kendo

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  1. Quote:
    Originally Posted by Tangler View Post
    Despite being the whole "trick" to DP, swap ammo isn't quite the immediate must-have power it should be. That said since it requires zero slotting investment it can be a good power to take early on, and so you don't have to worry about spreading your slots too thin.

    Edit: That said, the DoTs from incendiary really do add up.
    your first sentence summed it up perfectly. just like dual blades and their combo attacks, I figured that something new and fancy like swap ammo would be something you wanted to take right away. though an interesting concept, I am a bit underwhelmed so far.
  2. seems like everyone takes it, but at lower levels, it doesn't appear to be all that useful. especially when solo, the default ammo looks to be the most useful.

    I took it at level 6 on my dp/kin but giving serious thought to switching builds at level 10 and removing it, at least until a higher level. would appreciate input from some higher level pistol users about when / if you should take swap ammo and your experiences with it. is it just an interesting and fun new shiny toy or are you seeing real benefit to flipping between the secondary effects

    - solo / teaming - one use I can see for swap ammo is to avoid KB when teaming. with others drawing off aggro, switching to fire for more damage makes sense. on the flip side, when going solo, the KB seems to be better mitigation than the other options.

    - before / after reaching SO level - with training enhancements, few slots and lower damage attacks, just not seeing much difference between the various effects on total damage done.
  3. does anyone know if they change the merit reward for completing the Nemesis Weather Control arc from Maxwell Christopher? according to the information in Wiki, which is usually correct, that arc should award 10 merits. just finished it and didn't get any.

    I took some screen shots, in case it's a bug but thought I would ask here first before sending it in as one, in case it's working as it should

    thanks
  4. Quote:
    Originally Posted by JD_Gumby View Post
    Nah. If you've already started the arcs, you can finish them off even if you outlevel them. The down side is that the mission levels will remain at the contact's cap.

    And, if you solo, you'll pretty much HAVE to do two of the three available contacts in each level range.
    thanks Katze and JD, good to know. the way it was worded, it sounded like they were trying to create 4 separate arcs, which would make sense to keep it from being quite as repetitive running new alts through Prae.
  5. Quote:
    Originally Posted by Golden_Avariel View Post
    So you have to run 2 morality missions to get your first alignment merit? That seems dumb... beyond dumb.
    or you can trade in the 50 regular merits awarded for the first one for an alignment merit. it will cost you some cash on top of the 50 merits but you do have that option.
  6. Quote:
    Originally Posted by Katze View Post
    After you are introduced to the level 5 contacts by your handler (Provost Marchand or Calvin Scott ), you need to talk to the contact again after the first introduction in order to get missions.

    As well as the 2 contacts on your 'side', one of the contacts from the other 'side' can be accessed if you want to do undercover work ( Chief Interrogator Washington and Robert Flores ). Just walk up to the contact to get a mission.


    Issue 18: Shades of Gray / Going Rogue Patch Notes
    without giving too much of a spoiler, can you run with both contacts on a given side, e.g. both Warden and Crusader? when Calvin gave me the option of choosing Flores or Ricochet, he made it sound like it would be one or the other. but after doing 1 mission, I can contact him and get the contact I didn't get the first time. worried that if I don't focus on one or the other, I will out level story arcs

    thanks
  7. Quote:
    Originally Posted by Nalrok_AthZim View Post


    -Aura of Fear's mag nerf was nothing special, either. In order to generate Fury, a Brute needs to hit and BE hit. In my case (Dark Melee/Dark Armor/Soul Mastery) Aura of Fear was only useful when I wanted to lay down a fear on an EB/AV. Otherwise it was just an end-waster that didn't get me any more Fury.

    ----
    don't believe this is correct. to generate fury, you need to swing or be swung at. doesn't matter if you hit or are hit. except maybe for special situations in PvP or with AVs.

    it's why SR is available for brutes and Ice isn't. Ice slowed or stopped mobs from swinging and that has a huge negative impact on fury generation. swinging and missing at a SR brute still allows fury generation
  8. while it wouldn't have massive defense, a spines/fire scrapper should have the best AoE damage in the scrapper family. especially with the recent changes to FE and Burn. and if you have the money to throw at it, /fire can be made into a very sturdy build.
  9. Quote:
    Originally Posted by Direwolf21 View Post
    25% Smashing/Lethal
    30% Melee
    5% Range, AOE

    Also, I guess theres no difference in enhancement choices, because +defense buffs everything (Positional vs. Typed) the same.

