je_saist

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  1. Quote:
    Originally Posted by Berzerker_NA View Post
    I've been playing a stone/axe so far up to level 20, and I'm starting to run into a serious problem that I hadn't considered when coming up with the build: knock back + Rooted = big hassle trying to kill enemies. I can only imagine this problem will get worse when I finally get up to granite.

    So, looking into the other possibilities, the only other one that looks interesting to me is /electricity, since it has no knock back, and the last power is a teleport power, to save me having to slowly lumber up to my enemies sometimes.
    well. general rule of thumb with stone armor: take pool power teleport.

    Also, Electricity does have knockback in Thunderstrike, Lightning Clap, and Lightning Rod.

    Now, as to which power-set... well, depends on what you want to do.

    Speaking for myself I've taken stone's to 50 with the mace and dark power-sets. So I can speak for both of those being good options. Mace has a to-hit bonus and some good mob damage. Dark is lower on the mob damage, but can wrack up the damage boost through Soul-Drain.

    I know other players who run with Fire Mele for the damage over time and two circular pbaoe powers. Other players take Super Strength and count on Rage to counter granite's damage debuff.

    If you only are going to be spending Single Origin or common IO enhancements on your build, Super-Strength is probably your best option.

    If you are going for a heavy IO build, well, anything will do.
  2. Quote:
    Originally Posted by Santorican View Post
    Grizzly bears are brown
    I am brown
    Therefore I am a Grizzly bear
    Okay if I add you to TVTropes?
  3. Quote:
    Originally Posted by Tenzen View Post
    When COV came out (Issue 6) the reason for IH to become a click power was that Stalkers didn't got Quick Recovery, so the devs changed the power. Now, with fitness been inherit, there is no excuse for IH to be changed again. Maybe it won't happen, but what the heck.
    wait... what?

    Um... For starters, the change to Instant Healing was in Issue 5: http://paragonwiki.com/wiki/Regeneration

    Second, there was quite a bit of controversy back when the change was made. This was what the Patch Notes said:

    Quote:
    Changed Regeneration/Instant Healing from a Toggle Power to a Click power. Gave it a new animation so it activates faster. The power was simply too strong as a toggle that could be kept on all the time. Rather than further increase the end cost or decrease the healing ability of the power, we made it a click power to be used when really needed. As a click with a long recharge, its Endurance cost can remain low, and its Regeneration boost can stay high.
    The players argued that the developers were wrong, that Instant Healing was not over-powered. The controversy has long been eased from the forums here, but if my memory is correct, part of the decision to change Instant Healing was based on the performance of the regen set on a test server where other bugs were present: e.g. con purple enemies not actually having con-purple stats.

    I'm sorry, but what was said about the power by the developers, and the controversy over the change, in no way, shape, form, or time-line, matches what you just posted.

    edit: found some posts dealing with the change through google with the search string: instant healing jack emmert site:boards.cityofheroes.com
  4. Quote:
    Originally Posted by Captain_Nick View Post
    And if so,...when?
    Yes, it will open.

    Whenever the developers patch the game to add the winter event.
  5. Quote:
    Originally Posted by bAss_ackwards View Post
    When a Moderator deletes a thread, they're actually handing the post over to Bill Z Bubba to shred to pieces.
    nah. They call me up and tell me somebody is in need of a good roasting.
  6. Quote:
    Simon Cowell
    Actually I'll take issue with the statement that he has no talent.

    Okay, for the record, I think Simon Cowbell is a gigantic *****. My first introduction to him was his appearance on Top Gear: http://www.youtube.com/watch?v=gd4VraE4o68

    Really, try watching that video and not developing an urge to call the Malta and take out a contract on him.

    That being said, Simon has demonstrated quite a bit of talent in picking musical acts, at least in the UK market, and he's not actually a bad driver, at least on the Top Gear Test Track.

    Too bad he's not as fast as an actual recording artist: http://www.youtube.com/watch?v=LFbVgA6J878
  7. Hmm
    • If you bake a cookie, KayJ WILL get to it first.
    • Detra's hugs are so squishy, players get lost in them.
  8. Quote:
    Originally Posted by Ironik View Post
    Thirded.

    I've had one shard drop so far (although admittedly with not a *ton* of time playing my 50s, maybe 10-12 hours total) and 4-5 purples since they were added. I *never*, as in not a single time, got any of the costume drops when those were added. I didn't get one until after they increased the drop rate and by that time I'd missed out on all the yummy 100- and 200-million paydays for wings and such.

