-
Posts
4197 -
Joined
-
-
Quote:As you can see in the pictures above, I've got an A64 x2 6000+. It's the backing processor on my Triple SLI system. You might also notice from that system that it only has two gigs of memory. This is mostly because Microsoft's non-commercial Windows OS systems do not come with PAE enabled or implemented, and the fastest memory setup on Windows 32bit is Dual Channel 2gigs.1. Thank you for posting this excellent information.
2. I just bought a used PC from a friend at work:
Model: GM5474 with an AMD Athlon™64 X2 6000+, 64-bit dual core processor
Link: http://reviews.cnet.com/desktops/gat...-32574845.html
I'm running Vista 32 and 2GB of ram.
3. I just want the game to run excellent on this machine. I was considering upgrading the following:
A. Power supply
B. Nvidia card
C. Adding an additional 2GB of Ram ( I have 4 slots!!!)
4. Your post leads me to think upgrading will have no effect, can I get your opinion?
So, no, adding more Ram to the system you bought won't do any good unless you swap to a 64bit base OS.
***
Now, to answer your question on upgrading your graphics card. As I've posted on other parts of this forum (and I'm too lazy to go find it), my opinion of Nvidia's 64bit drivers is somewhere along the lines of my opinion on XGI's Volari Drivers, and the ATi drivers pre-ArtX. *this opinion has been censored by the Vulgarity review board*
Short version is, I've tested across Geforce 6600 GT, 7900 GT KO (Factory Overclock), 9500 GT (+ 2x SLI), and GTS 250 (+ 2x SLI and 3x SLI), across NT6 versions Vista SP1, Vista SP2, Win7, and Linux kernels 2.6.25, 2.6.27, and 2.6.32. In all cases in native games running against OpenGL and DirectX on both platforms, the Nvidia drivers have consistently given texture corruptions, missing polygons, and other broken texture features. The problems have actually been in effect, well, for years.
On the more recent NT6 builds, Nvidia's 64bit drivers have consistently given me lock-ups on titles such as Half-Life 2, Ghostbusters, and Call of Duty 4: Modern Warfare.
These problems, so far, haven't manifested in Nvidia's 32bit builds. Which is why I personally leave my Nvidia systems running on 32bit OS's for production and review purposes.
***
This doesn't mean that upgrading your graphics card won't help, or be an improvement. If you stick to a 32bit base Operating System, Nvidia can deliver a stable and pleasurable experience. You'll just be stuck with the 2gb RAM limit of a 32bit OS.
***
PowerSupply: Upgrading your power supply may, or may not help depending on what you are trying to do. If you are grabbing a hefty card like a GTX 260 or better from Nvidia, or a RadeonHD 4850 or better from ATi, yes, I'd look at a better power supply.
***
edit: oh yeah. another Nvidia moment. Got told that I was using Outdated drivers in a crash... on the 32bit 195.62 drivers. Yeah. I don't think so. -
Quote:if you're looking for an opinion, the Killer NIC is... pointless.I think this is overkill, but how about a Killer Nic card for eliminating rubber banding...or is the bottle neck server side?
Here are the specs for the card...
Link: http://reviews.cnet.com/networking-a...=mncolBtm;rnav
CoH can be played on a 56k modem, so if you've got lag, it's generally due to one of two reasons.
A: Slow connection between the network connection you are on, and the connection that the CoH server is on. This is the typical rubber-banding lag.
B: Server Processing Lag. This is the lag you get in Hamidon Raids, Ship Raids, or in the ITF's 3rd mission, where the server just can't process and return all of the data to all of the teammates in time.
One of the other problems is that your own personal network controller is already several times faster than an average cable or DSL connection.
Case in point can be found here : http://test.lvcm.com/
Cox Communications 4Mbps download speed is far short of 10baseT Ethernet's 10Mbps. Up from 10BaseT you have 100baseTX, then Gigabit, which is a 1000megabit speed. So, in all practical points, your Ethernet card is already several orders of magnitude faster than the average residential cable connection, and still faster than if you were leasing a T3 connection.
