kendo

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  1. kendo

    Present Routes

    Quote:
    Originally Posted by Lemur Lad View Post
    The downside of doing it in a PvP zone is the hordelings will spawn at the bottom end of the range and thus be (very) gray. Since they have a chance to drop canes this year, it actually pays off to go to a place where they're worth xps.
    along those lines, suggestions on where to look for presents for a lvl 50 character where the hordelings won't be gray? I have been hunting in the red zones of Peregrine but seldom getting even green minions.
  2. Quote:
    Originally Posted by Aggelakis View Post
    When the wiki is back (I have no idea why it's down right now, all of Titan seems to be missing), go to this page:

    http://paragonwiki.com/wiki/Coordinates
    thank you Aggelakis. I came in here to post a question about whether anyone else was having issues with wiki this morning. this post caught my eye for some reason, mainly because I also could never understand why LOC directions are set up the way they are. and there's my answer about wiki

    thanks for saving me a post about wiki
  3. Quote:
    Originally Posted by Redlynne View Post
    Uh ... you did notice that I rather deliberately omitted Hasten, didn't you?
    multi-screen tasking for the win :-) I was flipping between your build and LordXenite's and must have had hasten on the brain from his. so strike the comment about hasten, but that just gives me more to consider as hasten seems to be one of those fence sitting powers in Kheld builds. where its worth is really dependent on how much time you plan on staying in human form to get more benefit from it.

    I don't care to switch in and out of forms just to activate hasten for the little time it's still up by the time you get back into Nova or Dwarf. guess that's one of the reasons I am having such a hard time designing my PB. hard to know how to spec him until I know how I want to play him but can't get a good idea of how I like to play him until I know what powers to include :-)
  4. thank you for posting your build Redlynne. at a quick glance, it looks a lot like I was aiming for in my build - all 3 forms, adequately slotted to be effective; some range defense; some +rech all the time and hasten to boost that.

    definitely some good food for thought in there, thank you
  5. like many, I am having trouble working up a build I like for my PB. went tri-form on my WS and love it but so far, finding something I like on the PB has proven much more elusive.

    I am constantly looking over these forums but rarely see builds posted. see a lot of good comments and suggestions but few full builds.

    I did come across an interesting build that LordXenite linked in another thread (post copied below). it uses all 3 forms, which I am leaning towards right now though I may use my alternate build to play around a bit with a human only or bi-form build.

    but I was curious about some of the choices in that build, especially choosing to use the taunt pool powers. does using those mitigate more damage than the shields that were skipped to make room for them? or maybe the idea is to fear most, hopefully all, of a group and then switch to squid form and blast away with much less return fire?

    either way, I find it an interesting concept and would appreciate hearing more about how it works in practice. and would really appreciate it if anyone would post a build or two for their PB. I know things haven't changed all that much for this archtype but most of the builds in the build section date back to I11 or earlier.

    many thanks all
    ________________

    Well, to each their own, but Ascendantia's build is quite form-heavy and Photon Seekers are very good on it as well. Naturally I gave up on some Human-form abilities.
    ________________
  6. Quote:
    Originally Posted by Lord_Asguard View Post
    Thanks to both of you for answering. Are IO bonuses worth the loss of the 6.8%?
    depends on how many you slot. diminishing returns from ED quickly makes a second and especially a third HO overkill in most cases.

    in my opinion, what HOs are best for is a one slot filler. for example, some hold powers also do decent damage. so you can 4 slot the power with a nice Hold IO set, like Basilisk. then slot a acc/dam or dam/range and get some extra bang for the final slot or two.
  7. Quote:
    Originally Posted by Werner View Post
    If you can pull off good numbers with typed defense, that's a perfectly viable alternative. Yes, smashing/lethal first, energy/negative seconds, fire/cold third. Here's a breakdown of incoming damage I got from someone who made a careful study of the subject:

    Code:
    69.68%  Smashing/Lethal
    16.45%  Energy/Negative
      7.23%  Fire/Cold
      4.60%  Toxic
      2.04%  Psionic
    I'm not so certain that it's possible to soft cap anything but a Katana/Dark or Broad Sword/Dark, even breaking the bank, and almost certainly not without severely compromising the rest of the build. So I agree, build up some good defense if you can, but don't compromise on the strengths of the set.
    wow ! I had always heard that s/l was the most prevalent damage type but didn't realize it was that skewed. thank you for posting that information.

    think I will definitely take a shot at building up typed defense. if nothing else, it should be an interesting experiment. I have several characters using SR and many others that have focused on positional defense but have never tried going after typed.
  8. I have played around a bit in Mids, trying to find ways to add at least reasonable levels of defense to my DB/DA and it's proving to be difficult to get more than 20 - 25% positional defenses. so started looking at going for typed defense instead.

    how effective is that compared to positional defense?

    should I focus on smashing / lethal? while a higher percentage of attacks contain some element of s/l, are there some nasty attacks out there that don't and need to be protected against?

    what would secondary focus be? was thinking energy / neg energy would be the next likely hard hitters to try to defend against.

    or is it better to stick with positional defense? in which case, I would focus mainly on melee and aoe (for use against some of the nasty point blank aoe on some bosses and above).

    and yes, I know that with an unlimited budget it would be possible to get up to soft cap but looking at a bank account in the 50 - 70 million range. I also am not interested in getting close to the cap at the expense of gutting powers to use as IO mules or taking 4 travel powers just to slot Zephyrs.