    I've always hated massive raids in other games for that exact reason: a 1% drop of uberloot across all the dozens of players there is a waste of my time. A game should be fun and that's just not fun. If you're 14 and have nothing else going on in your life, then sure, grind away with all your high school sophomore energy. Me, I have a job to go to and a mortgage to pay, so I want something for my time. Otherwise I'm not giving you any more of my hard-earned money.
    Then go do a Task Force when you have time and don't rely on the Random Number Generator.

    Really. Not that hard.

    This is not, contrary to what some people are making it out to be, rocket science.
  9. Quote:
    Originally Posted by ClawsandEffect View Post
    I seriously don't understand the kind of mindset that leads someone to take a video game so seriously that they actually get angry when they can't have their status symbols just because they held their hand out for them. Do their lives suck so much they have to do well in a game to feel good about themselves? Are they just jacktards that like to brag that "I got it first, you suck!"? It seriously baffles me.

    If anyone can explain that mindset in a way that makes some kind of sense, please do.
    Not to mention the obsession now with framming out every single enemy on a TF for shards! You would not believe the sheer amount of confusion players display when I try to explain that running a Task Force Normally, you know, "like you normally would" will actually net better rewards than farming.
    • I try to explain to players that completing a task force or event will net the equivelent of 4 shards, either directly through the Hamidon, or indirectly through specific incarnate salvage.
    • I try to explain to players that if the defeats per second is constant, then they will defeat the same number of enemies in each TF, and thus have equal chances to obtain shard drops.
    • I try to explain that fighting more archvillains or Hero's net higher chances for shard drops.
    And... it's like I'm talking to a brick wall. No I'm not going to go find that picture I love to post of the brick wall.

    I've actually had somebody tell me that the only task forces they run are LGTF and ITF, they won't do anything else so there's no reason for them to run TF's normally, and they were going to Fram Fram Fram.

    Seriously, if I wanted to do a Task Force where I defeated everything that moved, I'd go do a Dr. Quarterfield.

    There's a REASON "nobody" runs Dr. Quarterfield on a regular basis. It's BORING. Whacking the same enemy over, and over, and over, and over, and over, and over, isn't fun. Well, not to me. I'm sure there's some frammer out there that would love to argue on that point.

    Anyways, I don't understand the O.M.G. I must get incarnate slotted NAO attitude. The next batch of incarnate stuff probably won't be hitting until January at the earliest, so what's the point in rush, rush, rushing the stuff today? Neverminding that the Incarnate TF's, specifically the Director 11 fight, really seem to be balanced against having more Incarnate Buffs than are currently available in game.

    I really don't understand the purpose of making an Alpha-slot enhancement, just to make an enhancement. I see no reason to waste resources on making a cardiac boost when I'm looking at the spiritual tree.

    So, sorry, can't explain it to you, I don't understand it either.
  10. Quote:
    Originally Posted by Dark_Inferno View Post
    So... at the end of the day what do the changes to fury actually mean? Is it that the lower range of fury is easier to get? While filling the bar will take longer - but longer than before or just more than the lower range? Does it now take longer to decay?

    Is this an improvement or a nerf?

    ty!
    buff.

    Major buff.

    That's pretty much all you need to know. Brute's got buffed.
  11. This probably won't affect very many CoH users... but hey, who knows.

    Announcement here: http://dot.kde.org/2010/12/06/kde-an...calligra-suite

    Why the KDE developers did this is here: http://aseigo.blogspot.com/2010/12/r...ther-name.html

    The Calligra developer's long term goal is to turn Calligra into another KHTML. For those unaware of what KHTML is, you might be more familiar with major brand name products like Apple Safari, Google Chrome, and Valve Steam, all of which are built on a fork of KHTML called Webkit.

    The Calligra developers are hoping that the similar circumstances with Calligra, being it's low processing costs, high functionality, and cross-platform OS nature will appeal to developers. Nevermind that Calligra's only real competitors are either bloated monstrosities of Java coupled with licensing issues from here to an Oracle, or simply bloated monstrosities of code that probably had more marketing than QA.
  12. je_saist

    3d

    Quote:
    Originally Posted by Asantesana View Post
    Hey,
    I'm just curious to know if the game will go 3d any time soon. I did a search amongst the forums and didnt come up with anything, or perhaps I am just in the wrong place.

    I am liking some games, NWN2, DDO but Champions and STO not so much. In the first two if you ramp up the slider its like watching the Starwars battle chess game, only way clearer.