Stuff like the killer NIC then, doesn't really do a whole lot of good... -
Quote:Hate to dash your hopes, but recipe storage isn't going to happen. I believe Castle already put the kibosh on that happening in order to make sure the auction-house economy continues to move.
my only question is what will be next? I assume the mutant pack,or maybe a base booster pack?(allow recipe storage?)
There's a design reason why you can only store so much of the in-game items. At some point you are going to need to sell the item off or delete it. Increasing storage would simply cause yet another strangulation of supply in the Auction House and send influence prices skyrocketing. -
Quote:Yes and No. The tech specs for the Imac does say this:Possibly bizarre question: can the iMac be used as a monitor for another computer? Say Airhammer upgrades machines in a few years (new Mac, new PC, whatever) or wants/needs to hook a laptop or another computer up to a (larger) display - could he do that?
Quote:27-inch models also support input from external DisplayPort sources (adapters sold separately).
***
edit: and on an incidental tangent, both 27" Imac's have the option of a RadeonHD 4850. It's a $150 add on for the lower $1700 unit. -
Quote:This comes up about as often as the Mac Tablet rumor.I'll agree with this 100%.
And I've not heard rumors of an AMD-based Mac before... that makes me warm and happy inside
*Warning: Next content has absolutely nothing to do with the ongoing thread*
The basis for the rumor is that Apple wants a low power processor... that isn't an Atom. Now, as I understand it, Apple doesn't really... like... the Atom because it's actually a really weak processor in terms of instructions per clock cycle per watt. Now, my mom has one of the Atom netbooks with a 1.6ghz processor and a full gig of ram. I borrowed it to see how it compared to my laptops. My HPN5470 laptop from 2001 with a 1ghz Athlon4 (which for reference was the AthlonXp architecture) actually boots Windows Xp faster, and in the time I had to work with the Atom processor system, kept pace or turned in quicker benchmarks. So, Atom's weak. That's... not really a surprise. It's not meant to be a powerhouse processor. It's just supposed to last forever on a battery.
Unfortunately, or fortunately depending on your point of view, Intel's not exactly ready to push the I7 architecture down into the Atom's power zone. Yes, they can push the original Core 2 Duo Architecture, Banias, down there, since that's what Banias was built for... but that ceases to be a high-margin product.
That really leaves Apple with only one of two solutions for it's lower-end and energy efficient computers. ARM or AMD.
Now, from a practical point of view, Apple could indeed go with ARM since Apple has switched processor architectures before. The Darwin BSD that sits at the center of OSX has been supported on the ARM architecture for years. Theoretically Apple would just need to recompile, and poof, new solution. The Cortex A8 and A9 ARM processors also keep Intel's Atom team awake at nights with their, on paper, Instructions per clock cycle per watt performance advantage.
From a different practical point of view, Apple could go with AMD's Neo and Fusion platforms. Reason why is less work on Apple's part. No re-compiling, no worrying about binary compatibility. Just drop in and go.
The tertiary factor is that Apple is reported to be Intel's biggest customer, and Intel has bent over backwards for Apple in the past to secure contracts. Apple using any other processor vendor than Intel would be a huge smack in the face to the company. So, it is possible that Intel will continue to provide Core 2 Duo derived processors that can fit into the low-energy bracket, just to keep Apple happy.
*thread normality starts here* -
Quote:The market has... consolidated a bit. The US market is largely split among large companies on Desktops, with Dell containing Alienware; HP containing Compaq and VoodooPC; Acer containing Gateway and Emachines; Lenovo which was IBM's old PC division; and Sony who doesn't actually make a proper desktop computer these days.I want to thank everyone for all the great responses. They have been a great help. If I wait a few more months I can get a better system so that is what I think I will do at the very least.
