-
Posts
4197 -
Joined
-
*... is now posting from a Pentium III computer with a Riva 128 because the GOOD computer has been showered with Cherry Dr. Pepper...*
I can just see War Witch now, sitting on top of her desk, filing her nails calmly, swinging her legs back and forth, as she peers through her glasses at Tele and Dark Watcher tied to two folding chairs, two large goons standing over their shoulders.
She instructs the prisoners that yes... they'll have to go login to the forums... or face... having to play all the way through Omikron: Nomad Soul!
Then she bursts into a cackling laughter and claps her hands, and a curtain arises behind her, revealing two Sega Dreamcasts with that horrible entity ready... and waiting...
seconds later Dark Watcher and Tele burst from her office screaming, broken shells of the people they once were, responding to every private message, answering every forum post... ANYTHING to prevent the horrible torture again. -
Quote:Because when I say QT most people think CELL PHONES.Finally, I have no idea why you recommend an HTML layout engine for an application of any sort, let alone an application which manages others.
Case in point, when Valve redid the Steam user-interface, their marketers explicitly stated that the client rendering engine, you know, the pretty pictures that you click on, the text overlays, and everything else that made up the actual USER INTERFACE, was built through Webkit. Why? It was the most visible of the tools used, and the one the players would ultimately interact with the most. Users, as a general rule of thumb, don't directly interact with the code components that run xdelta and patch the game code in.
Quote:Now, I don't know about the Launcher's functionality on OSX. But Linux is not an officially supported platform (despite high similarities to OSX), so breaking functionality on Linux isn't really NSCoft's problem; they never told you that it would work on Linux in the first place.
Am I supposed to just sit there and take what's dished out to me and not say anything? Am I just supposed to take table scraps as they fall to the floor and be content with the scraps?
Or am I supposed to stand up and kick collective NCSoft's rear end over missed marketing opportunities to existing clients, missed opportunities to expand their market to future clients, or missed opportunities to grow new markets to potential existing clients?
I'm going to stand up and Shout.
I am not going to go away. I will not be bribed. I will not be bought off. I am not going to be content with scraps dropped my way.
I'm fed up with the collective "main" publishers kow-towing to Microsoft and keeping Linux support as a back-room deal, as an off-the-record transaction, as bleeding table scrap dropped to hungry pups. And I don't particularly care if I'm the only one shouting. Most of the main publishers, as a general rule of thumb, have been bamboozeled by Microsoft's marketing machine that there are no Linux gamers; that Linux users don't pay for software; that Linux users are pirates; and so on and so forth. For the most part, their clientele (us) isn't willing to stand up and correct those falsehoods.
Let me put it this way. You want to see a PR rep eyes go wide white? Stop asking if they intend to produce a Linux client.
Start asking when the street date is.
Then when they say there isn't one, get up and leave the room saying they aren't worth your time. That gets their attention in a heartbeat. When the shock hits that they just lost a sale, that's when things start to change. -
I'm pretty sure the policy set by Castle / Synapse / Sunstorm was to balance sets against Single Origin performance... not against IO performance. I do not get the impression that Black Scorpion is the type to radically change things that are largely working as intended.
-
Quote:To be clear, I don't know for a fact that the cohupdater.exe program is doing an AoT-Compile.As interesting as that was Je_saist, and as technical a person as I am, I'm not a programmer (thank god) or a developer of any kind, so most of that doesn't help me. To be fair: re .Net, LotROs patcher is, AFAIK entirely written in .NET and doesn't have any real problems at all (keep in mind this is based on someone running Windows 7 x64 with 8GB of RAM--it might be worse if someone was running XP). I wasn't so much voicing support for the NC launcher as I was complaining about some of the things the current launcher does to my system. Though i do sort of see WHY it does that now, thanks to your post.
As far as .NET goes... well. It's a Microsoft API. In and of itself this is neither good nor bad. There are coders who will laugh at it and deride anything created with it. There are coders who value it as a day to day utility and for a paycheck.