    I will focus primarily on the strengths of the set - resists and a nice heal, but relying just on resists and heals isn't cutting it at higher levels with the difficulty slider moved up. and I won't reopen the discussion about the lack of + resistance IOs vs. availablitity of + defense ones :-)

    given the current state of IOs, adding some defense seems to be the best way to improve my survivability. but would certainly be interested in other options if anyone would like to share their experiences.
  9. thanks for the help. and that explains why people were putting level 33 IOs into level 44 powers. those set bonuses would still work when exemped down to level 30.

    can see where that could give a decent advantage in pvp against someone that was just using straight SOs or non-set IOs.
  10. I have read through some posts regarding how set bonuses work when exemped down but wanted to make sure I had this correct. I see many builds in the guides section that will slot level 33 IOs so the bonuses will still work when exemped down to level 30, though their reason is mainly for PvP purposes.

    I am interested in the same basic concept but more for going back for mid-level story arcs through Ouroboros. so may have a little more room to play with but let's assume I am aiming for missions around level 30.

    if I understand the functionality with the new auto-exemp and IO rules correctly, if my level 45 character selects a mission that exemps him to level 30, I will:

    - keep powers through level 35

    - keep the use of any unique bonuses, like +regen unique, as long as it is in a power that is still active. so all powers up to level 35. believe level of the IO itself doesn't matter as long as the power it is in is active, so this could be a level 45 IO.

    - keep the set bonuses for all sets in active powers, where the IOs are no more than +3 levels to my level. so all powers up to level 35 with IOs up to level 33. this is the one that I question I have correct

    if the above is correct, is there any reason to worry about slotting level 33 IO sets into a power you acquire at level 44? I am trying to balance cost against benefit when exemped down and it's frequently cheaper to buy a higher level IO than one that's level 30 - 33. most likely due to many others having the same goal as I do :-)
  11. kendo

    Bots/FF Build

    Quote:
    Originally Posted by Dr_Brainbottle View Post
    The only power you can get that reliably nails enemies down in a burn patch no matter what the terrain is electric fences from the mu mastery patron pool. I wish it had longer range and a wider radius, but it's the ONLY hold power you can get that holds up to all the knockback your minions will be dishing out. (except detention feild, but that makes the target invulnerable, which rather defeats the purpose)
    is electric fences the only immobilize with -KB built into it? I was planning on taking web envelope from Mace Mastery on my Bots MM when he got up to 41. for just the reasons you listed - web has a longer range and a wider radius. and you can get it at 41 instead of 44. but if electric has -KB and web doesn't, then build may be changing.
  12. Quote:
    Originally Posted by Gilia View Post
    I may know what that problem was, too. If you simply remove a bind from the file (I believe this is the same effect as /unbind), then load it again... it makes no difference. Any bind not listed in a file is not effected. So you literally have to replace a faulty bind with something like you listed (SHIFT+LBUTTON ""), then load it again.

    Cheers!
    good to know and that makes sense. I was thinking that if you loaded a bind file that it basically erased the original and replaced it, in total, with the new file. but I can see it working the way you describe, where it would replace any existing binds with the binds from the new file. but any binds not replaced would not be erased, they would remain.

    thanks again for the help, I learned a lot from this experience
  13. YEAH !!! got it to work. and looking through the /bindsavefile did the trick.

    somehow, no matter what I deleted or changed in the bind file, every time I logged in and flipped through the forms, it inserted this back into the bind file


    SHIFT+LBUTTON "powexec_name shadow step"


    I tried deleting it several times, tried /unbind, etc, then reloaded the binds file without that in there. and every time, it got inserted back in.

    finally, I decided that if I couldn't beat it, I would try to force it to do my bidding :-) so the next time I saved the bind file and this was in there, I left the bind but changed it to


    SHIFT+LBUTTON ""


    and that seems to be working. whatever was inserting that bind every time apparently doesn't overwrite this. or maybe this overwrites whatever was inserting the shadow step bind in there.

    either way, right now my warshade is much happier. thanks everyone for all your help. and pass along the idea of using /bindsavefile command to edit things.
  14. Quote:
    Originally Posted by Gilia View Post
    Yeah, that's the general idea. I believe /unbind is SUPPOSED to do the same thing, but I've never had luck with that command. Go figure!

