hmm, that a alright, i mostly farm with my fire/ss tank so i stack for recharge and dmg. my build cost about 220mil, but that was due to 2 sets that cost about 40mil each and 2 lotg 7.5%recharge which is like 80m each. all the rest i got for roughly about 100m, so u can get the cheapies first with your 52mil and then when u get more just buy more. heres my build:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Talho Kunjashi: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Blazing Aura <ul type="square">[*] (A)
Obliteration - Damage[*] (37)
Obliteration - Accuracy/Recharge[*] (40)
Obliteration - Damage/Recharge[*] (40)
Obliteration - Accuracy/Damage/Recharge[*] (43)
Obliteration - Accuracy/Damage/Endurance/Recharge[/list]
Level 1: Jab <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage[*] (36)
Crushing Impact - Damage/Endurance[*] (36)
Crushing Impact - Damage/Endurance/Recharge[*] (37)
Crushing Impact - Accuracy/Damage/Endurance[*] (37)
Crushing Impact - Accuracy/Damage/Recharge[/list]
Level 2: Fire Shield <ul type="square">[*] (A)
Impervious Skin - Resistance/Endurance[*] (3)
Impervious Skin - Resistance/Recharge[*] (3)
Impervious Skin - Endurance/Recharge[*] (34)
Impervious Skin - Resistance/Endurance/Recharge[*] (36)
Impervious Skin - Status Resistance[/list]
Level 4: Healing Flames <ul type="square">[*] (A)
Doctored Wounds - Heal/Endurance[*] (5)
Doctored Wounds - Recharge[*] (5)
Doctored Wounds - Heal[*] (7)
Doctored Wounds - Heal/Recharge[*] (7)
Doctored Wounds - Heal/Endurance/Recharge[/list]
Level 6: Hurdle <ul type="square">[*] (A)
Jumping IO[/list]
Level 8: Haymaker <ul type="square">[*] (A)
Kinetic Crash - Damage/Knockback[*] (9)
Kinetic Crash - Accuracy/Knockback[*] (9)
Kinetic Crash - Recharge/Knockback[*] (17)
Kinetic Crash - Recharge/Endurance[*] (17)
Kinetic Crash - Damage/Endurance/Knockback[*] (34)
Kinetic Crash - Accuracy/Damage/Knockback[/list]
Level 10: Hasten <ul type="square">[*] (A)
Recharge Reduction IO[*] (11)
Recharge Reduction IO[*] (11)
Recharge Reduction IO[/list]
Level 12: Temperature Protection <ul type="square">[*] (A)
Impervious Skin - Resistance/Endurance[*] (13)
Impervious Skin - Resistance/Recharge[*] (13)
Impervious Skin - Endurance/Recharge[*] (15)
Impervious Skin - Resistance/Endurance/Recharge[*] (15)
Impervious Skin - Status Resistance[/list]
Level 14: Super Speed <ul type="square">[*] (A)
Quickfoot - Endurance/RunSpeed[*] (50)
Quickfoot - RunSpeed[/list]
Level 16: Health <ul type="square">[*] (A)
Healing IO[/list]
Level 18: Consume <ul type="square">[*] (A)
Efficacy Adaptor - EndMod[*] (19)
Efficacy Adaptor - EndMod/Recharge[*] (19)
Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (31)
Efficacy Adaptor - Accuracy/Recharge[*] (31)
Efficacy Adaptor - EndMod/Accuracy[*] (31)
Efficacy Adaptor - EndMod/Endurance[/list]
Level 20: Stamina <ul type="square">[*] (A)
Endurance Modification IO[*] (21)
Endurance Modification IO[*] (21)
Endurance Modification IO[/list]
Level 22: Knockout Blow <ul type="square">[*] (A)
Crushing Impact - Damage/Endurance[*] (23)
Crushing Impact - Damage/Endurance/Recharge[*] (23)
Crushing Impact - Accuracy/Damage/Endurance[*] (25)
Crushing Impact - Accuracy/Damage/Recharge[*] (25)
Crushing Impact - Damage/Recharge[/list]
Level 24: Plasma Shield <ul type="square">[*] (A)
Impervium Armor - Resistance/Endurance[*] (27)
Impervium Armor - Resistance/Recharge[*] (27)
Impervium Armor - Endurance/Recharge[*] (29)
Impervium Armor - Resistance/Endurance/Recharge[*] (29)
Impervium Armor - Resistance[/list]
Level 26: Fiery Embrace <ul type="square">[*] (A)
Recharge Reduction IO[*] (43)
Recharge Reduction IO[*] (46)
Recharge Reduction IO[/list]
Level 28: Kick <ul type="square">[*] (A)
Force Feedback - Chance for +Recharge[/list]
Level 30: Rage <ul type="square">[*] (A)
Adjusted Targeting - To Hit Buff[*] (46)
Adjusted Targeting - To Hit Buff/Recharge[*] (50)
Adjusted Targeting - To Hit Buff/Endurance/Recharge[/list]
Level 32: Tough <ul type="square">[*] (A)
Impervium Armor - Resistance/Endurance[*] (33)
Impervium Armor - Resistance/Recharge[*] (33)
Impervium Armor - Endurance/Recharge[*] (33)
Impervium Armor - Resistance/Endurance/Recharge[*] (34)
Impervium Armor - Resistance[/list]
Level 35: Weave <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[/list]
Level 38: Foot Stomp <ul type="square">[*] (A)
Obliteration - Damage[*] (39)
Obliteration - Accuracy/Recharge[*] (39)
Obliteration - Damage/Recharge[*] (39)
Obliteration - Accuracy/Damage/Recharge[*] (40)
Obliteration - Accuracy/Damage/Endurance/Recharge[/list]
Level 41: Char <ul type="square">[*] (A)
Decimation - Accuracy/Damage[*] (42)
Decimation - Damage/Endurance[*] (42)
Decimation - Damage/Recharge[*] (42)
Decimation - Accuracy/Endurance/Recharge[*] (43)
Decimation - Accuracy/Damage/Recharge[/list]
Level 44: Fire Blast <ul type="square">[*] (A)
Decimation - Accuracy/Damage[*] (45)
Decimation - Damage/Endurance[*] (45)
Decimation - Damage/Recharge[*] (45)
Decimation - Accuracy/Endurance/Recharge[*] (46)
Decimation - Accuracy/Damage/Recharge[/list]
Level 47: Fire Ball <ul type="square">[*] (A)
Positron's Blast - Accuracy/Damage[*] (48)
Positron's Blast - Damage/Endurance[*] (48)
Positron's Blast - Damage/Recharge[*] (48)
Positron's Blast - Damage/Range[*] (50)
Positron's Blast - Accuracy/Damage/Endurance[/list]
Level 49: Combat Jumping <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Gauntlet
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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