Broadsword/Fire scrapper and a 27 Shield/Fire tank. Didn't run into any problems with any mobs but level range jumps like crazy and should be standardized.

    I liked how this arc started off. War between factions, humor was good, writing is solid. Obvious but funny connection to the brew. I thought the clues did a good job of clearing up any questions I had. Although, the writing is focused on assuming the hero is solo.



    Big outdoor map is a little ballsy for a first map in the arc and I did get a little frustrated looking for "the Clue." While the bosses were easy to find, "the clue" was difficult.

    Undercover troll raid was really funny.


    Are you a cop?

    This was a good map and the story is starting to get it's momentum. The clues are strong and I'm feeling really good about the direction of the plot. Although the "wet ink" was very strange. Labels are dried before they are placed on bottles because of the mechanics of factory bottling... unless it was done by hand which would be extremely time consuming and inefficient.



    Ok first break in the case and I'm excited to look into this. Then I get to the mission and I'm beating up cops? Well, the clue says I'm setup but I'm feeling uneasy about this. I'm a hero, a good guy and I don't want to be trapped into doing something bad.

    Ok I find out the mob is here and I've gotta save the day. But then this cop I'm beating up thinks I'm bad. My fears are realized. I've been beating up good cops and I'm not feeling good about this. You have to be super careful not to lead a player down a path that might speak too strongly about their character. In this case, both our characters are Angel theme, which goes counter to how this story is playing out.



    This whole thing would sit better with me if the cops were thought to be corrupt from the start instead of me choosing to beat up, what I am assuming are, good cops.

    Sidenote, interact timers on the bombs are super long. This gets annoying really fast when I've got to do 8 of them.

    I'm wondering about this walking away from the contact deal, going to the warehouse and beating up more cops. Even if they are misguided, I've already made a bad choice so now I'm making it worse? It's gonna be hard for me to be high and mighty to a bad guy if I've already made the conscious choice of beating up good cops.

    Then the emo trip is not really working at this point. Dude, what was done by this guy was BAD, like holy crap you are going to hell bad. No amount of this guys past is going to redeem him. Which is why I found myself smacking my head against the keyboard when the story takes me to complete his dirty deeds. I'm really not feeling this and I'm left wondering if Paragon's Finest are really going to work with me after I beat the living hell out of them.

    Quote:
    It feels weird to...
    This is apt. It does feel weird. And awkward. And wrong. My character would never do this and I'm doubting there are many heroes that would.



    Sidenote, holy "load up objectives" batman! You could say "defeat 6 guys" instead of filling up the nav bar with a boat load of long names. Also, some of these guys ended up defeating each other, not sure if that was intended or not.



    It is VERY difficult to write this kind of story and you have to be super careful when writing with the idea that there is a certain amount of roleplaying, (ie we're heroes, that means we don't like doing bad things). I think the effort put into this is obvious and the story has a good premise but I personally think it needs reworking for the end.

    The other thing you have to ask yourself is how serious do you take this arc. In the beginning it's funny and campy, then you try to get super serious real quick. Might want to stick with serious or funny, but not both in this kind of arc. Just a suggestion.

    tl : dr
    • Standardize levels.
    • Consider using a smaller map or more obvious clue in first mission
    • Writing is good, lots of detail, clues answer questions, jokes are funny.
    • Shorten interact timers.
    • Be careful not to pick what alignment the player is, leave it ambiguous or heroic. Don't force heroes to be bad.
    • Pick whether the antagonist is redeemable or not, currently his crimes far out weigh redemption.
    • Be consistent with the mood, it's hard to switch from campy to OMG serious plot twist.
    • Fix multiple names in nav for last mission; "defeat 6 guys" would be better.

    You've got a good story that has some serious plot issues that need to be looked at. However, I think this has the potential to be a good arc if there can be more sensitivity placed on the player's alignment. Consistency with tone would also help.
  15. Quote:
    Originally Posted by TeChameleon View Post
    Hmm... quick poke to ask if my Trollbane (#12669) arc was still in the running for a review? Or did i16 break it again? I haven't had much time to be online lately either
    ^^^^
    *poke-poke* look at the top of the page. Queue is on the first page to see when you're up next.

    Quote:
    Originally Posted by londerwost View Post
    To make things easier (thank you new forums!) we're going to keep all reviews and the queue updated on the first post. We also took a clue from another reviewer who used screenshots and are going to have pictures mixed in our posts. Hope you guys like the new format.
  16. To make things easier (thank you new forums!) we're going to keep all reviews and the queue updated on the first post. We also took a clue from another reviewer who used screenshots and are going to have pictures mixed in our posts. Hope you guys like the new format.
  17. ZAGMUK Act One: The Herald, Arc ID 266123 - by Sumericon

    Rated: 5 stars, Highly recommended especially for low level, short arc.

