evocation

Informant
  • Posts

    2
  • Joined

  1. [ QUOTE ]
    Looking back over this thread, and putting the prestige and inf* acquisition under the microscope, I wonder if this is a hamfisted attempt to introduce economy into the game.

    Inf has been in overabundance for quite some time, so simply using inf for the currency with bases would have been disastrous.

    But bases aren't quite the only commodity. Enhancements and costume options have been, up until bases, the only thing of any substantial inf cost in the game.

    So now you have a choice when you're level 35+. You can continue to try and earn inf, so you can maintain your enhancements, OR, you can gain prestige, so that you can work on bases. The ludicrous exchange rate between inf and prestige ensures that you won't do both at the same time.

    Basically, level 50s are really the only ones not hurt by gaining prestige over influence, so the system is already in place to have 50s run in SG mode exclusively. Level 35+, on the other hand, could find themselves in the precarious position of having shiny base objects, but not enough inf to upgrade their enhancements when they reach certain levels.

    For now, the solution is to continue to farm inf off of level 50s. I wonder how long that will last?

    * I'm going to refer to influence and infamy as just inf throughout the message.

    [/ QUOTE ]

    good post darrien. i used to never run around in SG mode, so i was missing the part about only gaining prestige and not influence. i thought i was getting both. so that does kind of come off as a positive for lvl 50s. glad u brought that up.
  2. i think extra prestige for a lvl 50 character is almost natural.

    pres·tige ( P ) Pronunciation Key (pr-stzh, -stj)
    n.
    The level of respect at which one is regarded by others; standing.
    A person's high standing among others; honor or esteem.
    Widely recognized prominence, distinction, or importance: a position of prestige in diplomatic circles.

    so, wouldnt someone who has spent the time and effort to get to the highest rank possible be considered more prestigious than a lvl 10 person?

    another idea, are there any prestige bonuses for the amount of badges u have? earning a lot of badges is a prestigious occurance, so common sense would say the hero/villain who has accomplished so much would be considered more prestigious than someone who hasnt.

    i think bonuses for these kinds of things is an entire area the devs have ignored. i would rather have them do some kind of rewards system than just lowering the cost of things. of course, the lvl 50 bonus will definately not happen. this is not a high end game, and the devs have yet to do anything that makes anyone think differently.