je_saist

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  1. Quote:
    Originally Posted by SuggestorK View Post
    The Power Clear Mind was rooting me at some point ago, cant reproduce it now cause i respecced all my empath out of this power cause of the rooting.

    I didnt see the necessary of rooting a player cause he cast clear mind on an other player, some team member of me died while i cast it on diff member sometimes while i casted it i died cause it blocked even using any other Power while the cast. And im 100% sure when i 1st made those chars that Clear Mind didnt root em that was changed somewhat in between maybe a year or such ago.......

    Greetings
    .. .wait. you respeced OUT of clear mind?

    *faints*

    ***

    edit: Okay, I just logged in a friends empath, and Clear Mind, as well as all other targeted buffs, do indeed root the player. However, this is consistent with other buff power-sets.
    Thermal Radiation: Plasma Shield, Fire Shield, Forge, and Thaw all root the player
    Storm: O2 Boost roots the player
    Kinetics: Speed Boost and Increased Density root the player
    Force Field: Deflection Shield and Insulation Shield root the player

    ***

    Now, I can't tell you how to play. What I can tell you is that an empath without clear-mind is somewhere on the list of archtypes that I'll quit on TF's that are forming if the leader won't kick them and get somebody who has the power. You really need to respec back into clear mind.

    Also, if you changed it just because one team-mate died, I'm gonna be honest, that's a horrible reason to respec out of a power. There's a reason Empath's get a rez power. Sometimes team-mates need to be rezzed. Sometimes things don't work out. Sometimes the enemies do get the better of you. That's okay, it's part of playing the game.
  2. Quote:
    Originally Posted by JohnnyKilowatt View Post
    I've got some greys, but based on their comments it doesn't seem like they were trying to negative me ("Interesting tip" or "That was funny" type stuff). Is it possible that some people can't affect rep at all, good or bad?
    if you mouse over the grey-rep button in the UserCP I think it says something like balanced rep. As best as I can make out the system, some people's rep power only balances out reputation that you've received, good or bad. This does appear to be tied to a poster's rep giving / taking power being related to their own reputation power. It does appear to be possible for several players with no, or little reputation, to balance out a single negative rep from somebody with a higher rep rating. Ergo, the system still seems to stack up and count the intent of the rep whether or not it's owner has enough rep power to warrant a green or red indicator.
  3. je_saist

    video cards

    if you are buying right now, buy RadeonHD 5x00 series.

    If you are waiting till next march, that's about when Fermi based cards will be entering the market... if everything goes right for Nvidia. As it stands right now though, the general hard-core gamer guess is that Fermi's architecture actually isn't going to be that great for gaming. Nvidia's own documentation on the chip avoids talking about gaming applications and talks more about computational (OpenCL, DirectCompute, GPGPU) uses.

    If Nvidia's actually able to make a March launch, which some Original Design Manufacturer's and Original Equipment Manufacturer's are really doubtful of, they'll only be launching a month or two before the planned product refresh of the RadeonHD 5x00 series. The high-end video situation has some Nvidia investors wondering if the company will survive on it's own, or if Nvidia is attempting to re-position itself to be bought up as a technology development company. As is, Nvidia has already publically pulled out of some of it's former strongholds, such as chipset development, and is focusing more on it's integrated technologies such as it's ION and Tegra platforms.

    The other big problem is that if Nvidia actually does make a March launch with Fermi based cards, they'll be competing with Intel's Project Larrabee. Now, we don't actually know much about the performance and price points Larrabee cards will be launching at. We do know from Epic Software, the guys behind Unreal Tournament, that the Intel cards will likely be targeted at the mid-range $100-$200 market segment, and that the silicon is capable of pushing UT3 at 1080p with the full detail levels.

    ***

    As to your other question... no. The current graphics engine in City of Heroes doesn't actually leverage Crossfire or SLI'd graphics cards setup.

    However, we do know in an off-hand manner that the upcoming Ultra Mode does leverage multiple GPU's. The demonstration given at HeroCon was based on Crossfired RadeonHD 4870x2's.

    That being said, if you read through the Going Rogue Information thread, it was reported that according to Ghost Falcon, Ultra Mode was capable of running on just a single RadeonHD 4850. The resolution it'd be running at wasn't specified, so it could be that the 4850 could only do it in 640*480. Doubtful... I'm guessing 1680x1050 is more likely given what the 4850 can manage in other games, and Crossfired 4850's can probably hit 1920x1200.

