eryq2

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  1. INF/Dollars.... = the same thing in this game. How about being useful and reply with a logical reason to help and not try to be smart, because frankly its not working....


    The "GOOD" sets that people actaully WANT in this game are very expensive. NOT JUST PURPLES....

    Go buy a full set of Kin Coms, Numinas, Miracles, LotG, etc. and let me know how little you got it for. The whole set. Go ahead, i'll wait. Noone wants air bursts, serendipity, and plenty of other sets. They may as well delete them from taking up space. Who actually goes to WW to get them for their builds? Go ahead and look at the sub forums and find a build posted where people want them in their builds.
  2. Heres a fix... IF random is random, then randomize EVERY drop that drops. Increase the drop rates to compare with AE tickets. That will get more people out of AE and into the game AND supply recipes at various levels where there are currently 0 and stabilize thte market. If nothing is done, then the devs are happy with most sets costing a billion dollars now.
  3. I have a SS/Fire brute i farm with. Very fun. And with Burn + footstomp, its more fun than my elec/sd because the 2 aoes rech so much faster. 2 attacks per mob with no purples, just the Radial Alpha.
  4. A) No i didnt have a clunker. I had a 2003 yamaha r1 and a 2007 gsxr 750. They both got 93 octane. And an occasional 107 gallon.

    B) Everything in RL revolves around money just as with this games market. Everyone wants the most they can get regardless of who needs what.

    Like i continue to say, it's the devs fault. Small minded people will continue to do what they see others do. Hence the increasing sell prices. You can blame buyers but if they aren't posted at certain heights, they can't be bought for that price.

    The drop rates need to be adjusted on recipe drops. I don't know of anyone that farms more than i do. The amount of recipes in normal missions flat out suck. Other than common recipes and temp powers. Im not even referring to purples. Heck, i get more purples than orange recipes and 90% of the yellow recipes are air burst or something i can't even sell at the market so it gets deleted or vendored.
  5. I can pop a green in less than 17 seconds if i need one. LOL. Just teasing. But as far as the Theft proc, i rarely seen it hit. As far as the alpha now, id definately take the cardiac one if i still had a /dark. Ive deleted 3 so far. I can never manage the endurance and end up detoggling and dieing. On my Ice, i still have like 10 toggles but EA is up very fast (havent timed it) so i dont have to worry about my blue bar at all. I may try a dark/dark scrapper or tank this w/e with 2xp and try again. lol.
  6. eryq2

    Shield/elec?

    My opinion is id go scrapper for this build. Its still easy to soft cap (as i have one) and the damage is that much more to make a scrapper than a tank. My cousins SC did half of what my SC did. He had a tank and i had the scrapper. Also, i'd go for as much rech as possible to have the 2 charges up as often as possible. Id take the recharge Alpha also. They since nerfed SC, but raised the damage on LR. My LR damage went from the 400 range to over 700 on the scrapper.
  7. Quote:
    Originally Posted by Call Me Awesome View Post
    I'm currently working on an Ice/Electric tanker; level 31 right now and softcapped to S/L/E/N damage. It's quite sturdy and offers considerable AOE damage at the expense of limited Single Target damage. Being Ice Armor it grabs and holds aggro extremely well; it does an outstanding job of managing team aggro.

    Durability wise it's below Shield and certainly Invuln (and Stone post 32 naturally) but it has plenty for the job. While it's soft capped defensively anything that manages to get through the defense is going to hurt since it lacks a layer of resistance to back up the defense and Fire using mobs will chew it up badly. Fortunately Fire is a rare damage type and even more rare when it comes in significant amounts.

    I'm also working on a Dark/Elec tanker at 24; with some IO investment I can see it getting really tough but right now it's a bit squishy. I rolled up both tankers because I wanted to try something completely different than I'd played before and couldn't decide between Dark and Ice... so I rolled one of each. Obviously the Ice tanker being in the 30's and fully IO'd out is superior to the SO'd Dark tanker at 24 but given equal investment and level I can see the Dark outperforming the Ice.