    Heroic, played on villains but that's ok, level 9 claws/SR brute and level 9 robots/FF mastermind. Playability was good except bosses in last mission were harder than elites we went up against I think mostly because the chain mezzing. Got some breakfrees and were fine.

    The text format and colors were really nice and made the arc feel well polished. Maps were small or medium and were quick to clear.

    Paco from Galaxy City is our contact. At first we are sent after a hero, Sharru, who went after hellions in skulls territory. It turns out to be CoT and several threads of the story start. Second mission is continuation of the first, expanding on clues. Only thing I saw that was a little strange was this:

    Contact says: "Good News...!"

    I'm like:

    Contact continues: "I had no luck finding The Master..."

    I'm like:

    Good news doesn't come until a later paragraph. Might want to match the "Good News..." with the good news just for flow.

    I find out that there's an ally that's hot with Sharru and this ally shows up in 3 of the 5 missions. Might want to save her for the second last and/or last mission that way she stays special and new. Get's a little old seeing her over and over, but it's not a bad thing, like seeing a familiar friend. Just a suggestion, though, there is a lot of ally action going on.



    After this mission, we're left hanging on many details which is good, adds some suspense and these clues are all cleared up through the story. Tied in story line from clue in first mission to the third and another clue at the end of this mission. This was done smooth.

    I also thought the intro text was pretty funny.

    I'm confused about Hanish and a little worried about his stormy powers. I have to wonder why he's needed but he does add some to the story.

    At the end of the mission, the boss says he's been found out but I still don't know what he's up to. I'm like WHOOHOO he was going to win! How? Not sure but we did something and that stopped him from doing what he was going to do to win... gosh... darnit!

    Then that's cleared up a bit with the contact with some suspense. Apparently we didn't stop whatever's been started.

    One clue is still out like a light, we're waiting on that, and we're still waiting on the other clues... Let's go beat up the main boss.

    He's cake, spawns another boss, and this guy is mysterious and unalied. Leaves me wondering who he is and where he came from.

    This is cleared up by the contact who now has solved some clues. This ties back to the beginning and has a really nice twist in the story.

    This last mission was the first time I felt a little frustrated. The bosses thrown in seem to be harder than the elite bosses, mostly from the chain mezzing. I think this is the first time we have a wipe. They even kick our poor ally's butt. Unfortunatley we missed the other ally, but I'm actually fine with it because I think we could have done most of this without their help.



    I also thought that the first hostage in the last mission could mention specifically that there are two other ceremonies going on that we need to break up.

    Last boss was fun and I think all aspects of the story are tied in and finished... except for Hanish. I felt that he was a little vegue in the story and could be a stronger part. Right now he just seem like a guest star.



    TL : DR

    VERY nice, clean, and polished story. I really enjoyed playing this and highly recommend it. I think anyone can play it (and enjoy it), especially with the exemplar xp, but it is very nice for lowbies and is very quick (for 5 missions). There are a few minor things I noticed but it in no way effected how I feel about the arc overall. Great job!
  18. londerwost

    Where are you?

    I think it's cool the Brits hang out on Victory. But don't talk about sports.

    American: Rugby is gay.
    Brit: Why do you wear all that padding in American football, you pansy?
  19. I personally hate the fact that Granite Armor covers the entire costume. I would love to have it changed in the way BABs has described.
  20. Holy crud! My co-worker's been out for the last couple of days because of the flu. He doesn't know if it's swine flu yet but damn. He hung out a lot in the Aion booth. O.o
  21. I play on Victory, Virtue, Protector, and have Comcast for ISP. I'm located near Seattle, WA. I'm not exactly sure if it was the very last patch, but I do know, I didn't have these issues until very, very recently.
    • Game crashes on a regular basis (daily), even before the launcher appears. (btw crash notice still has Cryptic icon lol)
    • Toggle powers intermitently neglect to show animation when toggled, appears off until clicked at which point they turn off.
    • MASSIVE auction house delays that have caused me to lose a lot of in game currency, namely:
      [1] When cancelled, items do not cancel. Repeat clicks cause adjacent auctions to cancel even though the button is in a different location from the mouse clicks.
      [2] Items do not show up as purchased until the auction house is closed down and opened back up. I've let them sit for up to a minute, knowing they they were purchased and they did not show as such.
    • This along with spikes in lag, sometimes delaying power activation by up to 5 seconds.
    Now, I thought this was an issue with my computer so I reformatted. These issues still show after the clean install. I would say it's possible it's my ISP except I've had issues with my ISP in the past and the symptoms are not like this. They manifest in rubberbanding, slide showing, and straight up DC. What I have described above is something new and different and I have to wonder if there might have been some issues in the recent patches.

    I could be wrong, I admit it so I just want to see if other people are seeing the same issues.