    ***

    As to the final point... the GTX 295 does use 2 cores, and the cheapest one starts at just above $460 after a mail in rebate.

    AMD / ATi are lining up a direct competitor, a 5870x2 if you will. Images of it have already been released / leaked. One difference you might notice is that unlike the GTX 295, the 5870x2 is a single slot solution... which means if you really wanted too, you could make a quad-crossfire setup with it for 8-GPU's. You'd be broke... but hey... how cool would that be?

    Pricing and availability is still unknown. Because the RadeonHD 5x00 cards are the clear better choice to purchase right now, you'll actually have a hard time buying one. Newegg is completely sold out, although I did find a couple for sale through Pricewatch.

    The 5870x2 is likely to be the same story. It's possible that vendors such as Dell's Alienware and HP's VoodooPC will be getting the majority of initial 5870x2 shipments, leaving few for the retail channel.
  4. *snickers*

    Do Not Taunt Happy-Fun Red Name

    Taunting Happy-Fun Red Name may result in all avatars suddenly wearing pink tutus or orange jumpsuits.

    First posting after Happy-Fun Red Name may also result in unintentional costume changes and random Hamidon Spawns.

    Please enjoy your Happy-Fun Red Name responsibly.
  5. Quote:
    Originally Posted by Dalghryn View Post
    OK, maybe I should get one that says "Dense," or borrow the one I saw that said "Clueless," but what are all the graphics I'm seeing in everyones' signature lines with the characters and the words across the bottom in gold lettering? I feel like I'm the one guy in the office that's being left out of the latest office gossip.
    http://boards.cityofheroes.com/showthread.php?t=196483
  6. Quote:
    Originally Posted by Golden Girl View Post
    It's a very "heels" style - can't really walk like that in flat soles, unless you're on tiptoes

    That ones more "hulk" than "heels"
    The small female walk looks really wrong with enforcer boots... Doesn't look so bad on larger female bodies though. However, I think BaB's has said that animations aren't, and probably can't be tied to costume parts... without giving him, PhoysB, Castle, Positron, and everybody else who works on the code / design migraines the size of a former manager's ego.

    So oh well, have to live with making sure I pick the high-heels for a walking costume.
  7. Quote:
    Originally Posted by Golden Girl View Post
    I wonder if this is like a test for the next stage in PvP - a Zoolander-style walk off?
    aaaaugh. my BRAIN. you've HURT my BRAIN.
  8. Quote:
    Originally Posted by Sun_Splitter View Post
    Why hallo thar!
    *pulls out the anvil launcher*

    Back I say! Back into the pits of doom and raging fire from which you came!
  9. Quote:
    Originally Posted by Pogothulu View Post
    WELL HUZZAH FOR THE REGULAR FLU!...

    btw...Yankees up 7-1 bottom of the 5th.
    Quick! Aim the Anvil Cannon at the Yankees!
  10. je_saist

    PvP server merg

    Quote:
    What i don't understand is why we gave up. If we keep pushing something, it will fall over. We're dealing with human beings that can be influenced. This is not something to be considered impossible, because if you try hard enough something will change.
    This is in the same line of idea that the Squeaky Wheel Gets the Oil. It's applicable to cars, but not so applicable to MMO's, or video games in general.

    For starters, most video games have a clear design vision and goal. When Nintendo makes a Zelda game they focus on elements that are very Zelda Like, such as the sword play and adventure. When Nintendo makes a Mario game they focus on elements that are very Mario Like, such as vertical puzzles requiring jumping. You wouldn't approach Nintendo asking them to incorporate a motorcycle into Zelda, and you wouldn't approach Nintendo to suggest that Mario with a machine gun would be a great idea. When you play a Video Game you automatically accept some of the limitations set in place by the developers, and accept how those limitations affect the world you play in.