    Dechs, what are you shooting for on a Dark tanker? 45% S/L def? I assume we want to punch recharge and tohit for the benefit of Dark Regen as well. Frankly I haven't worked up a build for that tank yet; I'm still at the testing and experiment stage before deciding on a final build.
    I think the only way dark would be better than ice is because of the heal. Ive had both and my ice tank feels a ton sturdier than my dark did. I'm hitting around 64% s/l/e/n when EA is used. It feels every bit as tough as SD, given theyre both defense sets and a couple landed hits will do either one in.

    Ice/SS is super fun. Perma Rage, EA and FS. But i can see Ice/DM being a little sturdier with a self heal incase shots land.

    If the OP is new to tanks, i wouldnt recommend Dark as a first set. It's very tough to maintain endurance. Id recommend Ice. As a matter of fact, i think ill go make me another one now. Thanks, OP! and GL!
  8. I have 2 -KB on mine and Nemesis still knocks me on my butt. GRR.
  9. I have toons locked at 20, 25, 30, 35. PM me what recipes you need and level and ill see what i can get. I get 3000 tickets every 15 minutes so it dont take long to rack them up.
  10. Quote:
    Originally Posted by seebs View Post
    Good luck.

    I am totally aware of what increasing gas rates mean. However, they increase because of inflation and increased costs. It's not mean people magically increasing prices because they are mean.



    Basic economics. People are pretty good at figuring out what something costs, and whether they feel they can afford it. Cheaper gas means people drive more, take fewer buses, and so on.



    Gas consumption was higher when gas was cheaper. A guy I know runs a bus company. You know what? When gas prices go up, his ticket sales go up with them. When gas prices go down, so do ticket sales.



    EXACTLY. MY. POINT.

    More expensive gas => less use of gas.
    Less expensive gas => more use of gas.

    If gas is cheap enough that use of gas exceeds available gas, we run out. Then there is no gas left. If gas is expensive enough that available gas exceeds use of gas, we run surplusses. Then people lower prices so they can sell their gas.

    Seriously, this stuff works.

    Gas prices do not come out of nowhere. Gas doesn't go to $4 a gallon because someone is mean to you. It goes to $4 a gallon because people want more gas than is available, so prices are raised so that demand drops. Then there's enough gas for the people who want it at that price.

    This is really, really, consistent. This has happened in every economy in the entire world in the history of writing. If you set prices too high, you get surpluses. If you set them too low, you get shortages. If you let prices adapt to available supply and demand, supply tends to match demand, but prices fluctuate.

    None of this is really debatable. Heck, in the middle of trying to argue against it, you proved the point by observing that you were less likely to do something recreational if gas prices were relatively high. That's exactly how it works.

    Same thing happens in-game. Prices of IOs stabilize at a price where supply and demand roughly match at that price. If the price is too low for that, demand will be large, and people will start bidding more in the hopes of being the first person to get the next IO up on the market. If the price is too high for that, supply will be large, and people will start listing for less in the hopes of being the first person to sell an IO.

    Obviously, everyone is aware that high gas prices make life hard for people who can't afford them. But gas stations which don't have any gas make life hard for people too, so we put up with supply-and-demand because it's more flexible and adaptible than rationing.
    Was this country out of gas in the 90s when i was using 93 octane? And people overseas are still filling up their cars for 39 cents per tank in 2011. 39 cent sounds pretty good compared to 38 dollars or more....
  11. Quote:
    Originally Posted by seebs View Post
    No, it wouldn't. It would just mean people would use more until there wasn't any.



    That is because, when gas was 99 cents per gallon, everything was cheaper, and 99 cents was actually a pretty decent price. Now, $2-4 is a pretty decent price -- in that, if you set the price any lower, people would try to buy more gas than there is to buy, and there wouldn't be any supply because people would have to lose money to sell at that lower price.



    ...

    Okay, just a quick sanity check. You do know that gasoline is not created by magical fairies, who will create as much as you ask for and all you have to do is clap your hands and believe, right?

    There are costs to obtaining gas. The prices we see in the US are not merely not-high, they're artificially low because we spend a huge amount of money subsidizing it. The costs of obtaining gas have increased since ten or twenty years ago -- both because the real difficulty of obtaining it has increased, and because inflation has made dollars worth less.



