je_saist

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  1. Quote:
    Originally Posted by Mephisto_Kur View Post
    Both AMD and Intel are switching sockets within the next year. AM3 is being moved aside for whatever socket the Bulldozer based chips run on. Altho there is some debate as to whether there will be AM3 compatible Bulldozers at first.
    AMD has shown off Bulldozer running on Socket AM3.

    The question raised right now is just how many Socket AM3 chips Bulldozer will actually run on. As of right now Bulldozer has only been demonstrated working with the 890G chipsets, and AMD gets really quiet when asked about support atop previous chipsets.

    The presumption as of right now is that Bulldozer won't be compatible with any of the 700 series chipsets, the 870 chipset, the 880 chipset, nor any of the Nvidia chipsets that eventually found their way into Socket AM3 motherboards.

    Details about AM3 versions of Bulldozer reveal a possible Socket AM3+ edition, so called Socket AM3r2 : http://forums.amd.com/forum/messagev...hreadid=126441

    In theory, there is no difference between AM3r2 and AM3 on the physical pin-outs. The big question is electrical voltage requirements, which older Socket AM3 motherboards might not be capable of meeting, which would explain why only the newer 890 motherboards have been shown working with Bulldozer.
  2. je_saist

    video card

    Quote:
    Originally Posted by Dechs Kaison View Post
    Good to hear, thanks. I ordered the EVGA, but I did get a $30 rebate on it.

    Ok, so EVGA makes the Newegg one I linked, and PNY makes the Best Buy one? Is there anything else different besides the name on the card?
    might want to read the edit I made. Even with the rebate, you still paid $10 more total for less performance, more power consumption, and more heat.

    As to your question in this post, up until recently Nvidia did not actually sell graphics cards directly. Technically, they still don't since Nvidia retail branded graphics cards are rebadged Foxconn parts.

    Nvidia sells the GPU's to Add-In-Board Partners (AIB). The AIB's are the ones that actually put the product on the shelf.

    Nvidia's top 3 AIB's used to be BFG, XFX, and Evga. There is evidence to suggest that Nvidia conspired (perhaps illegally with Best Buy) to force BFG into bankruptcy. Nvidia has also kicked XFX to the curb, leaving Evga as the only Top Tier Nvidia board partner.

    Nvidia's GPU's are significantly more expensive to make than equivalent AMD archicture chips, a result of Nvidia's focus on more transistors is more transistors. Because Nvidia's GPU's are more expensive to make, Nvidia has to sell them to AIB's for more money.

    This higher cost on Nvidia's end is why Nvidia cards cost more than AMD cards with similar performance, even from the same AIB, such as Asus or XFX.

    In order to make profits on Nvidia cards many Nvidia AIB's cut corners on producing the physical card, such as using cheaper capacitors that won't last as long, using printed mylar boards with fewer layers, using aluminum instead of copper heatsinks, and other such cost saving measures.

    Evga, BFG, and XFX set themselves apart in the recent years by not skimping on board components, one of the few reasons why I tell people to buy Evga if they absolutely have to have that green Nvidia badge.
  3. je_saist

    video card

    Quote:
    Originally Posted by Dechs Kaison View Post
    Thanks CMA.

    Ok, coming back to this thread with one more question.

    What's the difference between this card and this card besides price?
    Best Buy's markup.

    Best Buy rarely sells computer components at MSRP. For example here, the GTS 450 MSRP is $129: http://www.legitreviews.com/article/1408/1/

    The EVGA model is a bit over MSRP, but it's also an EVGA, one of the few good Nvidia manufacturers left.

    * * *

    Also, before you buy, be aware that the GTS 450 is a dog: http://hardocp.com/article/2010/09/1..._card_review/1

    The bottom line is simple:

    Quote:
    It takes the GeForce GTS 450 more power to produce less performance when compared to the Radeon HD 5770.
    If you bought that Evga GTS 450, you would be paying nearly $40 total more than a RadeonHD 5770... FOR LESS PERFORMANCE
  4. je_saist

    video card

    Quote:
    Originally Posted by Forbin_Project View Post
    . But looking at new towers I have no clue if their video/graphics cards can handle the game. I mean what the heck is an IntelĀ® Graphics Media Accelerator HD?
    If you believe the marketing, it offers C.risp A.nd R.esponsive P.erformance

    No, subtlety is not one of my strong points.