Can anyone name some good PC companies besides stuff like Dell ??
If I was spending money on a brand-name system for gaming, I'd shell out the extra cash for a VoodooPC or a Falcon Northwest. Both have excellent customer service, and use good quality components. -
check your BIOS and make sure the CD drive isn't set to boot?
-
Quote:You're probably expecting to see me shout something to the effect of Get-A-Mac. The answer is a bit more complicated than that.I am getting a new PC shortly and mostly I do some gaming.. Mostly COH and looking to play the new Star Wars MMO when it comes out. I play some strategy ganmes and thats about it. No shooters nothing like that.
I have a PC now but am wondering about Mac but know very little about them. I definitely want to be able to play GR on the Ultra Mode.
Thanks for any advice in advance.
For starters, Apple computers tend to be a bit pricier than identically specced systems from Dell loaded with a Windows or Ubuntu.
However, that pricing is offset by a higher build quality and component quality. Most Apple computers are over-engineered to remove heat or withstand mobile use. Apple's customer service is also rated as one of the industry's best, so paying out that little bit extra money might pay itself back over time.
In addition, you can do a hardware install of a Windows OS by using Boot camp... so if you desperately need backwards / crosswords compatibility, you aren't totally left helpless. You also have the options of virtualization with both VirtualBox and VMWare offering OSX solutions.
The reverse... isn't actually true. You can't generally run OSX on a computer you built yourself, not without using something like an EFI loader and hacks the mods probably don't want to be talked about on this forum. In addition, the hardware / software needed to run a Hackintosh may actually make running OSX on a homebuilt system as expensive as having just bought a system directly from Apple .
In respect to City of Heroes, the question about Ultra Mode is a bit hard to answer. We know what the base hardware requirements are. RadeonHD 4850 or Geforce 9800 and up. We also know that the API in use is OpenGL, so the Ultra Mode graphics are not tied to Windows Specific commands... so they will work. Thus you can pretty much forget the MacBook and Macbook Air. You can also skip the MacBook Pro 13" and the MacBook Pro 15" 2.53GHz. You can also skip the base model Imac and the Mac Mini.
So, if you were buying a Mac, you choices for Going Rogue are limited, starting with the 2.66ghz MacBook Pro @ $2000, the 2.8ghz MacBook Pro @ $2,300, the $2500 17inch MacBook Pro, the 21" $1500 Imac, and the $1700 27" Dual Core. All of these models have a fatal flaw though. They all have Geforce 9600 GPU's, or RadeonHD 4670 GPU's. Yes, you'd be able to run Going Rogue's Ultra Mode, but I somewhat seriously doubt you'd be able to run the game on the native resolutions of their displays.
Thus, you are left with only 3 systems that have a chance of running Going Rogue on the native display. The $2000 Quad-Core Imac that does come with a RadeonHD 4850, and the Mac Pro's with the $200 RadeonHD 4870 upgrade... where the starting price is $2500... and they don't come with displays.
This... is the sticking point. $2000 on a Windows/Linux base would get you something with Crossfire or SLI, a quad-core processor with AMD Socket AM3 or Intel Socket I5 or I7, tons of ram, and plenty of hard-drive space. You wouldn't be using an "aging" Core2 Duo processor.
From a long term ownership position, sure, the Imac probably is worth that $2000 asking tag. However, we still don't have a launch date for Going Rogue, and there is the chance that Apple could do a product update with the RadeonHD 5x00 series early next year, as well as move to the I5 and I7 processors, or if some rumors are to be believed, smack Intel around (again) by introducing an AMD platform. We don't know.
Unless you desperately need a new computer between now and then, I'd save your cash and wait for the expansion to actually launch before going out and spending money. -
Quote:(*cough* that's me on both forums... not two different people)Thanks! If anyone else has this problem, one of the guys in my main non-coh forum had more details:
http://forum.battleclinic.com/index....l-Effects.html
But what neither person has said yes is whether that bit with the depth of field and FSAA being mutually exclusive is part of the same problem.
