geombear

Legend
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  1. is the 3rd respec the same as the first 2?
  2. my lv 14 plant/fire dom can barely solo on vicious, i use almost all my end to kill a 3 minion spawn, while hopping around like mad to avoid their melee attacks, barely hanging onto life from taking their ranged attacks
  3. he basically said "working as intended"

    ugh
  4. yeah that AI to ignore held enemies works ok in PvE, but must suck in pvp

    it'd be nice to be able to turn that option off (to ignore held/sleeping/etc enemies)
  5. yeah it compares extremely poorly with laser eyes
  6. i was just guessing, since the lvl 40 dmg is about 40 pts. add 10 lvls and 3 SO dmg enhances and it should be around 100
  7. yeah fire imps are the main "damaging" pets, simply because that's all they do

    the others have lots of control abilities to help you, hence why the pets are in your primary (control) set, instead of the assault set

    i agree assault needs help, but so do our primary powers. the aoe immobs are crap w/out containment, and the aoe holds are crap because of containment, which we dont get
  8. our dmg sucks for 31 levels then gets close to decent with pets

    just move pets up to lvl 12 or 18 already, ugggg
  9. yeah whats the deal with the turrets? some are lv 50 and some are lv 54...

    being +4 to everyone in the zone seems pretty ridiculous, the purple patch makes them way harder than they should be
  10. [ QUOTE ]
    Thunder Strike
    Indicated recharge time: Slow
    actual recharge time: 20sec

    Soul Drain
    Indicated recharge time: Very Long
    actual recharge time: 180sec

    Lightning Rod
    Indicated recharge time: Slow
    actual recharge time: 180sec

    Here's hoping that it's a bug and not a typo!

    [/ QUOTE ]
  11. laser beam eyes does double what our piddly patron attack does
  12. yeah range can be a little useful in PvE, but having a dinky ranged attack in pvp is worthless

    and this is the lvl 41 power

    40 levels above the lvl 1 power. it should be like twice as strong and have a range of like 50 feet
  13. use recall friend on a mm from over 200 yards away, it'll tp his pets with him

    so go from pillbox to pillbox quickly that way
  14. jesus i cant find any mook capos in port right now, just spent over 5 minutes wandering around marconeville and villa monstrose


    btw i heard with this badge you unlock the slot machine contact but outlevel him by 35, is that true? is his arc worth getting? my main badge collector is lv 40 now
  15. the dmg is so crappy the recharge should be 30 secs at most
  16. [ QUOTE ]
    T_T 180 seconds....If the devs decide too keep it at 180 seconds im just going to skip elec melee.I personally thought this set would kick butt but it doesnt look like it so far. Both elec sets seem to have...BIG downfalls.

    [/ QUOTE ]
  17. in the few characters i've looked at of mine, the FIRST ATTACK does more dmg than the first patron attack (for brutes and stalkers)....uhh what the hell? why get a worse power at lvl 41 than at lv 1?

    seriously, these are horrible
  18. [ QUOTE ]
    Mu Lightning must be bugged. Or the info on the power is horribly wrong.

    It says it is High Damage(Energy). However, its damage comes in at just between Jab (Minor Damage) and Punch (Medium damage). It's *nowhere* near Haymaker's or Hurl's Damage (both High Damage attacks), but its recharge is exactly the same as Hurl's, it even has the *very same* range.

    Something about it is just wrong.

    [/ QUOTE ]

    i know. im sick of these crappy patron powers, im gonna pm your post to castle
  19. 30% for defenders maybe

    but defdners dont fight people with focused acc in RV
  20. you'd still need like 3 /rads to equal fa's buff
  21. it's not a big balance issue (other than FA), it's just disappointing that our patron powers are so crappy many people aren't going to take any of them

    we can't dip into a 5th power pool instead of the patron powers, can we? ugh
  22. they should double the base defense of the passives, then i'd take and slot them. otherwise they're a waste of 2 power slots (for stalkers)
  23. all the patron snipes are equally terrible

  24. anyone know how long the holds last? their mag? etc?


    ugh, just looking at the boards, 71 dmg for a snipe on my stalker, that's one gimp-tastic snipe