    Sometimes it feels like the game is already in 3d, I think it would only add to it?
    lesse... where is it... ah yes, here: http://boards.cityofheroes.com/showp...27&postcount=4

    Quote:
    ...

    okay. You seriously need to read some my posts on the subject of Multi-Monitor / 3D Vision Surround Support:

    http://boards.cityofheroes.com/showt...t=stereoscopic
    http://boards.cityofheroes.com/showt...ic#post3010830
    http://boards.cityofheroes.com/showt...ic#post2723058
    http://boards.cityofheroes.com/showt...ic#post2721555
    http://boards.cityofheroes.com/showt...ic#post2688126
    http://boards.cityofheroes.com/showt...ic#post2520954
    http://boards.cityofheroes.com/showt...ic#post2453139

    As you can see, the subject comes up on a regular basis. You are not the first poster to think that Stereoscopic 3D is something that has to be enabled by the developer.

    Stereoscopic 3D is handled by the graphics driver, not by the game. In a nut-shell, Stereoscopic 3D is simply taking the camera position given by the game, then separating that camera position into two different frames of reference, then feeding back the off-center angles to the monitors.

    As mentioned many of the times this subject has come up before, various 3rd parties have been doing this angle separation outside of original developers support for years, such as IZ3D and Nvidia. In most (95%+) of the games Nvidia offers Stereoscopic support for there has been absolutely zero input or work done on the game to support Stereoscopic viewing on the part of the game developer. All of the work to support the stereoscopic rendering is done in the Nvidia driver.

    So if you want Stereoscopic 3D support, you need to go talk to Nvidia. Not Paragon Studios.

    Let me repeat that.

    You need to talk to Nvidia. Not Paragon Studios.

    * * *

    Now, since I am sure some jerk is going to bring up multi-monitor support, aka Matrox Triple Vision, AMD Eyefinity, and the deliberately confusingly named Nvidia 3D Surround Vision, these types of technologies are not entirely handled by the graphics driver.

    In the case of City Of Heroes, the game essentially includes it's own internal window manger, allowing the positioning and in many cases, resizing of the internal dialog windows. The window manager seems to be one of the technical reasons City of Heroes breaks when trying to run in triple-monitor configurations. It's not the only one, but it is one example where the game developers do need to do some internal work to account for how the game will perform on a 3rd party feature.

    Multi-GPU support is another such situations. CoH famously doesn't support Multi-GPU modes, mostly because neither AMD nor Nvidia have fully matured OpenGL 3.x / 4.x drivers and CoH Ultra Mode was the first commercial OpenGL 3.x fast-pass oriented rendering system they had to work with. In many cases Multi-GPU support can be forced at a driver level, but there are some code-optimizations the developers can perform on graphics engine to leverage the presence of multiple GPU's.
    I spoke with iZ3D after this was posted and according to one of their guys said that layered vision for OpenGL could arrive in 2011: http://boards.cityofheroes.com/showthread.php?t=243555
  13. Quote:
    Originally Posted by that 1 guy View Post
    I don't get this, why does Darrin Wade just contact you out of the blue. No specific badge or anything. Is murdering midnighters that big of a deal? I never do his arc, too evil for my tastes . Still though, what makes him so important to not need a badge to unlock him?
    short version: gameplay.

    Basically Darrin Wade was introduced as a Midnighter Club contact in issue 12: http://www.cityofheroes.com/news/gam..._hour_and.html

    This was on May 20, 2008, which was about 2 and half years after the launch of City of Villains on October 28th 2005. The developers needed a way to get Darrin Wade to contact players, since getting to his arc involved going and visiting him, and he wasn't in the already established chain of arcs.

    To fix the problems of getting to Issue 13, Darrin Wade was made into an auto-contact: http://paragonwiki.com/wiki/Darrin_Wade

    So, that's why he contacts you at 20. Just a way to simply getting players to a new arc.

    Nothing more, nothing less.
  14. Quote:
    Originally Posted by srmalloy View Post
    If you want an MMO that's based on skill, not the RNG, get yourself a joystick and rudder pedals and join HiTech Creation's WWII air-combat simulation Aces High. Aside from the bomber formations (where you get two drones following your plane), every single plane or vehicle you see will have someone live at the controls, and if you shoot them down, it's because you fought better than they did.
    or Planetside which did that a full year before Aces High II.

    Granted with what SOE did to Planetside, fans of that game are better off with Global Agenda or M.A.G.
  15. Quote:
    Originally Posted by Airhammer View Post
    For me the answer is no. I have a lot of 50's just that I cant see everyone of them becoming an incarnate. Its like I see my many guys like a Justice League. Sure there are a LOT of really power guys in the Justice League but there is ONE Superman... ONE Green Lantern... Kind of like that..