The real problem(s) are in what it does. Wikipedia actually has a fairly good run-down of the practical problems associated with .NET: http://en.wikipedia.org/wiki/.NET_Framework#Criticism
Another problem, and one not addressed by Wikipedia, is that the CLI and C# are covered by various software patents. These patents basically form a minefield for developers trying to implement .NET compatibility. While Microsoft offers licensing of these patents under a Reasonable and Non-Discriminatory (RAND)arrangement, what comprises RAND has never been fully defined. It's a subject that gets brought up on a regular basis, like this post on the Debian Mailing list: http://www.mail-archive.com/debian-l.../msg40136.html
If .NET was the only tool-kit available for what it does, licensing issues and patents wouldn't really be a big issue. However, it isn't. Toolkits like QT and Java will pretty much do everything that .NET does.
Quote:This is good to know. Perhaps the launcher is optional and/or won't work in those situations, and the "old" one will remain for that. The impression I get is that it is/was an "add on" for most NC games (like the Station Launcher) that you didn't have to use, but had the option to if you desired it's features.
CoH has been relatively unique in the NCSoft games I've played in that it has a separate launcher from the native NCSoft launcher. -
Quote:Doh, completely forgot to address this question.
So hopefully this will be an improvement. I've always wondered why CoH, an NCSoft game, never used the NCSoft system, especially after they got BOUGHT by NCSoft.
.NET applications generally don't work on *nix type systems such as Apple OSX (darwin BSD) or Linux (linux kernel). .NET compatibility can be achieved through Attachmate Mono, but well, Mono lags behind .NET versions and may or may not be binary compatible.
CoH continu(ed) to use their own loader since it was compatible with the Transgaming Cedega / Cider Tech. -
Quote:At the risk of driving a threadjack, I started a (semi)-new thread over in the Suggestions forum: http://boards.cityofheroes.com/showthread.php?t=249599Now, I've not used the NC launcher. But it's also worth noting the current launcher is kind of a piece of crap. it eats CPU and bandwidth resources (even on a near top of the line quad core) whenever it's patching anything, can't be left open to patch when patches go up, takes far more resources than it needs to take....yeah, it sucks. So hopefully this will be an improvement. I've always wondered why CoH, an NCSoft game, never used the NCSoft system, especially after they got BOUGHT by NCSoft.
My experience with the NCSoft launcher has been primarily through the NCSoft games Aion, Tabula Rasa, eXteel, Dungeon Runners, and Lineage II. The launcher has earned a reputation as bloatware, largely due to the launchers reliance on .NET. Now, patching the games I listed was not as processor intensive as CoH's patching.
That being said, if I understand how the CoH patcher works, it essentially is both pre-compiling new data, and re-compiling existing data in the existing .pigg files. The conceptual idea, if I'm right, is that the game saves performance with an Ahead-of-time compiler.
Quote:AOT compilation is mostly beneficial in cases where the interpreter (which is small) is too slow or JIT is too complex or introduces undesirable latencies
What I do know, is that although the patcher has been updated, it still leverages the Composite UI Application Block per the licensing agreements.
However, some of the more resource intensive components seem to have been replaced in the version I'm looking at, which is listed as 1.5.23.3 -
I think the best way to answer this is to point to this thread that I started in April 2010: http://boards.cityofheroes.com/showthread.php?t=216429
Mod05 would probably get a little upset if I bumped it though... and trust me... I seriously considered bumping it. -
-
Over in the developers corner new lead-producer Second Measure indicated that 2011 would see City of Heroes merging with the NCSoft launcher application. The immediate knee-jerk response to the ... announcement ... has so far consisted of a Hell No.
For those unfamiliar with the NCSoft Launcher, that's probably a good thing. I'd call it a resource hog, but the pig union took offense at being associated with the Launcher. I'd call it slow, but not even a team of 8 ice control / cold domination / ice mastery controllers could generate that much slowness. I'd lump it in with manure, but farmers say the Launcher poisons crops.
Part of the reason for the Launchers.. abysmal reputation... is that it leverages the Microsoft .NET API. Which makes me wonder if Second Measure didn't just spill the beans on a revamped Launcher (hopefully using KHTML/WebKit) coming from NCSoft.
Thing is, .NET is not a supported API on *nix systems. While .NET applications can be run against *nix, doing so requires using Attachmate Mono.
For Second Measure to point out, explicitly, that Apple support is expected to continue, and for Melissa to make comments in the Massively interview about all the platforms CoH is supported on... makes me wonder... .NET applications are not exactly conducive to multiplatform support.