And yes, FSAA not working with DoF is part of the same problem. -
Quote:Ai. I read that as Integrated Graphics from Intel... which are *censored*Please define "decent enough video card".
I've got a tingling sensation suggesting "decent enough" actually means "integrated graphics".
***
to the best of my knowledge the only non-Intel integrated graphics available for the P4 Socket 478, at the time the P4 was selling, topped on the Radeon 9100 IGP. I had one of those actually. And it was basically a cut Radeon 8500 bolted onto an ATi memory controller. Nvidia eventually made an integrated system for the Core 2, and I'm pretty sure some of the Nvidia boards would support a Pentium4 on Socket 775. -
Quote:Yo Jorden.I just got a new card that lets me nearly max out every graphics control in the game (a first for me). I'm excited, but a little confused. There's a weird water reflection glitch where the reflection that should be in the water is actually in midair and moves strangly as I pan the camera around. If I turn on FSAA and put water on medium, it goes away.
On that note, when I turn on FSAA, depth of field turns off automatically and vice-versa. Is that supposed to happen?
Sounds like you got a Radeon Card.
Yes and no on it's supposed to happen.
These were bugs way back from when the game was first made. They have been fixed in the upcoming Going Rogue engine revision, but we do not know when the fixes will go to the Live Server. -
Quote:and it doesn't work on Master Runs.i will disagree with this, entirely.
all things being equal (flight PLUS swift slotted with a flight.....OR Ninja Run PLUS swift slotted with a run AND sprint being slotted with a run)
Flight = 56.1 mph
Ninja Run Speed + Sprint both toggled = 59.x mph (i have 5% extra to run speed, so don't know exact decimal place).
Now, if you want to waste a power AND a slot, by all means put a second slot into flight and then you won't be Captain Slow.
However, if you are taking flight in order to 2 or 3 slot it with Zephyr, then you will be roughly the same speed as the ninja run + swift + sprint...and you'll get the defense's to boot. which is great!
i dropped hover and flight, respec'd combat jumping (which detoggles ninja run anyhow).
it's not a neat toy, it's an alternative, and it does let you free up slots and powers. and with the amount of teleporting around that's currently available, there's really no such thing as Captain Slow. and if you're worried about places that require flight, well just pick up a jetpack
I stand by my statements. It's not that fast. It doesn't jump that high. It's not a replacement for a real travel power. It's a toy. -
Quote:*cough* : see this post. CoH was already largely working on the Cedega engine years before the Cider commercial release. This wasn't so much a port as it was using already existing WINE-based technology.
porting to a console is a lot harder than porting to another Operating System. I'm sure our devs used their usual incremental approach and that led them to try the simpler option first and see how it went. Thus we have the Macintosh version of the game -
Quote:I didn't say they weren't in the game. I said they weren't enabled for that segment of water in the Cimeroran map and the pool in Grandville. Just to make sure I wasn't out of my gourd on this, I grabbed my stalker and went to check using the Grandville pool.Also, someone mentioned Z axis controls. We do have them - defualt is X (down) and spacebar (up/Jump). As witness via the fly power.
Yep. I can hop under the water, but I follow the contours of the rocks. There is no Z-Axis movement in the water. -
Quote:Two things:strangely enough, the other day i was in the 2nd mission of the ITF (you know, the one with the cysts) and I got knocked into the water and under one of the bridges in a back cave. I was fully underwater and swimming around...I was actually able to move around and swim quite a bit. I don't think an underwater zone would be too much of a stretch. I think BABs is just a whiner.
A: you aren't actually swimming. You have the same animation as if you were on top of the water, like a lake or a pool.
B: You have no control over the z-axis. You can't go up or down in this state. You can move over the geometry of the floor, but that's about it.