    depends on what you are referring to by enhancement choices. something like a steadfast +3% defense would enhance positional and typed equally. if you are looking at +def buffs from things like IO bonuses, then you really want to pick one or the other.

    in your example, I wouldn't generally look at getting two IO set bonuses where one raises melee by 3.5% and the other raises s/l by 3.5%. I would look at getting two bonuses that would raise one or the other by 7%
  10. Quote:
    Originally Posted by Dechs Kaison View Post
    I just added tactics to third post. Feel free to suggest other tough scenarios you'd like to see some tips for.
    very nice writeup, looking forward to future installments
  11. kendo

    Kismet +Accuracy

    Quote:
    Originally Posted by SwellGuy View Post
    It seems to me there was some downside to this proc that makes it less appealing than if it were something like LotG or Miracle or Numina's.

    I think it had something to do with how long it lasts or fires off even in an inherent or toggle power.
    the only issue I could think of is if you exemp down low enough that you cannot use the power that it's slotted in. so just make sure to add an extra slot to one of your early defense powers or take something like combat jumping at an early level.

    as long as the power it is in is active, I have never had any issues with it firing off or remaining active as a constant buff.
  12. unlocking it doesn't really solve the problem. my email window still opens up every time at its minimum height, which puts the claim button in a bad position. I always have to manually expand it a bit to make it more usable.

    so I have the same question as the OP, is there a way to tell the UI to lock the size of a window when it opens? it seems to remember the positioning and sizing of some windows, like recipes and salvage but not others, like email.
  13. Quote:
    Originally Posted by Silurian View Post
    I've always aimed for 33 or 35 for market purposes, though lately, for personal use, I've been convinced to go for 32 (for exemplaring to 25-29 flashbacks). For blue side, I'm almost tempted to go for 31s, to cover Moonfire as well. But both of those are odd levels if you intend to sell, and may move slower.
    I have some parked at 32, for this same reason, but am finding that I like parking at 37 a bit more with the relatively recent changes to the way exemplar works for powers. at 37, I can exemplar down to level 34 flashbacks and have use of powers up to level 39.

    for some characters, it's not much of a difference but for several of mine, I like having the availability of the last 2 powers from my secondary. you also have 12 more slots in your powers, which usually means at least 3 or 4 more set bonuses in play.

    but as Silurian, and some others have noted, you won't get as much for selling things you don't want for your characters. items below their cap level sell for a crazy discount, if they sell at all. while the ability to email items to any of your characters helps out a lot, you need to determine what level works the best for you based on how often you exemp down to certain levels, etc.
  14. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I skipped 'em entirely. I find Assault Rifle has enough AoE that it doesn't really need M30 Grenade and I find snipes to be pointless on any defender who will open with a debuff. I guess you could try and get the snipe in while they are focusing on the seekers but I much prefer to just run in with a PGT. Ignite on the other hand is a godsend for any Traps/AR defender who wants to kill bosses/EBs quickly (for that matter it's damn important for any AR Blaster who doesn't have strong melee attacks as well).
    I am still a bit up in the air over M30 but definitely plan on skipping the snipe. that's one of the reasons I liked AR, the extra range on burst and slug. I actually like slotting them with at least one range enhancement and you have almost snipe range without all the downside
  15. Quote:
    Originally Posted by Hundred_Nations View Post


    p.s. OTOH, if leveling quickly is your goal, I think the Defender is the far superior choice, provided you're willing & able to team up with other people. I've always found it much easier to assemble a decent PUG hero-side than villain-side.
    or the best of both worlds in about another month - move a corruptor over to the blue side to team
  16. Quote:
    Originally Posted by Star_Seer View Post
    Well I have been playing a Traps/AR defender and he's currently lvl 48. I have to say he is my go-to character now, a lot of fun to play and a great addition to any team.
    I think both options are good really, though I must admit getting the traps powers early is very nice. I suppose in the long run since Time Bomb is so lame a corrupter should be well set up by the mid 20s.
    unfortunately, time bomb being basically a throw away power does make it a bit easier to lean towards the corruptor side. will have all the main powers I want by 35 while the defender has to wait until 38. though it does free up a power pick at 32 for the defender
  17. way back in the day - long before ED, IOs, COV or powerset proliferation, one of my first characters was an AR/Devices blaster. and it was a fun and rather unique character set. with perma-hasten (through its own slotting), a well slotted targeting drone and attacks 6-slotted for damage (with no ED reduction), he could output damage with the best of the other sets. and could sneak around in stealth without the need of a power pool and a reduction in movement speed. ah, the good old days

    while the advent of ED and IOs have helped other sets a great deal, they really didn't do as much for an AR/Device blaster. but they did tweak my interest in recreating him as a traps/ar defender or ar/traps corruptor.