    To run all Ultra Mode options at once in 1680*1050 the starting point is around a AMD RadeonHD 4850 / Nvidia Geforce GTS 250. These have the respective theoretical throughput rates of
    • 10,000 MegaPixel / 25,000 Megatexel
    • 11,808 MegaPixel / 47,232 Megatexel
    For the AMD architecture then, cards that will run Ultra Mode include:
    • RadeonHD 4730**
    • RadeonHD 4770***
    • RadeonHD 4850
    • RadeonHD 4850x2
    • RadeonHD 4860
    • RadeonHD 4870
    • RadeonHD 4870x2
    • RadeonHD 4890
    • RadeonHD 5750
    • RadeonHD 5770
    • RadeonHD 5830
    • RadeonHD 5850
    • RadeonHD 5870
    • RadeonHD 5970
    • RadeonHD 6850
    • RadeonHD 6870
    • RadeonHD 6950
    • RadeonHD 6970

    **I've never actually seen a 4730 for sale. On paper it has the shader and texture power to execute the OpenGL 3.0 calls in the 1280*720 resolution range.
    ***As far as I am aware the 4770 was only sold with a 512mb memory configuration. The card also had a 128-bit memory bus. While it's not far off from the 4850 in terms of theoretical power, the memory configuration places this cards target resolution more for 1280*720


    For the Nvidia architecture these include:
    • 8800 GTS*
    • 8800 GTX*
    • 8800 Ultra*
    • 9800 GTX
    • 9800 GTX+
    • 9800 GX2
    • GTS 240
    • GTS 250
    • GTX 260
    • GTX 260 216
    • GTX 275
    • GTX 280
    • GTX 285
    • GTX 295
    • GTS 450
    • GTX 460
    • GTX 460 SE
    • GTX 465
    • GTX 470
    • GTX 480
    • GTX 570
    • GTX 580

    *the Geforce 8800 series has the shader and texture power to execute Ultra Mode Code, but memory counts of 256mb and 512mb of local video memory really cuts into the ability of the cards to render Ultra Mode in high resolutions

    The list of mobile cards that can render in ultra mode is significant shorter:
    • Mobile RadeonHD 4850
    • Mobile RadeonHD 4850x2
    • Mobile RadeonHD 4860
    • Mobile RadeonHD 4870
    • Mobile RadeonHD 4870x2
    • Mobile RadeonHD 5830
    • Mobile RadeonHD 5850 GGD5
    • Mobile RadeonHD 5870
    • 9800M GTS
    • 9800M GT
    • 9800M GTX
    • Quadro FX 3700M
    • Quadro FX 3800M
    • GTX 260M
    • GTX 280M
    • GTX 285M
    • GTX 460M
    • GTX 470M
    • GTX 480M

    Now, I have the well publicized opinion that most of the Geforce cards are rip-offs. Outside of the Geforce GTX 460, pretty much the entire street price for Nvidia cards are way over-priced compared to AMD cards with similar frame-per-second performance: http://www.pricewatch.com/video_cards/

    Case in point: Nvidia wants $500 for the GTX 580. However, in realistic gameplay, the $500 msrp GTX 580 doesn't actually buy you higher resolutions, more anti-aliasing, or better texture quality... compared to a RadeonHD 6970 with an MSRP of $369, and a street price only a few bucks more. So... what are you spending nearly $125+ for? Best as I can figure, a little badge that says Nvidia.

    One of the problems with my opinion is that Nvidia offers huge discounts to OEM vendors in order to keep system price parity with AMD offerings. So, if you are buying a pre-built computer from a major OEM like Dell, HP, or Gateway, their computers won't have the price / performance discrepancy you'll find in the add-in card market.

    So it's very possible that you'll find one of the card listed here available in a pre-built system for not much off an equivelent AMD card.
  5. Quote:
    Originally Posted by OneWhoBinds View Post
    While we're asking for more IO sets... can we get one or two more targeted AoE sets? Because as it stands, if you want any useful set bonuses, you've got a choice of the PvP set, the Purple set, or Positron's Blast. Which means for most players, it's Posi's or generic IOs.