Players have been using both the Cimeroran Map, and the pool along Grandville's outside walls as proof that yes, underwater content could work. However, it misses the point that at some point the developers have at least tested the concept... and that the concept does not work. Quite simply, Back Alley Brawler knows what's he's talking about when it comes to animations, and he also has a handle over just how much work would be involved in such a project... and I have to agree.
My case in point is actually found in another game. Go pick up a copy of Kingdom Hearts 1, for the PS2. Go to the Little Mermaid world. Tell me that Sora, Donald, and Goofy don't look like complete nutters fighting underwater. The fighting was so bad, that when Square Enix did the second game, they just took it out. Yeah, you still went to Atlantica, and you still swam around, but on the second take, you no longer had to fight.
Now, Kingdom Hearts was a game that had loads of money, some of the best artists in the world, and they only had 1 playable avatar to animate, well, 3 if you count the AI controlled animations of Donald and Goofy. They just had to worry about one platform, and one graphics setting. They just had to worry about one resolution and one detail level. For just one player controlled character, and the next time around, they didn't even bother because the concept just didn't work out.
BaB's team would have to first off all worry about not just one flat skeletal structure for fighting animations. They'd also have to worry about 3 different skeletal structures, and the scaling of those skeletal structures. They'd have to worry about animating capes, trenchcoats, wedding bustles, and so on... for each of those skeletal structures and the scaling. They'd have to animate a wide range of attacks to account for being underwater, across buff, ranged, and melee sets. They'd have to work on the Z-targeting access and implement a non-fly animation for a flight fighting system.
The list goes on and on and on and on.
Now, when Square Enix did the first Kingdom Hearts they had a budget probably an order of magnitude larger than Paragon Studio's budget. They had far less to worry about when creating the scenarios. And it still didn't work..
That alone should be enough clues that fighting underwater... is probably a bad idea all round.
Now, if Aion does decide to implement an underwater fighting system, all the more power to them. I think at some point they're going to come to the same conclusion. It just isn't worth the development time or money. -
Depends on who you ask.
Regen is weak to everything, but it's consistently weak to everything. Survivability is pretty much determined by how fast you can trigger off heals and how good your regen rate is.
Willpower has a smiliar high regeneration rate, but no direct heals. Instead, you do get basic defenses and resistances.
Regen is more reliant on paying attention to your heals and triggering the right heal or buff at the right time...
Willpower is less hands on. Set your toggles, rush a group, and that's about it. Which is probably why it's recommended more. It takes less effort to play a Willpower than to play a Regen.
***
Some things to remember about Ninja Run.
A: It's not actually that fast.
B: It dosn't actually jump that high
C: You can't slot it with anything
Now, if your running a Regen or a Willpower with their native recoveries, stamina, and body mastery, the endurance drain on Ninja-Run isn't going to be an issue. You'd probably just be able to toggle it, and not worry about it. However, if you ever joined a team, everybody would forever be calling you Captain Slow... since even the guys with flight will be leaving you in their dust.
Ninja Run is a neat toy... but as a replacement for one of the existing travel powers? It isn't.
***
As hinted at, yes, you would be taking Body Mastery for Physical Perfection.
The key on both Regeneration and Willpower is... Regeneration. An SO slotted regen scrapper can be hitting 35 hp per second just standing there with Integration turned on. Trigger Dull pain and instant healing, and you can top 140 hp per second on SO's.
An SO slotted Willpower scrapper can be hitting 25 hp per second by level 44, and topping 70 hp per second in a mob by 44.
So, yes, you'd want Physical Perfection just to keep pushing regeneration higher and higher.
***
Now, while I do have a lvl 50 katana, it's a katana / sr stalker... and thus isn't exactly comparable to Katana on Scrappers.
My highest broadsword scrapper is in her 20's, so again, not exactly a full range of experience there.
On the surface, I can tell you from the raw numbers that broadsword hits harder than Katana. However, Katana tends to have quicker attacks, and quicker recharges. In practical use, a Katana or Broadsword will give about the same Damage Per Activation. -
Quote:You are not.Am I the only one who's just HAPPY with this thing?