    When confining ourselves to looking at the MMO space we can see empirical evidence of what happens when a game loses a sense of what it is, and what it is going to be. The first example is Planetside. The game started out as a simulation of a genuine war, and playing the game involved learning skill sets that would be applicable in an actual war-time situation. Commanders needed to learn how to move supply trains (ANTS), run armor columns (MagRiders, Sunderers), organize protective squads (lightings, threshers), direct air support (Galaxy, Liberator), and manage air combat (reaver, skeeter). Taking a continent would require hours of raging war where people who didn't have FPS skills could still be very useful driving, flying, healing, repairing, or setting up defenses. At some point the developers lost the campaign vision and started to adjust Planetside to cater to the session based gameplay of Quake and Unreal Tournament. The Warp Gates were readjusted and the concept of having to take a set number of conts was done away with. The move away from the original gameplay decimated player population. Today Planetside only has one server, and survives almost solely on the profits of Everquest.

    Then there was Star Wars Galaxies. Need I say more than NGE? Now, I didn't play SWG, so I'm not intimately familiar with how proceedings went down. What I do know is that the developers decided to target the WoW audience with a severe game modification, which caused one of the largest examples of nerdrage witnessed from legions of Star Trek Fans.

    The third example comes from NCSoft and Destination Games, and it's Tabula Rasa. Through it's beta Richard Garriot promoted and developed TR as a Team based game very similar to City of Heroes. However, after the game launched and Mr. Garriot left for his trip into space, the developers decided to change the fundamentals of the game from a PvE combat system to a system that catered to PvP. Much like our game, CoH, the engine for Tabula Rasa had never been designed for PvP play. The world that Mr. Garriot had created simply didn't support PvP combat, and PvP play was often dismissed pre-launch because it just didn't fit the game. The result of the developers giving into that squeaky wheel was a financial disaster for NCSoft, costing the company millions of dollars.

    That event also has had repercussions on other NCSoft games. As the primary financial backer of City of Heroes, to say that NCSoft is gun-shy about funding any PvP development is an understatement. From NCSoft's perspective, they'd rather have PvP-oriented players go to AION, which was designed from the ground-up with PvP combat in mind, and using an engine that was built to handle PvP encounters (CryEngine).

    The point from these examples is that games that lose their vision, their goal of what they are, go under, very fast, and generally wind up with somebody loosing a chunk of money. Well, except for Planetside. The dev team was so small and the development was so little, I suspect if it had been killed off 2 years ago SOE would have come out ahead from subscriptions and box sales.

    ***

    Now, from my personal opinion, PvP play is dead in City of Heroes. PvPer's don't just have to convince Castle, Positron, or PhosyB that something has to be done with the PvP system. PvPer's will also have to convince NCSoft that there is actually a large enough market that PvP development will be able to pay-back on profits. Squeaking the wheel at the devs alone won't actually do any good if you also have to convince the people holding the pocket-book as well.

    ***

    There's also another aspect I wanted to address, which is the squeaky wheel / push hard enough and something happens idea. Very few people stop to think that squeaking the wheel too much can also result in a public backlash.

    The case in point here is PetitionOnline. PetitionOnline has been abused so much that several years ago, almost every IDSA (Interactive Digital Software Association) / ESA (Entertainment Software Association) member had a strict policy that anything brought up for petition on PetitionOnline was to be automatically ignored. So, if you made the mistake of putting a suggestion on PetitionOnline, you'd actually guarantee that the petitioned event would NEVER HAPPEN.

    In the same way, some suggestions that are brought up over and over, and over, and over, are automatically ignored. Server Merges and Vehicle Additions stand as two examples probably on the developers list of threads to not read.

    In these cases, squeaking the wheel or pushing again and again and again is more likely to cause the developers to clamp down and not do ANYTHING, than it is to accomplish any desired goal.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    Slippery slope arguments always fail. No-one's asking for everything. People are asking for costume items which have precisely zero practical benefit other than looking cool. As long as they're going to be working on new pieces, I'd rather they didn't work on developing new ways to lock them, or otherwise I would like them to let me unlock them globally. Waiting and working for items once is fun. Working and waiting a few times is passable. On every damn character, it's a chore and nothing.

    Please stop equating costume pieces with "everything" and we won't have to repeat the SAME DAMN ARGUMENT we've been recycling for the last five years. I'm getting tired or repeating myself, and that's saying something coming from me.
    okay. My mistake. I probably should have clarified here.

    What I see, as a general trend, on the forums is people wanting everything now that the game offers, and it's really starting to get on my nerves. From what I see on the forums a small minority of players don't understand the concept of a game. They don't understand the concept of playing for a reward. They don't want to be punished for getting something wrong, or for doing something stupid. This attitude just grates me like a Cheese Grater saying hi to some Mozzarella. It also grates me even more how players respond when told that they are being a thick-headed... I can't say that without being insulting can I... Well, maybe you know what I mean.

