kendo

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  1. Quote:
    Originally Posted by all_hell View Post
    yes

    CJ is incompatible with super jump and ninja run iirc
    believe those are the only two that turn it off. you can do some strange things with that, like run both hover and CJ to double the small defense bonus that both give.
  2. Quote:
    Originally Posted by Drugfree Boy View Post
    BTW, is there an alternative to doing Dr. Kahn? It was the most boring and long TF I have ever seen
    should be able to collect shards and convert them into components
  3. Quote:
    Originally Posted by Targoth View Post
    You mean there won't be 300 people standing in Atlas spamming "looking for monkey farm?"
    nope, now there are 300 people standing in Atlas spamming about how the nasty developers stealth nerfed the monkey XP
  4. Quote:
    Originally Posted by Bringer_NA View Post
    A VERY similar thread is in the Open Beta discussion, but I'll continue a little bit here.

    A single ITF for 1 common component plus at a minimum 2 shards is rougly 30 minutes. In the time you took to fight "several hundred foes", you could have run an ITF.

    An RWZ raid takes roughly 45 minutes, if you stay until the shields come back. You could even enter the zone right after shields drop to avoid the time it takes to kill pylons.

    While I do like the idea of getting shards from completing story arcs at level 50 or the likes, the current system has no reason to have such a change occur.
    possibly a large SG can set up and run an ITF in 30 minutes but I have yet to be on a PUG run that can do that. it usually burns up at least a couple of hours and have had some groups where folks bail out and we never finish at all.

    as far as I saw, a RWZ raid is only good to get you vanguard merits for 1 specific incarnate piece. so doesn't help with anything else

    and I didn't suggest they change it to award shards from completing story arcs. I suggested they add to the list of items that can be purchased using Hero or Villain merits. that will generally entail running at least 2 or 3 story arcs or completing the 2 day tip mission sequence to get 1 merit. would still be way slower than someone who can run TFs but more consistent than the rare random drops right now.

    and such a suggestion doesn't take anything away from someone who likes, and has the time to run, TFs. it just adds to the enjoyment for others on different schedules and allows them to participate in more of the game's features. to me, that's a good thing
  5. Quote:
    Originally Posted by Symar View Post
    Release notes are your friend.

    "If all else fails, minor Incarnate Shards sub-components for constructing your Alpha Abilities can also be occasionally acquired off of level 50+ foes and level 50 players in PVP."
    and so far, after arresting several hundred level 50+ foes, I have had exactly ZERO incarnate shards drop. yes, I know all about the RNG but right now it appears that a shard dropping is about as rare as a purple recipe.

    I would suggest that they also allow us to buy incarnate pieces with hero and villain merits. that would help those of us who cannot run a lot of TFs to have a more consistent way of obtaining incarnate material. it still wouldn't be all that fast compared to people that can participate in a lot of TFs but would be way better than the options I see now for solo players.

    the best you can do is get 3 merits every two days but it's a good week if I can average even close to 1 per day. so I wouldn't be rushing to the top of the incarnate list any time soon. but it would certainly provide a lot more options and enjoyment to this part of the game.

    as it stands now, I totally agree with the OP. farming for 150 Vanguard merits will take way too long and be way too boring as the only solo option to obtain Incarnate items.
  6. kendo

    Kin /Energy Aura

    Quote:
    Originally Posted by BeastMan View Post
    But what good is 3 dam if you are missing every other one? Especially if you are battling +4's. I guess I do my figuring for basic IO's which give you with 2 acc IO's at 50 an 84% value.

    With SO's you'd most definitely need 2 unless you plan to use Focused Accuracy which I could see going without the extra acc.
    "Especially if you are battling +4's" this is the determining factor. I wouldn't assume that the OP is intending to fight +4's. if he is, then yes, you will want to use 2 accuracies in your slotting. but if you are fighting up to +2, you should do just fine with 1 accuracy especially if you slot even 1 or 2 sets that provide a bonus to accuracy or slot the kismet proc.
  7. Quote:
    Originally Posted by KillerShrike View Post
    Yes, I have a level 50 KM/EA, Kid Hype on Champion. It's a very fun, capable combo, but I aggressively invested heavily in IO's from level 12 up.