So, anyways.
If you don't want to see CoH locked into that god-awful .NET based launcher, now is probably the time to start raising cain. -
Quote:Or to use the CoH approach and launch with lower than intended maximum level. Gives your content guys time and space to breath, and lets you seed the game with medium level players.Yeah, it's pretty much impossible to make an MMO that doesn't feel as if it's lacking in content at launch unless you use a random mission generator and that tends to result in content tends to feel very bland.
The problem with an intentional raising of the level cap for purposes of seeding the game world world is that it can signals to casual players that the level cap will continue to be raised in future updates. -
Quote:Oh Hell No.
Service with a Smile: In recent years weve worked hard to not just give you all ever-more-engaging content, but also to continue to improve everyones overall experience playing City of Heroes and Villains. Often this comes from updating old content but also in improvements to the way you interact with the game. For example, we are currently working to integrate City of Heroes into the NCsoft Launcher, which will bring with it a significant improvement to the process of downloading and updating the game for all NA and EU (Mac and PC) customers. One of the immediate benefits is that all of our customers will finally benefit from the same launcher and the most up-to-date information; this is the first step in bringing our communities together.
The last time I installed the NCSoft Launcher was with Tabula Rasa, and it was a pile of .NET excrement. -
*head tilts*
... same Nate Birkholz from Midway a couple years back? -
Three questions are raised from that article's first question.
Quote:First: did anybody at Massively actually do anything with DCUO besides look at pretty screenshots?Massively: DC Universe Online is the third traditional MMO to launch in the superhero genre after City of Heroes. How does the CoH team plan to compete with a new game with plenty of luster?
Second: what's the third super-hero themed MMO that Massively is thinking of? Or is just poor wording on their part and City of Heroes is supposed to be the "third" game?
Third: why didn't Melissa call them on the gaffs and ask how she was supposed to take those questions seriously when Massively obviously didn't care. -
Lumi: CoHTitan's copy of City of Data may have that particular post in the Digest: http://tomax.cohtitan.com/digest/
-
sounds like the physical folders are still there.
You'll need to delete the current existing folders in order to install on top of them. -
seems some of my confusion over what is calculated and is not has explained to me... from a PM
Quote:So I sit corrected.Mostly, animation time was not taken into consideration. Geko's formulas did not include them. (dev) made some attempts to alter that, but with limited success. There are some powers that include it: Specifically claws, Villain Epic Archtypes, a few others, but that's it.
Some powers do include animations times in damage calc's.
Other's don't.
The PM'er also suggested that maybe this was something to clonk Black Scorpion and Synapse on. -
Quote:Well, that's kinda of what I'm asking. I haven't seen anything to suggest that animation time is not a factor to the devs when they decide how much damage a power should do.I'm not sure what your point is. The point we're making is that animation time is not a factor to the devs when they decide how much damage a power should do. This has nothing to do with redraw.
I have seen posts suggesting that animation, which is part of the attack time, which is used to balance how much damage a power should do.
I have seen the term baked in used to describe the powers animation and draw stat, in the context of being used as part of the damage calculation.
If I've missed a post from some dev somewhere sayin that yes, powers were balanced for damage without including attack time, animation, or anything else, fine... That just doesn't mesh with that I've heard and see posted before. -
Quote:there still somethings you can do from that point.I'm going to have to conclude that it's COH itself that is the problem. The hitching and stuttering is getting worse. Lockups just now and then. I'd hate to have to just give it up, but apparently I'm going to have no choice. Not going to play under these conditions.
Cal
Uninstall the entire CoH installation.
Then defrag the hard drive.
Reinstall the CoH installation.
If it's a corrupted CoH file, that "should" fix the problem. -
Quote:Huh?This has been bought up by various people quite a few times, especially in reference to Dual Pistols. The simple fact is that the devs choose not to factor animation time into the equations they use to balance powers which is a pity since at high levels you normally have enough powers that animation time is a concern.
