gameboy1234

Legend
  • Posts

    2019
  • Joined

  1. gameboy1234

    Bots/Pain

    Should be a beast in PvE.

    PvP... not so much. Need burst/spike damage for that. Maybe Ninjas or Zombie. I don't PvP though.
  2. I don't know why this is complex. Take your pets and your upgrades. Done.

    Secondaries are more of a matter of preference. Why didn't you like /Dark or /Poison? Personally I've tried both. /Dark I like, but my Corruptor does it better so I when the Corruptor route. /Poison is too single target and fiddly for me, so I don't care for it.

    /Traps and /Dark have a rep for being decent, active secondaries. /Pain matures late but should be good on teams. But if you don't like the MM play style, maybe it's not for you. Brutes are fun too, and Corruptors are blastery. Doms are getting a buff soon.

    I don't play Defenders or Doms, so not every class is for everyone. Just go with what's fun.
  3. I haven't tried this yet, but taking Provoke (and maybe confront) is the normal way I here folks pushing Bots/FF. Bodyguard mode plus holding aggro = unstoppable. Add in Scorpion Shield and you are have really good defense to the most common damage types.

    The other power you want is Power Boost. It boosts your small shield for their full duration (4 minutes). It's not perma-elude like it used to be, but it's still darn good. Shield your whole team with this, good times.
  4. gameboy1234

    Dead emotes

    [ QUOTE ]
    Absolutely possible, and absolutely inappropriate to be doing so.

    [/ QUOTE ]

    I agree with other posters. Considering that no one "dies" in this game, it's kind of odd that we all have basically a traditional death pose on "defeat." That goes for NPCs too. I'd love to see some NPCs actually surrender rather than "die."

    Death: turn back into a rock, hold up a white flag, deflate, evaporate into thin air, go transparent, sit on the floor and cry. All these should be available. I don't see why not, it would be fun, and having fun is what this thing is about.
  5. Yes, SE from the first Arbiter, around a little corner as mentioned.
  6. gameboy1234

    Merc/Pain Build

    [ QUOTE ]
    Any build information would help, thanks much!

    [/ QUOTE ]

    I don't have Mercs, and I don't have a /Pain MM, but I do play MMs and I do have a /Pain corruptor. The short info: take everything in /Pain, and take all the good stuff in Mercs. Any guide (they're sticky at the top of this forum) will tell you what the good stuff is in Mercs.

    The only trick in /Pain is the order you take the powers. I skipped Soothe and took Share Pain right away. Share Pain heals more and so works better for single targets that your aura (Nullify Pain) won't handle. I delayed Soothe until 24 or so. Taking both single target heals allows you to heal two targets, or chain both on a single target for a panic heal.
  7. Yeah, Web Grenade has no -KB, but has a very nice large AoE, and is -Fly too.

    Just saying...
  8. I currently have a 40ish Dark/Pain corruptor, it does well on teams and would work well with the MM. It also has a bit of holding power (Tenebrous Tentacles). I also have a mid 20's Fire/Dark corruptor and I agree it's strong.

    Almost any MM would work. Mercs/Thugs/Robots and Pain would work very well, I think. /Poison might be useful for when you go up against an AV.

    Doms I don't play but they're due for a boost soon, so they should be getting stronger this summer.
  9. gameboy1234

    Back in the Game

    Sure DM is fine. There's one new choice now, but it doesn't really provide DM's range of healing, debuf and lockdown.
  10. [ QUOTE ]
    I just played the new SF on my Mastermind and I kept having issues. There was one map that I suddenly couldn't summon my bots anymore. And it was like that until I exited the mission. And then it seemed like all my bots would suddenly die for no reason or be killed by my exploding FF generator. That wasn't behavior I saw before the I15 update.

    Has anyone else seen any odd behavior in their MMs with this beta?

    [/ QUOTE ]

    I haven't tried it yet, but crud like this is normal for beta. This is day one of beta, they didn't even have a closed beta. Give it some time, and don't forget to /bug every single one of those on the test server.

