gameboy1234

Legend
  • Posts

    2019
  • Joined

  1. Quote:
    Originally Posted by Goliath Bird Eater View Post
    Color me disappoionted; I was looking forward to a sneak peak of the Issue 19 stuff.

    But thanks for letting us know out here in the open forums in advance about the change.

    This.

    It's a bummer not to get the new Incarnate system right on Aug. 15th, but I totally agree it's best to have something that works well rather than have something that works now. I'll keep.


    Quote:
    Originally Posted by Marcian Tobay View Post
    Nothing pleases me more than a development team that is willing to delay a project and make it perfect, rather than rush it out and say "Look, it's out on time!" with spit and duct tape still dripping from its stapled sides.

    Champions Online says "Hi!"
  2. Quote:
    Originally Posted by GavinRuneblade View Post
    Plainguy, can you post those lognform for those on Macs? No mids for us.

    Huh. I wonder if the Mid's guys are working on a Mac version, or if they'd let their database be used to make a Mac version.
  3. gameboy1234

    A Question

    Quote:
    Originally Posted by Derangedpolygot View Post
    It wasn't sarcasm.
    As mentioned, the post you were replying to was obviously humorous and ironic. Very obviously, in fact.

    Quote:
    Originally Posted by Derangedpolygot View Post
    I sense disapproval, but frankly, I have no idea what the hell you're saying here.
    Phail cat = Fail cat. I.e., since you missed the obvious sarcasm, have this fail cat instead.
  4. Agree that FF seems to have the most skippable powers. Force Bolt is forced on you at level 1, and then the two shields and dispersion bubble and you are set.

    Not sure what's hard to figure out about /Traps. 1. Run at mob. 2. Toe bomb. 3. Pets murder everything. 4.Profit!
  5. Quote:
    Originally Posted by Derangedpolygot View Post
    Set bonuses are still good for MM's. I generally stick to +Health, +Def and even -mez duration. +Acc is still handy for /poison and /Pain that have some debuffs that require a to hit roll.

    Also, I skip Stamina on my /FF builds (I hear /Traps can skip Stamina too). So I go for +Recovery on my IO sets. That gives me one whole pool power and three powers to choose from. I can take leadership, flight, presence, and medicine all in one build. And enough Inf and Merits and I can have the equivalent of Stamina with about two slots in it.
  6. Quote:
    Originally Posted by Rigel_Kent View Post
    Issue 18 is not much of an issue, reminiscent of Issue 15. Cross-faction trading that doesn't directly affect gameplay, tip missions with likely little benefit for non-GR subscribers, and a new task force. The Anniversary task forces set the bar very low for Cathedral of Pain, and I don't see the writers having much incentive to jump higher when the focus is on side switching and Praetoria.

    To be blunt, you are preaching waaaaaay too much doom and gloom here, and you have no facts to back your assertions up. "Doesn't directly affect gameplay... likely little benefit... I don't see..." Really listen to yourself. You're just making stuff up. You don't know if anything you posted is true. It's pure FUD.

    At least wait until the issue is out, ok? If you don't like it after you've seen it, then you can say so. But what you posted is just speculative nonsense. Give the devs a break.
  7. Quote:
    Originally Posted by BlackAdam View Post
    For those who have never tried mace, do yourself a favor and try it.

    So you're saying it's.... uh, ... strong and pretty?
  8. Quote:
    Originally Posted by Bronze Knight View Post
    Not saying you're lying. However the only time I see that kind of behavior is when they are set to aggressive. Even then only when the enemy is in range. Granted Bots have a longer range than mercenaries.

    Same. Playing a level 24 bots/ff (again) right now and I've never seen this. I've seen a bot give chase after a fleeing mob, but never just take off on their own.
  9. Quote:
    Originally Posted by Neofusion View Post
    Is it required/needed?

    Bodyguard mode gives 75% damage resistance. Do you really need more?
  10. Quote:
    Originally Posted by Carnifax_NA View Post
    One thing to note about Teen Brutes, DOs and slotting. It's generally better for a teen Brute to handle their Accuracy and End woes with DOs rather than slotting for Damage.