    In addition to what you listed you'd need to do other things you tried
    /bind shift+click ""
    /bind lshift+lclick ""
    /bind shift+lclick ""
    /bind shift+lbutton ""

    I think that's all of them, but if it's not..
    /bindsavefile "C:\binds.txt"
    Then open up that text file. Assuming you're in Windows, just go to (My) Computer, then C:\, then find the file named "binds.txt" All the binds you've typed in will be listed there, so look through / search for things you might have tried or "Shadow Step." Then you will know exactly what to unbind.
    thanks so much Gilia. I had already tried a few "unbinds" but didn't seem to help, but may have missed some. the /bindsavefile is a great idea and I will see what that shows
  15. Quote:
    Originally Posted by Gilia View Post
    This is what I was talking about!
    Save your bind file, and *remove* all those binds by replacing the /command with "", then reload them. Any thing with "shift" or "lclick" still bound will cause the reticle to pop up an extra time. The bind you're trying to will ONLY work with lshift+lbutton.

    The extra quotes (powexecname "Shadow Step" instead of powexecname Shadow Step) is a good idea -- but it's not going to cause the problem you're having.
    this might be the issue, I could have old attempts at using different keys still bound for shadow step. to make sure I am following your suggestion correctly. I need to type in each possible key set up with a NULL command, like

    /bind shift ""
    /bind lshift ""
    /bind lclick ""
    /bind lbutton ""

    if that's the general idea, does /unbind do the same thing? e.g. /unbind lshift

    and thanks again to everyone for trying to help me out with this.
  16. Quote:
    Originally Posted by Justaris View Post
    Looks to me like this bind (as presented by kendo upthread) would only work if Sprint was already on. The reason being, you can only activate one power at a time with any macro or bind (this is an anti-botting measure).

    So, if Sprint is on, then the powexectoggleon command ignores Sprint and you get your powexecname Shadow Step command. You teleport. If Sprint is off, then Sprint turns on instead of you teleporting. You cannot do both with one bind.

    The virtue of the powexectoggleon command is that it'll null itself if the power is already on (unlike powexecname, which will turn powers on and off). Tankers have taken advantage of this for a long time now for their armors, using a long string of powexectoggleon commands to turn on all their armors. Note, however, that such a bind would have to be clicked once for each armor to be turned on. The same limitation applies - only one power execution per bind keypress.

    You can also turn off as many powers as you like simultaneously with a bind or macro - there is no limit on turning stuff off.

    As for the quotes question, you don't need multiple sets or nested quotation marks. I just use quote marks around the whole bind command string and it works just fine for me. As Novella said, tell us precisely what you want to do and we should be able to troubleshoot you.

    Also, always type in your binds rather than copy/pasting them as sometimes word processing or forum software will 'help' you and mess up your bind.
    I don't think setting up sprint to toggle on is causing the issue. but I will try setting up the bind without that segment to be sure. while I agree with your comments that you can't turn on two powers with 1 bind using powexec_name command, I am not turning on teleport at the same time as sprint. I am simply binding the lshift + lbutton combo to activate teleport the next time I use those keys, which is after the rest of the bind activations take place.

    this bind has exactly the same issue and has fewer parameters, including not toggling on sprint

    /bind numpad5 "powexectoggleoff dark nova$$powexectoggleoff black dwarf$$gototray 1$$bind lshift+lbutton powexecname shadow step$$camdist 25$$powexecname stygian circle"
  17. Quote:
    Originally Posted by Novella View Post
    I'm still not following what you are trying to do.

    From the looks of the text above that bind should turn off a form, change to tray 1 and then set the camera at 25 before bringing up the teleport location circle.

    Is that the bind you are having problems with?
    yep, that's the bind that has the problems. well, actually several of them have the same issue. and you are exactly right about what it should do and does do. if I am in either nova or dwarf form, it drops me out of them to human. switches to power tray 1, where I have all my human form powers set up, sets the camera distance to 25 and should allow me to teleport using the left shift + left mouse button. it also turns on sprint.

    while I can teleport with left shift + left mouse button, it brings up the targeting circle, teleports me and immediately brings up the targeting circle again. so if I don't want to make another teleport jump, I have to hit <esc> or wait for the circle to expire. I know that there should be a way to set up teleport bind so that it does not bring up the targeting circle, you just teleport to where your regular cursor is pointing.
  18. Quote:
    Originally Posted by Novella View Post
    Tell me what exactly you are trying to do so I can see if I acn help you. I came into this in the middle so I didn't read the older posts.
    here's one of the binds I am trying to use