    Here's an older build post:

    http://boards.cityofheroes.com/showthread.php?t=237725

    glad to hear that this combination is working out, I could see at a glance that this build would probably take a heavier investment than some to really get up and running.

    have you tried KM on the scrapper side? I have several concept characters that are fun, even if they aren't the most powerful heroes or villains out there. but trying to get a feel for whether there is that much more of a difference between the scrapper and brute versions of the KM power set. I may very well decide to go with the brute regardless but looking for some feedback so I can make a more educated choice.

    also, thank you to everyone providing feedback on their experiences. much appreciated
  8. was going through my multitude of alts and the one scrapper, brute, tank attack set I have not yet tried is Kinetic Melee. and the one defense set I haven't played yet is Energy Aura.

    so I was thinking of killing the proverbial two birds but doing so would mean it would have to be a brute and most of the comments I see about KM claim that the difference between the scrapper and brute version of the power set is greater for KM than any of the other sets out there.

    for those of you that have tried both the scrapper version and the brute version, does the tier 9 power make that much difference between the two AT's? if it does, I may have to reconsider and build a scrapper KM and something else for my brute /EA.

    thanks for any insight anyone can provide
  9. kendo

    Vampire Badge

    yes, they do count. I usually sit in front of one of the coffins that spawns minions for as long as I can tolerate the boredom. you don't get any XP but they do count towards the badge, which is why I use a minion spawner rather than one of the LT ones
  10. Quote:
    Originally Posted by BrandX View Post
    It's called Oro TFs! Though is the old Posi TF even considered a TF now? I wouldn't think so, with it's merits being reduced to that of a story arc.
    the settings are different but I believe the missions are the same. so I got to see the content and it did reward the Positron's Ally badge. so I now have 1 towards the completion of the all TFs accolade
  11. Quote:
    Originally Posted by Dechs Kaison View Post
    For what it's worth, I'm no longer opposed to removing the "teamgate" to TFs.

    Here's my proposition: Change the minimum team size into a "minimum spawn size." Much like Bill's view, it doesn't prevent soloing, but it sure as hell discourages it.
    yes, please. this would be a good compromise. for the majority of characters, this would still encourage (require) teaming to make it through. but would allow others to at least attempt to solo it
  12. Quote:
    Originally Posted by Torrynt View Post
    No, you choose not to run team based content for the rest of the year. We are talking about TF/SF based content. You already have the time. That is not your barrier to entry. Don't tell me you want to run them solo and have time for that but can only manage 1-2 a year if you are forced to team. That's ludicrous.
    one small difference between solo and forced teaming. when solo, I can spread it out over 2 or 3 days of playing time. because of other real life constraints, I can seldom play for more than an hour or two at a time. other than some speed run teams, which I don't find that much fun as I would like to actually see the TF/SF especially the first time through, I cannot find a team, or create one, and complete it in one sitting.

    so yes, for some of us, it is a barrier to entry.
  13. Quote:
    Originally Posted by SwellGuy View Post
    You can do the old Posi TF solo in Ouroboros.
    I just stumbled across that the other day and it was great. would love to see more of the TFs that I don't ever have time to do in one sitting available that way.
  14. Quote:
    Originally Posted by SwellGuy View Post
    <QR>

    Reminder to those who take the position that this is an MMO therefore you have to team: there are times when teaming or building a team of sufficient size is not an option unless you are on Freedom or Virtue.

    Incarnate stuff is level 50 only. The more level 50s required to do it the fewer the people who will be able to participate in it and enjoy it.

    You are welcome to hold the position of "too bad you need to team to get to do content" but that boils down to telling some people they may as well unsub which is not healthy to us all in the long run.

    Also, almost all content is far easier on teams than it is soloing unless your teammates are complete morons. If anything stuff like the Incarnate stuff is less meaningful to team players than to soloists.

    And ultimately in the end I don't care if someone wants to try to solo everything including the Hamidon. That does not negatively impact my gameplay. So I am all for lowering all things to being able to start solo even if it will not be possible for anyone to solo it.

    Let's face it, if you have to force someone to team with you to accomplish something how much enjoyment are you and they really getting from being together to do it?
    only thing I can say to this is

    AMEN !!
  15. Quote:
    Originally Posted by macskull View Post
    Look at it this way:

    At 45% defense, even-con minions are hitting you 5% of the time, equating to 95% mitigation. At 75% resistance, you're getting 75% mitigation. There's a reason defense is better than resistance, and the abundance of +def available through the IO system only serves to increase this disparity.
    and it's not only IOs that contribute to this bias but pool powers as well. there are way more powers that grant + def than grant + resist. you can take weave, combat jumping, hover, stealth and maneuvers for + defense. without getting into some of the prestige pool powers, tough is one of the few that grants plus resistance and only for S/L. whereas all of the + defense powers listed grant a bonus to almost all defense vectors and damage types.
  16. Quote:
    Originally Posted by Torrynt View Post
    That's because you only get a chance for recharge on the initial hit. Every chain gives a chance for the pseudo pet to get a +rech bonus. IT's lame, but that's how it works.
    this had me confused for a while as well. but appears the chance for procs in jolting chain =