    I don't think the extant sets are bad, per se, but I'd really like to see some more variety there.
    maybe a Recharge Intensive TOA set, something to equal Eradication / Obliteration?
  6. je_saist

    video card

    Quote:
    Originally Posted by Drake_Magnus View Post
    ATI RADEON HD 4650 is this gonna work and make all the pretties work?



    thank you
    no.
  7. and what does Memtest return when you have all the sticks in? http://www.memtest.org/
  8. Quote:
    Originally Posted by White Hot Flash View Post
    I think the lack of news about future content is starting to get people antsy and desperate to present new info.

    Are we gonna talk about a font change next?
    I was thinking about talking about the corrected aspect ratios of the splash logos when trying to log into the game, yes.
  9. Quote:
    Originally Posted by Master-Blade View Post
    I've heard of that happening to some people after updating their driver for some reason. Usually doing a "verify files" fixes the problem. I hope that works for you.
    Yeah, I haven't seen this on any of my Radeon graphics cards. Then again, I'm in the habit of running Driver Sweeper before running any graphics cards updates on a Microsoft Operating System platform: http://www.guru3d.com/category/driversweeper/
  10. Quote:
    Originally Posted by Super Firebug View Post
    I'm thinking of getting a new computer, and I took a printout of CoX's recommended PC requirements (from CoH's Going Rogue store page) into Best Buy to try to find the least-expensive computer that would run CoX. The sales guy helping me could figure out the rest of the requirements, but whether or not a computer's graphics capability was up to par was foggy. For instance, the recommended ATI is a Radeon 9600 or higher. None of the computers' descriptions gave me any clue as to which were higher, and which weren't. And the ATI cards on the shelves were like 55xx. Higher than 9600, or not? Could someone tell me how to find out what graphics cards/chips to look for? The ATI above is just used as an example; I'm not necessarily set on ATI. Thanks for your time, and for any help.
    The full list of requirements for City of Heroes can be found on the NCSoft store page: https://secure.ncsoft.com/cgi-bin/St...em&item_id=209

    Yes, the requirements can be confusing because they are not accurate. City of Heroes has largely two different rendering modes:
    • OpenGL 1.3+
    • OpenGL 3.x
    The old OpenGL 1.3 graphics mode works across almost all graphics cards that have been in production for the last 9 years. You can still run City of Heroes on a Radeon 8500 from 2001. Mine no longer works or I would take a screen shot.

    So as far as your original question goes, Any computer that you can buy will run City of Heroes.

    Yes. Even that $270 HP refurbished model. It will run City of Heroes.

    * * *

    Now, to answer one of your other question, the reason you don't see the 9600 on store shelfs any more is simple: The 9600 was a graphics card from 2003. It hasn't been in production since 2004.

    * * *

    Now, if you want to run City of Heroes in Ultra-Mode Graphics, you are going to need something with a bit of power under the hood than just anything off the shelf.

    If you don't understand what Ultra-Mode Graphics are, I've got a whole thread explaining the different graphics features over here: http://boards.cityofheroes.com/showthread.php?t=219534

    Your starting point for a computer that will run City of Heroes in Ultra Mode is going to be around $1000, mostly as the starting point for Ultra Mode support is the AMD RadeonHD 4850 and the Nvidia GTS 250, and you'll want something a bit more powerful than STARTING POINT.

    Looking at what passes for a system selector on Best Buy's Online site, the cheapest system they list that will run City of Heroes in Ultra Mode is going to be the $999.99 Gateway FX6840-15e which has a RadeonHD 5750.

    If you want to drop back by the store, the graphics cards you want in your system to run City of Heroes in Ultra Mode are:
    • AMD RadeonHD 5770 or better
    • Nvidia Geforce GTX 460 or better.
    If you don't care about graphics, and you don't feel like dropping $1500 or more, just buy the cheapest thing Best Buy has and run with it.
  11. Quote:
    Originally Posted by Blue Rabbit View Post
    Consider yourself lucky then, as it always resets for me. :/
    I dread marking myself as a spammer.
    yep. same here.

    Email box resets no matter where or what I do with it.
  12. Quote:
    Originally Posted by Memphis_Bill View Post
    Replace the recharge with a damage proc?
    I... kinda had to sit back and think on that one for a second.

    Looking at the obvious filler sets, Accurate To-Hit Debuff, Accurate Healing, and Accurate Defense Debuff, there is a pattern that emerges on procs. One set gets a damage proc, the other set gets a buff proc. Basilisk's Gaze and Lockdown also do separate procs, but Basilik's Gaze gets a chance for a slow while Lockdown gets a chance for more hold.

