gameboy1234

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    2019
  • Joined

  1. I have a laptop too. It's got an NVIDIA 9700 GS, which is pretty much minimal these days.

    I think one thing that happened was the default graphics got turned up so everyone got something like Ultra Mode (but not quite) by default. It make sense because most people do have better computers and the devs wanted to make the game look as nice as possible. But if you have an older comp then it'll preform worse than you remember it.

    The solution for me was to manually set the graphics to "Performance" on the basic slider. Leave everything else on the Advanced menu at their default for the Performance setting. See if that fixes your issue.
  2. gameboy1234

    Good Builds

    Quote:
    Originally Posted by BigNastyFighter View Post
    I would like to start a thread to showcase those builds that maybe you cant afford or just have made and pushed to the side but are still pretty good builds. This thread can be use to look up uncommon builds to help spice up your game play.

    With respect, I think it would be better to post your build in the dominator forum, and for other specific builds to be posted in their respective AT forum. Trying to find a build on this thread is soon going to be a mess, like looking for a needle in a haystack. There's a reason we have separate forums for each AT, it's so you can find stuff.

    Go make a guide for your build, and title it "High End/Unusual Electric/Mind Dom", and ask for it to be posted in the guide sticky at the top of Dom forum. That way folks will actually find it.

    I think a thread for discussing what makes a good build in general would be ok for this forum. Anything more specific is going to be too hard for folks to locate later when they need it, I think.



    General aspects of a good build:

    Slot attacks for accuracy, damage and then recharge/End-redux as needed. However, don't ignore the secondary effects of your attacks either.

    Don't ignore your secondary, or pool powers. A "pure" anything is a bad idea. No pure healers, or pure support please.

    Solo if you must, but plan on at least some team powers. The benefits to being on a team are enormous. XP is much faster, if nothing else, and the social interaction is more fun too.
  3. I agree with some other folks. I got a 6 month subscription for Going Rogue, which will be up in Feb. I'll probably let my sub lapse at that time, do other stuff for a while, then when new content has built up I'll be back and I'll try the new stuff out.
  4. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I will occasionally unsummon my Drones in tight maps to get room to maneuver

    This.

    Never skip your pets. That's like making a blaster and skipping all those annoying "attack" powers. If you don't need a pet, don't use it or unsummon it. But you always want to have the power and the option to summon it.

    And protector bots would be the last pet I'd skip. Heals and bubbles are very useful things.

    Coincidentally, most Masterminds have three attacks and the devs just gave us three "free" powers when they made the Fitness pool inherent. Why not take your pets AND your attacks?
  5. Quote:
    Originally Posted by SonicRemedy View Post
    I'll be honest, if I did the math I could prolly figure it out but how much to-hit is generally enough. I am helping a friend with his SS/WP character and I look at perma rage think to myself,... However, in practice he feels like hes missing a bit much.

    As other have said it depends on the circumstances. Have your friend open his combat attributes (Powers->Combat Attributes up on the top of the window he just opened.) Ask him to monitor some attributes like Last Chance To Hit, Damage Bonus, To-Hit Bonus, etc. (Right click on the attribute and pick "Monitor".)

    These are super important to be aware of when fighting on a melee toon. When your To-Hit suddenly goes from 85% to 5%, you've just been debuffed. It's no good just swinging away, you're going to burn all your End and not hit anything. You have to figure out something else (Taunt and let ranged damage finish off the debuffer, Hold the debuffer, wait for the debuff to ware off, etc.).

    This goes double for Rage, which has a crash. When your Damage bonus goes to -999% with Rage, stops swinging and wait the crash out.

    OTOH if your To-Hit Bonus is fine but your Last Chance To Hit is hovering around 65%-85%, you probably could use some more accuracy in your build. Focused Accuracy and slotting will help that.
  6. gameboy1234

    "Best" buffer

    Personally, I like Force Fields. When it stops something, it stops the attack cold. There are no secondary effects or mez. Sonic is pretty much about resistance, which absorbs damage but doesn't help mez or any secondary effects like -ToHit or -Damage. (As far as I know; I haven't played Sonic hardly at all.)

    With the Alpha slot, Leadership:Maneuvers and Power Boost, it's possible to soft cap a FF secondary. So I'd go the Elec/FF controller. I don't know anything about Elec/, it just seems cool.

    Although what I'd really recommend is a Bots/FF mastermind or Crab soldier, but hey, that's just me.
  7. I wouldn't rule out something like a Willpower/Super Strength Tanker for Batman, just to represent the amount of brawling and "chin blocks" he seems to do. Add some Weapons in there for the gadgets. Super Jumping might be able to represent the travel by Bat-grapple.

