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Posts
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Ran this twice today.
Run 1: my BS/Regen scrapper who is +1. Ran it at +0/x2. Everything was going well until Imperious decided to fly into the next mob while I was in another window. I thought we were far enough to rest safely, but apparently not. That dummy (who keeps doing hand claps while we're not near anyone - smart) led us to some fatalities. By time we got to Rommy I think I had two allies left. They fell in the final battle, but it didn't much matter as I was able to finish off both EBs and the remaining bosses.
Run 2: my Warshade, no level shifts. Ran it at -1/x1. Again, everything was going fine - I'd go in, hit dwarf mire, everyone would fire away - until the second-to-last group of monsters. Imperious fell (he was on the periphery of the group). IMMEDIATELY AFTER, Daedalus decided to fly headlong into the next group. I tried to follow, but couldn't grab enough aggro. He went, then Solaris, then me (revived), then Doc, then Airlia, then me again. I wasn't about to take on the final group alone (nevermind the remaining monsters and talons), so I just auto-completed. To heck with that noise.
Between the unavoidable boss-tasticness of that mission and the mind-numbing tentacle mash, this arc does not rank among my favorites. -
Quote:This is true and it's something that just has to be lived with. But darned if I haven't gotten into an arc figuring I probably would't run across a BAF soon (on Infinity, where they don't seem to run nearly as often as oh, Virtue) only to see "BAF lfm pst" come across one of the channels.I don't speed run missions at all, especially not these since I want the rewards that come in the missions as well, and all but Dream Doctor's arc are easy to do in a two hour play session.
Once you finish one contacts arc, you are out of Ouro mode. You don't enter Ouro mode until you start the next contact's arc. So you aren't locked in to Ouro mode except for the length of that specific arc. -
Quote:Unfortunately agreed.I mean, I could do without new content for a while, but it just doesn't seem to be economically viable.
I'm behind on or still digesting much of the content already (Heck, I am behind on some stuff from ten issues ago. What's that you say, my Pain Dom MM? Oh, you don't exist in-game? Sorry about that.). I have more than enough progress that could be made in DA on my stable of 50s to last for a year, probably. I have Staff Fighting to level, I haven't even rolled my Dark controller, haven't even purchased Titan Weapons. My Beam Rifle corr is languishing in First Ward. I haven't rolled a serious toon red-side since the Mercy revamp (my "Bootfoot" counterpart to my son's "Glovehand" doesn't count).
But, QoL and general cleanup doesn't sell (or doesn't advertise well), even if it might be desirable to a subset of players. -
I could have sworn that lava did damage (not just in the Trapdoor mish, but overall). I just did the Reichs/Requiem mission last night and the Lemkin mission a few minutes ago, and could swear that the lava didn't do any damage, where I recall it doing so before.
Did I miss patch notes stating that there was a change? Was I imagining that it did do damage in those two missions before, or am I missing something now?
(though as I type this my char is standing in the middle of the lava post-Lemkin, and nothing is happening to her) -
Inf Supply's Idle Speculation is ok, but I much prefer Making Procs Out of Nothing At All.
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Quote:I'm currently running incarnate content on two of my characters, one on Virtue (#1) and one on Infinity (#2). I've run maybe a couple dozen arcs on them (mostly on #1). I think I've maybe gotten two uncommon drops and the rest common. I'm learning that there are very few shortcuts progressing this way.And just to put into perspective whether or not Ukaserex is extraordinarily unlucky, or "reasonably" unlucky, the odds of making 24 reward rolls and getting nothing above an uncommon is...
18%
So about 1 person in 5 will experience exactly what he did. So he *isn't* extraordinarily unlucky.
So, I've run some trials figuring that even if they are not absolutely required, they are very, very helpful. I've run maybe a half-dozen BAF on #1. To contrast my "luck" from above, here I've had one rare and three very rares drop. I'm nowhere near ready to use them (need a few more of everything for that), but yikes. #2 got on one BAF (chatter on Infinity seems more scarce than Virtue, and I'm not willing to do the more advanced trials especially w/o shifts). No component, as we failed ("badge run"....*sigh*).