    Doesn't matter; you could be talking about apples, horseshoes, or kittens. Same basic reality check applies. If you set the price too low, everything sells out. Lots of people want the numina set. Therefore, it's valuable.



    Again, yes, this is what happens when you print up huge amounts of money with no change in underlying availability of items.

    This is just supply and demand. I think the component you're missing is that money, too, is a thing subject to supply and demand. If there's a ton of inf, inf becomes less valuable with respect to other things. When monkey farmers brought in trillions of inf, of course prices increased. There was a lot more inf chasing a lot fewer items.

    Thing is, none of this has anything to do with sellers pricing things "too high". It has to do with markets doing what they always do -- gravitating towards a price at which supply meets demand. When prices are going up, it is because supply was lower than demand. When prices go down, it is because supply was higher than demand.
    Gas isnt made by fairies? You dont say? WOW! Your intellegence astounds me. You apparently don't have a clue what increasing gas rates means for average people, either. Let me school you.

    How do you figure people would use more because it's cheaper? That wasn't the case 10 years ago. People didn't just use up all the worlds gas and we had more money in our pockets, too. If the gas is cheaper, EVERYTHING is cheaper. Groceries and everything due to lower costs to get it to the stores. Also, people would be out spending more on other things helping the countries economy. Thats what happened when gas hit 4-5 dollars per gallon. It about crippled the US. People that dont make 100k per year (like myself) can't, with a sane mind, go out to the mall or movies and waste 50-100 bucks due to having to add an addition 200 dollars a month or better just for gas costs. Watch this summer what it does to the US again when it hits 4 bux per gallon....
  12. Quote:
    Originally Posted by seebs View Post
    This is really a non-sequitur.

    Here's the thing. Imagine, if you will, that gas stations were required to sell gas for, say, $0.99, because that's a Fair Price in the estimation of eryq2, Lord Of Fair Pricing.

    You know what would happen? People would buy ALL the gas at $0.99, and resell it at higher prices. Because gas is worth more than that.



    Riiiight.

    Okay, let's try this from the top.

    There is supply. There is demand. Some people HAVE numina recipes. Some people WANT numina recipes. If at price X, more people WANT the recipes than HAVE the recipes, then the price will increase. If at price X, more people HAVE the recipes than WANT the recipes, then the price will decrease.

    This is not some purely arbitrary thing people make up.



    Yes, yes they have. When you add a huge amount of money to a system, prices inflate. AE exploits have added trillions of inf to the market.



    "Going rates" are what they are because there's at least as many people willing to pay them as there are people willing to sell at them.



    Right. That is because there are not as many numina's recipes as there are people who would like to have one. If there are as many of something as there are people who would like to have it, it sells for 1-1000 or so; look at, say, computer viruses, or polycarbon.



    Not really.

    I have a lowbie who does very little but sell Karma -KB procs, in the level 10-20 or so range. I leave stacks of bids up on a large range of them, and I list them all for 12,345,678. People come along and bid 15-25M. Out of the last 40-50 I've sold, I've sold I think two for under 13M.

    I am not raising my listing prices to match the "going rate". I list at the same price, every time.

    Perhaps more importantly, let's look more closely at:



    (emphasis mine)

    No, merely assuming enough people want to pay that -- meaning, it'll sell at that price. Because there are more people who are willing to pay that much than there are available items.



    There are no IO recipes or salvage on the market you can't get without going to the market.



    Right.



    I do. But instead of merely empathizing with them and assuming reality should mold itself for their convenience, or thinking about exactly one person at a time, I think about many people.

    And all of them want that numina's proc, and there are a lot more of them than there are procs.

    The marketplace resolves this by letting the price rise until the number of people who want procs at the price they sell for roughly matches supply. And if the price is too high, it does go down. I found a really lucrative-looking niche, stuff was selling for 25-40M. I listed a bunch at 25M, sold about half of them... and then the price dropped to about 8-10M. Whoops. Because it turns out, there was more supply than demand, and the price adapted to this.

    If there really were enough supply of numina's procs, the prices would drop.
    1) It's ok to call me what you wish. .99 cent gas would help this country's economy for far more than it helping oil companys at the going rates of 3-5 dollars a gallon.