    Is "Teen Brute" some new reality TV show? 'Cause I'm interested in watching. Somebody call Television, I think we have a winner here.



    Quote:
    Originally Posted by _Pine_ View Post
    I just feel the need to note: I spent about 3 minutes wondering what the hell DW was.

    Dual Walruses, obviously.
  11. Quote:
    Originally Posted by Desi_Nova View Post
    now will all of the players have to be a member of the same SG for the new cathedral of pain? I completely missed out because by the time that it was briefly live my once active(8-10 active players) was down to me and my alts.

    Since you've been able to invite other folks to a base of yours for a while now, I assume you can join others at their base for a CoP mish. If not, we'll have to start bugging the devs for this feature ASAP.
  12. Quote:
    Originally Posted by Starcloud View Post
    .. Does Rularuu have a Rularuu-ized Weighted Companion Cube?!

    No wonder he's insane. He should have euthanized it long ago.
    Quote:
    Originally Posted by PsychoPez View Post
    Yes, but not as fast as I euthanized mine. I'm euthanized my cube faster than any other test subject on record.

    An intubation associate will be dispatched to revive Rularuu with peptic salve and
    adrenaline.


    ((Can anyone think of anything cool for the Portal Corp. to invent for Paragon City/Rogues Isles? Some sort of portable portal perhaps? Anyone else want one of these?))
  13. Quote:
    Originally Posted by GavinRuneblade View Post
    Also, it's best to steer new players to the real content, not AE
    The AE is real content. The AE mishes have a background story invented by the Devs: it's entertainment for superheroes. The first missions normally listed (at least for my settings, what I assume are the default) are all the Dev's choice ones, like LOLBat by Scott Kurtz. You get plenty of tickets just doing regular mishes in the AE.

    Quote:
    In AE it's all a mishmash based on farming preferences and custom critters, etc. Not nearly as friendly for a new player.
    This could be true. Farming isn't always fun, and you don't have to AE mishes all the time. Do your regular mishes, but if you want to do an AE mish (invented by the great Dr. Aeon, btw) or see a team advertising for AE mishes, know there are benefits.
  14. Quote:
    Originally Posted by Muon_Neutrino View Post
    The real reason I brought up IOs is to give you an idea what you can do with the salvage and recipes you'll get as drops from the foes you fight. If you stick to SOs, you won't need any of it yourself. You can simply sell it to the ... the black markets scattered throughout the rogue isles.

    This is ok advice, but kind of dated. Real money is made at the AE. Check out this thread:

    http://boards.cityofheroes.com/showthread.php?t=226514

    Also, a simple method of making money is to get AE tickets, buy rare salvage with the tickets, and then sell the salvage on the BM for a tidy profit. Really choice salvage goes for 3 to 5 million each, so that'll help keep you in cash, regardless of weather you stick to SOs or decide to use IOs.
  15. I guess I'm more in the "put on your big boy pants and don't worry about it" camp. It's annoying if someone leaves an aura on at the BM or if there's 30 pets crowded around, but it's never stopped me from actually using the BM.

    Now back when there was like 5x the population there is now (at least on the server I play on most), there regularly would be a lot of auras and pets around the BM, and I would dismiss my pets. However if there just 3 or so folks using the BM, as there often is now, I don't really bother. A few bots aren't bothering anyone, and I've never had a complaint.
  16. gameboy1234

    Best Corruptor

    There is no single best corruptor, as the other posters are saying. Even Fire/Dark (which I have one) is kinda situational. It's heavy AoE's are a huge End hog on solo and small team mishes. It's major advantage is the healing fluffy and Fearsome Stare, which is a great tool for managing alpha strikes. And on large teams of course you can do major damage.

    I'm playing an Ice/Rad corruptor right now and it's very balanced. Strong solo with good single target damage, has Aim, and also two (so far) good AoE powers. Plus Ice Blast has two holds, for a somewhat controller-ish play style. There's a bit of synergy too in that Ice Blast is all about Slows and -Recharge, and Lingering Radiation will stack with the slows.

