je_saist

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  1. Quote:
    Originally Posted by Cainus View Post
    I'm not at home to check, but isnt Dull Pain (whether from Regen, or Inv, and I think the Electric Armour heal as well) a click type heal power that does indeed heal based on your max health?
    In theory, its supposed to boost your health by a % amount, and then heal you that same amount (up to your new max health).
    Or am I remembering it incorrectly, and its a fixed boost to ma health?
    Okay, picture time.

    Again, Heal and Regeneration are not the same thing. If you want the actual mechanics of each, refer to paragon-wiki:

    http://paragonwiki.com/wiki/Health_Regeneration
    http://paragonwiki.com/wiki/Heal


    Now, since I already did Heal with Healing Flames and Regeneration with Health, I'm not going to repeat them. Again, as a base line:
    • Heal is not tied to Hit Points.
    • Regeneration is a percentage of a players Maximum health.
    There are several powers in the game that both perform a Heal and influence Regeneration at the same time.

    Powers like Earth's Embrance and Hoarfrost offer both a powerful heal, but also increase a player's Hit Point cap. Increasing the Hit Point cap automatically raises the effective amount of Hit Points that are Regenerated






    With Electric Armor the developers went with a different Method. Energize contains both a Heal and a Regeneration component.



    * * *

    Then there are powers that boost just the Hit Point cap, such as High Pain Tolerance and Frostworks These also affect Regeneration by giving more hit-points for the Regeneration percentage to work against.





    * * *

    Now, as you can see from the actual power data, each power has separate components that control each aspect of the power. This is why Invention Origin sets have bonus's for separate Healing and Regeneration buffs.

    This is why when you slot a set that offers a +heal / improved heal effect, like most of the healing IO's on Pump 4, only powers that offer a Heal are affected.

    Hopefully this explains the confusion between Heal and Regeneration and how the two do not directly interact.
  2. Quote:
    Originally Posted by Manofmanychars View Post
    Marcian, did you forget? I made you see my point with a very succinct verbal beatdown. Playboy is for nudity, at least topless, no exceptions. There are plenty of other venues for showing off one's eroticism if you don't want to remove your clothes. Munn just wanted to generate cheap publicity by saying "Hey, I'm gonna be in Playboy!" and then didn't have the guts to actually do a real Playboy photo shoot.
    Or, conversely, she had the guts to go to a Playboy shoot, then call the shots and hold a higher standard for herself and her expecting audience.

    Consider the mental marketshare that she's got to command for Playboy to decide to go ahead and feature a cover model that ordered them around, and refused to do what Playboy Wanted.

    Sorry to burst whatever bubble you thought you had, but pulling off what Olivia pulled off with Playboy? That girls got a brass pair.


    Quote:
    More relevantly, did I miss a meeting? Since when did anyone consider Olivia Munn the least bit funny or talented? Heck, the jury was still categorically out on whether or not she was all that hot last time I saw her being discussed.
  3. Quote:
    Originally Posted by Person34 View Post
    I've noticed on my /FA brute that healing flames used to heal her for 740 hitpoints per activation, which is about half of a brute's hit points at lvl 50 (1499). This makes sense because the power is slotted to be a 48-49% heal.

    However, now she is fully IOed + two hit point accolades and is sitting at 1881 hit points, but her heal is still 740. Shouldn't it be scaling with the increased hit points?

    I know that the performance shifter proc is reflecting her max end of 110 (with marshal and born in battle) by returning 11 points of endurance when it fires, was curious why this isn't the same with a heal and increased hit points.

    This WAI or a bug of some sort?
    Working as intended, and I don't think you have a firm grasp on how the game works.

    Check the power data on healing flames. It's just a heal, with it's own set amount of hit points. That heal is not tied to your maximum hp. No Heal in the game is tied to a player's maximum hit-points.




    Only regeneration powers are tied to your maximum Hit-Points. As a Fire Armor, this means that the only two powers you'll be able to get that are tied to your Hit Points are Health and Physical Perfection.



    As a note, enhancement procs that boost your regeneration rate, such as Numina Unique and Regenerative Tissue Unique will also give you larger returns as your HP increases, as once again, regeneration is tied to your maximum Hit Point count.