Oh, #1 also did a Lambda. 10 thread booby prize for the speed run. I stink at Lambdas. Stupid squishy controllers. -
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Screwing with us indeed - they keep insisting on using "alright"!
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What is the ballpark value for an AM these days if one is rolling five random recipes? I wonder how that stacks up vs. something as mundane as converting Titanium->Aegis, Doctored->Numina, Red Fortune->LoTG. In each case you'd wind up with five inventions, but in converting you'd cut out much of the chance of rolling undesired recipes and you'd also save a little by not needing to use rare salvage (in most cases).
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Quote:The thinking originally was that the WS was better against groups of foes than he was against Elite Bosses, which the Ramiel arc has a few of. Rather than doing the arc (which I'd just done on my Ice/Time troller and had done on another half-dozen characters) I'd head straight for DA. It wasn't completely that I didn't think I could do the arc, I just really didn't feel like being bothered with it. I actually wanted something a little more mindless.Yeah but arc is so easy and you have to do something either way. I know some people have trouble with the spider guy splitting up but I have done solo with an Pain Corruptor and finished him immediately. Soloed many times and have yet to see any of the difficulty I keep hearing about.
I suppose if you didn't have any Knockback (or Veteran Powers for Nemesis Staff) it would keep you from knocking him in lava (which does still work at least as of a month or so ago) but calling someone else in for help would still seem a LOT faster than doing trials and wasting your Astrals.
You need to do a ton of trials as it is, why not do the one arc you can do instead, if only to keep your brain from exploding?
Oh, and calling someone else for help isn't really my style. I just generally don't interact much in-game.
I did some street sweeping (which was fun - groups are big enough to keep me well buffed) and after a little while figured I could try the arcs. Sure, those also have elite bosses, but most of the time you have NPC help. Plus I could work on getting components in the process. Only...I couldn't, because I couldn't actually start the arcs (which does make sense - because I wasn't yet an incarnate). So I went back to street sweeping, but did so while in the queue. Which eventually got me into a BAF, after a pretty sizable chunk of time.
"Wasting" Astrals isn't really an issue. I ran a decent amount of BAF/Lamda on my Grav/Storm (an Ill/TA too, but he's on another account) and she probably has plenty of them sitting around doing very little.
"You need to do a ton of trials as it is" - well, actually the hope was that with the new solo option I wouldn't have to. Which technically I don't, but boy does it help to unlock the slots. -
Quote:/smacks foreheadIs having Alpha unlocked a requirement to get into the storylines and repeatables? All my 50's had Alpha unlocked before DA hit and the one character I had hit 50 after DA used an astral unlock before going there.
I second "Incarnate XP solo is slow, slow, slow".
Completely forgot that astrals could serve this purpose.
(Or really, any purpose. I think the most I've done is break them into threads. Ok, maybe I unlocked a couple chest emblems.)
Captain Nolan did not show up as a contact until Alpha was unlocked. Heather wouldn't talk to me as a contact just by walking up to her (didn't try Ephram). -
Quote:I'll agree that it is, and it's probably not a road I will go down again; I was just not too confident of the ability of my WS (though if anything that Hero One mission SHOULD be ideal for fueling him). That, and BAF doesn't seem to run nearly as often on Infinity as on Virtue.Unlocking the Alpha slot in DA is a massive waste of IXP - just run Ramiel's arc, and use the WSTs to fill it up
"use the WSTs to fill it up" - that makes me chuckle. The last one I did was...I can't even say when it was for sure. Many months ago.
