kendo

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  1. how are you liking the little surprise that got tossed into I18 with the sped up animations for several archery attacks? I originally missed that in the patch notes and couldn't believe my eyes the first time I had my archer out and explosive arrow and stunning shot didn't take their usual 5 seconds to fire off
  2. Snow,

    first and foremost - great guide, thank you for spending so much time on this. it has been a great help.

    I have a question that I couldn't find a specific answer to, though I think I can guess what it would be. but with limited play time, I don't want to spend a lot of time finding out the hard way when you can probably give me a definitive answer.

    what happens in the following situations:

    - starting off as a Hero and get my first tip to drop. I can choose either the hero path or vigilante path. I choose hero and complete the tip. the fame markers increase by 1 and the progression bar shows I have 1/10 of my hero morality completed

    - next tip drops. it appears that I can still select to run this tip towards either a hero or vigilante. is that correct? I am not locked into either morality path based on my choice in tip 1?

    - assuming I can complete tip 2 as a vigilante, I would expect the fame marker to increase to 2 and now both morality progression bars show as 1/10 complete. correct?

    - assuming I continue, over the next several days, to collect tips and alternate picking hero and vigilante missions. eventually, I would reach 9/10 complete on both progression bars.

    - what happens when I get and complete my next tip? whichever path I pick would now be at 10/10 while the other is at 9/10. assuming that I still have tips available, can I run one to get the other progression bar to 10/10 also? or does getting one bar to 10/10 lock things up until you complete a morality mission for the path that is at 10/10?

    - either way, I run a morality mission and confirm that path, let's assume I complete a hero morality mission. I know the hero progression bar will drop back to 0/10. but would the vigilante progression bar also drop back to 0/10 or would it stay at either the 9/10 or 10/10 level it was at?

    thanks again for all your time spent on this guide
  3. Quote:
    Originally Posted by Enyalios View Post
    Which works best varies from toon to toon honestly. If you can do +1 only 5-10% slower than 0 you'll do better in the end because of the extra good drops from the bosses. Lets be honest...is it useful to "fill-up" 10% faster but have 4 plasmatic tasers instead of 2 when you're done? +1 if your farmer can handle it is the best.

    If you're going for pure purple drops then you should have gotten a farm map at 48th and run it on -1 once you're 50th. I still do that from time to time with my Inv/SS Tanker but honestly having much-less-valuable level 47 non-purples makes it not really worth it so I really mostly do it now to get the BP mask badge for friends or 2nd account toons.
    probably depends more on your level than anything.

    level 46, +1 is way better than +0 or lower

    level 48, +2 is probably the best, if you can handle it. getting level 50 non-purple recipes pays way better than 48 or 49s. otherwise, anything from -1 to +1 would be about the same payoff

    level 47, really doesn't matter if you run +0, +1 or +2. unless you can handle +3/+8, would probably pay off better to run +0/+8 instead of something like +3/+3

    but simply running at +1 vs +0, unless it hits a recipe level break point really doesn't pay off any better. if I run my level 50 at +0/+8 or +1/+8, it won't make that much difference in what drops I get and I would most likely make more overall influence running through missions 10% quicker at +0.

    however, it does make a difference if you can toggle on bosses and still run within 5 - 10% of the time you run without them. there you would probably make more with bosses on as they give a nice influence bonus for the defeat itself and have a small chance to drop a nice recipe outside your usual drop chances
  4. Quote:
    Originally Posted by SwellGuy View Post
    There's a Red warning message about changing alignments and losing alignment merits.
    good to know, thanks SwellGuy
  5. Quote:
    Originally Posted by McNum View Post
    Hero and Villain Merits self destruct if you change alignment. You won't see them again. So if you have some and want to switch sides, use them.
    ouch, that's pretty harsh especially as the patch notes for GR say that your tip missions are restored when you switch back and forth
    ________________________________________

    Tips do not transfer from Villain side to Hero side and vice versa.

    * They will go into Escrow when a character moves from the Rogue Isles to Paragon City and back.
    _______________________________________

    I know they work differently but would think that if tips could be held in escrow, so could V or H merits.

    I haven't tried switching a character yet, but I certainly hope that there is a notice presented in bold, flashing and bright colors that you will lose V or H merits if you switch sides because that is a huge loss to surprise you with.
  6. Quote:
    Originally Posted by Umbral View Post
    Both sets get Fast Healing at the exact same values (WP gets the added benefit of Regen debuff resist /shakefist) so that's a wash.