  4. Quote:
    Originally Posted by Angelofvalor View Post
    After playing dark/dark to around level 30 I perhaps will go back to him once I finish my ill/rad controller first. Anyways it just feels like there are to little of tools to help my teams, sure it helps your personal damage but playing a defender it just doesnt feel right, I highly enjoyed what tools I could use to help my teams and there where so many tools.

    Sure kinetics is fast paced and its a fun and fast ride but it almost feels shallow like its not enough to bring it to 50. I am starting to think it might need a little work, sb is nice and all but its not everything.
    • Transfusion: one of the most powerful aoe heals in the game; debuffs enemy regeneration
    • Siphon Power: boosts your own damage and damage of those around you; lowers enemy damage
    • Repel: pushes enemies away from you
    • Siphon Speed: boosts self travel speed; boosts self recharge; lowers enemy recharge speed; lowers enemy movement
    • Increase Density: boosts teammate mez protection to knockback, hold, stun, and immobilze; raises team-mate resistance to smashing and energy attacks; protects against teleport
    • Speed Boost: boosts teammate recovery; boosts teammate recharge speed; boosts teammate movement speed; boosts teammate slow resistance
    • Inertial Reduction: boosts teammate jump
    • Transference: removes enemy endurance; gives endurance to teammates
    • Fulcrum Shift: lowers enemy damage; raises teammate damage.

    Shallow... really. Just who do you think you are trying to fool here? Outside of repel and inertial reduction every other power has multiple effects.

    Only two of those powers, speed boost and increase density, only boost your team-mate's stats. The other 5 powers boost your teammates stats at the same time they lower the enemies stats.

    A kinetics is a frigging power-house of debuff and buff.

    Also, here's a little clue for you: YOUR BUFFS ARE NOT FOR YOU

    You are going to spend most of the fight sitting outside melee range casting your powers into the mob and letting your team-mates soak up the benefits. Play a kinetics right, and you can just pretty much skip your entire attack pool. You won't need it.
    • You can put that nuke happy blaster into the middle of the mob and give them the protection they need to nuke, and get out alive.
    • You can put that Tank or Scrapper who just crashed out on their Tier 9 right back into the fight.
    • You can kill the stun on that player who just used a wakey
    • You can protect your tank from Ghost Widow's Soul Storm.
    • You can turn that controller pet that hasn't got any knockback protection into a killing machine with stat protection.
    • You can damage cap brutes.
    • You can kill regeneration on an Archvillain or a Giant Monster
    • You can drain Hamidon's Endurance in LGTF in pretty much one shot.
    • You can take away an AV's or GM's damage, giving that resistance based tank a bit of breathing room
    • Not to mention a single shot of ID with just one resist IO is probably going to put fire, dark, and electric armors at Smashing Hard-Cap.
    Now, I don't know where you got the idea that Kinetics was just about the Speed Boost. My guess is you probably played on Freedom where players don't know how the kin. (oh yes, I said it). Either that or you've seen controller kins who sacrificed class defining powers in the pursuit of who knows what.

    That being said, I will admit that Kinetics is not the set for everybody. To be a good kin you really can't do anything else but kin. The buffs and debuffs are some of the strongest in the game, and to balance the sheer power a kinetics can deliver and take away, many of the buffs and debuffs are short-lived.

    Increase Density is a good case in point. It's the only anti-mez with knockback protection in the game. It's also the only player-targeted anti-mez that can buff a player's damage resistance values. So while the other anti-mezes, such as Clear Mind, Enforced Morale, and O2 Boost have timers of 1 minute and 30 seconds, ID only lasts just 1 minute.

    While many other sets offer endurance boosting capabilities, Kinetic's Speed Boost is the only one that can keep a team stocked with endurance, slow resist, and recharge rate boosts, on just SO's.

    Just keeping your team boosted with SB and ID will chow a good way into the 1 minute downtime on ID. Keeping up with Fulcrum Shift, transfusion, transference, and power-siphon, not to mention keeping your-own recharge up with siphon speed, will also eat into the downtime between ID applications.

    Now if you try to keep up with the best Kin's in the game, such as Rave Kitty, you are going to be in for one BORING play-session since you'll pretty much be doing nothing but laying on the kin powers.

    If you aren't looking for that level of commitment to the team, it's very possible that kinetics is not going to be a set for you to play.
    • Trapdoor can no longer be dragged out of range of his Bifurcations.
    ... remind me to take a short vacation from the game if this modification to the Trapdoor fight is introduced.
  5. Quote:
    Originally Posted by Hyperstrike View Post
    Okay let me try to distill what I was trying to say down to it's simplest form. Since people are taking rock-hammers to the examples and missing the basic point.