Most characters I decide to go the incarnate route with will probably run Ramiel (most already have, actually) or a couple of BAF to unlock the slot, then solo/BAF with the occasional Lambda for the rest of the iXP and components (I seem to get MUCH better rolls on BAF than in the solo arcs). -
Quote:I started the incarnate progress on my WS yesterday, deciding to forgo Ramiel, heading directly to DA instead. After the better part of a day spent sweeping I'd made it to maybe 20-25%. I'd been in the BAF queue and finally got on one (failed) and exited at 97%.When Party Kake hit 50 and I decided I wanted to try out the incarnate raids, I ended up in a BAF right off the bat after only seconds of waiting, and even though I was so weak compared to everyone else that my robots were being torn up like tinfoil and I was being punted around like a football, and had a hell of a time just trying to figure out what was going on, Even if you realistically call that "Just watching a BAF happen" it got me halfway to an unlock in only about 15 minutes and I was able to spend cash and threads to finish it. That's pretty damn fast.
So maybe my perception of expected unlock speed was skewed somewhat, but when the DA progression hit beta I assumed it was artificially or mistakenly slow, as after the entire DA story arc the level 50 +0 character I was testing with was now at 4% or so to unlocking the first new slot.
I hear they've switched completely over to threads and there's a way to get empyrean merits now. that's fantastic, because those emps really shouldn't be gated down as raider only content.
Incarnate XP solo is slow, slow, slow. Especially w/o Alpha when you can't yet run missions. -
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Quote:True. I haven't checked to see what the supply on junk purples might be - I would think they might dry up fairly quickly if enough folks knew to buy them up to convert (or if they simply stopped listing and converted them themselves).On the test server, I tested these specifically. BotZ and Winter's Gift convert back and forth in the Category conversion. What I ended up doing was buying a pile of quickfoots and Zephyr speed recipes at low levels, specifically to target celerity stealth and WG: slow resist. But at the moment, it's not worth converting because the cost of such a recipe is smaller than the profit spread on a purple conversion, and a typical WG/Celerity type conversion is going to cost more converters. (Figure 2 to get from quickfoot to celerity; then you have a 2/3 chance of needing to spend 6 more on average to "hit" +stealth, so basically an average of 8 converters to get from quickfoot to celerity stealth to profit maybe 40-60m. Meanwhile, going from a junk purple to a damage purple is 2.25 and can still net you 100m.)
I'd wondered if you had an efficient toon if you might be able to roll AE tickets to generate Quickfoots, Soaring, etc. faster than you could reliably have purples drop. Then again, if you have that efficient a 15 you probably have an efficient enough 50 that can just generate inf at a fast enough clip anyway and wouldn't need to bother.
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Quote:Well that's what I'd have guessed, but for conversion purposes I wasn't sure given Ukaserex's post (and you're right, sounds like the conversion box may have been set incorrectly).Leaping, Running, and Universal Travel are each different categories. Universal Travel contains winter's gift and Blessing of the Zephyr.
I wonder if anyone has even tried to convert a BotZ to another set. I don't believe it would be profitable, but I'm curious if it works. -
Quote:Hmm, I'd wondered about this regarding the travel powers. Are Celerity and Quickfoot their own category (oh hai level 15 Quickfoot! u want become +Stealth??), or are the leaping and teleport sets grouped with them? What of BoTZ? Is there a way to loophole into a Winter's Gift? (probably not)Thanks for the guide.
But, a correction, if I may.
Based on what you said about the Red Fortunes and LotG's being the only level 50 defense sets, I thought it might be interesting to see if I could convert from Adjusted Targeting to Gaussian's.
I got a Dark Watcher's Despair To Hit Debuff.
Curious, I tried to see if I could convert a smashing haymaker (caps at 35) into a kin combat.
I got an oblit instead. (not complaining about that, lol)
So, I'd be real careful with the category type conversions.
At least until we know a bit more about what all is included in each category. -
Quote:That's typically my goal too, though up until this point I've blocked out PvP IO and very rarely bother with purples, as my 50s usually don't get played that much after reaching 50 (that may change with DA).That was essentially my goal, to be able to slot whatever I wanted without restriction.
I'm dusting off an old Sonic defender, and am actually toying with the prospects of slotting Glad Armor and Shield Wall. I never would have considered that before.