    SO I find myself selecting certain 50's being elected to Incarnate status.

    Anyone else going this way ???
    I guess this is one place where Gameplay walks up to Lore, asks lore if a damp rag smells like chloroform, then bashes Lore on the head with a baseball bat.

    The reality of the game is that if you want to take part in the new and upcoming post-50 content events, missions, task-forces, and whatever, you will need to be incarnate slotted, regardless of whether or not your particular character is god-like or has a god-like background.

    So, the only real determination of whether or not a character unlocks the incarnate powers is: do I want to play that content?

    If you don't, don't bother unlocking the slot.

    If you do, take the time to unlock the slot.

    Okay, I do realize that the official incarnate storyline is a bit on the mystical / magical side of things. That does not mean that your own personal character has to treat the canon lore as that own player's personal lore. From a role-play perspective, a Science origin could claim they've developed a new chemical formula, and behold with the power of science, they have become more powerful. A Tech origin could claim they've discovered an entirely new engineering principle, and this principle grants them increased power. A Mutant can claim they are continuing to mutate... and so on... and so on... and so on.

    I also realize that there are 6 years of content that don't require having the alpha-slot unlocked, and I realize that there will be future content that will continue to not require the alpha-slot to be unlocked. So, if you want to play the game but not worry about the challenging post-50 content, then nothing will change.
  16. Quote:
    Originally Posted by Castle View Post
    I had a blast as well. It's been AGES since I got to use Rise of the Phoenix! Thanks to my teams for putting up with my antics.
    that would imply you have a fire armor... and it took HOW LONG FOR...

    no. no. no. Not going to finish that. I do NOT want random Hamidons dropping on me.

    Anyways, I took several screen-shots, need to post them up, although I don't know if any commentary on the map is going to be of help this late in the (I'm guessing) development cycle.
  17. Quote:
    Originally Posted by Amish_Justice View Post
    My level 35 Mace brute was hoping to get access to the Carnie Sledgehammer, which requires defeating the Illusionists, Dark Servants, and Phantasms summoned by a Master Illusionist. Problem is that I can't seem to find them anywhere in the Rogue isles.

    I scoured the Fairgrounds in northern St. Martial, but that area seems to populate non-illusionist variations of Carnies only (plenty of dark mistresses there though).

    Any suggestions?
    easiest way to get M.I.'s is to go to Grandville and run newspapers.

    I'd suggest something like -1 / x7 or x8 to get them to spawn in newspaper mishes.
  18. Quote:
    Originally Posted by Kheldarn View Post
    Unless I see a screenshot with proof, then nobody is seeing any Event Alerts in the Praetorian Zone Events channel.

    Currently, Praetoria has no Zone Events that work like the Hero/Villains Zone Events, so it has nothing to broadcast to that channel.
    yeah, this threw me for a loop to since I assumed the zone events would be in there... but they aren't
  19. Quote:
    Originally Posted by JonScott View Post
    What every idea boils down to in the end: is the fun it adds to the game worth the work it would take to implement it.

    I was thinking we'd have a much better fun/work ratio, but thinking about what you've said ... yeah, I think you're right. Ah well.

    As a side note, I'd like to thank everyone who's commented so far for keeping things so polite and civil. I think we all deserve a cookie. :-)

    (Just to be clear: that's one cookie each. I don't do communal cookies.)
    CookieCake! http://www.greatamericancookies.com/cookieCakes.html

    * * *

    As kind of a side note / edit, getting players into canon-lore or events was one of the (unspoken long-term) goals of the AE system. Fearghas, for example, is now Dr. Aeon, largely because of his extensive work through Mission Architecture.

    What the developers probably did not expect was the rise of A.E. Exploiters, and the flood of abusive cliques who work to up-rate stories of the clique's creation, and down-rate stories of other players. The very short-term effect has been that Mission Architecture, as a tool for Paragon Studios to filter out genuine content creation talent and then use that talent to produce officially published content, has largely been marginalized.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    First of all, what Carnival of Light? I went through Praetoria three times already, and I have seen neither sight nor mention of a Carnival of Light. I've seen Vanessa DeVore, yes, but she didn't have a "Carnival" with her. She was just working with the Resistance, mostly hiding their presence, from what I heard. What is this Carnival of Light? Did she form that after I left? Mind you, this is a Praetorian character that's doing this arc.
    One of the things you need to remember is that the City of Praetoria is not the only City on the Planet. We are directly aware of the Resistance City known as Sanctuary, not to mention the War between Oceania and Eastasia.