    So, maybe I am in the wrong for having let my aggravation show through on a costume topic. Yes, I feel the... um... pain for some character concepts. I get the points out about the Roman Armors.

    I really do like the idea Lord Mayhem put forth though, to have basic outfits at level one... like a generic Cimeroran Soldier outfit, and then the Roman Armor that Mimics Imperious / Romulus at 35 when you can actually do the TF.

    That does sound like a better way to handle keeping in-game rewards for playing, while still giving concept freedom to people with new characters.
  12. je_saist

    Any QA Left?

    Personally I always preferred [zorbeez]
  13. Quote:
    Originally Posted by Castle View Post
    Different people. Now, if you really WANT animators to be poking around in the source code, we could arrange that, but I suspect the game would never compile again...
    ... That'd be a bit like letting Con Kolivas have access to Andrews Development tree. Just a BAD idea all around...
  14. je_saist

    PvP server merg

    The server merge idea comes up quite often... and since I haven't seen anybody post this in...

    From Memphis Bill

    Quote:
    Why server consolidation is not a good idea.

    Welcome to the forum. You have posted one of the oft repeated suggestions, "Consolidate the servers."

    Disclaimer

    Yes. This is a cut and paste reply that I keep handy, as well as a quick bit of instruction on how to search. Neither are meant to cause fights or to be insulting. The search instructions are in, not just because forum rules say flat out to search, but to help you and anyone else reading this use the search tool effectively.

    The body of the cut and paste reply is the way it is because we've seen these arguments numerous times before. They're a summary of the salient points that come up each time. They are not here to insult you, make you feel stupid or otherwise "bring you down a peg." Instead, they are meant as instruction and information. Please read through the points and the explanation behind them to see the issues that are commonly brought up in response. They may not always match your suggestion 100% - in fact, you may have explained around one or two of them - but they're there for consideration and refinement of your idea.

    Yes, I do look forward to the time, with some of these suggestions, that someone not only addresses all the points, but does so exceptionally well. It'll probably be added to the end of the cut/paste reply, with credit. For now, though, read and consider the points. They really are just there to help you, and move discussion along to help ideas evolve.

    If you're going to see this and say an "evil forum vet is just shooting down your idea," or "You think you're the last word because of your post count," you're wrong. Heck, if you say the second, you've just worried more about my post count than I have in the last four plus years. Tongue-in-cheek comments in here are meant as hummor, not put downs.


    TL,DR section.
    First, my stock answer, one which I stand by and repeat with all due fervor. HELL NO.

    Searching effectively

    1. Click on "Search" up at the top of the forum.
    2. On the left, under "Forum(s) to search," select "Suggestions and ideas."
    3. On the right, Keyword Search Terms. This is probably where your problem was if you did search. Try the following, exactly as typed:

    +server -pvp -"re: "

    This will search for anything with "Server" in the title, including Servers, Combine Servers, Consolidate Servers, and The Server At Mcdonalds Is Rude. it will eliminate "PVP," so you won't see PVP server requests, and the -re: portion of it removes replies, so you'll see the root of every thread that comes up, letting you see just how many threads there are on this. (The last helps for other subjects, as well.)

    4. Click the "In subject" radio button. This is a search, not a cute blonde in a bikini. Here, you want to ignore the body.

    5. Leave Username Search blank.

    6. Date range, Newer Than, change the 1 to a 3, and the time to Months.

    7. Result format doesn't matter. Click on "Submit."

    As I try this now, (12/3/08,) we have:
    Consolidate Server
    Server Stats RSS Feed
    $server modifier ofr chat
    Fix the forum server
    Earlyissue server
    Merging low population server
    Combine slow server
    Server status
    Global chat on the Character and Server Screens
    Rated M server
    Add Ponies, Nerf Vills, merge Servers, PistolMelee
    Server Visiting
    Display Central Time on Server Status Page

    Ignoring the smartalec reply, that's three full discussions about this topic.

    You should have read one of them if (inevitably) something similar comes up in your search.

    Now, on to the topic at hand....

    Why server consolidation is not a good idea.