    I really wish they would revisit this with Regen. if a set that only partially relies on regen can have regen debuff resist, then a set that relies so much more on regen should certainly get the same, or better, protection from debuffs. just like SR gets the best inherent defense debuff resists.

    has anyone seen any discussion, or comments, on this from the developers? would think they could find one or two powers in the regen set that could have a debuff resist added to it
  7. Quote:
    Originally Posted by Obscure Blade View Post
    Get at least the equivalent of two endurance reduction SOs in Dark Regeneration, and as said skip Cloak of Fear (Oppressive Gloom is better anyway). I find that just that alone makes it not noticeably more end hungry than the average set.
    depends how you are building your character and what your difficulty settings are. my db/da scrapper uses cloak of fear because I am sitting at mid-upper 30s for s/l defense and cloak also has a tohit debuff that adds the equivalent of another 6 - 7 % on top of my defense putting me very close to the soft cap.

    running at +5 or higher on team size, especially if you happen to aggro two groups, I was taking way more damage from Oppressive than I do with Cloak running.

    though as a general rule, and certainly while leveling up, Oppressive is usually your better bet. I had it until I was able to get powers slotted out with the IOs I wanted to increase overall endurance and recovery %. then I swapped over to Cloak.
  8. kendo

    Merits

    Quote:
    Originally Posted by Durien View Post
    interesting, thanks for the reply, seems like I'll be holding onto my merits for now.
    however, regardless of whether you do random rolls or buy specific IOs at a specific level, it's cheaper to do so with the new H/V A-Merits. you may want to consider exchanging your regular merits for the new merits and you can only convert 1 per 20 hour period.

    so if you have a large stash of regular merits, you may want to gradually convert them over to the new merits while you are waiting
  9. Quote:
    Originally Posted by DevilYouKnow View Post
    I would add that if you are level 46 and you fight at +4 you will be fighting level 50 opponents and you will have a chance of a purple drop.
    or fight at +1 with your 46 and increase the spawn size and you will have a lot more chances to get purples as mobs 47 and above can drop them
  10. Quote:
    Originally Posted by Muon_Neutrino View Post
    Yup. Lame as hell. I wish the devs would just admit that the merit systems completely screwed up the low level market and that it needs to be fixed. It's not like the solution is far away - just allow random rolling at the level specified by the slider, and poof, low/mid-level supply! I know I'd be all over that in an instant. As it stands I'm not supplying the market at all - anything I earn on my 50s goes toward spec-buying exactly what I need, because I want level 30 recipes and have no use at all for level 50s. And anything I earn on the way up gets random rolled at level 30 and then stored away since I have no prospect of any ongoing supply. GIve me the ability to random roll at 30 with my 50s and I'd be doing that all over the place and selling what I don't need.
    though I do try to keep one alt locked at 32 (not 30 as Fulmens suggests as I want to be able to roll in the 35 - 39 range), I would really like to see this implemented. I like to see my characters advance, so I can tolerate them being locked only so long before I give in and let them move ahead.

    yes, that's my choice but it does cost the market some supply as I mostly end up doing what Muon is. instead of random rolling all the way up to 50 (and a lot more at 50), I save up merits until around 30 - 32 and random roll what I can. from them on, no more random rolls. merits are used to buy specific recipes, at specific levels, for my use.
  11. Quote:
    Originally Posted by Aett_Thorn View Post
    Way back in my day, we didn't even HAVE inventions, you young whipper-snappers! We had to Fly uphill both ways to Faultline. And we didn't have no fancy "Pocket D" like you young punks have. We were grateful to get 1 million from a costume contest! Now get off my lawn!
    you could fly !? in my day, we had to walk uphill both ways to Faultline
  12. Quote:
    Originally Posted by DevilYouKnow View Post
    I don't know if this applys or not but it sure seems like ghouls never miss with those thrown rocks of thiers!
    ain't that the truth with the way my luck has been going, I am looking to trade in lightning bolt for a back pack of rocks.
  13. Quote:
    Originally Posted by Ironblade View Post
    Irrelevant. The OP was posting actual to hit numbers from his combat log. These are the final numbers AFTER defense is taken into account.