    MA for Batgirl, and for Robin too. Archery is a little more Speedy's shtick. Although if you're not really concerned about canon, then it would work fine as a more "free interpretation" build. In that case you might consider a Devices or Trick Arrow/Archery defender for Robin.
  8. I tried a Ninja/Trick Arrow. While eventually it may have got good, it was so painful and slow for the first 17 levels I basically abandoned it.
  9. Quote:
    Originally Posted by Katie V View Post
    I've been doing informal testing of this using my bots/traps and bots/storm masterminds. I've repeatedly seen the protectors "overheal" other bots, so I'll have to say "MYTH BUSTED".

    I'm pretty sure I have too, but I hadn't tried to actually test it. It's good to have your report at least. Anyway, Def seems more powerful, so it isn't a large concern, at to me personally.
  10. Besides the obvious (Acc/Dam) I like to slot for Def, Stun, and Endurance in the Prot Bots. Def because it helps you and helps your bots, Stun because it actaully seems to make a difference, and Endurance because the Prot Bots will run out in long fights if you don't.

    The heal slotting is a rumor, imo. No one has ever posted anything really conclusive to prove that Prot Bots won't heal until the mag of the heal has been exceeded. However, slotting for Def and leaving the heals alone seems to work just fine, so there's not a big reason to challenge that rumor. Someday I'd like to test it for myself though.
  11. gameboy1234

    Dar/Pain build

    Hey all, I just got my Corruptor to 50 so I'm working on a new build for her.

    This is a team build, and overall I'm pretty happy with it. Only a couple of problems that I can see:

    1. Unused slots in Nullify Pain and Soothe, not sure what to do with them.

    2. I'd like some global recharge to help out Pain Bringer, but not really sure where to get it. (I have Hasten already.) Also not sure what I should give up to get it.

    Any comments welcome!




    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Corruptor
    Primary Power Set: Dark Blast
    Secondary Power Set: Pain Domination
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Teleportation
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(31), Thundr-Acc/Dmg/Rchg(46)
    Level 1: Nullify Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(27), Numna-Heal(48), Empty(48)
    Level 2: Gloom -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Dmg/EndRdx/Rchg(11), Thundr-Acc/Dmg(17), Thundr-Acc/Dmg/Rchg(31)
    Level 4: Share Pain -- Numna-Heal(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(15), Numna-Heal/EndRdx(31)
    Level 6: Hover -- Empty(A)
    Level 8: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dmg/Rchg(27), Range-I(34)
    Level 10: Conduit of Pain -- EndRdx-I(A), RechRdx-I(50)
    Level 12: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(33), Range-I(46)
    Level 14: Fly -- Empty(A)
    Level 16: Maneuvers -- EndRdx-I(A)
    Level 18: Soothe -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(19), Numna-Heal(19), Numna-Heal/EndRdx/Rchg(25), Numna-EndRdx/Rchg(33), Empty(46)
    Level 20: Soothing Aura -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(21), Numna-Heal(21), Numna-Heal/EndRdx/Rchg(45)
    Level 22: Enforced Morale -- RechRdx-I(A), EndRdx-I(34)
    Level 24: Tactics -- EndRdx-I(A)
    Level 26: Life Drain -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Acc/Dmg/Rchg(40), Thundr-Dmg/EndRdx/Rchg(48)
    Level 28: World of Pain -- RechRdx-I(A), RctvArm-ResDam/Rchg(29), TtmC'tng-ResDam/Rchg(29), S'fstPrt-ResDam/EndRdx(33), S'fstPrt-ResDam/Def+(34), ImpSkn-ResDam/Rchg(43)
    Level 30: Vengeance -- Empty(A)
    Level 32: Assault -- EndRdx-I(A)
    Level 35: Anguishing Cry -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg(36), AnWeak-DefDeb/EndRdx/Rchg(36), AnWeak-DefDeb(36), AnWeak-Acc/Rchg/EndRdx(43), RechRdx-I(43)
    Level 38: Painbringer -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(39), Numna-Heal/EndRdx/Rchg(39), Numna-Heal/Rchg(39), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(40)
    Level 41: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(42), ImpArm-ResDam(42), ImpArm-ResDam/EndRdx(42)
    Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
    Level 47: Recall Friend -- Empty(A)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Rchg(23)
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 14.25% Defense(Energy)
    • 14.25% Defense(Negative)
    • 4.875% Defense(Psionic)
    • 3% Defense(Melee)
    • 14.25% Defense(Ranged)
    • 3% Defense(AoE)
    • 24% Enhancement(Heal)
    • 50% Enhancement(Accuracy)
    • 12.5% Enhancement(RechargeTime)
    • 12% FlySpeed
    • 104.41 HP (9.749%) HitPoints
    • 12% JumpHeight
    • 12% JumpSpeed
    • MezResist(Held) 6.6%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 16.5% (0.276 End/sec) Recovery
    • 70% (3.13 HP/sec) Regeneration
    • 3.15% Resistance(Fire)
    • 3.15% Resistance(Cold)
    • 12% RunSpeed
    ------------
    Set Bonuses:
    Thunderstrike
    (Dark Blast)
    • 2% (0.033 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Numina's Convalescence
    (Nullify Pain)
    • 12% (0.537 HP/sec) Regeneration
    • 20.08 HP (1.875%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    Thunderstrike
    (Gloom)
    • 2% (0.033 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Numina's Convalescence
    (Share Pain)
    • 12% (0.537 HP/sec) Regeneration
    • 20.08 HP (1.875%) HitPoints
    • 6% Enhancement(Heal)
    Positron's Blast
    (Tenebrous Tentacles)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Night Fall)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Numina's Convalescence
    (Soothe)
    • 12% (0.537 HP/sec) Regeneration
    • 20.08 HP (1.875%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    Numina's Convalescence
    (Soothing Aura)
    • 12% (0.537 HP/sec) Regeneration
    • 20.08 HP (1.875%) HitPoints
    • 6% Enhancement(Heal)
    Thunderstrike
    (Life Drain)
    • 2% (0.033 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Steadfast Protection
    (World of Pain)
    • 1.5% (0.025 End/sec) Recovery
    • 3% Defense(All)
    Analyze Weakness
    (Anguishing Cry)
    • 10% (0.447 HP/sec) Regeneration
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 11% Enhancement(Accuracy)
    Doctored Wounds
    (Painbringer)
    • MezResist(Terrorized) 2.2%
    Numina's Convalescence
    (Painbringer)
    • 12% (0.537 HP/sec) Regeneration
    Efficacy Adaptor
    (Painbringer)
    • 12.05 HP (1.125%) HitPoints
    Impervium Armor
    (Dark Embrace)
    • 2.5% (0.042 End/sec) Recovery
    • 1.875% Defense(Psionic)
    Efficacy Adaptor
    (Stamina)
    • 12.05 HP (1.125%) HitPoints
    • 1.5% (0.025 End/sec) Recovery
  12. Yeah, you have to plan ahead.