    /bind numpad1 "powexectoggleoff dark nova$$powexectoggleoff black dwarf$$gototray 1$$powexectoggleon sprint$$camdist 25$$bind lshift+lbutton powexecname shadow step"

    I also have binds set up to drop to human form and trigger eclipse, stygian circle or mire, along with binding shadow step. they are all doing the same thing, creating the teleport targeting circle
  19. darn, no luck

    tried every combination of shift, lshift, lclick, lbutton, with quotes, without extra quotes, moving the teleport command around within the larger bind string. and I still get the targeting circle and an extra teleport at the end unless I hit <esc> or let it expire.

    oh well, guess I will just have to get used to it. not game breaking or anything, just frustrating because I know there has to be a way to get it to work.

    may try saving a bind file and calling it instead of building the key bind into the larger bind. didn't think it should make any difference but worth trying

    thanks for trying to help everyone
  20. Quote:
    Originally Posted by Novella View Post
    It's "numpad1" by the way.

    Quotes are needed for binds regardless of the lenght of the bind.

    I will give it a try with extra quotes within the quotes then and see what happens.

    and yep, I have the bind set to numpad1 because, in general, it's working. but does show how easy it is to have a typo in a long bind string :-)

    thanks for the help all, will post back if I get it working correctly
  21. Quote:
    Originally Posted by Thirty_Seven View Post
    I think what's tripping you up is the fact that the power name for a Warshade is two words, and not one like Teleport and therefore all but requires the use of " ".

    (Also, _s are totally optional. powexecname = powexec_name = po_we_x_ecnam_e)
    thank you for the replies, 37 and Obsidian. are the quotes needed, or even possible within a longer string of binds? the full bind is something like:

    /bind numpd1 "powexectoggleoff black dwarf$$powexectoggleoff dark nova$$gototray 1$$powexectoggleon sprint$$camdist 25$$bind lshift+lbutton powexecname shadow step"

    assuming that "s have to be in pairs, would (can) the end of that bind be: $$camdist 25$$bind lshift+lbutton "powexecname shadow step""
  22. could use some help on getting the lshift teleport bind to work on a warshade. trying to set up some of the binds I have seen posted on these forums but having trouble getting the teleport bind to work correctly.

    I am using: bind lshift+lbutton powexecname shadow step, as part of a larger string of binds for when I drop into human form. it works, sort of. when I press the shift key I get the targeting cursor and then pressing the left mouse button teleports me and immediately sets out the next targeting cursor. this gets to be a pain as it always puts out one more targeting circle than I want. so I have to be careful not to hit the mouse button or I teleport past where I want to go. have to either hit <esc> to clear the targetting circle or make sure I wait for it to expire.

    I have used this bind, by itself, for other characters that teleport and it doesn't show the targeting cursor, it just teleports me to where my regular cursor is pointing when I hold down the shift key and hit the left mouse button.

    does this bind work differently when used by itself instead of in a compound string of binds? or is there a slightly different format I should be using to get this to work without putting out the targeting circle?

    any help would be appreciated. thanks
  23. once they made most of the toggle sounds fade out, did that change the ability to just silence them entirely?

    I am trying to turn off the very annoying high pitched squeal that comes with activation of the War Shade shadow cloak. it does fade out, but I switch forms a lot, including in and out of the cloak. so I hear it a lot and it is driving me crazy. must be at just the right pitch.

    I tried the location indicated in this thread -- blue_loop.ogg in "enemies" folder but that doesn't work.

    any help would be greatly appreciated, my bleeding ears thank you
  24. another interesting idea for AR is to look at putting a couple of range enhancements in Slug. it starts off with a range of 100' instead of the usual 80 for a ranged attack and with 2 lvl 50 enhancements, it has a range of around 144'. your snipe attack has a range of 150.

    so you get basically snipe range without the interrupt; a casting time of 1.67 sec instead of snipe's 4.87 and a recharge of around 3 sec. in the time you could fire off 1 snipe, you can fire off at least 2, possibly 3 Slugs. and if the KB goes off, it's just gravy

    I have mine slotted with 4 Thunderstrikes and 2 range and really like that combination. it costs me a couple % in ranged defence vs going 6 Thunders but I am still at roughly 35% and could tweak that a bit higher.
  25. Quote:
    Originally Posted by Reptlbrain View Post
    The mez protection on Acrobatics is nearly worthless (most holds are mag 3 and it provides mag 2 protection), and the -kb can be easily replaced with a single IO that can fit nicely into Combat Jumping.
    I thought that players start off with an innate level of 1 against being held. so +2 from Acro puts you at 3 and you can take 1 hit without being held. I know that I see a big difference in how often I get mezzed on blasters or trollers with w/out acro vs. those with it