    There's a bit of dis-synergy in that Rad likes things packed together for Rad Infection and Enervating Field, and Ice Storm causes scatter. It's not a huge deal because stuff dies quick enough regardless.

    I like my Dark/Pain too, although again that's a toon heavily skewed to team play. It's a buff heavy build that's hard to solo. I ended up with two builds, one with mostly attacks for solo, and one with all the goodies in /Pain for team play. This works well but it's a bit of a pain not having everything in the same build. Again, I'm finding Ice/Rad more balanced.

    So over all a good, balanced solo and team combo is Ice/Rad, imo. I'm sure there are others, but I don't see Ice/Rad mentioned much and I'm surprised at how good it is.
  17. I think Claws nailed it.

    The only thing I would add is regarding Taunt. I find it a great convenience to have Taunt. If you are new, I think you should get it. You can use it to build Fury (being attacked = Fury) and therefore it's useful on big teams where you can't always get all the Fury you want.

    It's also useful on smaller teams because it's *ranged* aggro. It's not always easy, or quick, to move to another spot on the map and engage a mob to pull aggro. Cave maps in particular can be a bear. Also, if you need to pull, then Taunt is a ranged tool to do so.

    After playing your Brute for a while and getting used to it, you can decide yourself how often Taunt it useful and whether you want to keep it. However while just starting out, I think you should take it because of the "easy mode" it often provides.
  18. Well, on my corruptor, I found it useful to take everything. I skipped the first single target heal and went for Share Pain instead. It's a bigger heal, so it works better as a panic button. And the End cost is near nil.

    I'd imagine MM play much the same way, but you'd have to experiment a bit to figure that out. A bit of experimentation and maybe some more focused questions on the MM forum should get you going.
  19. Quote:
    Originally Posted by PownUnoobs View Post
    Back in the beta for VEAT's, we had the ability to have more than one Soldier of Arachnos costume. This was done by adding a new slot, which copied over the current SoA costume to that slot. We could then change it to a normal costume or keep it. Then we could change the first slot to a new soldier costume. I think it'd be awesome to get that back.

    Apologies if this doesn't actually fit the thread's theme.

    Yes, good call. Please please please make it so.

    A slightly better way of doing this would be to make the extra costumes editable. Say, leave slot #1 (the first one, /cc 0) as VEAT only. Then the second (#2) slot is Regular Only (story reasons). Then slots #3 - #5 are selectable: Drop down selects regular costumes or the VEAT only selection screen. #6 (the current bug) remains as-is: not selectable or editable at all.

    I realize this is likely extra-programming, but I assume that re-instating any "lost" costume pieces will require some effort, so I thought this could go in the same resource bucket. Just my 2 Inf.
  20. gameboy1234

    Fury Equation

    P.S. I just noticed after typeing my post, on the CoH screen behind the browser window, "Mothership shield is down." So some of the problems I'm having might be due to a really laggy server on Champ right now.
  21. gameboy1234

    Fury Equation

    I'm trying some small tests on Rikti dummies, and I'm having a hard time getting consistent and reproducible results. My number are in fact all ove the place. I get anywheres between 50% and 200% of what I "should" get. In one test, it took 14 seconds to lose 40% fury, so I don't think that 2 lost per second is accurate, or else that the server is terrible at keeping time. (Most time sharing systems are terrible time keepers, i.e., all modern mainframes and *nix based systems.)

    I'm guessing server lag, network lag, and client lag are all factors in producing a pretty wide range of values.

    The "exact" number should be the formula I gave you. The actual number will be whatever the server decides is fair, which could be pretty messed up if there's enough lag going on.

    (Note: in the testing I've done, 1 attack = 10% bonus, and I seem to lose fury at 4% per tick. So I think 1 Fury = 2% bonus. Fits if you gain 5 fury per attack and lose 2 fury per tick. So 80 Fury = 160% bonus, which should be the most any generic Brute should be able to get easily.)
  22. gameboy1234

    Fury Equation

    Quote:
    Originally Posted by Bill Z Bubba View Post
    Unfortunately, I've been unable to use the data I received to come up with an equation that would tell me exactly how much Fury a given attack chain would produce. If I can figure that out, I'll share it.