    The Carnival of Light, such as encountered in the Maria Jenkins arc, probably have set up camp in Sanctuary.

    Quote:
    Secondly, even if we assume there's a Carnival of Light, how could the Clockwork mistake them for our Carnival? Are there jesters and strong men and circuses and carnivals and basically the travelling sideshow of last century in the new-age, tightly controlled Praetoria? Because I didn't see any, even in the resistance. And no, the Resistance "clowns" don't really count. So whatever this "Carnival" is, it shouldn't look anything like our Carnival of Shadows. So how did these robots make that mistake?
    Again, the City of Praetoria is not the only city or Country left in that Dimension. Read above.

    So it would make sense that Tyrant / Emperor Cole would feed the distinguishing physical characteristics of the Carnival of Light as programming data to the Clockworks, in case the Clockworks were to ever encounter one of the Carnies.

    Quote:
    Lastly, why am I going to question the Carnival? Tina already knows that the Clockwork thought they were attacking the Carnival of Light when they were, in fact, attacking the Carnival of Shadows (which only works if the two worlds knew nothing about each other, which they obviously do by the 50s).
    The concept still works when you consider that the Clockworks are... get this... ROBOTS!!!!

    Robot's can only make judgments based on received data. In the case of the data any particular Clockwork can gather from a Carny, that data is most likely going to be based on physical characteristics and attack patterns, which the Carnival of Light and Shadow Share.

    Quote:
    Calvin Scott told her so. And then she sends me to question the Carnival anyway. Why? What are they going to tell me? That they don't know why they were attacked? Because we already KNOW they don't know why they were attacked. Which is precisely what Vanessa tells me.
    So? Here's a question for you: When somebody is attacked in the commission of a crime, do the police not bother questioning the victim because the entire event was captured on a video camera?

    No.

    Just because the Carnival of Shadow do not know why they were attacked, although it would be the second time they were assaulted for being Carnival of Light, it is possible that the Carnival of Shadow could have gleaned additional information during their fight, information that might help you.

    Quote:
    Speaking of which... VANESSA? The hell? This arc is 40-45, as far as I know, which puts it in the level range BEFORE the story arc where Vanessa DeVore's true identity is revealed. So why is she showing herself to me? But, apparently, I already know about her. How? Why? From where? But OK, I'm from Praetoria. I know about that world's Vanessa DeVore. So why does TINA talk about it like it's common knowledge?
    Because this new Praetoria arc takes place after the old Praetoria arc that is now in Ouroborus.

    Ergo, since this is events that have taken place after the original arc, it can safely be presumed that by this time in the life of the game, Vanessa's identity as the Queen of the Carnival is known to you and others.

    One of the factors you have to keep in mind is that not all story-lines are all updated at exactly the same time.

    Yes, the storyline with the Carnival probably should have been updated to reflect the change in time and move the old arc into Ouroborus. That hasn't happened, most likely because the developers simply haven't... you know... HAD TIME TO DO SOMETHING LIKE THAT.

    Basically, don't treat everything as some hard time line where everything that happens has to absolutely happen in relation to another event as you play through it.

    Let me try to put this another way. You go into Hollows and join a Frostfire team. You beat Frostfire, then later, you pick up the same mission.

    How is that possible? Didn't you already defeat Frostfire? How does your own timeline interact with the timeline you have experienced?

    The simple answer is: you dismiss the other events as either non-canon to your lore, or you just don't think about it. The same thing applies here. This is a... get this.. VIDEO GAME!!!

    Quote:
    OK, so, we all know that the Carnival of Shadows is Vanessa's posse. So what's the point of that arc that reveals it? Am I supposed to act dumbfounded when she invites me into a trap? Am I supposed to be dumb enough to walk into it? Should I act surprise when I read her letter? What the hell, man? What the hell?
    Again. Read above. The current Carnival of Shadows arc occurs (in somebody's timeline) after the events of the original Praetoria arc, but before the events of the sequel arc.

    Quote:
    You know, I hate it when big mysteries like this get dropped whole-sale entire level ranges before they were revealed.
    Um. Dude. It's a video game. This arc has been in the game since Issue 2.