    I had been holding off building one though because defender damage just seemed too weak, especially when solo, which is a good share of my playing time due to family and work constraints. and though I have some characters on the villain side, I was tired of the much greater difficulty of equipping a new character with the status of the Black Market, merit rewards on story arcs, etc.

    but with GR, pretty much all of those excuses are gone. defenders got a boost to damage when solo, a corrupter can move over to the blue side for WW or story arcs or I can just email whatever I want back and forth.

    so now my only hang up is which one to make. and that's why I am posting this request for feedback on both forums, asking for your thoughts on why you prefer one or the other.

    does one or the other level up way easier? better to have more damage sooner with the corrupter and add in your debuffs and buffs later in life? or way safer to level with the debuffs and buffs coming sooner with the defender? having all the veteran attacks available would help with the latter option.

    at higher levels, the levels the powers became available won't matter much. I don't usually exempt down much below level 34 and all the primary and secondary powers would be available.

    playing with some builds in Mids, the only real difference I see is that it will currently be easier to cap the corruptor for S/L defense and the defender for ranged positional defense and the defender would have better resists than the corruptor. on the other hand, the corruptor damage output would be a bit better than the defender.

    feedback, opinions, thoughts on which way to go would be appreciated.
  18. way back in the day - long before ED, IOs, COV or powerset proliferation, one of my first characters was an AR/Devices blaster. and it was a fun and rather unique character set. with perma-hasten (through its own slotting), a well slotted targeting drone and attacks 6-slotted for damage (with no ED reduction), he could output damage with the best of the other sets. and could sneak around in stealth without the need of a power pool and a reduction in movement speed. ah, the good old days

    while the advent of ED and IOs have helped other sets a great deal, they really didn't do as much for an AR/Device blaster. but they did tweak my interest in recreating him as a traps/ar defender or ar/traps corruptor.

    I had been holding off building one though because defender damage just seemed too weak, especially when solo, which is a good share of my playing time due to family and work constraints. and though I have some characters on the villain side, I was tired of the much greater difficulty of equipping a new character with the status of the Black Market, merit rewards on story arcs, etc.

    but with GR, pretty much all of those excuses are gone. defenders got a boost to damage when solo, a corrupter can move over to the blue side for WW or story arcs or I can just email whatever I want back and forth.

    so now my only hang up is which one to make. and that's why I am posting this request for feedback on both forums, asking for your thoughts on why you prefer one or the other.

    does one or the other level up way easier? better to have more damage sooner with the corrupter and add in your debuffs and buffs later in life? or way safer to level with the debuffs and buffs coming sooner with the defender? having all the veteran attacks available would help with the latter option.

    at higher levels, the levels the powers became available won't matter much. I don't usually exempt down much below level 34 and all the primary and secondary powers would be available.

    playing with some builds in Mids, the only real difference I see is that it will currently be easier to cap the corruptor for S/L defense and the defender for ranged positional defense and the defender would have better resists than the corruptor. on the other hand, the corruptor damage output would be a bit better than the defender.

    feedback, opinions, thoughts on which way to go would be appreciated.
  19. Quote:
    Originally Posted by Mod_Noc View Post
    I am a big fan of the fire/dark combo for Corranker (Corr+Tanker). Darkest Night + Tar Patch + RoF + Fire Ball + Fire Breath is a nice starter combo.
    and pretty much an ending combo for about any group you will run into
  20. Quote:
    Originally Posted by Fulmens View Post
    Kendo: if you try for too much you will get undercut. If you're moving low-end stuff people don't care much if they pay 4M or 8 M for it. More accurately, people who care what they pay care enough to craft it themselves. I first realized this when I listed something for (I don't remember the exact numbers) something like 28 million and it sold, the next day, for 42 million. Not an instant sale where someone wanted it and had a bid waiting... someone looked, saw there was one for sale, and didn't even TRY a relatively low bid for it.
    thanks Fulmens,

    appreciate the reply and insight. part of the problem, for me, is that I am trying to get used to considering "low-end" stuff being 4 - 8M spent too long being poor enough that anything more than a couple million gave me a little pause for thought. even when I have 100M sitting on a character, I try to nickel and dime sales and purchases. guess being very "frugal" is a hard habit to break.

    it's getting easier, especially as I see more and more examples of what you talked about. I list 2 of the same item, one at a lower price to recover costs and fund more purchases and one at a higher price to try to get more profit. as often as not, the lower listed one sells first and at a price higher than what I have the second one listed for.