    The precedent is also in place through sets like Basilisk's Gaze, Eradication, Obliteration, and Lockdown to have a quaternary buff. Eradication and Obliteration are largely about Accuracy, Damage, and Recharge, but they get a minor endurance reduction in the quad. Basilisk's Gaze and Lockdown are largely about Hold, Recharge, and Accuracy, with a minor focus on endurance.

    So... here's the revised proposal setting:
    • Slow / Accuracy
    • Endurance / Slow
    • Endurance
    • Accuracy / Endurance / Slow / Recharge
    • Slow / Recharge
    • Damage Proc
    • Slow / Accuracy
    • Endurance / Slow
    • Endurance
    • Accuracy / Endurance / Slow / Recharge
    • Slow / Recharge
    • Status proc: Chance for 2 mag hold
    The focus of the set is still on lowering Endurance usage for Toggles, but with 4 instances of the primary Slow buff throughout the set it should still be simple to hit the ED limits on Slow buffs.
  13. I'm sort of just tossing this idea out here on a whim and nothing else.

    Basically, the problem, or at least as I see the problem, is that several of the original IO sets introduced back in Issue 9 were only designed for one or two implementations of power types. Many of the original IO deficiencies have been addressed over the intervening years.

    Cases in point:
    • Original Pet Damage IO sets lacked recharges up until Purple IO's. Great for Masterminds... not so great for Controllers. There's now a Recharge Intensive IO category.
    • Original Healing sets lacked accuracy buffs. Great for Empaths, Therms, Rads, Storms. Not so great for Kinetics or Dark. There's now Accurate Healing IO set category.
    • Original To-hit debuff sets lacked accuracy buffs. Great for Radiation and Dark toggles, not so great for dark blasts. There's now an Accurate To-Hit debuff category.
    • Original Defense Debuff sets lacked accuracy buffs. Great for Radiation toggles, not so great for Radiation blasts. There's now an Accurate Defense Debuff category.
    • PBAOE damage had the Obliteration and Eradication sets added, offering an IO set geared towards full-nuke type powers.
    That's just off the top of my head of deficiencies in the IO sets that have been addressed. I'm sure there's other examples of IO sets added into the game to fit how other powers operate.

    This brings me up to the point I want to make.

    The existing Slow IO sets are largely geared towards click type powers. All of the existing slow sets offer Accuracy Boosts and Damage Boosts. Great for Ice Blast sets or for Radiation's Lingering Radiation.

    None of the sets are exactly... useful... for powers like Snow Storm or Arctic Air, which don't have either an Accuracy component or a Damage component. There's also no simple IO that just offers Slow / Endurance. You can get Acc/End and End/Recharge/Slow... and that's it.

    So: what I'd like to see... hopefully in time for issue 20... is a couple of Slow IO sets that are for the toggle slows. Say something like:
    • Slow
    • Endurance / Slow
    • Endurance
    • Endurance / Slow / Recharge
    • Slow / Recharge
    • Recharge
    Thoughts from anybody else who has picked up the toggle slows?
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    A tune-up of what? My router is almost brand new.
    speaking of your router, have you checked to see if it will run DD-WRT?: http://www.dd-wrt.com/site/index

    It probably won't help your particular situation as these issues largely seem to be occurring only on the CoH forums and with no other web-page. That being said, DD-WRT is generally faster in terms of network performance compared to the default firmware shipped on most routers, and is generally more secure to outside penetration.
  15. Quote:
    Originally Posted by Santorican View Post
    Sam it must be the absurd amounts of porn you've been looking at because I have no issues on the 5 computers I use.
    I'd almost be as quick to dismiss potential problems as well since I don't get such issues on "some" of my computers.... but I have experienced the glitches with the forums suddenly logging me out and erasing my history. I have also experienced the forums suddenly not loading for 30 seconds or more.