    That was... how long ago? 5, 6 years?
    Quote:
    Daedalus just... Tells you to go check up on the Malta Group and you go straight to Crimson. How did you know the Malta Group even existed when they're this clandestine secret organisation that no-one knows about? Is Crimson's identity public knowledge? Because he's supposed to be a secret agent on the order of James Bond, only he's not. And now the Carnival. We could have had some suspense there, but no. Everyone already knows. How? Why? We just do. We know all the game's secrets pretty much as soon as we make our characters at level one. There's nothing to discover.

    The Oranbegans' true identity? We know. The Rikti are humans? Yeah, we knew that, but the Dark Watcher made sure we know before we got the Omega Clearance just in case we didn't. The Malta Group? Yeah, they exist and everybody knows it. Hell, they post challenges to heroes in the wanted ads in the papers. Praetorian Earth? Yeah, I know all about it. I mean, I read the Going Rogue site. Didn't you?
    Again. VIDEO GAME

    Again. TIME

    Quote:
    I hope I'm wrong about this, but... Can someone please explain all of that stuff to me, because from where I'm sitting, it looks like a gigantic mess.
    Quit taking everything so literally.

    Quit trying to pigeonhole everything into one gigantic fixed firm timeline that never changes and all events only occur as the players encounter them.

    I don't really know what to tell you, because if you are bound and determined to do that, to take everything literally, and to only acknowledge events as they happen for your avatar, you are going to be downright miserable.

    Meta-Gaming is fine Sam. Having external knowledge is fine. It's okay. This is a video game. Nobody has the resources to update all of the arcs, all of the time, to account for every new little bit of information or story twist that was added.

    Some of this content has been in the game for over 6 years, and at some point the developers are just going to have stop walking on eggshells to dance around "knowledge that all of the players know by now"

    At some point, the old mysteries have got to stop being mysteries. The old events have to become stuff that happened, regardless of whether or not your player actually did it.

    Otherwise the story of the game is going to go nowhere.
  21. Quote:
    Originally Posted by Blighted_Dream View Post
    So based on this information no one has any feedback for me? It seems to happen most when I turn up the shadow settings. My machine slows to a crawl and I get some slight artifacting in the form of seemingly random lines of shadow. I am currently not overclocking my video card, and my machine is a safe temperature right now...
    well, all I have here from the 48xx series are 4850's which is the starting point for running all Ultra-Mode options at once.

    There's a difference between running all Ultra-Mode options at once, and turning Ultra Mode Options up: http://boards.cityofheroes.com/showthread.php?t=219534

    Now, on paper, the 4890 and 5770 (which I do have) are very similar, offering the same amount of theoretical Pixel and Texel performance (13,600 / 34,000). So, on paper, the 4890 should be able to drive High Shadows.

    Off paper, well, things might not be so simple. If you've got any kind of anti-aliasing going on, that will destroy the ability of the game to display shadows in high mode. If you've got high texture filtering going on, that will also destroy the ability of the game to display shadows in high mode.

    Now, if your artificating looks like this...



    You've got an old OpenGL driver running and it's likely due to Microsoft Windows not properly updating the driver.
  22. Quote:
    Originally Posted by Korith View Post
    Of course, the question pertained to FrostFire

    A very mechanical explanation might be that he's been demoted to a Boss in all cases I've seen outside of The Hollows
    ... holy cow. How did I miss that typo...
  23. je_saist

    The Defence Myth

    um, two quick questions:

    A: why didn't you use ISO/IEC 26300 / Open Document to store the spreadsheet?

    B: could you please choose a different host. Places like Google Docs will let you upload documents like this without having to run the risk of introducing spyware or other malicious software packages to your downloaders.
  24. Quote:
    Originally Posted by JonScott View Post
    Very good point. So the original idea--just randomly tapping the database--definitely wouldn't work.

    What do you think about the idea of allowing players to submit their characters (instead of using random selection) maybe with the possibility of popular characters moving up the ranks and being given their own Story Arcs? There would be a review process, so the devs could nix inappropriate characters, but it would probably require far less resources than the original idea. The reviewers wouldn't have to scour the entire character database, just review the characters that were submitted, and having a submission process, with requirements such as a well-written bio, would limit the number of submissions.
    Suggestion has been made before, several times.

    As far as I am directly aware, no red-name or NCSoft employee has responded to such requests in the past.
  25. Quote:
    Originally Posted by Mr. DJ View Post
    This has been bugging me since I saw him again...

    Why isn't Frostfire accompanied by his Fire Imps and Jack Frost?
    As far as we know, no in-game canon lore explanation has been given for Jack^^^^Frostfire not having the same powers in the tip missions as a hero that he has in The Hollows as a villain.