Quote:I have been leveling my first Mind Controller to 50, making this the first time I've ever actually cared about sleep or confuse sets. Fortunately, I saw this coming, but I found the pending end of cheap-o purples of those sets just as I came upon a use for them bemusing. -
Huzzah!!!
(good news indeed, reminds me I still need to level my PB a bit more) -
Quote:Despite the difficulty, I *did* appreciate that. It was just a bear to actually do on those characters.However, what I enjoyed about the fight wasn't the difficulty or lack thereof, but rather the intricacy of the combat script, which despite being quite complex, still did not require me to do know what to do ahead of time. I've often argued against "overly complex" gameplay, but that mostly has to do with the "homework" aspect of such, in that for things like Trials, I either need to know everything that's going to happen before I even start, or I need someone who knows directing me. With Blitz, I was able to get all the information I needed to end the fight from the fight itself. No homework, no preparation needed. It was - to me at least - the perfect combination of complexity that still let me improvise as I went along.
Another option may be to have a couple of possible tricks to choose from for a given fight, and you don't know which one you are going to get beforehand.
I am rerunning some of the DA arcs, and I could swear that one final EB fight did this, though I could just be getting a couple of arcs confused. But the first time through there was a mechanic similar to Blitz, where at X% health the EB became untouchable until you defeated some support mobs. The second time I did not encounter the support mobs, but was ambushed throughout the fight with the EB. -
Definitely would recommend the -1, but in this case I might advocate that bosses should be turned on. I haven't done that mission in ages, but the helper NPCs might spawn as bosses with bosses turned on, but lieuts with them turned off. In the second case they would assuredly be useless, but they *might* survive as bosses.
And what peterpeter says about positioning. Some mobs just MELTED my Mercs (Merc/Poison), but if I positioned the EB between them and me they fared much better. This was on a Merc/Poison tankermind, so my contribution was taunting the heck out of EBs while trying to keep them as debuffed as possible.
And absolutely get a Shivan. -
This would be it, for me. I primarily solo so I don't care about being able to have access to TF or teams from both sides (if I really wanted to, I would just hop on a pure red or blue character). To trade AMs just for the ability to stroll around a few more zones isn't worth it to me.
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Quote:I found it to be fairly difficult on a couple of my characters that had limited/no status protection or defense. It took a number of runs back from the hosp on my Warshade and my Ice/Time controller. The WS didn't have much around him to leach from, and when he was in dwarf to avoid being held he really wasn't capable of a whole lot of damage (just not built for it). My controller had to rely on purples and break frees, and didn't have enough to last all phases of the fight (maybe if she was completely packed with tier 3 insps, but that wasn't the case).As I said before, Blitz not a difficult fight, not really. What he is, however, is an engaging fight, especially the first time I run it. It's not JUST a question of surviving enough damage to get enough time to deal enough damage to beat an enemy's regeneration. It requires me to actually analyse the situation, learn what I need to do and then do it.
I did ultimately succeed, but it sure wasn't easy. -
Quote:Most? Really? I have 13 (15? bah, I forget) 50s, most of which are specced with IOs. I have never defeated an AV. Ok, maybe not never, there were some before the EB downgrade was implemented that I had to level way past to defeat. But none in the past six years or so.Is this really such a huge request? I mean really most people that get incarnates get set bonuses and can solo AVs. Just give the people what they want paragon you've been so good about it in the past.
I felt very lucky to manage to beat Keres, Rommy and their posse of monstrous bodyguards on my Ice/Time. That's WITH Cimeroran help, which isn't as robust as one might think (I finished with just the Doctor and a PPD radio backup surviving). Oh, and thank Statesman's ghost for lava against the 5th.
If she was +3, I'm sure this would be considerably easier. But she's just starting down the incarnate path, so it's not. My initial goal was to work towards filling slots by running the DA content. Of course I've been doing that, and I'm not sure I'm ready to tackle the final arc. So...I've been resorting to running some BAFs for components (and will probably run some of the early arcs in Oro).