    *snip*

    And responding to arguments from this POV is the worst form of sloppy "thinking". Because there's no actual "thought" going into it at that point for the response.


    aww... but it's my favorite tool.

    Don't mistake me, I get what you are saying about not relying on just just because the developers said no...

    However, I think there is ample evidence for the argument that a majority of players who make suggestions that are inherently bad don't really care about game design or game logic. In many cases the logical trains of thought are completely ignored or discarded, mentally thrown into the wind. In many cases the players simply don't understand the base mechanics, themes, or designs of any segment of the game they wish to change. In several cases players simply don't like the design, and although the design works, wants to change it to suit their whims.

    Using the specific case in point here, the archtype / power / ultimate respec. The topic gets dredged up on a fairly regular basis. Granted, some attempts to pass the idea off are more creative than others, such as wrapping the idea in a "perma-death" pill...

    In many of these cases, the only reasoning the suggesting player will accept is that the developers themselves said no. Even then, as evidenced by this thread in particular and it's original poster, that reasoning is also rejected.

    The questions really comes down to:
    • How do you handle someone who doesn't like the answers they are given?
    • How do you handle someone who rejects the answers they are given?
    • What can you do when there is a demonstrative difference between whatever the requester wants and what is good for the game itself?
    • What can you do when there is no method, procedure, or way to reconcile what the suggester wants with the game itself?
    Now, maybe I'm being overly pessimistic or dramatic about this, but from my perspective, but the general reaction to thought out and logical posts tends to be negative, at least from the perspective of the original poster. There aren't too many players who go around gratzing or thanking other players for stepping up to the plate on such matters.
  6. Quote:
    Originally Posted by Balanced View Post
    I thought Marcian was the cast of Glee, playing and posting as a sort of unholy musical hivemind.
    ... I honestly had not considered that prospect.
  7. *hands Miuramir the P.W.N.T. badge for services rendered unto pwning bad ideas*
  8. Okay, anybody else taking bets that Marcian convinces the cast of Glee to come and sing at the developers during the next Comic-Con meet and greet?
  9. Quote:
    Originally Posted by Hyperstrike View Post
    This line of argument was partially valid. However, it's been wrong in the past.

    "We're not going to merge the markets."
    "We're merging the markets."
    With both Forbin and Bill hitting this point, I actually feel a little guilty hitting it too.

    One of the reasons the developers were against merging the markets was due to a technical hurdle: i.e. the hard-coded and tightly coupled segments of code that originally backed the faction specific item holding. Merging the databases for the markets on top of modifying the game engine code was going to be a monumental time consuming task.

    There are a couple of salient points to keep in mind here:
    • There wasn't going to be a loyalist and resistance faction to Praetoria. There was only going to be one faction in Praetoria, with access to all the missions.
    • Going Rogue was supposed to Beta in January 2010 and launch in early spring.
    Now, as we all know, by now, Going Rogue got delayed massively, finally launching to retail in August. Segments of Going Rogue development that were ready for the original launch window, specifically Ultra Mode, were released as Issue 17. The database / market merge was, from available indications, one of the reasons why Going Rogue took so long to reach retail market.

    The original solution, if I understand it correctly, was that characters created in Praetoria would simply have their existing salvage and enhancements gifted into the Hero or Villain databases. Since there was only going to be one Praetorian faction, the code additions shouldn't have been too bad.

    Now, I'm grateful that NCSoft decided it was worth it to hold off on Going Rogue's retail release and pay for the work needed to build a new database without the limitations of the old one. I'm grateful that NCSoft decided that letting Paragon Studios fix what was likely an inherently broken system was more important than getting a product on the market as quickly as possible.

    Quote:
    There was also the near-fiasco with price refactoring of base items a few issues ago when we were told flat-out that if we wanted to realize the savings we'd have to tear our bases down.
    Fair enough.

    Quote:
    Simply because the devs say "no", even repeatedly, not to mention emphatically, is not always a valid reason to discontinue asking.
    Again, most of the times the developers say "no" is due to technical hurdles or engine limitations, specifically mentioning power customization and the merged markets. Both power customization and merging markets required massive code changes to the game's internal systems, chewing up other development resources.