    It should just be a simple formula, + Fury for each attack, - Fury for the time it takes.

    Each attack has an animation or activation time, each which might be more or less (they aren't always in sync).

    So if a given attack chain takes 10 seconds to execute, and has 5 attacks, that's 5 x 5 = 25 Fury, minus 2 x 10 seconds, 20 Fury. 25 - 20 = 5 Fury left over at the end.

    How much does a chain that repeats over and over generate? 80 Fury, always, if you keep at it enough. Maybe a better measure is how long does it take an attach chain to get to 80 Fury. Like, not how fast you can go, but what's your 0 to 60 time.


    Hmm, I think for the above example, which generates 5 Fury in 10 seconds, it would take 80 / 5 = 40 seconds to reach "full" Fury. Which sounds like an attack chain that needs a lot of work. Obviously, an attack chain that can get to 80 faster will have an easier time keeping it there, or exceeding 80 Fury too. So I think the measure should be:

    Time to full Fury = 80 / ( # of attacks x 5 - 2 x total time)

    BTW, I'm using 80 Fury because if we get less and less over 80, then obviously no build can get all the way to the top, 'cause eventually you just can't put any more Fury in. But as long as you measure all attack chains against the same number, you should be evaluating them fairly. And I'm assuming that 80 Fury = 80%. If it doesn't, just scale appropriately.
  23. Quote:
    Originally Posted by Dechs Kaison View Post
    It depends on the powersets. It depends more on the goals of the build.

    This.

    My current Invul tanker is a leveling build, she just hit 35. I felt it was more important to be a "main tanker" and therefore well-rounded, so I took the passives instead. That plus Unyielding gives me good resists all the way around. Plus Invul on a tanker has a ton of S/L to start with, it's not like I'm hurting in that regard. I'll probably take it eventually, at least on the "main tanker" build.

    So: no on the Invul tanker leveling build.

    My SS/Elec Brute? Yes, and I wish I'd done it earlier. Slotted up it makes a huge difference, or feels like it does. I'd probably take Tough asap on a /Dark or /Fire Brute or Scrapper as well.
  24. gameboy1234

    LoganStorm

    Quote:
    Originally Posted by Logan Storm View Post
    I guess Icould close all but the trays but then I'd have to pause regularly
    to re-open the Navigation an dchat to talk to people and to see where I'm
    going.
    You can also open tray automatically and close them again by pressing the left Alt and Control keys. Close your main tray so only one line of controls is showing. Then press and hold the left Alt key. You'll see one tray open up. When you release Alt, it closes back up again. Ditto with Control. (The right Alt key will open a tray permanently. You have to press right Alt a couple of times to close the tray up again.)

    You can also do much the same thing with the - and + keys, which switch your main tray by one either down or up, wrapping between 9 and 1.

    I usually set tray 3 to be Alt, tray 4 to be Control, then set up trays 9, 1, and 2 so I can switch between them quickly with - and +. This gives me five trays with in one or two quick key presses.

    Probably not the be-all and end-all of tray management, but might give you some ideas how you might configure your own trays with out having the clutter the screen.


    Quote:
    Originally Posted by Logan Storm View Post
    And what's Gimping?
    Keep seeing that expresion all over the place but have no idea what the
    hell it means? @_@

    "Gimp" is a regular English word that means "crippled". As in "he has a gimp leg due to an auto accident years back."

    GIYF:

    http://www.google.com/search?q=define%3Agimp
  25. Quote:
    Originally Posted by plainguy View Post
    Was looking at the Recovery bonuses from IO sets as compared to Stamina. 3 endurance modifications IOs give you 49.8% recovery. I do not know If you can get that with or close to it with bonus sets..

    Well after you get the +25% above, you can start saving your pennies for the Miracle unique, which is +15%. They sell for like 200,000,000 inf. But since Merits were introduced you can buy one for 240 Merits, which is pretty reasonable.

    http://wiki.cohtitan.com/wiki/Miracle:_Recovery