    1. Just because YOU like living in New York City doesn't mean I can't like Kansas.

    Yay, you love having huge lag spikes as you get near the black market/wentworths and a busy broadcast. Congrats. Enjoy Freedom. Some of us - many of which you will get replies from with this subject - like *low population* servers. If we *wanted* to be on Freedom, we'd *be* on Freedom.

    I have characters on Freedom. I rarely play them (and actually moved a character OFF of Freedom to finish leveling it to 50) because *I DON'T LIKE FREEDOM.* I dislike the banality of broadcast, the high percentage of *horrid* teams I've come across there, the lag around any gathering point- and I've got a decent connection and system. For much the same reason, I typically startin Galaxy City instead of Atlas Park - I don't *want* to log in to a costume contest with several 50s spamming powers and nonsense arguments in broadcast.

    Some of us *like* nice, quiet servers.

    2, Kansas, part 2.

    In addition, servers have their own personalities. No, I don't mean that literally, there's no AI to worry about if you start hearing "Daisy, Daisy" over your speakers or headset. Freedom's a crowded mess. Virtue is the RP server. Pinnacle is the "Drunk" server. Others have specific communities, such as those from Australia/NZ, Europe, etc.

    3. "I only saw one other person. World of Conancraft has eleventy billion!"

    So what?

    We don't run around camping spawn points in this game. People are in missions. People are spread across many zones. Search on a map or do a /whoall and you'll miss those in missions, as well as those who are, for whatever reason, on /hide. Your "search" there didn't give you a full picture, not in the least.

    I understand the "feel" of things being "not very populated," but take a good look around when you're in game. Typically, you don't really have a lot of visibility. Standing in steel canyon, there could be multiple, full 8 person groups surrounding you, and it's likely you'd never see them. We have buildings, walls, architecture, trees and more limiting our visibility. Yes, it can make you feel more alone... but that's rarely the case. Add to that that the population is spread between many, MANY zones, most quite large, and among two sides... well...

    4. "I put up my LFT flag and nothing happened!"

    Learn to search. Don't just wait. Form a team yourself.

    5. "I AM SPARTACUS!" No, not any more.

    Remember logging in and seeing all those slots? Everyone has those - some buy more than the base 12, you get an extra one each year, you could have a total of 36 on any server. Everyone does. Every one has a character with a unique name. Maybe not a *good* name, but a unique one. Every one has a character with a unique name. Maybe not a *good* name, but a unique one.

    Now merge servers. Suddenly, CoolBlasterDude from server 1 is getting merged with CoolBlasterDude from Server 2. Who gets to keep their name? Nobody has been able to answer this with any degree of satisfaction. Add a number? But I am NOT CoolBlasterGuy1. And what if the name's too long? Does the older character keep it? What if they're not as active?

    People are *VERY* attached to their names. They are, quite obviously, part of their character.

    6. "This Is SPARTA!" Sorry, Sparta exists already. You are GenericSG 8734 287 9798.

    What else has a name? Supergroups. And I can *guarandamntee* that the same name is in use on multiple servers. Sometimes it's 'branches' of the same SG, sometimes it's coincidence. But with *everything* involved in an SG - from its identity and reputation on the server, to everything stored in the database about what it owns, what its base is like and such, this would be a disaster in the making. And no, auto merging them when the servers merge, even if they have room to, is not an option.

    This, of course, assumes that they *CAN* move supergroups as a unit. More than likely, it'd just be a mass character move, with bases, prestige, anything stored in bases and all SG affiliations just gone forever.

    7. "I am... where'd Spartacus go?"

    Remember all those slots? Well, you start with 1/3 of the available ones. You can buy up to 36 total (24 on top of the ones you get initially.) Now, what do you suppose would happen if you merged two servers, and someone has, say, 20 characters on each? Not unusual. In fact, before those extra slots, I had *filled up* several servers. Do those characters just disappear? Do they move? Free move to another server sounds great, right... well, except you now kick them from their supergroup, remove them from their friends lists and more. This makes for angry and unhappy customers. Or rather, ex customers.

    8. I will play where I damn well want to. And you can too.

    And that should be blunt enough. If I want a crowded server, I'll go to Freedom. If I want an RP server, I'll go to Virtue. I do NOT want to be shoved onto another server I *don't* like. If I wanted to go there, *I'd be there.*

    If the server you're on isn't "busy" enough for you, you have two options that won't bother anyone else.
    (A) If it's low enough, reroll. You have a ton of character slots for a reason.
    (B) If you don't want to reroll, server transfers are available, and relatively cheap. They also finish fast - you should be up and running and being spammed to join someone's SG on the new server in a few minutes, in most instances. So YOU can go to the server of YOUR choice without screwing ME over.