    Quote:
    Granted, in this case, I'm against "full respecs" for many of the reasons stated above and I seriously doubt the issue will be be revisited for feasibility any time soon.
    As I said, I feel a little bit guilty dinging your post, but one of the differences not often stressed enough is:
    • developers said no because they do not want to do it.
    • developers said no because of a technical limitation they don't have the resources to address
    Outside of inherent fitness pool, I'm fairly confident all of the other "no" answers handed out since the conversion to Paragon Studios were due to design limitations.

    Now, as I understand the situation, one of the cited reasons given for the new inherent fitness was the number of players taking the fitness pool to begin with. Does anybody remember if we got a firm percentage of just how much of the player population had Pool Power Fitness chosen?
  10. Quote:
    Originally Posted by Roderick View Post
    The person I quoted listed a bunch of misinformation about how sets work, and that was the basis of saying that the rant was pointless. They then said "Unless I am completely wrong about all of the above in which case I will welcome someone to say as such."

    Which I did.
    Got into an... okay... it was an argument... with somebody in a global chat channel over a matter similar to what you typed. I'm going to be blunt and say that I call every enhancement with a special effect a "proc"

    Now, to be honest, I do this because up until about 3 or 4 weeks ago when I wandered into a (new for me) global channel, I had never encountered anybody who called them anything else. Everybody I knew on the servers I played on, and everybody I knew from other MMO's such as Warhammer, Guild Wars, Planetside, PSO, PSU, EQ, EQ2, Lineage II, and even FFXI also referred to any invention origin enhancement with a special effec as a proc.

    Because there are two types of procedural enhancements in the game, those that apply a buff stat, and those that apply an effect, there is of course some confusion about when an Enhancement Proc is in effect.

    I differ between the two as a level-based proc and a power-based proc.
    • Level based procs are based on the level of the enhancement itself.
    • Power based procs are based on when the power is used.
    I tell players that the easiest way to determine the difference is to read the description.
    • If the enhancement procedural effect is a chance for something to happen, the enhancement is dependent on the power being active.
    • If the enhancement procedural effect is based on a certain amount of time, such as 120 seconds, the enhancement is dependent on the power being active.
    • If the enhancement has no conditions, it is dependent on the level of the player in relation to the level of the enhancement.
    Cue somebody saying that their level 50 LoTG 7.5 procs were still active and providing a buff at an exempted level.

    Lesse... level 28 LoTG in Vengeance...



    Combat Attributes @ Level 50 :: All powers are active, all LoTG's adding buffs.



    Combat Attributes @ Level 29 :: Maneuvers and Vengeance greyed out, all LoTG's still adding buffs



    Combat Attributes @ level 20 :: LoTG buffs have ceased.



    So, as can be seen, the global stat buffs are dependent on the level of the player. Exemp, and they go bai bai.

    * * *

    As far as the original post goes, I'm not sure what to say. The developers made a pretty deliberate design choice to limit IO set-buffs to the same restrictions as slotting the enhancement itself.
    E
    • enhancements with lower levels offer IO bonus's at lower levels, but the individual power is weaker
    • Enhancements with higher levels offer IO bonus's at higher levels, and the individual power is stronger
    I'm sorry if you don't like that design choice Airhammer, but just because you don't like how a system is designed is not really grounds for demanding that the entire system be re-thought. As the others have pointed out, you don't really have a suggestion. It's just a rant.

    The last couple of times a "we need to rework the IO system NAO" type of thread came along, they were normally started by players who wanted to get rid of "trade-offs" in the game.

    What I mean is that most of these suggestions are created by players who have entitlement problems. I think Ocho deleted the thread I was going to point to, but a good example of this was the recent trainwreck in which a poster with massive entitlement issues called the programmers lazy, and declared that the incarnate system was an insult to skilled players.

    Such players demanded that the IO system be reworked so that they could have really strong powers AND really strong IO buffs at really low levels. This is something the developers are reticent to implement on a wide-scale level. Thing is, the game already has purple and pvp io sets that break the normal laws of enhancements, offering really strong powers and really strong IO buffs at lower levels.

    Now, if you want to make the argument that the purple obtention system is broken and needs to be rethought, I'd agree with you for my own reasons.
  11. Quote:
    Originally Posted by Forbin_Project View Post
    I love Bill's explanations but this one time I have a crtiticism. I think he should have put the Devs response at the top. There are too many people that won't bother to read the whole thing and will go off on a rant about the other stuff.