    1. Remove some damage and replace it with other things that you need.

    2. Get more Alpha boost (so far just uncommon is available but eventually you'll have rare and very rare too) so that you can by-pass the ED cap even more.


    I'm planning on both 1 and 2. My bots were under-slotted with accuracy anyway, so adding the Accuracy boost was a big help all the way around. When I add more boost, it'll help my bubbles (Def) even more so I should be able to soft cap an entire team eventually, with full slotting in the bubbles and Power Boost.
  13. gameboy1234

    FF/Dark solo?

    Quote:
    Originally Posted by Swoo1 View Post
    hey all,

    do you thing I can transform my lvl 50 FF/Dark support def into a "good solo character"?

    the more I think about it, the less I believe in it

    I had a similar issue, I think, building a Dark/Pain corruptor for solo play. She teams fine but solo she was too squishy and low damage to kill at a reasonable speed.

    The secret was to ignore the guides about which were good powers and take ALL the powers in Dark Blast. Even powers that you are told universally to skip like Dark Pit and Torrent make a noticeable increase in survivability and kill speed. I think I skipped only Moonbeam (the snipe) and Blackstar (the nuke). Every other attack is useful and helps fill in your attack chain, does damage and provides some form of mitigation. Take 'em, slot 'em and use 'em. Don't forget to add one Stun IO to Dark Pit and one or two Heal IO to Life Drain, it helps.

    I haven't played much with this on my Bots/FF, but I also have a build with all the FF powers you get told to skip. Detention Field is actually kinda fun solo and will take one enemy out of a fight. Repulsion Field is still kind of iffy but Repulsion Bomb looks like it might also provide some more mitigation for you. Force Bubble of course provides mitigation against most melee attacks solo which is very nice since melee often does the most damage. Most enemies aren't resistant to both Repel and Knockback so having both Repulsion Field and Force Bubble will give you two choices for melee mitigation.

    Basically I'm recommending here that you take a bunch of powers you probably don't have and use 'em. They probably won't work well at first but after a while you learn what works well and when. Take your time and learn when to use these powers.

    With inherent Stamina you can now take a lot more powers. Don't be afraid to try weird stuff out. At worse you blow a respec and have to redo it. At best you find something that works for you, even if some guide writer didn't like it. It's all about fun and doing stuff that no one has thought of is kinda fun for me. Good luck.
  14. It definitely does.

    And all of the Alpha Slot bonus that by-passes ED also applies to your Pets as well. So the initial 33% boost will have about 5.5% that by-passes ED, the uncommon Boost will have 11% that by-passes ED. That should put you well over 100% in whatever category you choose (assuming you where at least close to the ED cap before).
  15. I want a badge for.... posting on the forums.
  16. Quote:
    Originally Posted by Castle View Post
    Looking at the data, all AT's are within a few percentiles of one another for these events. Masterminds are not even the lowest of the ATs.