    9. "It'll free up server hardware for Freedom!" No, no it won't.

    Freedom, because of the load it tends to have, already has more resources dedicated to it than other servers. And ALL of the servers have been upgraded multiple times. The servers are not allocated exactly the same. The servers that handle less of a load have less dedicated to them. So this argument doesn't fly.

    10. DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!

    Last but not least (at least until better points come along to be added,) server consolidation is widely viewed in the industry as an MMO going on life support. No, we don't have WoWs numbers (and you should actually pay attention to when and how they got those.) They're an abberation in the MMO industry. COH has had and does have a very successful, sustainable population even at its lowest points, so there's no economic need to combine anything. The flip side of that, of course, has been suggested above - you crowd people together, break up their SGs and friends lists, cause characters to go missing and poeple definitely *will* quit, both out of annoyance and a sense of "The game is almost dead!"

    In conclusion....

    As stated before, when it comes to server consolidation... HELL NO.
  15. Quote:
    Originally Posted by Fedor View Post
    *Chases down the Puppeh and tweaks his nose on the way to zooming around Saist in circles.*
    *whaps the Fedor with a Stunning Carrot +2 Stun, then drags the sackperson behind a tree, then pushes him out again with bunny ears and a puffy tail*

    IT'S THE WABBIT! GET HIM! GET HIM!

    *points at Fedor and activates various neon Arrow signs all with WABBIT printed in the middle all pointing at Fedor*
  16. Quote:
    Originally Posted by BackAlleyBrawler View Post
    I tried to animate that bug away, but no luck so far. I'll keep you updated on my progress on that front.
    ... ya know... I had a proper rant ready to go about how animation effects and powers have very little to do with bug fixes in the code... then you have to go be all polite about it and ruin my rant...
  17. *puts on some rabbit ears and hops through the thread looking for carrots*
  18. Quote:
    Originally Posted by firespray View Post
    This, a thousand times. My katana scrapper is driving me nuts waiting til 35 when I can get the talsorian blade. I hate unlockable crap.
    question. If the devs gave everything to the players straight off... what would be the point of actually playing the game itself? Or have just that many players forgotten that City of Heroes is a GAME?
  19. Quote:
    Originally Posted by BBhumeBB View Post
    Pity is it a flawed analogy.
    The fact that you really think this, and you that you don't actually get the arguments and points being made... actually scares me.
  20. Quote:
    Originally Posted by JanusFrs View Post
    Hello fellow players. I've thought about some themes for GR characters and thus began to wonder: why haven't Corruptors gotten access to Force Fields yet?
    *wonders if JanusFrs is part ferret...*

    anyways, to directly answer your question, the developers don't often talk about why they give powersets to one archtype or another, and by the same token, don't often talk about why they DO NOT give certain power-sets to one side or another. I didn't find any obvious red-named posts specifically on this subject with the search function.

    I can, however, hazard a guess from a design perspective. One of the problems... and it's not really a problem, is that the Force-Field set only has one debuff type... which is knockback. Outside of knocking enemies down or away, Force Field does not deploy any other debuffs.

    In CoH you have one strong debuff / buff type, the defender, and one weak type, the controller. In CoV there isn't actually a strong debuff / buff type. The buff / debuffs on Corruptors and Masterminds are secondary sets. Going through and looking at the sets that were originally available that were common across both, you'd find that Corruptors were mostly using the Controller secondary values for their buffs / debuffs, say like on Radiation Emission, and that Masterminds generally had even weaker values, say comparing Dark Miasma to the Corruptor and Defender variants.

    Because of these design limitations almost all of the Corruptor sets contained enemy debuffs. Thermal Radiation, the original answer to empath for example, got Melt Armor and Heat Exhaustion in addition to it's mix of player resist buffs and strong heals. When Pain Domination was introduced as an inverse empath set, it also got an enemy debuff, Anguishing Cry.

    From a design standpoint, only one Corruptor set actually lacks a -resist debuff and -defense debuff, which is the Kinetics Set. However, the Kin still functions as a strong buff / debuff type as a kin can kill endurance and regeneration values.