    2) When gas was .99 cents per gallon, i don't ever remember anyone i knew or ever seen at the pumps hoarding it and reselling at the flea markets. I don't use any more gas now than i ever did so i don't see teh demand for it to increase every year to the point that working people can't even go shopping once and a while due to gas having to be treated like a regular househould bill now. For the exec of one oil company to say, "it's only an annual increase of 700$ a year", is ignorant on his part. Given that insurance companys and power companys are thinking the same thing.

    3) I said numina recipes. Not the proc. I sold one a few minutes ago for 75mil. Last 5 were 3 in the 70s and 2 in the 50s. I listed mine for far lass than either one.

    4) It's getting to the point to where i dont even want to sell good recipes on the market just in case i need one later. Unless its stuff i dont use on toons. I can get 400mil for one now to just turn around and have to pay 700-1 bill in a couple months from now the way things are going. Dont make sense. And if other people think that way, its killing the availability in the market only hurting the rates more.
  13. Quote:
    Originally Posted by Schismatrix View Post
    So if someone's government has a standing offer to buy all metals regardless of type or quality at ten cents a pound no one should be allowed to buy or sell any type of metal for more?

    Yeah, good luck with that.
    True. I guess you also like paying 3-4 per gallon of gas,too. But if you would rather pay more then go ahead and offer them 10$ per gallon the next time you fill up. 200$ for a tank of gas should be fine, too, huh?

    It's not that someone goes to WW saying, hmm, i WANT to pay 50mil for a numina recipe. They HAVE to in order to obtain it. The rates have gone up in stupid %'s in teh past year. And people think its because someone just wants to go to WW and pay the going rates. Yea, someone may throw up an extra million or 10, but that doesnt mean EVERYONE wants to or can. But, the market can't see that part of the equation. All it can see is an ever increasing rate due to people placing the sells for the "going rate" or the last couple sold and assuming everyone wants to pay that.

    Dont get it, you say. Well, that argument is just a lazy one. People play this game to make their toons cool and fun to play. BUT, in order to get certain things then they HAVE to rely on the market and whatever is going on in it. Not all players are the same and can afford the same things. Think about someone other than yourselves every now and then.
  14. Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Flight
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-ResDam(7), TtmC'tng-EndRdx(7), TtmC'tng-EndRdx/Rchg(9), TtmC'tng-ResDam/EndRdx/Rchg(9)
    Level 2: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(15)
    Level 4: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(19)
    Level 6: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(21), Dct'dW-Heal/EndRdx(21), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23)
    Level 8: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dam%(29)
    Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(29)
    Level 12: Kick -- Empty(A)
    Level 14: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(31), TtmC'tng-ResDam(31), TtmC'tng-EndRdx(31), TtmC'tng-EndRdx/Rchg(33), TtmC'tng-ResDam/EndRdx/Rchg(33)
    Level 16: Plasma Shield -- S'fstPrt-ResKB(A)
    Level 18: Rage -- RechRdx-I(A), RechRdx-I(33)
    Level 20: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(34), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36)
    Level 22: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(39)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 26: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42)
    Level 30: Hover -- LkGmblr-Rchg+(A), Empty(46), Empty(50), Empty(50)
    Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(46), Oblit-Acc/Dmg/Rchg(46)
    Level 35: Fiery Embrace -- RechRdx-I(A)
    Level 38: Rise of the Phoenix -- RechRdx-I(A)
    Level 41: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(43)
    Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), EndMod-I(45)
    Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Rchg(48), Mocking-Acc/Rchg(48)
    Level 49: Focused Accuracy -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run



    This is what i use to farm liberate tv. hover is over slotted. those are on stamina. i just dont have the inherent fitness mids. hover is only 1 slotted with a 7.5% lotg.