    Even so, the algorithm seems... dunno... chaotic? Not robust? Easily perturbed? It doesn't yield predicable, intuitive results. I think there's a class (or several classes) of algorithms that work this way. It might need some poking and prodding.

    Maybe just increase the range where you check for participation to allow people who scored a little lower on the "participation score" to still be considered participants.
  17. Bots/FF is indeed probably the toughest. Once you get two Protector Bots all the other robots will be double bubbled by them, plus your bubble. I don't think you need to slot to get them past the soft cap (though you should anyway).

    Bots/FF can be made more challenging by raising the difficulty of missions solo or picking fast moving teams (bots ain't fast). This makes survival more of a challenge. However if you want lazy just solo on +0/x4 or something and they'll practically power level you.
  18. Quote:
    Originally Posted by Forbin_Project View Post
    I want my fire breath attacks to look like this.

    Flaming Fart Attack!

    /unsigned.


    Dear Devs: no butt powers please. Thanks.
  19. Quote:
    Originally Posted by Castle View Post
    The guys who built the scoring system have gone to extreme lengths to ensure that everyone who is actively participating gets a fair share of the rewards.

    Regardless of what lengths the designers went to, the result seems a bit borked. Or rather more than a bit, actually.

    There's plenty of content where my participation is limited it to "let the pets whale on it" and I consider that plenty active. Managing those guys is a chore, and that management is a big component of what a MM does. Any other theories misunderstand the MM style of play.

    We don't get good personal attacks; most MM skip these entirely. Some secondaries like FF aren't terribly "active". Cast once and you're good. I'm not seeing how trying to force people to play differently than normal is good. I suspect some other play styles might get caught up in this too.

    The "participation script" might have been a good idea or an interesting experiment, but if it isn't capturing actual participation, then it isn't working and may have to be scrapped.
  20. Quote:
    Originally Posted by warden_de_dios View Post
    Smoke Grenade
    Quote:
    Originally Posted by _Zep_ View Post
    Force Bolt. Doesnt do much damage, it does recharge fast and keep just about any one to two targets off of you.

    Force Bubble gets a lot of hate, makes my MM uber.

    These are my picks. Smoke Grenade because it not only is a big perception debuff but also because the -ToHit stacks with all the +Def out there. On a Widow, that's a big thing.

    Force Bolt because it's as good as a permanent single target hold as long as the KB isn't resisted. Will permanently remove most bosses or EBs from a fight.

    Force Bubble is tougher to play. The secret is to use it to herd the mobs into a corner or some other place, and then you have to NOT MOVE. It's running around with that on thing running that causes scatter and problems. If you can set up and hold one spot, you'll keep sending mobs into the same spot. More show up and they'll get tossed onto the same corner, and any trying to escape are repelled back to where they started. Hurricane a.k.a. Herdicane is similar.
  21. 1. Twenty levels worth of XP for new toons in one click. Seriously, after 6+ years playing, doesn't anyone really need to re-level a new toon any more?


    2. Carp Melee. Just a temp power that allows me to hit another player with a fish. Because when some noobs says "we can't start until we have a healer" he's going to get it.
  22. Join a team? Are rewards counted individually or does being on a team count?
  23. I think this is more in the imagination than anything.

    I have a tanker and a brute (sisters, actually) who could fit the "Starforce" theme, but it's got nothing to do with their powers. It's the costume and the back story I wrote. Both are visitors from another planet. One's good (the tanker) and could be a member of an interplanetary police force called "Starforce." (She's actually more of a scientist/explorer whose alien physiology makes her super tough and strong).

    So I'd pick what ever class you want to play, name the character Starforce, and then just pick a good costume and back story to go with the name. Powers don't matter as much, imo.
  24. Are we talking Team Teleport, the pool power, or Assemble the Team, the 42 month vet reward? They're different you know....
  25. Widowes and Fortunatas have sliding resists like Super Reflexes does. Combat Training: Defensive and Foresight both give 0.4% resistance to all damage (except Psy and Toxic) for each 1% of HP below 75% health.

    So total, if you take both, multiply (75% - your % HP) times 0.8% to get your damage resists. At 50% HP, for example you have (75-50) * 0.8% = 25 * 0.8% = 20% resistance to everything except Psi and Toxic.

    At 25% HP, you have 40% resistance. Etc. Not helpful against spike damage but will keep you alive longer against little stuff and DOTs. Tough on top of that would be interesting. I'd go for as much +HP as possible to boost the "reserve" when you start loosing health and see how it plays. Throw a bit of Regen in there for lols. I've never tried this, although I recall one forum poster say +HP was really effective on a widow.