    - if the proc affects you, like the chance for recharge, it only checks on the initial target

    - if the proc affects them, like the chance for damage procs, then it checks for every target hit.
  17. Quote:
    Originally Posted by Talos_Maltalomar View Post
    i can see 5 tips in my window at the same time.
    you shouldn't, at least not of the same alignment. you can only have up to 3 tips, less if you are approaching the limit of 5 completed within the last 20 hours.
  18. Quote:
    Originally Posted by Tyger42 View Post
    And made by SOE. So....yeeeeah....

    Anyway, on double-xp: I've found it best to never assume there's going to be one. For folks like me, it's wishful thinking. For folks that actually like the server-breaking swarms and farm team spam-fests, it's a nice surprise when they do happen.
    or you look at it being the only time you play your characters on pinnacle, protector or triumph
  19. Quote:
    Originally Posted by NekoNeko View Post
    Maybe the OP could go out on a limb here and explore other colors than just "black".
    actually, the OP did go out on a limb and explore other colors. if you read my comments closely, I stated that I changed colors through the tailor and it appeared that only the animation reflected the color changes.

    to Grouchy - thank you for your comments. I will try with the bright palette as I believe I was set to the dark one and wasn't noticing any change to the pet colors.
  20. Quote:
    Originally Posted by Sir_Lionheart View Post
    Will killing AV's in the Praetorian missions via Ouro flashbacks count towards the Dimensional Warder badge? I think I read somewher that they do not, but wanted to confirm. Thanks.
    actually, they do count and last I saw, you have to run up to at least the 3rd mission via flashback to get all the AV's needed to get this badge.
  21. Quote:
    Originally Posted by Hube02 View Post
    I was just looking over the missions in Ouro and I have a question I hope someone can help me with.

    There are two arcs in there level 40-45 for Tina Macintyre. They are "An Instant Army" and "The Praetorian War".

    When I was at her level I know I did all of her missions. I even turned off XP to make sure I didn't out-level her before I finished them. I know for a fact that I did "The Praetorian War"

    Can anyone shed some light on why they show as being not completed in the mission list?

    Thanks
    some of the story arcs were changed with Going Rogue and believe this is one of them. when that happens, you can frequently run either the old or new version from Oros but only the new one from the contact themselves.

    the Maria arcs are the same way, there are two "hero's" arcs now.
  22. is is possible to change the color of the pets spawned by hell on earth? changing the power colors through the tailor appears to affect only my character's animation, the pets are still black.
  23. Quote:
    Originally Posted by Carnifax_NA View Post
    Can't you just buy specific Recipies for 1 or 2 A-Merits?

    I mean why roll 5 when you could buy 2 LOTG or Miracles and 1 Performance Shifter or Achilles Heel, or am I misunderstanding how they work?

    Why would you roll them? Do they have a chance of giving purples via rolls?
    because the thrill, and irony, of random rolls is exciting.

    I did a few random rolls and got pretty much trash, so last week I decided to just spend 2 a-merits to get a LotG recipe.

    yesterday, decided to try another random roll - I spent 1 a-merit and got a LotG and a Miracle proc in the 5 recipes
  24. Quote:
    Originally Posted by Dechs Kaison View Post
    My Bots/Traps guide:

    1. Pick all three summons and both upgrades.
    2. Pick some other powers.
    3. Add some slots.
    4. Go solo anything.
    I have used Dechs guide for my Bots/Traps and it rocks
  25. thanks everyone for the replies. some good tidbits in here.

    overall, looks like I will continue down the path I am on but maybe with one slight tweak. I think I will lock a character at 35 instead of 37. the level 37 IOs were going to go to characters that exemp down to 34 and it really won't make a noticeable difference in the enhancement % if they use 35's instead. and the things I don't want, or have enough of, may sell better at 35 than 37

    but I think I am going to stay at 32 instead of moving down to 30. the 35 - 39 range of recipes is just so much better than 30 - 34. dropping down to 25 - 29 is a possibility. most of the recipes I am looking for are in both ranges. rolling in the lower range would cost me the chance at Oblit, numina and mako but would gain a shot at the basilisk quad. and at 32, I could still roll some in the lower range if I wanted to but wouldn't be forced to.