esseff1

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  1. ((Haven't seen a villain RP topic anywhere, so I figured I'd give it a shot. My villains have more interesting stories, too.))


    *BANG*

    *clink*


    That was all that was heard as Egoclapper fired one .50cal sniper round into the head of Vinnie Tulo, a Family boss.

    "Heh, that'll show them not to stiff Arachnos," Egoclapper muttered.

    He'd been working as a mercenary for Arachnos for sometime now, just doing whatever he can to survive. He feels no remorse for any of his actions, cares for no one but himself...a true villain. He was originally known as Seamus, but his increasing notoriety led to his current name.

    Arachnos paid him well for each task, and so long as they still offered him work, he'd keep working for them.

    *ring ring ring*

    "...yeah?"

    "Seamus? This is Kalinda."

    "You know better than to call me by that name."

    "As if anyone can hear this. Listen, it seems as if one of our supply convoys was ambushed by some no-name hero. W..."


    *schk-chk*

    "Say no more."

    *click*


    ((wee.))
  2. Hatred's Hungry Heart is the way to go for the 30-34 badges. First mission is a rescue, once you get him you'll be ambushed. Just run to the back of the room and he'll be overpowered and killed. Mission fail, but arc continues. 2 "Kill 10" hunts, all enemies in area well below your level. The only thing that might get you is the "Free Tuatha From Spells" mission. However, if you have /bind <key> "targetcustomnext Captive Tuatha", this mission becomes quite easy. Last mission find three henges, destroy, exit, victory.

    Also, this arc takes place entirely within Croatoa, so no extra zoning would be required.
  3. [ QUOTE ]
    i have a lvl 42 stone/inv at guardian which i try to get him to optimum dam rez for both pve and pvp. so here it is


    temp inv, res damage, unyielding, tough, res energ, res elem:

    all 5 slotted with lvl 45 dam inventions (generic type) for 62.1% dam rez for each one.
    unyielding is slotted 5 dam +1 steadfast protection (unique) for a 3% def overall bonus (kinda mitigates the unyielding penalty).

    Remember also that inv is a primarily for smash lethal damRez so the extra 2.1 you get from so much slotting X 5 powers are an extra 8.4% dam rez.
    another thing that i tried is to slot all my attacks with 2 pounding impacts IO's which give you 8% regen (with my 5 attacks including brawl and box those amount to 40% regen.) plus 2 numinas on dull pain, heal and self aid (another 36%) thats a nice 76% regen to compliment my build.

    [/ QUOTE ]

    Notice: this guide is intended for scrappers. Invuln on tanks is a much tighter build, as the passives provide more protection than they do for scrappers.
  4. [ QUOTE ]
    [ QUOTE ]
    USE THE AEGIS SET. Specifically, the Psionic & Mez resist one. Those can be slotted up to five times, which will provide a decent Resistance against Psionics.


    [/ QUOTE ]

    The Psi + Mez Resist of Aegis is Unique, it can only be slotted once, not five times.

    [/ QUOTE ]

    Right, I mixed up Impervium Armor there.
  5. The actual center of the country is in Kansas.


    >_>
  6. I expect to see plenty of boots to the head.
  7. Guide to Invulnerability (Issue 10) SCRAPPER USE ONLY:

    This guide is intended to provide Scrappers with an insight into one of their secondary set choices, Invulnerability. This guide is only intended by use for scrappers, but tankers and brutes can get some mileage out of it as well. Take note that this guide is being written by a scrapper at heart.





    The Nature of the Set
    Invulnerability's main point is damage mitigation. Mitigate means to deflect or otherwise re-route. It does this by offering up resists to all types of damage (save for Psionic). Now onto the powers.


    Resist Physical Damage
    Auto

    This power may sound good to begin with, but it offers little resistance. Even slotted to the ED limit, it's no different then if it were one slotted. Take it, throw a ResDmg enhance in there, and never look back. Mind you, this power is a requisite for scrappers and brutes, but tanks can skip it.

    1 slot - ResDmg


    Temp Invulnerability
    Toggle

    Ah, TI. How I love thee. This power is one the main selling points of this set. It provides very good mitigation, and increases your survivability tenfold when it is active. Which is another point. NEVER DETOGGLE THIS POWER. I know a scrapper who actually skipped this power because he "didn't know what it did." He's also been playing for 3 years. As a point to him, I ran up to an AV with it de-toggled, and got dealt in with 4 hits. I rezzed, re-toggled it, and ended up tanking the AV.

    5 slots - 3 ResDmg, 2 EndRed

    Dull Pain
    Click - 2 minutes active time

    Plain and simple, this power boosts your total HP for 2 minutes of time. If you don't take this power...I don't even know what to say. In the later game, if properly slotted, this power can bring right to the HP cap for scrappers. It's pretty much equivocal to a second life.

    6 slots - 3 Heal, 3 Rech

    Resist Elements
    Auto

    This is one of two passive resists within the set. This one offers fair resists to elemental damage (Fire, Cold, Toxic). Note, I use the word "fair." While it does provide resistance, the difference it makes is almost too petty to consider. However, when taken together with all else the set has to offer, it can be decent. But, better mitigation can be found elsewhere.

    1 slot - ResDmg

    Unyielding
    Toggle

    And here we arrive at the third cornerstone of this set. Offers absolute resistance to effects (hold, sleep, knockback, immobilze, disorient) and increases damage resist to everything (except Psionics). The trade off is a defense debuff that makes you more likely to be hit. Despite that, this power is necessary.

    5 slots - 3 ResDmg, 2 EndRed

    Resist Energies
    Auto

    The other passive resist in the set, same as ResEl, but offers different resist type (Energy, Neg. Energy). Same deal as before.