    So far the browsers that I've experienced the problems the least with have been Google Chrome and IE. Certain versions of Firefox, Opera, and Konqueror seem to be more susceptible to the problems, leading me to think software conflict.
  16. Quote:
    Originally Posted by warden_de_dios View Post
    Reports of this forum's death have been greatly exaggerated
    try reading the original post first.
  17. Quote:
    Originally Posted by Obscure Blade View Post
    Well, I don't know what's causing the loading problems for you today but the forum seems to be loading just fine for me. But I do agree that in general the new forums haven't worked all that well.
    it is likely a problem with vBulletin itself. Such problems were one of the reasons that Mepislovers recently converted to using phpBB rather than upgrade a much older (but stable) version of vBulletin: http://mepiscommunity.org/node/1013 :: http://forum.mepiscommunity.org/

    granted I'm not exactly fond of the new phpBB board... mostly because the skin / theme in use has a really obnoxious smiley box when making full posts that makes me think of junk software like incredimail.

    Anyways, given that the forums have already been converted once before, trying to sell NCSoft and their web-team on the need to convert YET AGAIN, probably isn't going to be an easy task.
  18. Quote:
    Originally Posted by BrandX View Post
    It could jsut be something dealing specifically with i20 on test, and not any change that's coming.

    After all, i20 needed a signed NDA to get into it.
    again. no.

    If it was only in place for when the server is unlocked for beta testers (and who knows how long that's going to take), then there wouldn't have been two different versions of the user agreement posted to the beta server. That this second version is cleaned up compared to the first version, and no longer hides the CoH splash logo, indicates that somebody spent some time to try to get the user agreement to look nice, something that wouldn't be required if this was only for the Beta Server alone.

    Also: again, the text of the agreement is the exact same text that is located in the current patcher and is located on the NCSoft website: http://www.ncsoft.com/en/legal/user-agreements/

    There is no text that refers to any pre-alpha testers, beta-testers, developers friends and family, or anybody else. It IS the NCSoft User Agreement.

    Also: again, this is what NCSoft's other games already are doing, putting the user-agreement inside the client itself.

    Now, if a red-name steps in here and says that no, this change isn't coming to the live servers, and that yes, somebody in UI development sat there and reworked the user-agreement from the original version tossed up after the I19 lock-down just for people who will be playing on the beta server when it unlocks for I20? Then hey, I'll happily say that I was wrong.
  19. Quote:
    Originally Posted by Burning_Brawler_NA View Post
    Seems like kind of an eyesore. Maybe that's only up there for the Pre-Beta (would they be Alpha then?) folks and when I-20 gets a little more public, it'll be back to normal? Plus, keep in mind, I-20 is miles off (assumedly.) They could change something in the coming weeks/months to make it a little less... bleh
    nope.

    This setup is how the User Agreement is configured in in NCSoft's other games, and this is actually a second version of the user-agreement to go into the beta server that I've seen. Shortly after the beta server was locked following I19's release a version of this had the User Agreement spread across the entire screen, and the accept / decline buttons across the bottom of the display.

    My suspicion is that that this "new" version is likely the final or semi-final design that NCSoft and Paragon Studios agreed too; hence me murmuring the possibility that we'll see this particular change propagated to the live server independent of Issue 20's release.

    Also, to counter the argument that this is somehow just for pre-beta / alpha users... again. No. It contains no verbiage exclusive to beta-testers, pre-alpha's, or anybody else. It is the same exact user-agreement that is currently displayed in the CoH patcher and on NCSoft's webpage: http://www.ncsoft.com/en/legal/user-agreements/
  20. je_saist

    Blaster Nukes

    Quote:
    Originally Posted by warden_de_dios View Post
    I just hope no new blast sets that get added to this game have a nuke that crashes your end bar. It's not a fun game mechanic. I hope to see more Full Autos and Rain of Arrows and no more Infernos or Dreadfully Wails.
    I suspect this is one wish that won't be granted. For the most part the developers are reluctant to ever give definitive statements to anything. Case in point: the forums when Going Rogue didn't ship in July, and when there was no Going Rogue beta in January.

    As far as I am aware, the current power developers (Synapse, Black Scorpion, and Sunstorm if memory serves) are largely happy with sets that have full nukes. Case in point being the porting of Psychic Blast to Blasters in Issue 12, and Radiation Blast port to Blasters in Issue 16.

    As far as I am aware, the only definitive power guidelines that have been expressed for the Blaster archtype are that any future secondaries would be built on the Mental Manipulation model; and that Energy Manipulation is considered to be an aberration, one that won't be addressed due to the cottage rules.