    But I know they'll still go off on their rants.
    or try to come up with a completely different way to sell the idea...
  12. Quote:
    Originally Posted by Mega_Jamie View Post
    They already have somethign planned under that mountain. and its not quite a rocket. And you already deal with it in a TF.
    oh no, there goes Strig-a-oh, go go Robo-Zilla!
  13. Quote:
    Originally Posted by CrazyJerseyan View Post
    Well, there are at least 5 items that I quoted you saying which all seem to be false after I took 10mins to look up Munn. I am not sure how else to describe all the negative comments on your part other than being slightly obssessive. Three pages later, I still feel that your perspective of OM and her "lack of success" seems strange. You don't have to believe me, look at the posts that everyone else have submitted that disagree with you. I don't think there is one person here that has agreed with you, which in of itself doesn't mean you are wrong...but dogs don't chase parked cars (thanks for presenting the opportunity for me to use one of my fave sayings).

    If you now want to quibble over my use of the word obsessive after I debunked your statements, ok...I'll give up on that. Would 'strong dislike' be a better description of your feelings in this post?
    no no.

    Obsessive is the appropriate term for this behavior.
  14. Quote:
    Originally Posted by Neutrino_Siphon View Post
    I also think there's something to do with PvP. Don't quote me on it, though.
    I think you might be referring to Elusivity. http://paragonwiki.com/wiki/Elusivity

    A list of powers with Elusivity and their stat buffs is located here: http://paragonwiki.com/wiki/List_of_..._use_Elusivity
  15. Quote:
    Originally Posted by Sharker_Quint View Post
    And again, why not just ask for all of the anniversary badges to be globalized. There is no reason for an AT/power respec. Much less to start back at level 1. Might as well re-roll.
    because posts that actually make useful suggestions get buried and go un-noticed: http://boards.cityofheroes.com/showthread.php?t=240616
  16. ... I can't resist the urge... must... post... joke... response...
    • Who are you and what did you do with the real Posi?
    • War Witch wasn't kidding about having blackmail material on Positron
    • So it IS true. Dr. Aeon CAN control Positron's automatic type-writer functions
    • See, this is what happens when Positron watches too much Television
    Seriously, the third respec is a most welcome bonus.
  17. well, I just completed an I19 elec / elec brute and here's what her slotting looks like:





    And this is what her stats look like:



    Now, her defense's are not actually as high as this picture suggests. Somebody ran by and fortuned me and I hit the fortune by habit. It was the fortune of moon, so Defense here is up by 5%.



    Now, my final slotting choices differed from this thread for a couple of reasons: http://boards.cityofheroes.com/showthread.php?t=245395

    Nalrok_AthZim made the point that Power Sink was an excellent Enemy Debuff, so I started off on this tangent:

    Quote:
    Well, I take that back. I can see a possible option as being sacrificing some direct damage, maybe dropping charged brawl or havoc, and make up the 5% recharge on Crushing impact with the 5% recharge on Efficacy adapter, just need to pull a slot from somewhere else.
    With a 5% recharge 4-slot on to-hit debuff for Darkest Night, I decided to gain some extra mitigation there, and converted Boxing over to Stun IO's instead of Crushing Impact.

    Net result, 6.25% more recharge than I thought I was going to ultimately get.

    The Achilles heel of this build is the lousy single target damage. I don't really feel like I have a sustainable quick attack chain, and the powers I would use without thought in a mob environment just seem to take too long and do too little against hardened targets.

    * * *

    As an edit, something I'm considering trying on the test server is swapping out soul tentacles for gloom. I took soul tentacles for a little bit extra "mob" mitigation and the 6.25% recharge boost from Posi Blast.

    But I can also get 6.25% from the Decimation or Entropic Chaos sets which would git into Gloom. I lose a little bit of ability to soft-control mobs and catch runners, but I would gain some ability against hardened single targets.
  18. Quote:
    Originally Posted by Firebeam View Post
    I read you can do it in i19 but no one in the game can tell me how.
    I couldnt find it in the costume creator.
    thanks
    depends on your power.