If you don't want the booster, then don't buy it. There's enough feedback for someone to decide whether or not they want to buy it.
If you bought it 'For the power' but don't like the costumes? Not your problem. To you, the power was apparently worth $10.
I love the costumes associated with this pack. I love it more than any yet, in fact. Not only for the Ninja Run and costume change emotes, but for the costumes themselves.
Then again, the original poster and Toony directly also seem to miss the point of booster packs.
Booster packs are how the developers leverage additional finances to... dun dun dun... actually fund the game development. Some of the specific issues listed by the original poster are actual engine issues. At some point somebody has to pay a developer to sit down in a chair and fix the underlying code.
As I see it, the developers came up with a cool idea. They put that idea into code as quickly as they could, and they got that idea into the hands of the players as quickly as they could. Promptly after that idea landed players started asking for improvements and enhancements outside the original developmental scope. Okay, fine, the run on rifles was broken, but from a thematic point of view, I don't think I ever saw anybody from DragonBall or Naruto carrying a rifle while they were in their super-powered run / fly state.
It seems to me that the original Poster, and perhaps Toony by extension, choose to focus on the things the booster pack didn't work with, rather than the list of costumes, weapons, and other items the booster pack did work with.
Now, there is a simple way to voice your displeasure with something the game does. Don't hand out any money. Speaking for myself I refuse to buy the Valkyrie pack. I'm a little torqued off that NCSoft / Paragon Studios handed access to the game's source code to Transgaming, then promptly dusted Cedega under a rug, even though Cedega is often credited as to why Transgaming got the contract to make a Mac Port. As the story goes when CoH issued an update that broke Cedega's Win2k compatibility, a significant number of players suddenly dropped to Windows 98 mode... a far higher amount than could possibly actually be using Win98 mode to play on a regular basis. This story is technically possible since the game does record some program and driver data, but NCSoft reps generally clam up when asked if it's actually true. The read-between the lines is that is true since most reps generally give a firm yes or no for such a question, rather than a we can't talk about that line.
Anyways, to get back to my point, I'm, personally, not going to buy the Valkyrie pack until NCSoft / Paragon Studios antes up and either admits the deal was to keep the Linux gamers happy, or they decide to put Runs on Cedega on the front page, or they do something else to make up for stepping on their fans toes.
The catch is, you do have to sort of do this before hand. So I'm not sure if the original poster can actually get a refund. I wouldn't... try a charge back. That tends to grate on NCSoft's accountants, and they might not be willing to... deal. I'd approach from the aspect of a refund first, although I'm doubtful if the Booster Packs come with a money back if your not satisfied disclaimer. I don't see a money back statement, nor a statement that are sales are final on the booster pack's order page or the Store Site itself.
I am, however, stepping around the, well, elephant in the thread. Going back to the point of Booster Pack's again. I have little doubt that the funds derived from the Natural booster pack paid for a developer to sit in a chair and fix the problems specifically with the Natural Pack. I also have little doubt that some of the fixes will propagate back into other costumes or parts of the game, and that the developers will have gained a bit more experience and be more capable to do other tasks on their own.
Given when goes on behind the scenes, in being able to pay for development, and being able to afford to train developers, I'm really hard-pressed to say that the Natural Pack didn't deliver $10 worth of future entertainment. -
Quote:FSAA is disabled with Depth of Field Effects and Water Effects.
Water effects in COH don't work, neither does FSAA. But I knew that would be a headache already. FSAA doesn't seem to work even enabling it from the Catalyst Control Center.
ShadowNate commented that these problems have been fixed on one of the development branches in post #14 of this thread : http://boards.cityofheroes.com/showp...3&postcount=14
When these changes will be pushed, nobody knows. -
I was passing 50's using SuperSpeed with a 28 using Ninja Run. Such makes me chuckle.