    We'll probably be waiting a couple of issues to see if Synapse and Black Scorpion do anything differently from F.Grubb ... but after the goodbye thread from F.Grubb, I somewhat doubt that they will.
  21. Quote:
    Originally Posted by Iplaygames View Post
    Trying to finish off my winter badges, but having a tough time getting highest badges on the skiing missions. Are there any secrets, advice, help that you can give me?
    find a kin. Ask for Inertial Reduction

    The only stats that matters on the ski-slopes is your jumping speed and air control. Your run-speed has nothing to do with it.

    Trust me. I've turned on Walk, which disables hurdle and harms air control, and still turned in a sub 48 second run on the Luge just on IR alone:







    * * *

    Also, as a sub note, the Luge run is fairly level limited. Even with max jump speed, you probably are going to need a level 30 or higher to turn in a gold time.
  22. http://paragonwiki.com/wiki/Inventio...Damage_Scaling

    Quote:
    Base damage from all damage-adding Proc Invention Origin Enhancements is identical. The base damage amount is affected by one thing: the character's Combat Level. It is not affected by his Archetype or by the level of the IO.
    http://boards.cityofheroes.com/showthread.php?t=120808

    Quote:
    How does a proc work in (Insert Rain/Emanation Power)?

    A proc will have a chance to fire once every 10 seconds for the duration of the Rain/Emanation Power. For a power that only lasts 10 seconds, it will get two chances off (Tested this myself and confirmed).
  23. je_saist

    Perma Hasten

    Quote:
    Originally Posted by Nicro View Post
    450s/(1+x) = 120s, x = 2.75 so you need 275% recharge.

    Hasten provides 70% and slotting gets you around 95% so you're looking at roughly 110% global recharge to make it permanent.
    Incarnate Uncommon Spiritual will put a 3 slotted Hasten with level 50 crafted IO's around 113%, so if you build with Alpha Slot in mind, you will be hitting perma with a little bit less global recharge.
  24. je_saist

    Blaster Nukes

    Quote:
    Originally Posted by Sqeak View Post
    U my friend are wrong I have been gaming as a blaster since beta and I prefer the nukes the way they are a a trple elec is one of my fav, learn to find way to deal with the end loss and get your recharge up and u will love them to

    I nuke evey min on my blasters
    Gonna side with this sentiment here. Original poster is wrong... and I think I know why.

    Quote:
    Higher damage nukes with long recharge times don't seem to fit with the theme of the game much these days.
    I highlighted the problem from the OP's quote. The idea that all power sets somehow must conform to some universal... "theme"... just grates on my nerves. I seriously question what theme the original poster has in mind. The "omgIneedtosoftcaptodefensivepositionsotheycan'thi tme" theme? The "omgIneedtohave200%+rechargesoIhaveeverypowereveru pwithnodowntime" them? The "omgIneedtoframframframframframwhat'sadoormissionw here'ssteelcanyonwhat'sataskforce?" theme? The "insertyourownobnoxiousthemeherewithnospacessoitis barelyreadable" theme?

    The fact is, there is no central theme to the way the game is played. Some players still play the game exactly as they did 6 years ago. TO's into DO's into SO's with story arcs and task forces. Actually, we have evidence from the developers that a good percentage of the player-base doesn't even participate in the Invention System on any level. The number of players with "omgIamIObuffedtohearandbeyond" is pretty low.

    The fact is, the blast sets are balanced around how the entire set functions, not how they function in relation to other sets. The presence of a half-nuke in Archery, Dual Pistols, and Assault Rifle is one of the reasons you'd take those sets. The flip side of that token is that the full blown nukes like Fire Blast's Inferno, Ice Blast's Blizzard, or Energy Blast's Nova is why you would take THOSE sets. Some sets are more effective solo. Some sets are more effective on a team. Some sets are designed to clear mobs. Some sets are designed for hardened single targets. No set combination is going to be perfect for all enemies, all the time, regardless of the team. The game is designed that way.

    Given this, there is no reason at all to address the set-up of the blast sets.

    If you don't like how they play? Fine. Don't play a set you don't like. By the same token, don't make suggestions trying to force sets you don't like to be turned into sets you like.
  25. Quote:
    Originally Posted by GuyPerfect View Post
    I'm still probably going to be the only one who knows what's different in the I20 User Agreement from the current one. (-:
    The User Agreement itself hasn't changed. It's the same one that's listed here: http://www.ncsoft.com/en/legal/user-agreements/

    It's just now players HAVE to accept the user-agreement and cannot bypass it.