Text string baked in: http://tomax.cohtitan.com/digest/ind...y=1&european=1
Text string animation: http://tomax.cohtitan.com/digest/ind...y=1&european=1
Text string baked animation: http://tomax.cohtitan.com/digest/ind...y=1&european=1
Text string baked in animation time: http://tomax.cohtitan.com/digest/ind...y=1&european=1
According to Bab's in these sources here: http://tomax.cohtitan.com/digest/ind...1&post=8704019
Quote:[10.65] Re: Weapon Draw: Myth versus Facts?
Attack Time = Weapon draw animation time + Attack Animation time. -
Quote:The subject has come up several times before.I haven't seen this anywhere else (not that I looked hard
), but I had an idea. Since the game can now replicate clones of your characters, I thought it would be nice if they gave you an option to customize the phantom army to be clones of yourself. What better way to send decoys and confuse your enemies than having 3 extra of yourselfs fighting along side yourself.
The short answer is Not Soon(tm).
The long answer is that Pet classes, such as Phantom Army, utilize what is referred to as a costume overlay tech. During the Issue 16 release process the developers stated that power customization options for Pool Powers, Epic Pool Powers, Patron Pool Powers, and Costume Overlays required more Processing Engine and User-interface work that would not be available until after Going Rogue launched.
We know that the power customization system took over 2 years to put together, and was one of the first projects Paragon Studios started on after the buyout from NCSoft. While the work needed to be done to expose the other systems to the players should, on paper, not take as long, it still is going to be a lengthy development cycle. The earliest a development cycle to implement the customization options would have begun would have been August 18th, 2010.
Assuming that Paragon Studios did assign artwork resources, programming resources, and user-interface resources to finishing up power customization for those aforementioned areas, I don't think those upgrades are something that can be done in a 6 month development cycle. I would be more likely to believe a 10month or a 12month development cycle.
Assuming then that Paragon Studios has resources dedicated to expanding the costume options, I wouldn't expect to see any progress news until June or July of this year (2011). -
Original post archived here: http://tomax.cohtitan.com/digest/ind...&post=13796039
Repost from here: http://boards.cityofheroes.com/showthread.php?p=3181111
Quote:Originally Posted by Sunstorm
Actually Synapse and I have been puzzling over the dark sets. Just for fun, I'll shed some light on the subject.
So, lets start this with a riddle, since the explanation is just as incomprehensible. Why does Dark Miasma overlapping Dark Control powers make a straight port of Dark Manipulation problematic?
The explanation is, there are a couple powersets that would be sharing an interesting combination of powers. For example, Controllers want Dark Control and Dark Miasma, except Dark Miasma is already a very control heavy set which would supply a lot of Dark Controls powers. Combining Dark/Dark this way could lead to a lot of overalap.
Dominators would want Dark Control and Dark Assault, so Dark Assault would have to be careful not to include control powers from Dark Blast or Dark melee.
Blasters are easier, however the powers that go to blasters would likely be included in Dark Assault, which goes opposite dark control.
Then there are the general AT wide no-no's. Such as: giving armor powers to non-armored classes, or overlapping powers alread in patron pools.
So in the end, it's not designing one powerset. It's designing 3 different powersets:
Dark Control/Dark Miasma for Controllers
Dark Control/Dark Assault for Dominators
Dark Blast/Dark Manipulation for Blasters
Well, that's enough "dark" for several posts. And no, nothing is in the works yet. -
other than normal conflicts and problems with the Nvidia drivers? I really don't know what to tell you.
So, let's start from the side of potential graphics problems then.
Go download the Heaven 2.1 benchmark: http://unigine.com/download/
Run the benchmark under both the OpenGL and the DirectX 9 modes.
If you get graphical errors, or if the OpenGL mode is drastically slower than the DX9 mode, then the problem is going to be your drivers / graphics card. -
somebody asked about this subject over on the French forums: http://boards.cityofheroes.com/showthread.php?t=248156
The last couple of posts address some of the technical points of the difficulties in adding a VOIP system to the game, at least in this stage of the life of the game:
http://boards.cityofheroes.com/showp...10&postcount=5
http://boards.cityofheroes.com/showp...30&postcount=6
http://boards.cityofheroes.com/showp...84&postcount=7 -
okay, you're short cut needs to point to CohUpdater.eu.exe
Your properties box for your shortcut to the game should look like this:
-
alright, you would have the EU client.
give us a minute.