geombear

Legend
  • Posts

    425
  • Joined

  1. are you thinking of assault? that gives about the numbers you're thinking of. the numbers i've seen for maneuvers are always around 2.5%, depending on your AT
  2. uhh maneuvers is more like 2% defense. it sucks


    btw i saw scorp's weapon last night and it's not the executioner style gun? i thought it was supposed to be the big hulking one that looked like a battleaxe, but it's just the dinky mace you see the lvl 1 arachnos troops use. lame
  3. just get a forge on ya when you tank a AV and you'll feel like a god again

    i love fury. scrappers seem real boring now that i've played brutes
  4. and people call me a troll? lol

    at least i've played doms and tend to underestimate them (slightly) instead of having no idea what they are (and especially aren't) capable of
  5. yeah i know

    oh well, controllerrs ftw
  6. so if you kept 2 speed boosts and hasten on you could perma domination?

    anyone tested that?

    sure is a lot of trouble (involving 2 /kin corrs and a dom) to make the dom worth his slot on a team, but whatever, could be worth it, until the devs make this impossible (probably just by re-upping dom's recharge to 300 secs)
  7. geombear

    Bodyguard

    someone earlier in another thread posted that switching force of nature (for blasters) with moment of glory (/regen scrappers/stalkers) would work out great for both sides
  8. on the "sucky waste of time/salvage" tab
  9. hopefully the new debt fix in pvp will alleviate those problems, if the devs get it working right
  10. i wonder if the other patron sets for other AT's follow a similar damage scale

    the differences in dmg must be because of the secondary effects
  11. i think break frees protect from knockback now...
  12. thats what the ratchet and clank games are for me, most of the time
  13. but it is. and the point still stands, because the larger sg's have a slight advantage (from the points you mentioned), while smaller sg's have no advantage
  14. well you'd be farming so's as well and xp and inf/prestige
  15. actually sonic now reduces resistance. radiation primary reduces defense
  16. used to have that problem, fixed it, got 1 update with the basic i7 stuff, and now it always says "no new updates available"
  17. that's what i figured. haymaker does the same, so they're either both "high" in your words, or both less than high (they belong in this latter category)
  18. in whose, sherks? i'd rather wait for other ppl who actually do testing to give him the info, then have him update the builder so i can download a more recent patch
  19. hurl isnt a high dmg, it's medium (does the same as haymaker)
  20. what builder do you work on? the only one i've seen is sherk's, and he doesnt update it too much
  21. yeah, damn npc's have 3 slows slotted in their web nades
  22. for uniqueness?

    ss's attacks do lower damage and are more of a dps-ish set, while stone is more of a burst damage set

    rage kinda reminds me of followup for claws scraps, anyone know the numbers on it?

    and rage's crash will get you killed a few times, some people slot it crazy because of that
  23. that's one "unit" per sec, not one "endurance point" per sec...

    they really cost .25 end/sec iirc
  24. castle has posted some interesting numbers lately, check the dev digest

    hope this project can eventually make a new builder with actual damage numbers instead of brawl indexes