    Only powers that offered eye blasts to begin with were given additional options. Specifically those appear to be:
    • Radiation Blast: X-ray Beam
    Yeah, that's it. I just went and cross-referenced all of the powers listed as having new animations with an open costume creator: http://paragonwiki.com/wiki/Issue_19...wer_Animations

    Sadly, while the impression was given that Issue 19 would allow you to change the emanation point of powers, the actual implementation of the update is a single new animation for individual powers.

    * * *

    For reference, the Cyborg booster pack also allows you to select lasers for your eyes as costume parts: https://secure.ncsoft.com/cgi-bin/St...tem&item_id=77
  19. Quote:
    Originally Posted by MasterDisaster View Post
    I have my Katana/SR scrapper at around 44% on defense (Melee, Ranged, AoE) so when I activate elude defense jumps to 115%. My question, does elude help any on defense if cap is at 45%? Thanks
    yes and no.

    No, Elude won't help against most enemies.

    Yes, Elude will help against enemies with to-hit buffs, such as vengeanced nemesis, elite bosses, and arch-villains.
  20. Quote:
    Originally Posted by Jayroc80 View Post
    I'm guessing this must not be a very popular build. :-(
    something you have to remember Jayroc is that the forums only represent a small sub-section of the player-base, and many of the posters who work on builds only work on builds that are tuned for min-max performance.

    Now, I helped a friend build a willpower / war-mace tank.





    As you can see from the shots, it's not exactly IO tweaked, nor is it I19'd for inherent / incarnate.

    My own Willpower / Stone melee tank is posted here: http://zerias.blogspot.com/2010/05/c...elee-tank.html

    We approached our willpower's from different points of view. My friend went for boosting up his tank with more defenses. My tank went for recharge rate and hp boosts.

    Depending on what you want to do with your tank will pretty much determine what IO's you take. If you want recharge, go for recharge. If you want defense, go for defense. If you want HP boosts, go for HP boosts.
  21. Quote:
    Originally Posted by Bubbawheat View Post
    Geez, this forcefield defender isn't doing hardly any DPS!

    *kick*

    Hey! Why are we dying so much more now?
    +rep

    I'd like to second DePr0grammer's request. I'd like to see any data, any, that suggests that a DPS monitoring tool is a useful tool.
  22. Thank you for the recap Bio_Flame.
  23. Quote:
    Originally Posted by Purge View Post
    Good suggestion and I will, but I am also trying to get a discussion out of this too.
    You won't get it. The developers have flat come down against power-respecs in any shape or form. You cannot, under any conditions, convince them that power-set respecs are a good idea.

    The developers themselves shot down power-respecs as a never earlier this year during a Q&A session: http://boards.cityofheroes.com/showthread.php?t=218838

    Quote:
    What is the chance of having a "wipe clean" respec for a toon to repick powers or Archtype. I have been told the reason is no heroes ever change their powers. I have to disagree on that. Superman Red/Blue or Guy Gardner and their are a lot more. A vetpwr?

    Positron aka Matt Miller - The reason isn't that those characters don't, it's more that a complete overhaul invalidates a ton of work we've put into making the game alt-friendly.
    Literally less than 72 hours after Mr. Miller torpedoed the idea, somebody, once again, tried to raise it: http://boards.cityofheroes.com/showthread.php?t=218960

    Then less than 24 hours after that, tried again: http://boards.cityofheroes.com/showthread.php?t=219010

    Castle again shot down the idea later in closed beta thread when responding to Zombie Man, confirming that the position taken by Positron was shared by the development staff, an interchange mentioned on the public forums here: http://boards.cityofheroes.com/showthread.php?p=3077295

    More recently, somebody else tried to raise the topic again just a month or so ago: http://boards.cityofheroes.com/showthread.php?t=240452

    All of the threads about Power-Set respecs, Ultimate respecs, and so on, every single one terminate with this is a topic that is not up for discussion, and there is no way you can gussy it up for the developers to think it is in any way a good idea.

    I'm sorry if you don't like that answer, but the developers have been very explicit about how they want to make an alt-friendly game and encourage players to have multiple-archtypes. They have not, as far as I have observed, ever linked the lack of a power-set and archtype-respec system to any technical hurdle.

    It is not a matter of the developers cannot make such a re-specification system. It is that the developers will not make such a re-specification system.
  24. Quote:
    Originally Posted by Eva Destruction View Post
    How do you play with no fingers?
    maybe he has a keyboard built for bear-paws?