    I know it won't always work that way and need to be careful not to price something too low and have someone come in with my frugality and pick it up at a loss for me. but as long as I am making even a small net profit on every sale, volume and turnover off market slots seems to be a better approach

    thanks again
  21. Quote:
    Originally Posted by Fury Flechette View Post

    The one exception to that are on weekend days. I priced near the going rate for a bunch of IOs on Thursday evening, Friday morning because I knew sales would be brisk. If you read my Friday post, I noted this shift in strategy for that one day.
    thanks for the quick reply Fury. I saw your Friday post which is partly what prompted my questions. and I wasn't sure if you would have done it that way normally, or if you were making a last push before shutting down your experiment for your forum article.

    many thanks for sharing all this information, looking forward to putting it to work and seeing how it goes. will let you know if you created another billionaire in a month or so
  22. Fury - first of all, thank you for doing this and taking the time to post all this wonderful information. going to be a big help to my fledgling marketing career.

    quick question, if you don't mind sharing some tips on how you price items. obviously, you have to price an item high enough to make sure you make at least a little profit but do you list it towards the high side of recent bids and just let it sit; price it toward the low side or even under recent bids, going for turnover; or do you keep a side record going of what you sell certain things for?

    seeing only the last 5 bids can be a bit deceptive. and with the way the market works, with the lowest for sale price generally geting the next purchase at or above that price, it would seem that putting an item up at a lower price would be the best way to go.

    looking at your sales pictures, appears that you frequently get way more than you listed an item for. example, on a recent screen shot, you sold a doctored wounds end/rech for 8M with a selling fee of 600k. if my math is correct, that would mean you listed it at 4M. with salvage needed, crafting costs, etc, 4M would still be a nice little profit but if these regularly sell for 8M or more, would it be better to list it for 6 or 7M to make sure you make a bit more when it sells?
  23. Quote:
    Originally Posted by TheLost View Post
    Hi

    I was just wondering if anyone was having trouble loading and loggin in today? For the last 3 hours, I've been trying to get into the game, but, it just keeps going from: Downloading File Manifest to Fixing Files over and over again.

    I've tried cancelling and starting over, but, that hasn't helped.

    Any ideas?

    Thanks
    had this problem last night, after downloading the last patch. went back and forth about 3 times between Manifest to Fixing and back again. it was like it noticed some files that needed patching, fixed those and then discovered others that had to be fixed.

    however, for me, it finally completed after several rounds and probably 20 - 30 minutes. nothing like the 3 hours you are reporting but still many times longer than any recent patch I can remember.
  24. Quote:
    Originally Posted by Roderick View Post
    One thing I've noticed about the new market interface: If you have 10 stacks of bids and/or sales, and some of the items in each stack buy/sell, but not the others, you now have 20 slots used! If this takes you over the max number of slots that you are allowed, it lists you at the max, and you must claim enough items or inf to clear the extra slots before you can list new items or bids.

    Under the old system, partially filled bids or sales remained part of the original stack. I liked that way better.
    didn't think it worked this way, though I could certainly be wrong. I thought that the total slots used, for whatever reason, is shown in the "ALL" tab and that never exceeds your maximum number of WW slots. if you bidding on a stack of 10 of an item and some have filled and some haven't, then they are split between the "bidding" and "bought" tabs but the number of slots used in the all tab doesn't change.

    so if I was sitting at 10/15 on the all tab, that wouldn't change if I had a partial fill on a stack bid. it doesn't change to 11/15. if I was sitting at 15/15, I wouldn't be able to enter any more transactions until I cleared out both the purchased and still up for bid parts of my original bid.

    really no different than the way it always worked, just displays a bit differently
  25. Quote:
    Originally Posted by DSorrow View Post
    And that was four years ago

    I think Castle said in a more recent post that with IOs released they won't be touching how Hami-Os work to make them desireable along IOs.
    while they may not fix how the Hamis work, they do sometimes go in and remove the possibility of it working in certain powers. see the recent change to a shield power where they made the def debuff protection unenhanceable.

    that shouldn't be a concern for using an enzyme in weave as they can't make the defense in weave unenhanceable but something to keep in mind with some of the HO slotting you see in some of the builds posted in the forums.