geombear

Legend
  • Posts

    425
  • Joined

  1. the buff gave like 2% extra defense WITH 3 SO def slots in the passives, it was so little it was pointless to me so i specced out of the passives to get aid self (on test with the freespec). aid self is working great for me, and now that they've re-nerfed the passives i'll never consider using them again

    seriously, /SR is all about evasion, it should do that better than the other classes by a fair margin, this nerf stinks. lucky the passives already sucked anyway
  2. umm...if they recharge faster, wont they use them more?
  3. how fast does bonesmasher recharge? because that'd probably 1-shot those minions, or get pretty close (just follow up with energy punch)
  4. just throwing ideas out there

    we need SOMETHING
  5. it'd be cool if we got a containment that locked down enemies harder, instead of the controller's version which does more dmg
  6. yeah toggle drops got nerfed hard in i7 (thank god)

    but claws should get some kind of bleeding effect or something to help its lackluster damage, especially for stalkers
  7. is there a point to killing lots of redcaps? i already got the toothbreaker badge from helping other ppl kill him



    also i killed baphomet as an AV a few days ago (with team) and didnt get badge, i petitioned and the gm's still haven't given it to me
  8. the assbot has different ranges on his attacks too
  9. does the rikti guy not sell inspirations? my guy on test has 3 mishs already so i cant get the rikti guy as a contact yet
  10. the big problem with mass confuse is the recharge
  11. with these buffs it'll be fine (good?) for scrappers, but it's still kinda gimpy for stalkers, and will be only slightly better than ninja blade
  12. then try bringing lik 25 ppl to the trial with 2 iop's in your sg to see if you can beat it, then try it with your 3rd IoP
  13. its amazing they promised hard numbers and basically gave us nothing useful

    oh well i hope you guys can get their wonky code figured out and make a useful planner good luck
  14. are players not teleported back to their base after a reversion?

    cuz 1 just happened but i saw a hero right by villain base like 15 secs later


    also it's impossible to capture a robot with all the heroes camping them. hide supresses when you click it and then they even sneeze and you're interrupted and soon dead
  15. it recently got nerfed so supposedly they just hit tab again and have re-targeted you

    i dont play heroes so i cant test it
  16. too bad my claws/regen stalker doesnt have follow up

    he doesnt get quick recovery either

    both sets are gimped versions of their scrapper counterparts, and yet a stalker is supposed to be about quick kills with a few attacks
  17. i wish

    btw you got it backwards, the heros are usually the ones tping villains into drones
  18. WHERE IS ARBITER MINOS

    the first villain contact says to go down the ramps to get weapons from him, but all that's down those ramps is a blue portal that can't go anywhere
  19. boy he sure is ugly though


    ps can you make him do emotes?

    try /petsay_all <em drumdance>

    it works for my mm's
  20. I FIGURED IT OUT!

    the reason the devs dont give the villains good patron powers is because they realized how game-breaking they are

    so when i7 hits live they'll stealth remove all the overpowered APP's and give free respecs to all the heros so they can compare their dark mastery and such to our ghost widow patron powers














    ....lol i wish
  21. too bad our patron offensive powers aren't very damaging

    and i read that one patron power says "HIgh dmg/fast recharge" but its dmg is like twice brawl (less than haymaker) and the recharge is like 20-30 secs

    the in-game descriptions dont even match each other
  22. you gonna make a new planner that shows damage at lvl 40 for each power in each AT or something? that'd be cool