    OP: You can't count the entire string of 7 attacks. When your to hit number is bouncing up and down, like the first few, it resets the streakbreaker. I think those four results in a row of 73.00 are a problem, though, unless the first one doesn't count due to the change from the previous to hit value. I'm not certain exactly where the reset occurs when you have varying to hit values.
    first I have heard of the streak breaker resetting if the to hit numbers vary. you are seldom going to have all your attacks slotted, especially in the lower levels, equally. the 87s were from an attack I have slotted with a couple of training accuracies, the 73s were probably from attacks without an active accuracy enhancement or a veteran power.

    or is the problem if you jump in and out of different bands? using aett_thorns chart, I would be jumping between the .8 -.9 and .6 -.8 bands. if that's the case, then there's a possibility that would account for the results I saw. I thought I wrote them down correctly, in the order listed in the combat log. but possibly, I hit attacks in just the wrong sequence, something like: 87, 73, 73, 87, 73, 73, 73.

    but even then, the next attack, another at 87, should have indicated that it hit due to the streak breaker and not because I finally rolled a low enough number. though I guess it could look to see if I was still in the same band before determining if it hit due to the streak breaker.

    if that's the case, guess I better go buy a training enhancement for a couple of powers so they are all in the same band of to hit numbers.
  14. Quote:
    Originally Posted by Emberly View Post
    Are you running a damage aura or another aura that needs a tohit check?
    I have conductive aura but I don't think it was on at the time. though I believe its to hit rolls show up in the combat log along with the regular attacks.

    I know that I have seen a "miss" float up over the head of a mob while I just stood there with conductive on to do some testing of its ability to drain energy and return it to me. and when I checked the combat logs, it did show conductive aura hitting and missing and the associated numbers for to hit and number rolled.
  15. Quote:
    Originally Posted by Aett_Thorn View Post

    May I ask what you were fighting? I only ask because maybe it's a display problem with the ToHit value.
    sorry, meant to respond to your question - I was fighting minion level ghouls in the sewers and I remember thinking that I was getting totally smacked around by 3 minions and couldn't seem to hit them for anything
  16. Quote:
    Originally Posted by Aett_Thorn View Post
    They have not removed it, as far as I know. The streak breaker should work like so:

    Final to-hit : misses allowed
    >.9 : 1
    .8-.9 : 2
    .6-.8 : 3
    .4-.6 : 4
    .3-.4 : 6
    .2-.3 : 8
    0 -.2 : 100


    So, after three misses, you should have been forced to hit. I don't know why that wouldn't happen, but it could just be a perception issue. With actual data though, maybe there is a problem with it, or even just a display issue.

    May I ask what you were fighting? I only ask because maybe it's a display problem with the ToHit value.
    it's not a perception issue as those numbers were taken from the in game combat log. I always track the to hit rolls in a chat channel for just that reason. when I feel like I am missing too often, I review the combat logs to see what it shows for to hit % and number "rolled"
  17. Quote:
    Originally Posted by Warkupo View Post
    Some enemies in Praetoria have defense.
    and wouldn't that be reflected in the combat logs, which is where I got these numbers? from what I have seen, the to hit values are modified by the target's defense or any debuffs on me.
  18. not only am I having absolutely horrible hit rolls on my new dominator in praetoria but it appears as if the streak breaker is MIA as well.

    I have noticed several strings of 3, 4 or 5 misses in a row with a to hit chance of 70 - 90% but here's the latest and worst one yet.

    to hit % -- # rolled
    87.6 -- 97.57
    73.0 -- 83.94
    87.6 -- 88.60
    73.0 -- 82.97
    73.0 -- 98.09
    73.0 -- 86.60
    73.0 -- 77.12

    finally, after 7 straight misses I rolled a 26.44 against a 87.6% chance to hit. none of these, including the one that finally hit showed the message that I "was forced to hit by the streak breaker"

    if my math is even close, the odds of rolling 7 misses in a row at those odds is approximately 0.000024. pretty sure that's right up there with the odds of winning a $50 million lottery.