Anyways, in order to get Gold on the Mega-Slope... you'll actually have to be level 30 or higher. The ski-slope speed is pretty much tied to your jumping speed. At 28 my jump speed is somewhere around 65mph... and that's enough to turn in a near-50 second run... but if you screw up anywhere... and no chance. I think 30 is the breaking point when the jump speed cap is high enough to turn in a 49, 50 second run without having to be completely perfect.
The original badge slope is a bit more forgiving. I think even level 15's may have a shot at getting in a gold on that slope with Ninja run, although I haven't tried it. -
*head tilts*
Sine I don't an HD 5x00 card on hand, and since my old Matrox Triple Head setup is sitting somewhere in a dumpster, I'm not actually able to test Eyefinity. I am pretty sure from reading the documentation that the game itself doesn't have to explicitly support the technology.
Theoretically, Eyefinity resolutions are specified at the driver level, and was working across all versions of the Catalyst Driver (Linux, NT5, and NT6). So you should be able to set Eyefinity resolutions with the current game engine.
For some games though, you might need the widescreen fixer : http://imk.cx/pc/widescreenfixer/
***
Edit, also, Bezel management for Eyefinity should be arriving sometime next year : http://hardocp.com/news/2009/12/01/e...are_next_year/ -
Quote:Last I checked TriDef and Iz3D were working on ATi cards.Waiting 'till April is a bit too long to be honest Swapping to an ATI card isn't an option really as I'm a huge fan of 3d vision.
Is the GTX 285 2048mb a double chip board too? If not I'll go for that one - The noise of my current machine is one of my main reasons for upgrading.
Thanks
And no, the GTX 285 is a single chip board. It's also bloody loud. -
Quote:I missed that part. Thanks for confirming this.Being that I attended the con and it was asked about, it was a ATI rig. I ask about the compatibilities and they stated all the little visual problems that exist when using ATI cards have been fixed. As I said earlier they are just working themselves out of a hardware hole they dug for themselves.
-
Quote:Yes and no.
The only con I see for ATI is the water bug (did they ever fix that thing?) that will disable fancy water
and sewer effects when you turn other settings up.
Yes, the bug has been fixed in the Ultra Mode graphics engine. The Going Rogue demo was ran atop the 4870 GPU architecture.
No, the bug has not yet been addressed in the current engine mode. There still are some visual oddities when splashing through water on Radeon Cards.
***
and... Maybe: At one point during the Going Rogue video the Ultra Mode enhancements were turned off: http://www.youtube.com/watch?v=SItM3...eature=channel
In the same location that the video took place, the developer was splashing his blaster through some water. What I didn't catch was whether or not the water was still in shot when the Ultra Mode graphics were turned off.
Then there's also the slides that were shown. http://picasaweb.google.com/stephen....ogueSGallery02
One of the slides shows the difference between Ultra Mode water and current engine water : http://picasaweb.google.com/stephen....65964494501090
What we don't know is if these screenshots were taken on an Nvidia system or an ATi system. If they were taken on an ATi system, then the water should be fixed with an upcoming engine revision.
***
Edit: yes. Around the 18:50 mark the Ultra Mode optimizations are turned off and the developer does a 360 pan. His shot over the water is brief, and there is actually some question on what we saw as the person recording the demonstration has zoomed in on the character and we only have a brief shot of the water pool. -
The big problem with The Way It's Meant to Be Played is that it often turns from Optimizing games for one vendors cards, into sabotaging the game against other vendors cards.
Of course, if I'm entering the thread, you probably already know I'm going to say buy the AMD card. It's already supporting DirectX 11 / OpenGL 3.2, there's some room for more speed in the drivers through shader optimizations, and it probably will use less power overall... and output less heat... if you are worried about turning your room into an oven.
That being said, if your a fan of games like Borderlands or Batman: AA, you'll probably want to buy the Nvidia card.