    1 slot - ResDmg

    Invincibility
    Toggle

    While more intended for Tankers, this power is essential if you ever plan on soloing. Offers a Defense buff and ToHit (accuracy) buff for every foe in Melee range (up to 10). The Defense buff it provides is worthy enough to offset the defense penalty brought forth by Unyielding

    4 slots - 3 Def Buff, 1 EndRed

    Tough Hide
    Auto

    And we arrive at the final cornerstone of this set. Adds a very decent Defense buff to all damage types (except that nasty Psionic damage @_@). Coupled with Invincibilty, effectively eliminates the DefDebuff caused by Unyielding.

    3 slots - 3 Def Buff

    Unstoppable
    Click - 2 minutes active time

    The power name says it all. Resistance to smashing and lethal damage are floored to their caps (75%) and resistance to all other types is raised as well, except for Psionics. Not a necessary power, but good to have if you find yourself in a tight spot, or the team's tank faceplants. Also boost Endurance recovery rate significantly.

    3 slots - 3 ResDmg



    IO slotting

    This'll be a very short section as there is only one thing I can say here really.

    USE THE AEGIS SET. Specifically, the Psionic & Mez resist one. Those can be slotted up to five times, which will provide a decent Resistance against Psionics.

    And in one of the passives ResDmg (ResEl, ResEn, RPD) powers, slot the Steadfast Protection unique. It will provide a global 3% Defense to all damage types INCLUDING Psionics.


    That's pretty much all there is to this, fire me off a PM if you have any questions.
  8. Edit to my previous entry, as it won't let me edit the post.
    [*] SG Name: Empire Defense Force[*] Public relations: http://www.guildportal.com/Guild.asp...;TabID=1583336[*] Peak teaming hours:2pm-12am PST [*] Amount of PvP: Rare [*] Amount of Powerleveling: How much ever is needed [*] Amount of Drama: None. If there is any, you walk. [*] Size of Base: Tiny (on the verge of upgrading). 6 teleporters are up. [*] Requirements: No required amounts, but promotions and bonuses are awarded for certain amounts.[*] Other: Playing in SG mode after level 34 is not required, but switching into it every now and then would be nice.[*] Guild Description: Defend Paragon City, at all costs.[*] Leader or Recruiting Officers: Ghost of Sparta (@SF1)[*] Voice chat: none yet. [*] Preferred Method of contact: In game email, or PM here.

    [/ QUOTE ]
  9. My official post in this topic:

    Ghost of Sparta BS/Inv scrapper after 470 hours.
  10. Name: Avengence
    Real Name: Alex Stockholm
    Age: 26
    Former job: Lieutenant in the Paragon Police Department
    First Appeared: Whitmoore Apartments; 6/26/07
    Powers: Blaster- Energy Blast/Energy Manipulation, Flight, Stealth

    Description: Alex grew up in California, about 27 miles east of San Fransisco. Through all the news reports about the escalating levels of crime in Paragon City, he learned of just how much help was needed there. So, he went to college and got his degree in Criminal Justice, and then moved to the East Coast to get a job with the Paragon Police Department. He worked his way up through the ranks and became a Lieutenant and headed up the Hero task force. As such, he worked closely with Blue Steel, to help coordinate rescue efforts throughout the city.

    But one fateful night changed everything. On his nightly patrol, he received a call of a break in at City Hall. Upon arrival, he came to notice that Azuria's office had been ransacked. They only took her money, computer, things like that. But something weird was happening to the ancient rune within her office. A bright flash of light erupted from it, knocking Alex unconscious. After waking a week later in the hospital, he found himself face to face with Statesman. Statesman was there to explain that he had become endowed with super powers, but was not sure of the extent of them. After a few field tests, Alex discovered he was able to fly and manipulate energy. He decided to become a hero and work along side Blue Steel with the PPD to continue combating crime as he originally intended to.
    ~~~

    Name: Blue Avenger
    Real Name: James Golan
    Age: 20
    Former Job: Restaurant janitor
    First appeared: Whitmore Apartments; 7/12/07
    Powers: Tanker - Ice Armor/War Mace

    James never knew what he wanted to do with his life, going from job to job trying to find something that interested him. The last job he held was as a janitor in a restaurant. He worked the late shift, which meant he had to make sure everything was put away, cleaned, and ready to go for the next day. Due to this, he was also the last one out and had to lock up. One night, while preparing to leave, he noticed something that belonged in the meat freezer was left out. He opened the door and went to put it away, but had forgot to hold the door open and it slammed shut on him, locking him inside.

    When he was discovered the next morning, he was barely alive and rushed to the hospital. One week later, he awoke to find Statesman standing before him. Statesman explained that being locked in the freezer all night had caused him to be able to shield himself in ice. After procuring and repairing a medieval mace, he designed himself a costume and went to work alongside his cousin, Avengence, in the PPD.
  11. [*] SG Name: Empire Defense Force[*] Public relations: http://www.guildportal.com/Guild.asp...;TabID=1583336[*] Peak teaming hours:5pm-12am PST [*] Amount of PvP: Rare (it gets me angry) >_> [*] Amount of Powerleveling: How much ever is needed [*] Amount of Drama: None. If there is any, you walk. [*] Size of Base: Tiny. 4 teleporters are up. [*] Requirements: No required amounts, but promotions and bonuses are awarded for certain amounts.[*] Other: Playing in SG mode after level 34 is not required, but switching into it every now and then would be nice.[*] Guild Description: Defend Paragon City, at all costs.[*] Leader or Recruiting Officers: Ghost of Sparta (@SF1), Great Leonidas[*] Voice chat: none yet. [*] Preferred Method of contact: In game email, or PM here.