    with all to hit rolls being 70% or greater, I thought the streak breaker was supposed to kick in before 8 rolls went by. is the streak breaker still in game? if so, shouldn't it have kicked in during that string of rolls?
  19. Quote:
    Originally Posted by SpittingTrashcan View Post
    I would strongly recommend that you do what Raptis suggests, and get Jolting Chain, Tesla Cage, Static Field, Charged Brawl, and Havoc Punch as soon as they are available. Tesla Cage, Jolting Chain and Static Field will be your bread and butter survival tools for most of the game, as they prevent enemies from attacking you. The ST and AoE immobilizes are not nearly as useful; at best, they prevent enemies from getting into melee, and since you want to be in melee, to use Conductive Aura, Charged Brawl, and Havoc Punch, they are not going to do you much good.
    definitely agree with your and Raptis' recommendations. however, the single target immobilize is good to slow up a boss and give you breathing room from him, as well as being a good place to slot one of the less expensive purple sets to build up recharge
  20. Quote:
    Originally Posted by DreamsRazor View Post
    looks at Bill..so how long do you think you will be able to stand playing this tank?
    got my fire/fire tank to 50 and he does just fine. usually solos at +2/+8 and just melts large groups with all the AoE attacks available. and that was before the changes to burn, still working on how I will respec to finally put it back in my build.

    but right now his main numbers are:

    def - s/l 37.8; e/ne 19.6

    resist
    s/l 69.2
    fire 90
    cold 31.7
    nrg 44.5
    neg 50.8

    obviously, he has a hole for tox and psi damage but also has positional defenses of 30, 18 and 16 for melee, ranged and AoE which gives some protection. and now that we can get pvp recipes through hv merits, I need to take a look at sneaking the 3% def gladiator in somewhere and will be over 40% def to s/l with good resists and a great heal.

    but more importantly, he's fun. he has no problems surviving and puts down mobs plenty fast.
  21. Quote:
    Originally Posted by Ryuuk View Post
    They're not outrageous if someone will pay them. Even at 2b minus fees it is a good deal if you prefer combat to market activities. What's more important than that is the fact that you get a pvp recipe of your choice, guaranteed. Having 2b inf does not mean you can buy a pvp recipe off the market whenever you want, you get to wait and hope the rng likes you, and that you get one in days as opposed to months.

    Put it this way, for the same cost as a good pvp recipe you could instead buy 15 lotg's or 150 random gold rolls. Which is worth more?

    Also, does anyone think this was their attempted fix for things selling for over market cap off-market? Giving everyone(everyone who wants to play a true hero or villain anyway) the ability to earn one on their own? It won't work, for reasons Fulmens just stated.
    exactly - the difference is in whether you are buying it yourself or to flip it for a profit. even though selling 15 lotg's or 150 gold rolls will most likely net me the $2 billion needed to bid for a gladiator, it won't matter if supply is 0. or waiting for the RNG to decide my 2 billion bid is the lucky one out of a couple hundred to get the 1 put up for sale today.
  22. Quote:
    Originally Posted by Organica View Post

    Tiffany doesn't have the numi unique, but after playing tonight it sounds like a good idea (and she's at 203 credits so it won't take too much work for me to purchase one).
    or use the new conversion of merits to a-merits and you already have enough to get your numi
  23. Quote:
    Originally Posted by twelfth View Post
    The only case when I've specifically used cryo rounds are on critters that are specifically weak to fire (most commonly CoT Demons), just simply haven't seen the slows cause significant mitigation - but I do see a LOT corrs on teams keep cryo rounds up.
    that was my hope for cyro also, slow them down and stay at range but just didn't see that much of an effect. and now that I have siphon speed from kinetics, even less use for that ammo option.
  24. thanks all. ever since we got Ouros, I run way more flash backs than regular contacts and forgot that the badge missions, like this one, do not give merits when run from the regular contact.
  25. Quote:
    Originally Posted by Tangler View Post
    There's really no tactics involved with DP. Oh it's painted to be some super-dynamic powerset but it really isn't:

    Soloing? Regular bullets if you need the mitigation, otherwise Incendiary.

    Teaming? Incendiary (and according to Umbral's calculations, you are ALWAYS better off using Incendiary for the DoTs than swapping to anything else to exploit the enemy's weakness), and maybe toxic if your team is struggling against an AV.

    There are some other quirks but it's just a matter of remembering to turn off/on the speciall bullets for Suppressive Fire and Piercing Round. Ice bullets are a redundant bullet type when normal rounds offer better regular mitigation and toxic for anything else.
    I saw Umbral's post on the fire damage calculations, part of why I am curious about other people's results in practice. on paper, and so far for the 4 levels I have had it, I really use only regular (if solo) or incendiary (if teamed or not that worried about the mob's damage to me)

    so far, seems like pretty much everyone's experience mirrors mine. which is too bad because I really like the concept of being able to give some thought to different situations. oh well, it's still new and maybe it will get some slight bumps down the road.