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Posts
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Joined
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are you thinking of assault? that gives about the numbers you're thinking of. the numbers i've seen for maneuvers are always around 2.5%, depending on your AT
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uhh maneuvers is more like 2% defense. it sucks
btw i saw scorp's weapon last night and it's not the executioner style gun? i thought it was supposed to be the big hulking one that looked like a battleaxe, but it's just the dinky mace you see the lvl 1 arachnos troops use. lame -
just get a forge on ya when you tank a AV and you'll feel like a god again
i love fury. scrappers seem real boring now that i've played brutes -
and people call me a troll? lol
at least i've played doms and tend to underestimate them (slightly) instead of having no idea what they are (and especially aren't) capable of -
so if you kept 2 speed boosts and hasten on you could perma domination?
anyone tested that?
sure is a lot of trouble (involving 2 /kin corrs and a dom) to make the dom worth his slot on a team, but whatever, could be worth it, until the devs make this impossible (probably just by re-upping dom's recharge to 300 secs) -
someone earlier in another thread posted that switching force of nature (for blasters) with moment of glory (/regen scrappers/stalkers) would work out great for both sides
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on the "sucky waste of time/salvage" tab
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hopefully the new debt fix in pvp will alleviate those problems, if the devs get it working right
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i wonder if the other patron sets for other AT's follow a similar damage scale
the differences in dmg must be because of the secondary effects -
i think break frees protect from knockback now...
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thats what the ratchet and clank games are for me, most of the time
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like "playing the game"
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but it is. and the point still stands, because the larger sg's have a slight advantage (from the points you mentioned), while smaller sg's have no advantage
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well you'd be farming so's as well
and xp and inf/prestige
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actually sonic now reduces resistance. radiation primary reduces defense
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used to have that problem, fixed it, got 1 update with the basic i7 stuff, and now it always says "no new updates available"
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that's what i figured. haymaker does the same, so they're either both "high" in your words, or both less than high (they belong in this latter category)
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in whose, sherks? i'd rather wait for other ppl who actually do testing to give him the info, then have him update the builder so i can download a more recent patch
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hurl isnt a high dmg, it's medium (does the same as haymaker)
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what builder do you work on? the only one i've seen is sherk's, and he doesnt update it too much
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yeah, damn npc's have 3 slows slotted in their web nades
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for uniqueness?
ss's attacks do lower damage and are more of a dps-ish set, while stone is more of a burst damage set
rage kinda reminds me of followup for claws scraps, anyone know the numbers on it?
and rage's crash will get you killed a few times, some people slot it crazy because of that -
that's one "unit" per sec, not one "endurance point" per sec...
they really cost .25 end/sec iirc -
castle has posted some interesting numbers lately, check the dev digest
hope this project can eventually make a new builder with actual damage numbers instead of brawl indexes