    With the radial boost, the rech is very nice on burn and stomp. I can hit each twice per mob.
  15. Just said the same thing on a previous post. I dont like running leaderships. Why not slot the 6th slots on aura, burn and stomp for the extra defense from oblits? itll give more than manuevers alone. ill try to post my fire/ss brute build if i can figure out how.
  16. Quote:
    Originally Posted by DSorrow View Post
    Just something I noticed with a quick glance: you're soft capped even without Maneuvers so drop that and Tactics and move the Gaussian's set to Rage. You now have two free power picks, better slotted Rage and less endurance usage.
    Agreed. I dont like leaderships. Too much end for what you get. Also, Active Defense is perma with 2 slot so you can have an extra one for conserve power if ya like.
  17. Im farming the liberate tv farm with a fa/ss brute at +2/with bosses. I rarely use the healing flames. I guess maybe +3 or 4 u may need to focus on healing. I wanted the +rech for burn and foot stomp more than the heal, personally. Build the /FA to best suit your situations and it should be durable enough. imo.
  18. eryq2

    Axe vs. Mace

    Well, i wanted the Axe because of the Vanguard/Rularuu unlocks and because my cousin is about to start working for our local Fire Dept. It sucks that Mace doesn't get any unlocks from those 2. But, i made the Mace because of the Stuns. The theme is a superman type lookalike in a Baseball uniform. Same superman colors but in the yankee pinstripe look with a bat.
  19. Ah. Ok. Thanks. Ive heard the 2 terms before but wasnt sure which was which.
  20. It says +def all but psionics. But, it's not affecting Ranged, Melee, or AoE defenses or either NRGs. It's only affecting SnL and down. Fire, Cold, etc.

    Does it not supposed to affect ranged, melee, aoe and nrgs? If not, it needs to be reworded and not say +def to all.
  21. Im trying to help with the prices buy selling at 222 on everything. Including purples. Im getting 3000 tickets per run and selling as is. Steadfast procs, Oblit quads, kin coms, 7.5s and all. No need to thank me.
  22. Quote:
    Originally Posted by Clave_Dark_5 View Post
    If I wasn't such a lazy marketeer and had the billions that the Crazy 88s burn, I think I'd catch the "you guys are ruining the market!" posters and offer them 100 mill and a link to a good coupla guides if they'd promise to go away and make use of the inf and knowledge I just pointed them to.

    I had originally thought I'd offer a billion, but that might encourage them to not bother.

    Maybe anther SG could start up under that theme.

    Edit: had to add this too. Last week I put down some low bids on the Kinetic Combat triple, level 30, for my stalker. All previous sales were at something like 110,000,000 and there were currently none available. I got one for about 45 mill yesterday.
    Guides.... Play and sell. Kinda simple. If everyone needed guides, niches, tricks or anything like that then how do i have the stuff i have? I don't use anything other than selling drops.... Hard, huh?
  23. Quote:
    Originally Posted by Silver Gale View Post
    Purple recipes are just "decent" now? I thought they were the highest-bonus IOs in the game that only dropped rarely and could only be reliably created after about a month of running Tip missions.



    Fix'd



    If the highest bid on a purple IO I want to sell is 450mil, I am literally unable to sell it for less than that on the market. If I stand around and offer it for 100 mil, I would not blame a person who buys it off of me and immediately turns around and sells it on the market.
    My point. Why does it matter what the market says? You are not compelled by the market to sell yours for the highest amount on the market. You are literally unable to? Wow, weak minded people 'round here. Monkey see, monkey do i think the saying goes....
  24. I farm BM alot. I farm on a fire/kin sometimes. I get stunned alot. Break frees do the trick. Even on a highly expensive build, i still get stunned sometimes. If they hit. Normally Flashfire and Cinders are up for each mob. I smoke, ff, cages, run in, cinder, FS, fireball. Up to +3s it works great. Mind you, at plus 3's im seeing alot of misses, therefore getting stunned more often. I just crafted a Kismet +Acc last night and hope it helps some today. Off to try it....
  25. Quote:
    Originally Posted by Silver Gale View Post
    Yes, how dare they notice opportunity when other people are impatient. Just because someone got a common IO recipe that sells for 75k at an NPC store and offered it up for sale for 100 inf doesn't mean you should buy it for that much.
    Impatient doesn't have anything to do with 0 items for sale and the cost of decent recipes skyrocketing. If someone wants a purple recipe then they have to bid as high as they can and hope it's enough for the greedy seller. Or, by chance, do you still sell yours for 100mil or less? Doubt it. Thank you have a great day....