    I didn't see the announcement, but it helps if you tag the title of your /bug so that the devs can see it easier. Normally they ask you to macro something like:

    /bug Issue 15:

    To start all your bug reports. Helps the devs pull it out of the long list of bug reports.
  11. As for the rest of the set, I'm hoping for roughly a 50/50 mix of melee and ranged. Lethal, Fire, Dark and Mind.

    *crosses fingers*
  12. [ QUOTE ]
    Getting into teams with people, who have really no clue of how to play the game, don't understand teamwork, following the Tank, the concept of pulling, or looking at your team roster to see how everyone's endurance is doing before aggroing the next mob, just drives me crazy

    [/ QUOTE ]


    Kind of like many other answers here, I have to say this doesn't seem new. A few obvious solutions:

    1. Post on the appropriate server forum for an active SG to join.

    2. Same, post you level and times you play, see if you can get at least one steady team.

    3. When you find a good player, friend them. Hopefully you'll soon have a list of players around your level who play when you do.

    4. Start your own teams.

    As an experienced player, I'm surprised you don't know these things already. You must be a noobie.
  13. Which MMs to take Blue side? ALL OF THEM.

    We're takin' over Atlas Park, first thing. We're going to run the costume contests from now on. And we will always win them!!

    Muhahahahaha!
  14. [ QUOTE ]
    Ninjas/Anything - Yakity Sax

    [/ QUOTE ]

    Now that's funny....
  15. That's funny because for a long time my in-game description has been song lyrics. This is my main and my first level 50 Mastermind.

    Pic

    Music: by Yoko Kanno

    Lithium Flower

    Rise
  16. The collision issue with Bots is from the Seeker Drones the Protector Bots summon, not the ones in traps. It has to have a particular arrangement for the Prot Bots to get stuck, and unfortunately that arrangement happens every time they summon. If the prot bots move while summoning, it's fine. But if they're standing still (firing, bubbling, etc.) then there's trouble.
  17. I'm actually hoping for Succubi for the tier 2. A couple of nice controllers would help the set out a lot.
  18. Far out, I hope they do this. I sent in at least two bug reports pointing out that seeker drones weren't pushable by Prot Bots, or me, but if a PM to BaB gets the job done, great.
  19. Howdy, wb, and I've got a couple of Tankers on Champion around your level. I'm a 7pm - 10 pm 'er PST myself so mayhap we'll meet up sometime.
  20. [ QUOTE ]
    [ QUOTE ]
    CoHGO

    [/ QUOTE ]

    CHVR is easier

    [/ QUOTE ]

    I've seen "CoR" used also.
  21. gameboy1234

    So, Demons?

    http://wiki.cohtitan.com/wiki/Issue_16

    Mentioned in chat during an event. So far no one has denied it.

    And the woman in the trailer for Going Rogue has been identified as Desdemona, a demon-summoning villain who has been redeemed. So it's looking like sometime this year.
  22. [ QUOTE ]
    I too would like fake fights. I tend to use battles mostly on outdoor maps that I am depicting as battlefields.


    [/ QUOTE ]

    I think my "no damage" idea would work for this. If no damage occurs until, say, the players are perceived by the mobs, then the players can engage or avoid as they please, and it should work out.

    There might be a niggle to drop the no-damage flag just before a long range attack by a player, but that should be accomplishable too.
  23. Yes, I understand that there's some technical issues with doing this, I was looking for some ideas how to fudge it.

    For the long term, rather than "line up animations" just right, how about if the dev's turned on invulnerability until the players arrive. Then the AI could just attack as normal, but there would be no damage.

    Just thinkin' out loud....
  24. So if I put a "battle" in my mish, they just fight and leave everyone dead. There's nothing left for players. Also all the dialog (inactive, first spotted) gets played right away, the players usually don't get to hear it.

    I've added a trigger for my battles. Now they have to accomplish an objective before the battles show up. Hopefully the players will run into at least one once the map clears out a bit.

    But is there a better way to do this?

    I'd like to have the mobs just "fake fight" until the players actually engage. Any way to do this?