    ***

    Since ForceField doesn't fit the observed design requirements for a Corruptor secondary, that's probably why it hasn't, and probably won't be, ported over to the Archtype.
  21. ... a random forum-post from myself? ... in the future....

    alright... but nobody's gonna like it.

    Quote:
    Anybody remember what Operating System Microsoft used to make before they went bankrupt? I've got somebody trying to run CoH in an emulation mode on it and I don't remember if it supported cntrl-alt-F1 or any form of command line support
  22. Quote:
    Originally Posted by UnSub View Post
    If you really want neg rep, start a thread on how much better ChampO is (no direct comparisons, mind) and how you are president of the Bring Emmert Back fan club. You will go directly to red, do not pass Go, do not collect $200.
    ... yeah... That'd do it too.
  23. je_saist

    Any QA Left?

    Quote:
    Originally Posted by pyrite View Post
    It seems my edit didn't post, What I meant wasn't that it'd be easy to fix the problem, I mkeant that they should have SEEN that there was a big problem like that and not went ahead and published it..
    The developers actually have a stated policy about patching during special events. They don't do it.

    Case in point can be seen on the Veteran Reactivations which shortly follow new issues. Despite some show-stopping bugs in the code, the developers didn't actually patch some of the bugs until after the special event was over.

    The basic problem is that many of the special events (Halloween Event, Christmas Event, Valentines Event) require special coding and often have their own branch in the system development. As we've seen, scripting problems with one segment of the game, such as the interaction with the auction house window, can have an impact on the rest of the game, such as the chat colors, that wasn't ever intended.

    It's really a case of the demon you know versus the devil you don't know.

    Yes, some of the bugs introduced are annoying... but as long as the game client is loading and operational for the majority of users, the devs aren't going to go messing about under the hood.

    As an example, I'll point at Champions Online... which is going through a lot of this. If you check out the patch notes page : http://champions-online.com/patch_notes : you'll find a /chunk/ of patches going up. This is because the CO developers are still mucking about under the hood and changing how the system works, which keeps causing problems for people playing the game.

    Now, you seem to think that the bugs in the most recent patch for our game are show-stoppers. That they are just so bad the developers shouldn't have published. However, before that, the developers had a massive amount of feedback coming in about how some things were broken: http://www.cityofheroes.com/news/patch_notes/

    So they made the best changes they could to make the game playable for the most amount of people possible.

    It is a judgment call on whether or not to release and updated patch that might have a couple of known issues. Given the timing and the content of the two patches though, it's very likely that the developers only made changes in a couple of scripts, the incremental updates that shouldn't have affected anything else.

    Only... that didn't work.

    Which means there are larger underlying issues. But since the game is mostly working, the developers will simply have to let those issues wait until after the event is over, rather than risk screwing things up further.
  24. I sent him a PM about my experience with soft-capping a fire / fire tank.

    The short version is that I wasted several billion influence in pursuit of something that didn't actually work. I spent so many slots on getting to soft cap with smash / lethal (and really close with melee), that I was down on recovery, recharge rate, accuracy, and regeneration values. And since many melee enemy attacks do a defense debuff, as soon as I initiated combat with the likes of Nemesis or Cimerorans, the defense's quickly dropped in the monitoring window...

    In my own experience, I found my key in focusing on recharge, accuracy, and healing. I've got healing flames down to a 12~13second recharge with IO buffs, and I've got a 40% resist to slows with Temp Protection and Winters Gift. Having my heal come back up more quickly has been a lot more effective for my own play style.
  25. Quote:
    Originally Posted by Soul Storm View Post
    Wow I wonder how someone became that...infamous?
    You've never actually... played.. .with him... have you?

    ***

    Anyways, if you really want negative rep, just state that Windows 7 is a crossgrade, state that the only upgrade is to go a *nix type system (doesn't matter which one, Linux, Mac, BSD), and the Windows Fanatics will POUR out of the woodwork to hell-rep you. Just trust me on this. You think that the Mac Fanatics and Linux Zealots are bad? You haven't seen the sheer steaming hatred that can flow from the Windows Fanatics. It's like wandering through a green-screened BBS back in the days when modems were measured in bit per second. I've been to knife fights between Macintosh and DOS users that were more pleasant. So if you really want neg-rep, that's the way to go.