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Posts
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Joined
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Not holding my breath GG.
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It just an re hash of the last few years with a few little thing to buy with candy canes. Oh yeah and the use of LFG tool for attacking Lord Winter..which work as well as some folks point out. Not well.
The focus of the content team seems to be on more paid content and the Itrials now. Not updating fun special events to keep them updated.
Just not a fun holiday this year in Paragon. *sigh* -
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Please do not take this the wrong way but you have a glut of content 1-35 on the blue side.
If anything you need to work on the post 45 on the blue side with more story arcs and TFs that are not with the Evil version of our world side or maybe expand on the Roman land stuff. Or I do not know may be have some stuff with the 5th?
And hello, red side need some love too.
Sorry but we need more non trials love post 45 not less. -
So far so good. All the characters I picked copied over right.
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Thank you for being here and good luck and god speed on your new adventures in the Far East! I had some other stuff to say but everyone else have said them and I got something in my eye...
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Like Malestorm's pistols? yeah that went over so well GG...
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I guess it last night when they moved the helo for STF to a different place in IP.
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Quote:I'm not against the trials but the Devs need to be remind of the goals of the trials were at the beginning and to keep those goals in mind when making new ones.I personally find the iTrails fun. I enjoy leading them, I enjoy the challenge they represent. Currently, the trials seem to get run quite regularly. I don't think this will change come Issue 22, the people who like trials and want to get their irewards faster, will still run trials. The 100% against trials group seems to be the minority. People will continue to do what they find fun.
Now if after issue 22 it becomes impossible to find a trial team, I'll admit changes need to be made. We'll see.
And fact due the fact the copy tool has been down for months and we are now on LIve testing the new trials kinda grates on some of us. Just a little. -
It's telling when the Devs previewed the revamp DA a few weeks ago, alot folks on this fourms were happy and jumping for joy. Then they asked how soon because they want something different from the trials.
No matter how you spin it, you got a good chuck of the playerbase who want the small group/solo path and will flock in droves to it no matter how bad the Devs slow down the reward for.
Once again, the Devs have an issue on hand right now: why are folks more looking forward to DA revamp then the new trials? -
Quote:From the data mining they did about how much BAF and Lambda versus UG and Keys before the fix, you are being proven wrong. I have half a coaltion that left after the Itrials because one it was not fun and two got away from what was fun for alot them: small group teaming.The slower progress and time-gated rewards on the solo path will make it less attractive to any players looking for the fastest way to advance their Incarnate abilities.
The Trials are toughest content in the game, and the core of the Incanrate system - they'll always have the most attention from the players and the devs.
And from the feedback in alot threads, folks are now waiting for the DA revamp. Me, if I was a dev, would tell me something is messed up and needs to fixed. -
Quote:I'm just pointing out in feedback what is wrong with the Itrials and how they going away from what Posti and the other devs said they want the trials to be. With the later trials like Keys, they are moving further and further away from that goal and from their own comments they do not understand why some players are not running these "fun" trials. And it's funny how they were going to nerf Lambda and BAF but because there was such an uprising that they changed their mind. It's their own data mining telling them that alot players do not want to run UG or Keys. Not just what is said on the forums.A few points.
A) The trials are fun for a lot of people, myself included. Otherwise I wouldn't be able to form four or five of them on any given afternoon on my server (Protector). Just because you don't enjoy them doesn't mean they aren't fun to play at all.
It's kinda funny how this point on how the trials are not fun is a common thread in alot of these threads on feedback.
B) The trials are not 'anti-melee' or 'anti-ranged' or 'anti-' much of anything for that matter. Some trials are harder for some ATs opposed to others yes, but no one AT has been singled out with any of the gameplay aspects put into the trials (Stalkers getting a special entrance in the Keyes bunkers aside). The big damage pulses and patches? They hit everyone in-range. Confuses? They confuses everyone they hit (do melee characters get hit more often due to where they stand? Yes. Is it simple enough to have someone with CM hit you with it by asking them, or just carry some breakies? Also yes.).
C) The trials are not 'light on story' either. The only way the trials could be considered light on story aspects and plot is if you consciously skip over all of Prometheus' dialogue, and all of the dialogue and scenes in the trials as well, and ignore the fact that they are part of a massive, interconnected story-line that spans all levels of the game (with the iTrials being the conclusion/endgame). Hell, the MoM trial has numerous sections in-between each phase where you can talk with various NPCs for information, with no rush or anything.
As I point out, the green stuff power on the Anti Matter fight favors ranged over melee. The blue patchs in MoMM trial again favors ranged over melee. UG, having ranged helps in the bomb runs and the AV fight due the fact you are able to hang out of range of the bomb boom and the AV attacks. And it's kinda hard to read anything when as folks have stated when you got a lvl 54 mob trying to kill you. This how I know what going with the "story" of the trials: Golden Girl's spoilers from the betas. That how. I can't read said story because how rushed doing the trials are.
Note that all of that doesn't mean I don't want the solo I-content to be fun, or interesting. I want it to be both, with story content as well! It'll give me even more ways to get more incarnate stuff in addition to the trials, and lets me do something for those lulls when iTrials aren't going on. However, trying to paint it as 'iTrials are horrible and the Devs should make them different because they're bad and nobody likes the trials!' won't work because, well, it's simply not true. Sometimes the trials have to be modified a bit yes, but that doesn't make them 'bad' just difficult to manage (and even then, that can be improved. It's gotten to the point where folks can lead successful runs the day these things come out with a group of people who've never done it before, because they've done the other trials and learned from them). -
One of my biggest issues with the ITrials is how the from Keys on it becoming more and more anti melee. In the Anti Matter fight at the end of Keys I spend more time jumping from the Green Stuff then attacking the AV. And with MoMM and UG, it pays to have a ranged attacker than melee because of the buffs to the AV to those around them and more patches that kills folks around them. This why folks run Tin Mage II more than Apex. The darn patches in Apex. If the game does not root folks when they attack, I would not mind as much but it does.
My other issues is that the trails are not fun. Even on Khan or Apex, I had fun for the most part. On Keys and those following it, I did not have fun. It was stress full and on UG, it just takes one mistake to end it. One. sorry that is not fun. I want to log on and have fun playing a hero. Not button mash but have some fun play a hero on a team beating up a foe that threaten our little world. I'm not seeing that in the Itrials anymore.
And do not get me started about the lack of story in these trials. I'm looking forward to the revamp DA and if the Devs do not understand why folks want to play small group stuff more than these trials, then I wonder what game they are playing. When devs from the big game on the block states that the strength of this game is how we do taskforces and story arcs and you move away from that to copy what the big game does, you are losing sight of what makes this game fun. -
I think they should not gone over board with all the sets giving defense bonus because we are seeing the effects now in the Itrials with the auto hits and lame tricks to deal with the fact that a good half of the player base is softcapped for defense now.
And I think the fact they are now realizing that when making new IOs is nice but kinda too late. -
Arbiter Hawk, willl the art team remember the other wepaon users in game like claws, katana or bow when making up new Tier 9 rewards?